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Skreg
Mauler

SKREG

"The Cunning"
Tank
CLASS
Tank
Mauler
FACTION
Mauler
RARITY
Ascended
TYPE
Strength
OVERVIEWSKILLSSIGNATURE ITEMETERNAL ENGRAVINGLORE
// OVERVIEW

ABOUT SKREG

Skreg is an Ascended Mauler Tank Strength hero in AFK Arena: Companions, focused on Tank.

// KIT

SKILLS

S1
◆SKILL I
S1
Beast of Burden

Passive: Skreg cannot be launched into the air or knocked back. Active: Skreg mounts his steed and transforms into The Cunning, consuming 80 Energy per second until all of his Energy is exhausted. While mounted up, Skreg is immune to control effects, his Attack Rating is increased by 30%, and his normal attacks deal damage twice and knock down enemy targets.

Lv 81Reduces the Energy consumed to 60 per second.
Lv 161Increases Attack Rating by 50%.
S2
◆SKILL II
S2
Brute Force

Smashes the enemy into the air, damaging them for 70% of Skreg's Attack Rating. If the enemy is knocked into the air, Skreg will attack them 3 more times, dealing damage equal to 140% of Skreg's Attack Rating each time.

Lv 21When mounted up, this skill transforms into: Skreg beats his drum and charges into nearby enemies, attacking them 6 times, dealing damage equal to 110% of Skreg's Attack Rating each time, while also knocking them back.
Lv 101Damage is increased to 150%.
Lv 201Damage is increased to 160%.
S3
◆SKILL III
S3
Ironskin

The closer the enemies are to Skreg, the less damage they deal to him. When enemies are within Skreg's normal attack range, the damage they deal to Skreg is reduced by the maximum amount (up to 40%).

Lv 121Reduces damage by up to 50%.
Lv 261Reduces damage by up to 60%.
S4
◆SKILL IV
S4
Stampede

Every 8s, Skreg summons an Iron-jaw that charges towards the nearest enemy, damaging all enemies along the path for 150% of his Attack Rating while knocking them back and stunning them temporarily.

Lv 141Damage is increased to 165%.
Lv 321Damage is increased to 180%.
// ADVANCED

PROGRESSION SYSTEMS

SIG
◆SIGNATURE ITEM
SIG
Long Fang
Beast Rider

The skill 'Beast of Burden' will no longer drain energy for the first 5s after each time it is used.

+10Requires only 500 Energy to activate the ultimate skill for the first time in the battle.
+20Increases the amount of Energy recovered when injured by 50%.
+30Requires only 200 Energy to activate the ultimate skill for the first time in the battle.
ENG
◆ENGRAVING
Eternal Engraving
E30Ironskin: Unlocks Ironskin's skill upgrade: When enemies within Skreg's attack range damage him, their Haste is reduced by 8 points for 3s, stacking up to 3 time(s).
A2★Crit Block Rate +3
A3★Crit Block Rate +3
E60Stampede: Skill is triggered every 6s.
A4★Crit Block Rate +3
A5★Crit Block Rate +3
E80Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Defense Rating +37.04%, Magic Resistance +37.04%, Crit Damage Resistance +20
ASC
◆ASCENSION PERK
Vanguards of Pain
Unlocks with ascension
A1★All allied heroes within the enemy half of the battlefield have their Attack Ratings increased by 20% and also receive 25% less damage from enemy attacks.
A5★Allied heroes recover 100 energy points after every 3s on the enemy side of the battlefield.
// LORE

STORY

Skreg had dreamed of the wider world and the adventures to be had there since he was a youngling in the crowded warrens of the Durri. He was possessed, however, with the same timidity that characterizes the vast majority of his people. When his younger nest mate, Vurk, would wander too far beyond the entrances to their subterranean home, it was always Skreg who would turn back first. The outside felt so dangerous. So exposed. It was no place for a Durri, he would tell himself as he trudged back.

One day, after Skreg had returned to the warrens, he noticed that Vurk had been gone longer than usual. He searched throughout the twisting tunnels they had grown up in but saw no trace of his sibling. Possessing more compassion than the average Durri, he waited nervously by the various dark tunnel mouths for a sign of return, but after several days accepted that the hazards of the outside had finally gotten the best of the audacious little adventurer. He quietly went back to his regular life as one more component in the colony.

It was some months later when word reached the colony of Vurk's death-defying actions in the Arachin territories. He wasn't dead at all and rather had become a sort of instant folk hero. Skreg was relieved, but more than that he was inspired. He made the decision at that moment. If Vurk could survive out there, so could he. The time for fear was over. He gathered his meager belongings and set out into the strangeness of the open.

He learned as he made his way through the land and adapted quickly, recognizing the talents that the warrens and his people had bestowed upon him and utilizing them to their greatest effect. One day, when skirting around a grassy valley through the tree line, he saw one of the great beasts known as an Iron-jaw laying bloodied and alone. He drew a thick hunting knife and approached the animal, intending to restock his supply of meat. As he got closer, he could hear labored breathing. The thing's injuries seemed to have been inflicted by others of its kind. Probably others within its own pack. Iron-jaws are omnivorous, but behave very aggressively when competing over a fresh kill.

Skreg circled the thing silently though from the way it shifted if had already detected his smell. He came around to its front, seeking a vulnerable spot to sink the knife. The thing stared at him, and he seemed to detect a kind of defiant fatalism in its fiery eyes. He stood transfixed for a moment and sheathed the knife without even taking note of his actions.

That defiant fatalism was, at the core, the same thing that had brought him out of the burrows. He wouldn't kill this beast. He examined its injuries. They seemed surmountable. The thing was likely weak from lack of food. Even an Iron-jaw can perish from small injuries if those injuries prevent it from hunting. Skreg began to scavenge and hunt incessantly, bringing back fresh and not-so-fresh kills for the beast to replenish its strength and applying mixtures of herbs to its wounds, which looked to be healing nicely.

One day, upon returning to the place where the Iron-jaw rested, he was elated to find it finally standing. Its head was lowered in a defensive posture, and it swayed unsteadily. A short distance away a hunter crouched. It was a Latran, the cunning, vicious tribe of jackal-headed Maulers that roamed the rolling hills and lightly wooded prairies they were now in. It carried an assortment of weapons and moved with a wicked grace. There was no chance Skreg could defeat it, but he nonetheless found himself hefting his spear and charging forward, outraged that anyone would attempt harm on his ward. The Latran shifted, surprised, and knocked Skreg's spear aside a moment before contact. The tables of the fight turned almost immediately. Skreg desperately deflected a flurry of attacks more powerful than he had anticipated. Skreg directed his fighting retreat toward his new ally. A heavy overhand swing snapped the shaft of his spear, and he fell backward, nearly defenseless. The Latran leaped forward, weapon raised high to deliver a final killing blow, and the Iron-jaw's head swung toward him like an avalanche. With a crunching sound and a yelp, the assailant flew a long ways before crashing to the ground in a heap and limping rapidly away. Skreg and the beast stood watching the retreat. Skreg placed his hand on the beast's head, and it gave a satisfied snort.

"Never back down"

// VOICE LINES

QUOTES

BATTLE START
"What do we have here?"
MOVING
"Your time is at its end!"
VICTORY
"Is it over already?"
ULTIMATE
"This is going to hurt."
ATTACK
"You don't want to make us angry!"
ATTACK
"Only cowards run away!"
ATTACK
"Weakling!"
IDLE
"Time to crush you!"
IDLE
"Squish! Squish! Squish!"
// OAK INN

AT THE OAK INN

"There's a lot of good stuff here, heehee! I reckon, if you give that Vurk lad ten minutes, he'll make it all disappear! (...?) Hahaha, you don't have to believe me, I'm just giving you a heads up."

Has visit scenes with Orthros and Tasi.