AFK Global
HOME  /  CHARACTERS  /  SILAS
Silas
Graveborn

SILAS

"Augmented Death"
Support
CLASS
Support
Graveborn
FACTION
Graveborn
RARITY
Ascended
TYPE
Intelligence
OVERVIEWSKILLSSIGNATURE ITEMETERNAL ENGRAVINGLORE
// OVERVIEW

ABOUT SILAS

Silas is an Ascended Graveborn Support Intelligence hero in AFK Arena: Companions, focused on Buff.

// KIT

SKILLS

S1
◆SKILL I
S1
Injected Fury

Silas jumps behind the allied hero with the lowest health percentage and injects them with a powerful substance that increases their Attack Rating by 50% and makes them immune to all damage for the next 6s. Once this effect wears off, the affected hero will lose health equal to 70% of the damage negated while the effect is active, but this damage cannot kill them.

Lv 81Duration of skill is increased to 7s.
Lv 161Duration of skill is increased to 8s.
S2
◆SKILL II
S2
Stimulated Rage

Silas immediately heals the allied hero with the lowest health percentage for 12% of their max health, up to 300% of his Attack Rating. For the next 6s, that allied hero recovers health for 35% of Silas' Attack Rating per second.

Lv 21Increases the duration of continuous health recovery to 7s.
Lv 101Increases the duration of continuous health recovery to 8s.
Lv 201Increases the duration of continuous health recovery to 10s.
S3
◆SKILL III
S3
Double Dosage

Silas sprays a powerful gas cloud onto the battlefield that lasts up to 12s. Any allied unit within the gas cloud recovers health equal to 30% of Silas' Attack Rating every second. Any enemy unit within the gas cloud takes damage equal to 50% of Silas' Attack Rating every second.

Lv 121Reduces the enemies' Vitality within the gas cloud by 30 points.
Lv 261Increases the damage enemies taken to 60% of Silas' Attack Rating every second.
S4
◆SKILL IV
S4
Healing Haze

Creates a slowly-moving gas cloud and heals the allies within for 20% of their lost health per second. The cloud disappears when the total healing reaches 1000% of Silas' Attack Rating.

Lv 141Allies may recover a total of up to 1200% of Attack Rating health.
Lv 321Allies may recover a total of up to 1400% of Attack Rating health.
// ADVANCED

PROGRESSION SYSTEMS

SIG
◆SIGNATURE ITEM
SIG
Augmentation Blades
Adrenaline Shot

Vitality is reduced by 0.6 points for every 1% of max health that enemy units on the battlefield lose, up to 36 points. Vitality is increased by 0.8 points for every 1% of max health that allied units lose, up to 48 points.

+10Vitality is reduced by 0.8 points for every 1% of max health that enemies lose, up to 48 points.
+20Vitality is reduced by 1 points for every 1% of max health that enemies lose, up to 60 points.
+30Allies on the battlefield have their Attack Rating increased by 20% when their health is above 50%.
ENG
◆ENGRAVING
Eternal Engraving
E30Double Dosage: Allies recover health for 40% of Silas' Attack Rating every second.
A2★Physical Resist +3.04
A3★Physical Resist +3.04
E60Healing Haze: Unlocks Healing Haze's skill upgrade: Allies within the gas cloud take 10% less damage.
A4★Physical Resist +3.04
A5★Physical Resist +3.04
E80Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Attack Rating +10%, Dodge +33.33
ASC
◆ASCENSION PERK
Rampant Carnage
Unlocks with ascension
A1★Using the skill "Injected Fury" on a nearby melee ally additionally increases their Normal Attack damage by 50% and Normal Attack frequency by 30%.
A3★The effects of this skill can be utilized by ranged allies whenever "Injected Fury" is used.
// LORE

STORY

The infamous town of Rustport, a quagmire of perpetual villainy and crime. Its gutters reek, producing an almost visible miasma from its wet markets and unkempt residents. The ramshackle stalls and shops lining its narrow streets, however, still have much to offer if one knows where to look. All manner of contraband and substances sell in the undermarkets of Rustport, much of which can in fact be found nowhere else. The Ouroboros group, a metallurgical organization dealing mainly in the development and sale of forbidden crafts, base many of their operations in the eyesore of the coast. As fanatical weapon makers and alchemists, they are able to operate largely without restraint within the confines of Rustport, unhindered and unchallenged. The lawless sprawl of the desperate and the unscrupulous was just the spot they needed.

What set Silas apart from the rank and file of the Ouroboros was his fervent desire to learn more and more through his experiments. Unlike his fellow apprentices who were happy enough to stick to gunpowder and mundane poisons, he was more interested in biological augmentations. They fascinated him to such a degree that many said he was obsessed. He began working with different concoctions and elixirs that would increase strength and unlock ultimate physical potential. Silas went so far as to even experiment on himself as his obsession grew stronger by the day. Through a series of self-performed surgeries, he was able to augment his body with a device that would allow him to control the dosages of chemical compounds released into his body with relative ease and precision.

Such drastic measures and regular usage of these concoctions was not without adverse effects. Frequently using such a powerful substance takes a permanent toll on the user's mind. It wasn't long until Silas and the subjects of his experiments were all affected in some manner by the substance. What little of Silas' ethical compunctions that remained were dwindling fast. He continued to use the substance with unbridled desire. It was then that a deadlier side effect became more pronounced. The substance was costing more than just his mind. It also ate away at his internal tissues. He was on a slow but sure path to the grave.

Silas cared not for the devastating effects this potent substance had on his body, for he had already formulated a plan for his salvation. On the brink of death, Silas ventured to the ruined kingdom of Bantus, the realm of the dead. He sought out the necromancers who resided within the twisted woods of Bantus and came to an agreement. Trading his knowledge of metallurgy for life, the necromancers granted him the solution to immortality. Silas was made Graveborn.

Silas awoke seeing an elevated truth. The living were constricted and subdued by their own mortal vessels. He knew that now as a Graveborn, the potential for his augmentations would be boundless. He would become something else, stronger and wiser than he ever could have been as a mere man. Finally, flesh and artifice could truly become one.

"Mortality is a symptom of a weak imagination."

// VOICE LINES

QUOTES

BATTLE START
"New day, new me!"
MOVING
"I've never felt so strong!"
VICTORY
"Perfection has no limitations!"
ULTIMATE
"Stronger, faster, better!"
ATTACK
"I'd keep my distance, if I were you."
ATTACK
"Take this!"
ATTACK
"You'll be my next subject!"
IDLE
"You dare to challenge me?!"
IDLE
"The perfect specimen DOES exist!"
IDLE
"Knowledge really IS power!"
// OAK INN

AT THE OAK INN

"You want to grow stronger, little one? Afraid of a little needle are we? Well, not everyone can handle true power. Take this and be on your way!"

Has visit scenes with Hodgkin and Izold.