Relics List & Guide

Relics are temporary items with special effects that can only be acquired and used in the Arcane Labyrinth and the Peaks of Time adventures. This is a complete list of all known relics in the game.

Relics are temporary items with special effects that can only be acquired and used in the Arcane Labyrinth & Peaks of Time.

All relic effects stack together (probably additively).

This is a complete list of all known relics in the game. There’s also a Relic Tier List guide that ranks each relic.

Press the “+” sign for more information about the relic.

Certain relics have different rarities, and each rarity provides a slightly different effect. This list contains all of the effects, the different colors represent each rarity: Legendary, Elite, Rare.

Patch 1.20 Changes

Adjusted the way damage is calculated for the relic ‘Death’s Bite’, damage over time is now determined by the attacker’s own attack rating.

Patch 1.19 Changes

Thunderburst, Blessed Hammer, Eagle Strike, The Unmounted Heart
The above relics that are able to deal damage to enemies now have an upper damage limit. The value of the damage limit is determined by the combined attack ratings of the 5 heroes currently in a player’s formation.

Firebringer, Icebringer
The value of the attack rating or defense rating these two relics steal now has an upper limit that is determined by the attacker’s own attack rating and defense rating.

Statue of Retribution
Friendly summoned creatures or illusions will no longer raise the attributes of any surviving heroes when they die.

Patch 1.16 Changes

Silver Arrow, Restorating Crystal, Lightbearers Loyalty, The Coral Vow
These relics have had their power increased.

Spider Thread Gloves, Pendant of Force
These relics have had their power reduced.

Severance, The Huntress, Ferael’s Dread, Warek’s Might
These relics have been removed from the game.

RelicEffectRarityUsable By

Deathly Embrace
Enemies with less than 15% of their max HP are sent to an early grave by a deathly apparition.LegendaryAll

Eagle Strike
Arrows rain down upon enemies every 15 seconds, inflicting damage upon them.LegendaryAll

Blessed Hammer
Heroes have a chance to cause additional damage for every successful attack.LegendaryAll

Frozen Star
When an allied hero receives fatal damage the Frozen Star forms a protective shield around them for several seconds and heals them over time (can be used once per battle).LegendaryAll

Pendant of Force
Reduces all enemies’ health by 35% at the beginning of battles. Enemies’ health will gradually be regenerated within the first 10 seconds of battle.LegendaryAll

Restorating Crystal
Heals a teammate for 4% of HP per second over 20 seconds when their health drops below 40% HP (can be used once per battle).LegendaryAll

Spider Thread Gloves
All enemies are cocooned in spider's silk for 5 seconds. If a certain amount of damage is dealt to enemies the effect will end earlier.LegendaryAll

The Unmounted Heart
Causes massive damage and stuns all enemies once within first 25 seconds of battle.LegendaryAll

Pendant of Betrayal
If an enemy is injured within the first 10 seconds of a battle, all of their allies will also receive 15% of the damage dealt.LegendaryAll

Thunderburst
Strikes enemies periodically, causing enemies to be damaged and stunned.LegendaryAll

The Silent Hope
Allows a hero to recover 700 energy over 5 seconds the first time they cast their ultimate ability in battle.
Allows a hero to recover 350 energy over 5 seconds the first time they cast their ultimate ability in battle.
Legendary, EliteAll

Relic Chest
Raises the Health and Defense Ratings of all allied heroes by 2.5% for every Elite or Legendary relic that is possessed, an can be raised by up to a total of 30%.
Raises the Health and Defense Ratings of all allied heroes by 1.5% for every Elite or Legendary relic that is possessed, an can be raised by up to a total of 15%.
Legendary, EliteAll

Steel Cuirass
Strength based heroes get +30% Defence. Restores 1% of max HP per second.
Strength based heroes get +20% Defence.
Strength based heroes get +10% Defence.
Legendary, Elite, RareStrength

Arcane Spellbook
Intelligence based heroes deal +30% damage.
Intelligence based heroes deal +20% damage.
Intelligence based heroes deal +10% damage.
Legendary, Elite, RareIntelligence

Beast’s Claw
Agility based heroes deal 30% more damage, Life Leech +10%
Agility based heroes deal 20% more damage.
Agility based heroes deal 10% more damage.
Legendary, Elite, RareAgility

Branch from the Yggdrasil
All surviving heroes recover 40% of lost HP after battles.
All surviving heroes recover 25% of lost HP after battles.
All surviving heroes recover 15% of lost HP after battles.
Legendary, Elite, RareAll

Horn of Replenishment
Heals teammates for 15% of their max HP at the beginning of battles.
Heals teammates for 10% of their max HP at the beginning of battles.
Heals teammates for 6% of their max HP at the beginning of battles.
Legendary, Elite, RareAll

Shadowfall
Crit rating +25%.
Crit rating +15%.
Crit rating +10%.
Legendary, Elite, RareAll

Nosferatu’s Fang
Life Leech +25%.
Life Leech +15%.
Life Leech +10%.
Legendary, Elite, RareAll

Ragespike
Raises your heroes’ Attack Ratings by 5% for every battle they win, and can be raised by up to 40%.
Raises your heroes’ Attack Ratings by 4% for every battle they win, and can be raised by up to 20%.
Raises your heroes’ Attack Ratings by 3% for every battle they win, and can be raised by up to 12%.
Legendary, Elite, RareAll

Praetorian Helmet
Damage received -25%.
Damage received -15%.
Damage received -10%.
Legendary, Elite, RareAll
Shield of Fortitude
Raises your heroes’ Defense Ratings by 5% for every battle they win, and can be raised by up to a total of 40%.
Raises your heroes’ Defense Ratings by 4% for every battle they win, and can be raised by up to a total of 20%.
Raises your heroes’ Defense Ratings by 3% for every battle they win, and can be raised by up to a total of 12%.
Legendary, Elite, RareAll

Silver Arrow
Additional 100% Damage to factional damage advantage.
Additional 50% Damage to factional damage advantage.
Additional 40% Damage to factional damage advantage.
Legendary, Elite, RareAll

The Diligent Vow
Heals the weakest teammate’s HP by 10% after 15 seconds of a battle.
Heals the weakest teammate’s HP by 6% after 15 seconds of a battle.
Heals the weakest teammate’s HP by 4% after 15 seconds of a battle.
Legendary, Elite, RareAll

Supporter’s War Flag
Backline heroes Attack Ratings +20%, Crit Ratings +30%.
Backline heroes Attack Ratings +10%, Crit Ratings +15%.
Backline heroes Attack Ratings +5%, Crit Ratings +10%.
Legendary, Elite, RareBackline

Vanguard’s War Flag
Frontline heroes’ Defense Ratings +25%, energy recovery rate +40% when injured.
Frontline heroes’ Defense Ratings +15%, energy recovery rate +20% when injured.
Frontline heroes’ Defense Ratings +10%, energy recovery rate +10% when injured.
Legendary, Elite, RareFrontline

Tome of Necromancy
Reduces a Graveborn’s hero’s Cooldown period by 30% and restores 30 energy points per second.
Reduces a Graveborn’s hero’s Cooldown period by 20% and restores 20 energy points per second.
Reduces a Graveborn’s hero’s Cooldown period by 10% and restores 15 energy points per second.
Legendary, Elite, RareGraveborn
The Devoted Whisper
Increases all teammates’ Attack Rating by 25% for every Graveborn hero that is on the battlefield.
Increases all teammates’ Attack Rating by 15% for every Graveborn hero that is on the battlefield.
Increases all teammates’ Attack Rating by 10% for every Graveborn hero that is on the battlefield.
Legendary, Elite, RareGraveborn

The Silent Promise
Raises all teammates’ Dodge by 12 points for every Wilder hero that is on the battlefield.
Raises all teammates’ Dodge by 8 points for every Wilder hero that is on the battlefield.
Raises all teammates’ Dodge by 4 points for every Wilder hero that is on the battlefield.
Legendary, Elite, RareWilders
Wilder’s Wisp
Increases a Wilder’s hero’s Crit Rating by 30% and Haste by 30%.
Increases a Wilder’s hero’s Crit Rating by 20% and Haste by 20%.
Increases a Wilder’s hero’s Crit Rating by 15% and Haste by 10%.
Legendary, Elite, RareWilders

Mauler’s Treachery
Raises Mauler heroes’ Attack Ratings by 30% and Life Leech by 30%.
Raises Mauler heroes’ Attack Ratings by 20% and Life Leech by 20%.
Raises Mauler heroes’ Attack Ratings by 10% and Life Leech by 15%.
Legendary, Elite, RareMaulers
The Carnal Desire
Raises all teammates Life Leech by 8 points for every Mauler hero that is on the battlefield.
Raises all teammates Life Leech by 5 points for every Mauler hero that is on the battlefield.
Raises all teammates Life Leech by 3 points for every Mauler hero that is on the battlefield.
Legendary, Elite, RareMaulers

Lightbearer’s Loyalty
Lightbearers’ Defence Rating +50%. Energy recovery +30% when injured.
Lightbearers’ Defence Rating +30%. Energy recovery +20% when injured.
Lightbearers’ Defence Rating +10%. Energy recovery +15% when injured.
Legendary, Elite, RareLightbearers

The Coral Vow
Increases all teammates’ Defense by 25% for every Lightbearer hero that is on the battlefield.
Increases all teammates’ Defense by 15% for every Lightbearer hero that is on the battlefield.
Increases all teammates’ Defense by 10% for every Lightbearer hero that is on the battlefield.
Legendary, Elite, RareLightbearers

Chest of Heroes
Reduces all received damage 30%. If an enemy has a higher ascension tier than the defender, the original damage reduction effect will be weakened by 10% per each tier difference.
Reduces all received damage 24%. If an enemy has a higher ascension tier than the defender, the original damage reduction effect will be weakened by 8% per each tier difference.
Reduces all received damage 18%. If an enemy has a higher ascension tier than the defender, the original damage reduction effect will be weakened by 6% per each tier difference.
Legendary, Elite, RareAll
Book of War
Reduces the damage friendly backline heroes receive by 70% when there are still frontline heroes alive.
Reduces the damage friendly backline heroes receive by 50% when there are still frontline heroes alive.
Reduces the damage friendly backline heroes receive by 30% when there are still frontline heroes alive.
Legendary, Elite, RareAll
Insolence
Entrances frontline enemy heroes for 5 seconds at the beginning of battles, causing them to attack their own team.
Entrances frontline enemy heroes for 3.5 seconds at the beginning of battles, causing them to attack their own team.
Entrances frontline enemy heroes for 2 seconds at the beginning of battles, causing them to attack their own team.
Legendary, Elite, RareAll
Aegis of Preservation
Casts a protective shield over all friendly heroes for 3 seconds that is able to mitigate damage equal to 60% of their max HP when any enemy hero uses an ultimate ability for the first time. Ability can only be used once per battle.
Casts a protective shield over all friendly heroes for 3 seconds that is able to mitigate damage equal to 40% of their max HP when any enemy hero uses an ultimate ability for the first time. Ability can only be used once per battle.
Casts a protective shield over all friendly heroes for 3 seconds that is able to mitigate damage equal to 20% of their max HP when any enemy hero uses an ultimate ability for the first time. Ability can only be used once per battle.
Legendary, Elite, RareAll
Hero’s Hope
Increases all allied heroes' defense and attack ratings by 35% while in 'Hard' mode of the Arcane Labyrinth.
Increases all allied heroes' defense and attack ratings by 20% while in 'Hard' mode of the Arcane Labyrinth.
Increases all allied heroes' defense and attack ratings by 12% while in 'Hard' mode of the Arcane Labyrinth.
Legendary, Elite, RareAll
Blinding Brilliance
Belinda’s "Blessing" ability is shared with all of her teammates.EliteBelinda

Death’s Bite
Kaz’s attacks become poisonous and the poisonous effects can be stacked.EliteKaz

Bloody Shawl
If Khasos successfully grabs his returning throwing axe when using the ability "Throwing Axe" it will be immediately used again.EliteKhasos

Firebringer
The Firebringer has the chance to reduce enemy Attack Ratings each time your heroes cause damage to them until the end of the battle. If you already possess Icebringer your heroes’ Attack Ratings will also be increased.EliteAll

Heartseeker
+60% Critical Strike Damage.EliteAll

Heaven’s Grace
Increases the wearer’s health regeneration by 80%.EliteAll

Hogan’s Fortitude
Reduces the damage Hogan receives by 80% when the damage he receives is less than 6% of his max HP.EliteHogan

Hunter’s Grasp
Deals more damage to the enemy the more HP they have. Damage is increased by up to 25%.EliteAll

Icebringer
The Icebringer has the chance to reduce enemy Defense Ratings each time your heroes cause damage to them until the end of the battle. If you already possess the Firebringer your heroes’ Defense Ratings will also be increased.EliteAll

Lament
At the beginning of a battle Grezhul is able to use his “Reanimate” ability without using any energy.EliteGrezhul

Lion’s Might
While Brutus’ "Last Grasp" ability is in use its invincibility effect duration will be refreshed every time he makes a kill or assist.EliteBrutus

Moonstone
Revitalises allied heroes, allowing them to receive heals over time if their energy is above 50%. Already possessing the Sunstone doubles the health recovery rate of the Moonstone.EliteAll
Poisonous Embrace
Hero’s normal attacks have a chance to poison the enemy. Poison attacks can be stacked.EliteAll

Sands of Time
Time is sped up increasing your team’s Haste for 10 seconds.EliteAll
Statue of Retribution
When a hero dies all attributes of all surviving heroes are raised until the end of the battle.EliteAll

Sunstone
Reinvigorates allied heroes, allowing them to recover energy over time if their health is higher than 50%. Already possessing the Moonstone doubles the energy recovery rate of the Sunstone.EliteAll

Talonstrike
Vurk will fire 3 bolts per shot when using his ultimate ability “Mania”.EliteVurk
Lucius’ Fortitude
Removes the time limit of Lucius' "Heaven's Protection" ability.EliteLucius
The Glistening Leaf
All of Nemora’s teammates benefit from her "Life Force" ability after she uses her "Wild Wonder" ability.EliteNemora
The Sinful Heart
Shemira is able to use "Soul Siphon" to leech life from 3 enemies at the same time.EliteShemira

The Tainted Desire
Isabella is able to hit 3 enemies at the same time with her "Void Barrage" ability.
Elite
Isabella
Ulmus’ Breath
Allows Ulmus to use his "Deep Roots" ability without expending energy points.EliteUlmus
Windforce
Lyca's normal attacks and "Rapid Arrows" ability are able to hit 3 enemies at once.EliteLyca

Thane’s Insight
Increases Thane's critical strike damage by 50% and also stuns enemies each time a critical strike occurs.EliteThane

Vambraces of Accuracy
Accuracy +50, Crit Rating +10%.EliteAll
War Horn
Raises all allied heroes’ attributes each time an enemy is slain until the end of the battle.

Elite

All
Winged Spurs
Dodge +40%.EliteAll
Dispelling Arrow
Friendly backline heroes' normal attacks are able to remove the majority of buffs enemies may be using.EliteAll
Shard Combinator
A powerful stone that is able to double the effects already produced by the Shards of Power.EliteAll

Wristguards of Invigoration
All heroes’ energy recovery rate +40% when injured.EliteAll

The Pearl Oath
Deals more damage the lower your hero’s HP falls. Damage is increased by up to 35%.
Deals more damage the lower your hero’s HP falls. Damage is increased by up to 25%.
Elite, RareAll

Call to Arms
At the beginning of battle your side has their energy replenished by 120 points.
At the beginning of battle your side has their energy replenished by 60 points.
Elite, RareAll

Carnal Grip
Heals 24% of your hero’s total HP when an enemy is slain.
Heals 16% of your hero’s total HP when an enemy is slain.
Elite, RareAll

Goblet of Resurgence
Restores an additional 50% health and energy when you use the Fountain of Vitality.
Restores an additional 25% health and energy when you use the Fountain of Vitality.
Elite, RareAll

Shard of Force
An energy shard which when used alone has no power, however, when combined with other shards grows immensely in power.

Force shards are able to buff all allied heroes and will grow in power according to however many a player possesses.

More than 2 Force shards: Damage received is reduced by 15%.
More than 3 Force shards: Damage dealt is increased by 25%.
More than 4 Force shards: Crit Ratings are increased by 40%.
RareAll
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