Table of Contents
Relics are temporary items with special effects that can only be acquired and used in the Arcane Labyrinth & Peaks of Time.
All relic effects stack together (probably additively).
This is a complete list of all known relics in the game. There’s also a Relic Tier List guide that ranks each relic.
Press the “+” sign for more information about the relic.
Certain relics have different rarities, and each rarity provides a slightly different effect. This list contains all of the effects, the different colors represent each rarity: Legendary, Elite, Rare.
Patch 1.20 Changes
Adjusted the way damage is calculated for the relic ‘Death’s Bite’, damage over time is now determined by the attacker’s own attack rating.
Patch 1.19 Changes
Thunderburst, Blessed Hammer, Eagle Strike, The Unmounted Heart
The above relics that are able to deal damage to enemies now have an upper damage limit. The value of the damage limit is determined by the combined attack ratings of the 5 heroes currently in a player’s formation.
Firebringer, Icebringer
The value of the attack rating or defense rating these two relics steal now has an upper limit that is determined by the attacker’s own attack rating and defense rating.
Statue of Retribution
Friendly summoned creatures or illusions will no longer raise the attributes of any surviving heroes when they die.
Patch 1.16 Changes
Silver Arrow, Restorating Crystal, Lightbearers Loyalty, The Coral Vow
These relics have had their power increased.
Spider Thread Gloves, Pendant of Force
These relics have had their power reduced.
Severance, The Huntress, Ferael’s Dread, Warek’s Might
These relics have been removed from the game.
Relic | Effect | Rarity | Usable By |
---|---|---|---|
| Enemies with less than 15% of their max HP are sent to an early grave by a deathly apparition. | Legendary | All |
| Arrows rain down upon enemies every 15 seconds, inflicting damage upon them. | Legendary | All |
| Heroes have a chance to cause additional damage for every successful attack. | Legendary | All |
| When an allied hero receives fatal damage the Frozen Star forms a protective shield around them for several seconds and heals them over time (can be used once per battle). | Legendary | All |
| Reduces all enemies’ health by 35% at the beginning of battles. Enemies’ health will gradually be regenerated within the first 10 seconds of battle. | Legendary | All |
| Heals a teammate for 4% of HP per second over 20 seconds when their health drops below 40% HP (can be used once per battle). | Legendary | All |
| All enemies are cocooned in spider's silk for 5 seconds. If a certain amount of damage is dealt to enemies the effect will end earlier. | Legendary | All |
| Causes massive damage and stuns all enemies once within first 25 seconds of battle. | Legendary | All |
| If an enemy is injured within the first 10 seconds of a battle, all of their allies will also receive 15% of the damage dealt. | Legendary | All |
| Strikes enemies periodically, causing enemies to be damaged and stunned. | Legendary | All |
| Allows a hero to recover 700 energy over 5 seconds the first time they cast their ultimate ability in battle. Allows a hero to recover 350 energy over 5 seconds the first time they cast their ultimate ability in battle. | Legendary, Elite | All |
| Raises the Health and Defense Ratings of all allied heroes by 2.5% for every Elite or Legendary relic that is possessed, an can be raised by up to a total of 30%. Raises the Health and Defense Ratings of all allied heroes by 1.5% for every Elite or Legendary relic that is possessed, an can be raised by up to a total of 15%. | Legendary, Elite | All |
| Strength based heroes get +30% Defence. Restores 1% of max HP per second. Strength based heroes get +20% Defence. Strength based heroes get +10% Defence. | Legendary, Elite, Rare | Strength |
| Intelligence based heroes deal +30% damage. Intelligence based heroes deal +20% damage. Intelligence based heroes deal +10% damage. | Legendary, Elite, Rare | Intelligence |
| Agility based heroes deal 30% more damage, Life Leech +10% Agility based heroes deal 20% more damage. Agility based heroes deal 10% more damage. | Legendary, Elite, Rare | Agility |
| All surviving heroes recover 40% of lost HP after battles. All surviving heroes recover 25% of lost HP after battles. All surviving heroes recover 15% of lost HP after battles. | Legendary, Elite, Rare | All |
| Heals teammates for 15% of their max HP at the beginning of battles. Heals teammates for 10% of their max HP at the beginning of battles. Heals teammates for 6% of their max HP at the beginning of battles. | Legendary, Elite, Rare | All |
| Crit rating +25%. Crit rating +15%. Crit rating +10%. | Legendary, Elite, Rare | All |
| Life Leech +25%. Life Leech +15%. Life Leech +10%. | Legendary, Elite, Rare | All |
| Raises your heroes’ Attack Ratings by 5% for every battle they win, and can be raised by up to 40%. Raises your heroes’ Attack Ratings by 4% for every battle they win, and can be raised by up to 20%. Raises your heroes’ Attack Ratings by 3% for every battle they win, and can be raised by up to 12%. | Legendary, Elite, Rare | All |
| Damage received -25%. Damage received -15%. Damage received -10%. | Legendary, Elite, Rare | All |
Shield of Fortitude | Raises your heroes’ Defense Ratings by 5% for every battle they win, and can be raised by up to a total of 40%. Raises your heroes’ Defense Ratings by 4% for every battle they win, and can be raised by up to a total of 20%. Raises your heroes’ Defense Ratings by 3% for every battle they win, and can be raised by up to a total of 12%. | Legendary, Elite, Rare | All |
| Additional 100% Damage to factional damage advantage. Additional 50% Damage to factional damage advantage. Additional 40% Damage to factional damage advantage. | Legendary, Elite, Rare | All |
| Heals the weakest teammate’s HP by 10% after 15 seconds of a battle. Heals the weakest teammate’s HP by 6% after 15 seconds of a battle. Heals the weakest teammate’s HP by 4% after 15 seconds of a battle. | Legendary, Elite, Rare | All |
| Backline heroes Attack Ratings +20%, Crit Ratings +30%. Backline heroes Attack Ratings +10%, Crit Ratings +15%. Backline heroes Attack Ratings +5%, Crit Ratings +10%. | Legendary, Elite, Rare | Backline |
| Frontline heroes’ Defense Ratings +25%, energy recovery rate +40% when injured. Frontline heroes’ Defense Ratings +15%, energy recovery rate +20% when injured. Frontline heroes’ Defense Ratings +10%, energy recovery rate +10% when injured. | Legendary, Elite, Rare | Frontline |
| Reduces a Graveborn’s hero’s Cooldown period by 30% and restores 30 energy points per second. Reduces a Graveborn’s hero’s Cooldown period by 20% and restores 20 energy points per second. Reduces a Graveborn’s hero’s Cooldown period by 10% and restores 15 energy points per second. | Legendary, Elite, Rare | Graveborn |
The Devoted Whisper | Increases all teammates’ Attack Rating by 25% for every Graveborn hero that is on the battlefield. Increases all teammates’ Attack Rating by 15% for every Graveborn hero that is on the battlefield. Increases all teammates’ Attack Rating by 10% for every Graveborn hero that is on the battlefield. | Legendary, Elite, Rare | Graveborn |
| Raises all teammates’ Dodge by 12 points for every Wilder hero that is on the battlefield. Raises all teammates’ Dodge by 8 points for every Wilder hero that is on the battlefield. Raises all teammates’ Dodge by 4 points for every Wilder hero that is on the battlefield. | Legendary, Elite, Rare | Wilders |
Wilder’s Wisp | Increases a Wilder’s hero’s Crit Rating by 30% and Haste by 30%. Increases a Wilder’s hero’s Crit Rating by 20% and Haste by 20%. Increases a Wilder’s hero’s Crit Rating by 15% and Haste by 10%. | Legendary, Elite, Rare | Wilders |
| Raises Mauler heroes’ Attack Ratings by 30% and Life Leech by 30%. Raises Mauler heroes’ Attack Ratings by 20% and Life Leech by 20%. Raises Mauler heroes’ Attack Ratings by 10% and Life Leech by 15%. | Legendary, Elite, Rare | Maulers |
The Carnal Desire | Raises all teammates Life Leech by 8 points for every Mauler hero that is on the battlefield. Raises all teammates Life Leech by 5 points for every Mauler hero that is on the battlefield. Raises all teammates Life Leech by 3 points for every Mauler hero that is on the battlefield. | Legendary, Elite, Rare | Maulers |
| Lightbearers’ Defence Rating +50%. Energy recovery +30% when injured. Lightbearers’ Defence Rating +30%. Energy recovery +20% when injured. Lightbearers’ Defence Rating +10%. Energy recovery +15% when injured. | Legendary, Elite, Rare | Lightbearers |
| Increases all teammates’ Defense by 25% for every Lightbearer hero that is on the battlefield. Increases all teammates’ Defense by 15% for every Lightbearer hero that is on the battlefield. Increases all teammates’ Defense by 10% for every Lightbearer hero that is on the battlefield. | Legendary, Elite, Rare | Lightbearers |
![]() Chest of Heroes | Reduces all received damage 30%. If an enemy has a higher ascension tier than the defender, the original damage reduction effect will be weakened by 10% per each tier difference. Reduces all received damage 24%. If an enemy has a higher ascension tier than the defender, the original damage reduction effect will be weakened by 8% per each tier difference. Reduces all received damage 18%. If an enemy has a higher ascension tier than the defender, the original damage reduction effect will be weakened by 6% per each tier difference. | Legendary, Elite, Rare | All |
![]() Book of War | Reduces the damage friendly backline heroes receive by 70% when there are still frontline heroes alive. Reduces the damage friendly backline heroes receive by 50% when there are still frontline heroes alive. Reduces the damage friendly backline heroes receive by 30% when there are still frontline heroes alive. | Legendary, Elite, Rare | All |
![]() Insolence | Entrances frontline enemy heroes for 5 seconds at the beginning of battles, causing them to attack their own team. Entrances frontline enemy heroes for 3.5 seconds at the beginning of battles, causing them to attack their own team. Entrances frontline enemy heroes for 2 seconds at the beginning of battles, causing them to attack their own team. | Legendary, Elite, Rare | All |
![]() Aegis of Preservation | Casts a protective shield over all friendly heroes for 3 seconds that is able to mitigate damage equal to 60% of their max HP when any enemy hero uses an ultimate ability for the first time. Ability can only be used once per battle. Casts a protective shield over all friendly heroes for 3 seconds that is able to mitigate damage equal to 40% of their max HP when any enemy hero uses an ultimate ability for the first time. Ability can only be used once per battle. Casts a protective shield over all friendly heroes for 3 seconds that is able to mitigate damage equal to 20% of their max HP when any enemy hero uses an ultimate ability for the first time. Ability can only be used once per battle. | Legendary, Elite, Rare | All |
Hero’s Hope | Increases all allied heroes' defense and attack ratings by 35% while in 'Hard' mode of the Arcane Labyrinth. Increases all allied heroes' defense and attack ratings by 20% while in 'Hard' mode of the Arcane Labyrinth. Increases all allied heroes' defense and attack ratings by 12% while in 'Hard' mode of the Arcane Labyrinth. | Legendary, Elite, Rare | All |
Blinding Brilliance | Belinda’s "Blessing" ability is shared with all of her teammates. | Elite | Belinda |
| Kaz’s attacks become poisonous and the poisonous effects can be stacked. | Elite | Kaz |
| If Khasos successfully grabs his returning throwing axe when using the ability "Throwing Axe" it will be immediately used again. | Elite | Khasos |
| The Firebringer has the chance to reduce enemy Attack Ratings each time your heroes cause damage to them until the end of the battle. If you already possess Icebringer your heroes’ Attack Ratings will also be increased. | Elite | All |
| +60% Critical Strike Damage. | Elite | All |
| Increases the wearer’s health regeneration by 80%. | Elite | All |
| Reduces the damage Hogan receives by 80% when the damage he receives is less than 6% of his max HP. | Elite | Hogan |
| Deals more damage to the enemy the more HP they have. Damage is increased by up to 25%. | Elite | All |
| The Icebringer has the chance to reduce enemy Defense Ratings each time your heroes cause damage to them until the end of the battle. If you already possess the Firebringer your heroes’ Defense Ratings will also be increased. | Elite | All |
| At the beginning of a battle Grezhul is able to use his “Reanimate” ability without using any energy. | Elite | Grezhul |
| While Brutus’ "Last Grasp" ability is in use its invincibility effect duration will be refreshed every time he makes a kill or assist. | Elite | Brutus |
| Revitalises allied heroes, allowing them to receive heals over time if their energy is above 50%. Already possessing the Sunstone doubles the health recovery rate of the Moonstone. | Elite | All |
Poisonous Embrace | Hero’s normal attacks have a chance to poison the enemy. Poison attacks can be stacked. | Elite | All |
| Time is sped up increasing your team’s Haste for 10 seconds. | Elite | All |
Statue of Retribution | When a hero dies all attributes of all surviving heroes are raised until the end of the battle. | Elite | All |
| Reinvigorates allied heroes, allowing them to recover energy over time if their health is higher than 50%. Already possessing the Moonstone doubles the energy recovery rate of the Sunstone. | Elite | All |
| Vurk will fire 3 bolts per shot when using his ultimate ability “Mania”. | Elite | Vurk |
![]() Lucius’ Fortitude | Removes the time limit of Lucius' "Heaven's Protection" ability. | Elite | Lucius |
The Glistening Leaf | All of Nemora’s teammates benefit from her "Life Force" ability after she uses her "Wild Wonder" ability. | Elite | Nemora |
The Sinful Heart | Shemira is able to use "Soul Siphon" to leech life from 3 enemies at the same time. | Elite | Shemira |
| Isabella is able to hit 3 enemies at the same time with her "Void Barrage" ability. | Elite | Isabella |
Ulmus’ Breath | Allows Ulmus to use his "Deep Roots" ability without expending energy points. | Elite | Ulmus |
Windforce | Lyca's normal attacks and "Rapid Arrows" ability are able to hit 3 enemies at once. | Elite | Lyca |
![]() Thane’s Insight | Increases Thane's critical strike damage by 50% and also stuns enemies each time a critical strike occurs. | Elite | Thane |
| Accuracy +50, Crit Rating +10%. | Elite | All |
War Horn | Raises all allied heroes’ attributes each time an enemy is slain until the end of the battle. | Elite | All |
Winged Spurs | Dodge +40%. | Elite | All |
![]() Dispelling Arrow | Friendly backline heroes' normal attacks are able to remove the majority of buffs enemies may be using. | Elite | All |
![]() Shard Combinator | A powerful stone that is able to double the effects already produced by the Shards of Power. | Elite | All |
| All heroes’ energy recovery rate +40% when injured. | Elite | All |
| Deals more damage the lower your hero’s HP falls. Damage is increased by up to 35%. Deals more damage the lower your hero’s HP falls. Damage is increased by up to 25%. | Elite, Rare | All |
| At the beginning of battle your side has their energy replenished by 120 points. At the beginning of battle your side has their energy replenished by 60 points. | Elite, Rare | All |
| Heals 24% of your hero’s total HP when an enemy is slain. Heals 16% of your hero’s total HP when an enemy is slain. | Elite, Rare | All |
| Restores an additional 50% health and energy when you use the Fountain of Vitality. Restores an additional 25% health and energy when you use the Fountain of Vitality. | Elite, Rare | All |
![]() Shard of Force | An energy shard which when used alone has no power, however, when combined with other shards grows immensely in power. Force shards are able to buff all allied heroes and will grow in power according to however many a player possesses. More than 2 Force shards: Damage received is reduced by 15%. More than 3 Force shards: Damage dealt is increased by 25%. More than 4 Force shards: Crit Ratings are increased by 40%. | Rare | All |