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Daemia
Celestial

DAEMIA

"Lady of Summer"
Mage
CLASS
Mage
Celestial
FACTION
Celestial
RARITY
Ascended
TYPE
Intelligence
OVERVIEWSKILLSSIGNATURE ITEMFURNITUREETERNAL ENGRAVINGLORE
Not released yet. Daemia is in the current AFK Arena: Companions client with the kit below, but the servers haven't released this hero. Skills and numbers can change before launch.
// OVERVIEW

ABOUT DAEMIA

Daemia is an Ascended Celestial Mage Intelligence hero in AFK Arena: Companions, focused on Continuous Damage.

// KIT

SKILLS

S1
◆SKILL I
S1
Floral Shade

Daemia creates Lush Shade for 10s and dispels most of the negative effects suffered by all allies and enemies. During this time, they are unable to recover health, damage dealt is increased by 100%, and health cannot become less than 20% from direct damage. These effects do not work on Bosses. After Lush Shade ends, Daemia removes her control effects and swings her staff to deal damage for 300% of her Attack Rating to all enemies. After Lush Shade has ended for 5s, Daemia can use her Ultimate once again.

Lv 81When Lush Shade ends, Daemia restores the health of all allies possessing Dewy Nectar for 280% of her Attack Rating.
Lv 161Any excess Energy of Daemia's will increase her Crit Damage Amplification, with every 1 Energy point boosting the Crit Damage Amplification by 0.1 point, up to 50 points. This carries on until the next time Daemia uses her Ultimate.
S2
◆SKILL II
S2
Days of Bloom

Passive: Every 8s, Daemia grants Dewy Nectar to allied heroes within her half of the battlefield for 10s. This effect cannot be stacked. Active: Daemia unleashes a flurry of petals, dealing damage for 200% of Daemia's Attack Rating to all enemies. If used actively when Lush Shade is active, this skill additionally restores 200 Energy points for heroes possessing Dewy Nectar.

Lv 21When Torrid Wind is active, this skill, when used actively, will summon a gust of strong wind, dealing damage for 200% of Daemia's Attack Rating to all enemies 3 times.
Lv 101When Blazing Sun is active, this skill, when used actively, will cast spells continuously to intensify the sunlight, causing health loss to all enemies for 100% of Daemia's Attack Rating every 1s. The health lost increases with time, up to 200% and until the end of the current Blazing Sun. When Torrid Wind and Blazing Sun are both active, a gust of strong wind will be summoned for every 3s while the spells are being cast, dealing 3-stage damage for 200% of Daemia's Attack Rating to all enemies.
Lv 201At the start of battle, Daemia grants Dewy Nectar to all allies within her side of the battlefield.
S3
◆SKILL III
S3
Scorching Monsoon

Creates Torrid Wind that lasts for 10s. While Torrid Wind is active, each time an enemy takes damage increases the damage it suffers subsequently by 3%. This effect can be stacked up to 8 times until Torrid Wind ends, and cannot be dispelled. This skill will not be used again if Torrid Wind is present on the battlefield.

Lv 121The received damage is increased to 5%.
Lv 261While Torrid Wind is active, an enemy loses 100 Energy points for every cumulative 10 times they have taken damage.
S4
◆SKILL IV
S4
Sweltering Heat

Daemia creates Blazing Sun that lasts for 10s. While Blazing Sun is active, each time an enemy deals damage reduces their damage output by 3%. This effect can be stacked up to 8 times, and lasts until Blazing Sun ends. This effect cannot be dispelled. This skill will not be used again if Blazing Sun is present on the battlefield.

Lv 141The damage enemies deal is reduced by 5% each time they attack.
Lv 321For every cumulative 10 times an enemy has dealt damage during Blazing Sun, they become stunned for 5s.
// ADVANCED

PROGRESSION SYSTEMS

SIG
◆SIGNATURE ITEM
SIG
Floral Staff
Sultry Season

Once allies have received Dewy Nectar a cumulative 2 times, their Attack Rating is permanently increased by 15% points.

+10Once allies have received Dewy Nectar a cumulative 4 times, their Attack Rating is permanently increased by 30% points.
+20Once allies have received Dewy Nectar a cumulative 6 times, their Attack Rating is permanently increased by 50% points.
+30Damage dealt by enemies within Daemia's half of the battlefield to allies possessing Dewy Nectar is reduced by 50%.
FUR
◆FURNITURE
Endless Summer
Set Bonus
3/9Increases the initial duration of Torrid Wind and Blazing Sun to 15s.
9/9Creates Torrid Wind at the start of battles. This Torrid Wind will not affect next use of the skill, Scorching Monsoon. While Torrid Wind is active, damage buffs can be stacked up to 10 times when enemies take damage.
ENG
◆ENGRAVING
Eternal Engraving
E30Scorching Monsoon: When an ally possessing Dewy Nectar deals damage while Torrid Wind is active, Daemia summons a Wind Blade, dealing additional damage for 150% of her Attack Rating to the target who has been damaged by the ally possessing Dewy Nectar.
A2★Crit Damage Amplification +5
A3★Crit Damage Amplification +5
E60Sweltering Heat: While Blazing Sun is active, the Tenacity of allies possessing Dewy Nectar is increased by 30 points.
A4★Crit Damage Amplification +5
A5★Crit Damage Amplification +5
E80Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Health +13.7%, Attack Rating +10%
// LORE

STORY

The blazing sun shines through the tiny gaps between dense leaves, with spots of light and shadow dancing on Daemia's immaculate arm. She is turning one of her feathers into a miniature messenger. In days, the messenger will travel from this scorching beach on the warm monsoon wind, flying straight to the icy mountaintops until it lands on the shoulder of Titus' who is the guardian of Dura Temple. "Everything is fine and dandy this year. The people are enthusiastic and friendly, praising the beautiful sunlight I bring… Soon, we shall meet again." Daemia gazes as her miniature messenger flies off while ships ply the sea in the near distance. Each year, she sends out her messenger to Titus, but she is always reluctant to tell him that the mortals are in fact a pitiful species.

Thousands of years ago, Daemia often sent Dura off from the mountaintops and only reunited with her upon her return. Each time, Daemia would decorate the snowy white temple with glorious sunlight and brilliant flowers. Daemia had never heeded the mortals whom Dura had looked after. Little did she expect, however, that the people would dream of becoming equals with the gods after Dura had granted them fire. She expected even less that when the mortals finally reaped what they had sown, Dura would perish due to her dwindling power. Sad and confused, Daemia decided to leave the mountaintops and take a look for herself the mortal world for which Dura had sacrificed her life. Before her departure, Daemia went to Dura's Temple. Titus, the temple's guardian asked a favor of her, that she would share with him what she saw beyond the mountains. In the ensuing millennia, Daemia traveled the length and breadth of the various realms of Esperia. Daemia brought summer to farmers who had hoped for abundant yields; but in return, she also heard them cursing the droughts. She also granted the gardeners their wish for lush blooms; but soon they started blaming the sudden rain. The nobility who had taken off their fur coats detested the sweltering heat, and even children that were catching fireflies would complain of the sounds of cicadas… Experiencing this again and again, Daemia grew used to the mortals' ignorance, greed, rudeness, and lack of gratitude. But she felt sorry for Dura. Oh well, let's end it here then. Daemia decided to wrap up her journey and boarded a three-masted ship bound for Hathor from this port, preparing for her return to the mountaintops.

Daemia stood on the deck and gazed into the distance. The wind was strong, the ship was in full sail, and the sailors were singing tunes celebrating summer. "In about two hours," Daemia thought, "the sailors would start feeling the intense heat and cursing summer." At this moment, a thick fog rolled over and engulfed the ship in a haze of white. The sailor stopped singing and awaited their captain's instructions. Suddenly, a horn sounded in the air. Daemia looked toward the source and saw some sea-dwelling Ya emerging from the water surface. Some of these Ya from the Otter Clan were blowing conches while others were waving flags woven out of aquatic plants, as though they were sending a message to this lost ship. Just as she wanted to ask the sailor next to her, Daemia already saw the answer. It was a giant chunk of drift ice. Ordinarily, drift ice should not appear on this route. The only possible explanation was that the intense heat had melted icebergs far away and sent ice adrift to the middle of the sail route. To make matters worse, a thick fog had descended and blocked the ship's view. The captain quickly ordered the chief mate and sailors to control the rudder and sails in order to change the ship's course. However, a three-masted ship was no small boat which could be easily turned around. The crew only had little room to maneuver the ship. The clock was ticking and the monsoon wind continued to push the ship forward. If nothing was done, the ship would inevitably crash into the ice and break asunder, and over 200 souls on board couldn't be rescued. Their lives hang by a thread. Nonetheless, turning the ship too abruptly would also ram it into the Reef Village––the ship might be able to continue sailing after the damage, but around half of the crew could drown. Moreover, it would also wipe out the Otter Clan who dwelt in the village. Besides… the Ya were just doing their best to warn the ship of the incoming hazard. Should they try to save as many crew as possible, or should they embrace their horrible fate and avoid putting innocent lives in harm's way? Panicked, everyone was staring at the captain's hands which were grasping the rudder tightly. "This damn summer wind!" Tears of despair trickled down the captain's face. Obviously, he would have forgotten now the smooth sail they had enjoyed earlier from the wind. At this moment, all he had were curses born out of fear and helplessness. Suddenly, Daemia understood Dura's predicament. The mortals, who look forward to yet resent summer, are like the captain now who is torn between two choices that would both lead to death. They are not strong enough to pay the price for their choices––unable to withstand droughts on their wheat fields and sudden rain destroying their flowers; unable to fully embrace summer. This was not greed or ignorance. It was simply weakness and frailness. And Dura knew that about them. So she expected little. Daemia heaved a long sigh and a hot beam shot out from her staff. A powerful gust of wind tilted the ship to a different direction and the sea waves rolled. For a while, the sails creaked and swayed and the ship wobbled violently before it finally skirted the ice and moved toward safer waters.

A year later, Daemia's messenger took off on its journey once again. "In the past year, we've been to many places. The land is fertile and nature is vibrant, except that the mortals are clumsy and hard to teach… I reckon, we will only meet in a few hundred years…"

// VOICE LINES

QUOTES

BATTLE START
"I long for the day when I can return to the mountain peaks once more."
MOVING
"Mortals aren't without their own merits. After all, they invented ice cream."
VICTORY
"Bask in the joy of summer!"
ULTIMATE
"Summer brings both scorching heat and blissful shade."
ATTACK
"See, the flowers have bloomed."
ATTACK
"May the scent of blooming flowers fill you with joy."
ATTACK
"Monsoon season is upon us once more."
ATTACK
"Always be wary of heatstroke."
// OAK INN

AT THE OAK INN

"Summer is the best season. You agree, don't you?"