Table of Contents
The War of Wits event is returning to AFK Arena soon.
The reward this time will be a free Elite copy of Talene!
This PvP event is based on a previous one called “Battle of Blood“, which was part of Easy Autumns.
The main difference between the 2 is that in War of Wits players can now upgrade the heroes they choose by picking the same copy of it.
Relics can now also be chosen that take effect in the battle.
If an identical card is selected, the two cards will be combined,
resulting in an upgraded card with the sum level of both cards
combined, but cannot exceed the maximum level of 9.
When there are 3 or more heroes of the same faction or hero class in a
formation, they will all receive a special Union bonus that will take effect during battles.
Once the player has made a selection, their opponent will then pick a card. Meanwhile, any remaining, unselected cards will all be upgraded by 1 level.
Unselected cards can be upgraded 3 times, if an unselected card is upgraded for a 4th time, it will be automatically destroyed.
The pool of heroes available in this event is limited.
There’s only 4 heroes from each faction & class to choose from, and no Celestial, Hypogean or Dimensional heroes.
Each hero can have a maximum card level of 9.
Note: Gorvo is in the warrior section, but is actually a tank outside of this event.
Relics function the same as in other game systems found within AFK Arena. The only difference is that instead of different rarities, duplicated cards of each relic must be combined for it to be upgraded.
Once the player has made a selection, their opponent will then pick a card. Meanwhile, any remaining, unselected cards will all be upgraded by 1 level. Unselected cards can be upgraded 3 times, if an unselected card is upgraded for a 4th time, it will be automatically destroyed.
When entering the event for the first time, players will be given a differing number of initial points, which is based upon the player’s current campaign progress.
During this event, players will make use of heroes drawn from a uniform hero pool. Heroes from this pool cannot be affected by players in any way.
This event includes a certain number of relics, as well as 4 factions: Lightbearers, Maulers, Wilders and Graveborn, of which 20 heroes per each respective faction shall be available. 2 of each card type exists within the central card deck, and shall be shared between both players.
All heroes will possess Health, Attack Rating and Defense Rating attributes. Hero levels will vary from 3 to 9. The higher a hero’s level, the higher their attributes will be.
Players can choose to fight competitively against similarly ranked players or spar with their guildmates and friends.
At the start of battles, a coin will be tossed to determine which player gets to pick the first card. Afterwards, the player and the opponent shall both respectively receive 2 hero cards; a level 4 and a level 5 hero.
Both players will then select 1 card from the 4 cards placed in the middle during their turn, with the player that won the coin toss selecting the first card.
Before making a card selection, if there are fewer than 4 selectable cards, random cards will be generated to bring the number of cards up to 4.
All relic cards will automatically take effect in battles.
Both players are able to view their opponent’s cards and what choices they have made.
Once each player has made 8 card selections, the battle preparation stage will commence.
During the battle preparation phase, heroes selected for battles shall appear on the left side of the battlefield. However, once a battle begins, a player’s heroes may enter from the right side of the battlefield as a result of the system’s matchmaking process.
Activatable Battle Effects: Relic Card Effects, Factional Advantages, Union Bonuses for certain factions or hero classes.
Players will be rewarded for completing the first battle of every day, regardless of whether they win or lose.
Sparring with friends and guildmates does not affect a player’s leaderboard points and does not grant any rewards.
If the battle timer reaches zero without a definitive winner, the side with the most surviving heroes still on the battlefield will claim victory. If the number of heroes on either side are equal, the side with the highest combined percentage of health remaining will claim victory.