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Kaz
Wilder

KAZ

"Hand of the Wood"
Ranger
CLASS
Ranger
Wilder
FACTION
Wilder
RARITY
Ascended
TYPE
Agility
OVERVIEWSKILLSSIGNATURE ITEMETERNAL ENGRAVINGLORE
// OVERVIEW

ABOUT KAZ

Kaz is an Ascended Wilder Ranger Agility hero in AFK Arena: Companions, focused on Assassin.

// KIT

SKILLS

S1
◆SKILL I
S1
Assassinate

Kaz quickly moves behind a random enemy hero and attacks them, dealing 2 strikes of damage equal to 470% of her Attack Rating, and then returns to her original position. During this skill, Kaz is invincible and untargetable.

Lv 81This skill always attacks the enemy hero with the lowest health percentage.
Lv 161If this skill kills the enemy, then Kaz' Attack Rating is permanently increased by 30% for this battle. This effect can be triggered up to 2 times.
S2
◆SKILL II
S2
Triple Strike

Kaz unleashes a 3-strike attack on the enemy in front of her, with each strike dealing damage equal to 190% of her Attack Rating.

Lv 21Damage is increased to 200%.
Lv 101Damage is increased to 210% of Kaz' Attack Rating. Dodge is increased by 30 points during the attack.
Lv 201Damage is increased to 220%.
S3
◆SKILL III
S3
Evasive Strike

When Kaz takes damage, she flawlessly dodges the attack. This effect can be triggered up to 1 time every 10s. Kaz is invincible and untargetable while dodging attacks.

Lv 121This effect can be triggered up to 1 time every 8s. After dodging an attack, Kaz throws a dart at the attacker, dealing damage equal to 300% of her Attack Rating.
Lv 261Dart damage is increased to 340% of Kaz' Attack Rating.
S4
◆SKILL IV
S4
Feline Finesse

Kaz' Dodge is increased by 20 points.

Lv 141Upon dodging an attack or triggering Evasive Strike, Kaz recovers 50 Energy.
Lv 321Dodge is increased by 25 points. For every 25 points of Dodge Kaz has, she will deal 15% more damage (capped at a boost of 60%).
// ADVANCED

PROGRESSION SYSTEMS

SIG
◆SIGNATURE ITEM
SIG
The Night's Kiss
Elude

At the start of battle, Kaz gains 30 points of Dodge and 20 points of Crit Rating. These effects gradually fade to zero over 20s.

+10The effects gradually fade over 30s.
+20For every 1 point of Dodge Kaz has, she takes 1% less magic damage (capped at a reduction of 40%).
+30For every 1 point of Dodge Kaz has, she takes 1.5% less magic damage (capped at a reduction of 60%).
ENG
◆ENGRAVING
Eternal Engraving
E30Evasive Strike: This effect can be triggered up to 1 time every 6s.
A2★Physical Pierce +1.82
A3★Physical Pierce +1.82
E60Feline Finesse: Upon dodging an attack or triggering Evasive Strike, Kaz also gains 15 points of Dodge for 8s, stacking up to 5 times.
A4★Physical Pierce +1.82
A5★Physical Pierce +1.82
E80Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Attack Rating +10%, Physical Pierce +6.08
ASC
◆ASCENSION PERK
Poison's Kiss
Unlocks with ascension
A1★Enemies are Poisoned upon taking damage from Kaz. For the next 6s, Poisoned enemies suffer health loss equal to 60 of Kaz' Attack Rating per second, and their Accuracy is reduced by 110% points. This effect cannot be stacked.
A5★While Poisoned, enemies recover 60% less Energy, no matter the method of recovery.
// LORE

STORY

The Wilders are peaceful by nature. They have no real animosity toward the other peoples of the land and wish them no harm so long as they do nothing to harm the forest. That being said, the forests' inhabitants are an insular and guarded bunch. They don't often make contact with outsiders and view those they don't know with an animal wariness. This is why Kaz was always considered something of an oddball in Wilder society. As is befitting her feline heritage, Kaz is fueled by an unabating curiosity that drives her to seek knowledge from beyond the seldom-crossed boundaries of the woodlands, breaking one of the most widely accepted of the unwritten laws of the Wilders. From the first excursion out into the lands beyond the forest, there was no going back to an unremarkable life spent in one place. The wonders of the outside world have enchanted Kaz, and though her adventures often get her into sticky situations, she is vigilant and quick-witted, and can always defuse trouble or at least escape it. Each time she returns to the forest, she has some new trinket or knick-knack for her admiring friends.

Kaz is as stealthy as one would expect, so her sneaking in and out of the forest usually goes unnoticed. In fact, she'd never been caught at all until the leader of the Dusk Watch, Lyca, saw her trying to slip away. It was to everyone's great surprise that, rather than a harsh word and swift punishment, Lyca simply said, "If you're going out to the fields and villages, take note of what you see. I want to know what's out there when you get back." Lyca had known that trying to stop Kaz from exploring would only waste time and energy, both resources the Dusk Watch has to use wisely. Instead, she would use Kaz's natural proclivities and talents for the betterment of the forest. They continued this arrangement until Lyca was sure it was the right time and invited Kaz to join the Dusk Watch. With the return of the Hypogeans and the Wilders' relative isolation, intelligence gathering would play a vital role in the coming months.

Knowledge of the enemy alone isn't enough to win a war, however. Once you know your enemy, you still must land the killing blow. To this end, Lyca decided to hone Kaz's talents to another, grimmer purpose. Her stealthy way of moving about and ease of motion in the darkest night make Kaz the ideal assassin. Through unforgiving and careful training, Lyca has molded Kaz into a deadly asset, a tool by which the forest's will can be exacted far beyond its boundaries. Combining her powers of stealth, observation, and the kill, Kaz has been able to win several battles for her people before the battle has even begun. She stalks her prey like a leopard, watching and waiting, undetectable in the shadows, until the right moment. By the time she moves, it's too late for her target. Enemy sentries rush to alert their commanders of a rapidly approaching Wilder attack party, only to find their officers on the ground, their throats cut with cold precision, still bleeding out into the soil. By this time, Kaz is gone and the confused, demoralized enemy is routed.

"Don't ever think that someone isn't watching."

// VOICE LINES

QUOTES

BATTLE START
"It's time to join your friends in the underworld."
MOVING
"Silence is my friend, your enemy."
VICTORY
"I tread quietly."
ULTIMATE
"This might hurt.. a lot"
ATTACK
"Hiyahh!"
ATTACK
"Die! Die! Die!"
ATTACK
"I promise you it'll be a swift death."
IDLE
"Bring it on!"
IDLE
"It's all over for you."
// OAK INN

AT THE OAK INN

"This place is really comfy! (Kaz yawns and stretches) But why does the ceiling look like it's damp? Is this Seirus' old room or something?"

Has visit scenes with Ezio.