AFK Global
HOME  /  CHARACTERS  /  MERLIN
Merlin
Dimensional

MERLIN

"Seer of Destiny"
Support
CLASS
Support
Dimensional
FACTION
Dimensional
RARITY
Ascended
TYPE
Intelligence
OVERVIEWSKILLSSIGNATURE ITEMETERNAL ENGRAVINGSKINSLORE
// OVERVIEW

ABOUT MERLIN

Merlin is an Ascended Dimensional Support Intelligence hero in AFK Arena: Companions, focused on Regen.

// KIT

SKILLS

S1
◆SKILL I
S1
Destiny Foreseen

Merlin foresees impending danger, allowing him to reduce the damage received by himself and all allied units by 25% for 8 seconds. While Merlin's premonition is active, if the enemy hero directly opposite him uses their Ultimate, all allied heroes will gain a runic shield with a value equal to 150% of their own max health for 5 seconds. The shield also grants immunity to controls and cannot be dispelled. If a premonition is still active when Merlin uses his Ultimate again, the duration of this skill will be reset.

Lv 81While Merlin's premonition is active, damage received by all allied units is reduced by 35%.
Lv 161While Merlin's premonition is active, damage received by all allied units is reduced by 45%.
S2
◆SKILL II
S2
Magical Amelioration

Merlin calls upon the forces of nature to heal himself and the allied hero with the lowest health percentage, restoring health equal to 4% of their max health per second for 8 seconds. For this duration, 40% of any damage dealt to the allied hero will be taken by Merlin.

Lv 21Restores 5% of max health per second.
Lv 101Restores 6% of max health per second.
Lv 201Restores 7% of max health per second.
S3
◆SKILL III
S3
Karmic Law

When Merlin suffers an enemy hero's control effect, he dispels most of the debuffs on himself and releases his Spirit Owl, which then Imprisons the attacker, inflicting health loss equal to 200% of Merlin's Attack Rating every second for 3 seconds. This effect cannot be dispelled. This skill can be triggered once every 8 seconds.

Lv 121Inflicts health loss equal to 240% of Merlin's Attack Rating every second.
Lv 261Skill can be triggered once every 6 seconds.
S4
◆SKILL IV
S4
Guardian Owl

When Merlin suffers fatal damage for the first time, he vanishes and is replaced by a spirit that protects the allied hero with the lowest health percentage. While this protection is active, both Merlin and the protected ally recover 12% of their max health per second for 7 seconds. When the protection ends, Merlin reappears in his original position. If the allied target dies during this protection, Merlin will instantly reappear in his original position. This skill can only be used while an allied hero survives on the battlefield.

Lv 141For the duration of protection, the allied target takes 20% less damage.
Lv 321Health recovery per second is increased to 15% of max health.
// ADVANCED

PROGRESSION SYSTEMS

SIG
◆SIGNATURE ITEM
SIG
Destiny's Sight
Shared Destiny

While Magical Amelioration is active, 10% of the damage dealt by the protected allied hero is converted into health for both Merlin and the allied hero.

+1020% of the damage dealt by the protected allied hero is converted into health for both Merlin and the allied hero.
+2030% of the damage dealt by the protected allied hero is converted into health for both Merlin and the allied hero.
+30The amount of health Merlin loses from Magical Amelioration as a result of taking damage for his ally is reduced by 50%, and the skill now targets 2 allies.
ENG
◆ENGRAVING
Eternal Engraving
E30Karmic Law: Unlocks Karmic Law's skill upgrade: Health loss per second is increased to 280% of Merlin's Attack Rating.
A2★Crit Rating +3
A3★Crit Rating +3
E60Guardian Owl: Unlocks Guardian Owl's skill upgrade: For the duration of protection, the allied target takes 40% less damage.
A4★Crit Rating +3
A5★Crit Rating +3
E80Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Health +13.7%, Healing +6.67
ASC
◆ASCENSION PERK
Augury
Unlocks with ascension
A1★The duration of Destiny Foreseen is increased by 50%.
A5★Merlin can use Destiny Foreseen immediately upon entering the battlefield.
// COSMETICS

SKINS

Falling Starveil skin for Merlin
Falling Starveil
Event-Limited
// LORE

STORY

Written on a professional CV, 'The Greatest Wizard in the history of Great Britain' would look incomprehensibly good. During the reign of King Vortigern, Merlin, aged just seven, spoke of a battle between dragons, one red and one white. He said that they were responsible for destroying the very foundations of the castle each night. Thus it came to pass that his prophecy detailing the victory of the red dragon's triumph over the white dragon would come to pass. When he was at King Aurelius' side, Merlin used magic to return the souls of fallen warriors to their homeland, amassing mystical stones to construct Stonehenge. When the destined King, Arthur Pendragon, was born unto the world, Merlin took him from his scheming father to protect and tutor Arthur until he finally succeeded the throne, uniting the divided country. However, just as the brightest light casts the darkest shadow, it was destined that this most exalted Arch-mage had a far from perfect life. During the reign of Arthur's father, Merlin served King Uther, the founder of the Knights of the Round Table. Uther was smitten, swept up by a spell Merlin cast upon him to sow the seeds of love. Laying eyes upon Igraine he fell head over heels in love, dismissive of her existing marriage and three daughters. The fact that Uther felt compelled to have Igraine was a source of deep sorrow for Merlin. Yet, the prophet had already glimpsed fate: only the master of the sword in the stone could lead the divided people to peace, and that man was Uther Pendragon's son. He had to consider the future, despite his conscience. Merlin finally made his choice, and as the darkness fell, he and his magic stood on the side of the scales that would unite Britain. Disguised as the Duke of Cornwall, Uther was able to spend some illicit time with the object of his desires, Igraine. The real Duke lost not only his wife and daughters, but sadly his life to false allegations. As the sun rose and the stars faded as they always did, the wizard could only heave a long, resigned sigh. Vivienne was not a typically innocent, bubbly 12 year-old girl. She stood out from her peers, always quiet and seemingly aloof. However, she was astonishingly gifted. Her serene eyes lit up at the sight of Merlin's magic, she was even able to replicate Merlin's charm spell by plucking a reed from Lake Avalon, her intelligence and aptitude delighting him. All his life until then, Merlin had never had anything to do with a young girl. She just wordlessly followed him around, reed in hand. He agreed to teach her some spells, such as how to illuminate her reed. If she threw a tantrum and wept, he had to teach her more to please her, like a good grandfather who could only do so much for his granddaughter. Merlin took Vivienne back to Camelot, and the more time passed, the more his sympathies grew. He was increasingly unable to refuse her requests, so much so that doing so would sink him into a deep shame. Her silent gaze was so indulgent, so dotted upon, that rumors began to swirl that the girl, now a grown woman, was his fated star. The days passed like this until Vivienne was expected to return to her kingdom. When Merlin took her to bid farewell to Arthur, Queen Guinevere remarked that Vivienne bore some resemblance to Arthur's mother, Igraine. It was only then that it dawned upon Merlin that the young girl, whose features had blossomed splendidly, resembled not only Igraine, but also the long-deceased Duke of Cornwall... Some wild suspicions arose in his mind, but he hastily quashed them. Leaving Camelot behind, Merlin's mind was greatly preoccupied. A bad feeling lurched about him, but could never quite get a grip on exactly what it was. Dreaming in the forest, Merlin suddenly realized that King Arthur was in imminent danger. Forcing himself to wake from of his precognitive dream, he decided upon returning immediately with Vivienne in-tow to rescue Arthur, but he was suddenly submersed in another deep sleep. In the midst of this unshakable sleep, forcing open his drooping eyelids, the wizard saw the trees around him entangle, binding together, wrapping themselves around him. A living prison. Vivienne's lips opened and closed, muttering the words to the last spell Merlin would ever teach her - unbreakable sleep. Ah... fate. Reaping only what has been sown. Before descending into the boundless depths of blissful darkness, Merlin seemed to hear Igraine speaking to the Duke of Cornwall: "Darling, is there a draft from the window? See how soundly my precious daughter sleeps. Do not let the cold of night extinguish her pleasant dreams..." This long sleep ends in a land far from Britain. Merlin has awoken in an Ash tree in the land of Esperia, where an eagle owl is hooting and hissing after a bat. The sound has aroused the dimensional traveler from his heavy slumber. Surveying a world that seems divergent of his anticipated destiny, could it be this was part of Merlin's destiny after all? "Destiny always calls upon people to wait. People wait for life, they wait for death, but destiny is neither good nor evil!"

// VOICE LINES

QUOTES

BATTLE START
"One must always think before they act"
MOVING
"Time is set in stone"
VICTORY
"I was taught to see everything!"
ULTIMATE
"Fate should be revered, but not feared"
ATTACK
"Magic is the embodiment of will"
ATTACK
"Magic can also have a healing effect"
ATTACK
"Go, show them their destiny, my friend!"
// OAK INN

AT THE OAK INN

"Oh oh, I do enjoy visitors. But I already foresaw your coming, so I prepared a little something for you to take on your adventures!"

Has visit scenes with Arthur.