AFK Global
HOME  /  CHARACTERS  /  TORNE
Torne
Graveborn

TORNE

"The Wandering Corsair"
Tank
CLASS
Tank
Graveborn
FACTION
Graveborn
RARITY
Ascended
TYPE
Strength
OVERVIEWSKILLSSIGNATURE ITEMFURNITUREETERNAL ENGRAVINGLORE
Not released yet. Torne is in the current AFK Arena: Companions client with the kit below, but the servers haven't released this hero. Skills and numbers can change before launch.
// OVERVIEW

ABOUT TORNE

Torne is an Ascended Graveborn Tank Strength hero in AFK Arena: Companions, focused on Tank.

// KIT

SKILLS

S1
◆SKILL I
S1
Piercing Bones

Torne deals damage equal to 300% of his Attack Rating to all enemies and causes Bone Spikes to protrude from the battlefield for 8s. Bone Spikes are able to deal damage once every 0.25s. If an enemy moves positions within these 0.25s, they will subsequently lose 3% of their max health. Torne regrows his Bone Whip after using this skill.

Lv 81Bone spikes protrude from the battlefield for 9s.
Lv 161Bone spikes protrude from the battlefield for 10s.
S2
◆SKILL II
S2
Bone Prison

Torne traps an enemy within a prison of bones and then proceeds to smash into the enemy target, dealing 260% damage to them, also causing them to be knocked backwards. After being knocked backwards, the enemy loses 100 Haste points for a duration of 8s.

Lv 21Damage is increased to 290% of Attack Rating.
Lv 101Damage is increased to 320% of Attack Rating.
Lv 201Damage is increased to 350% of Attack Rating.
S3
◆SKILL III
S3
Seething Death

Torne deals 180% AoE damage 3 times to enemies that are standing before him, with the final attack leeching 25% health from the final enemy. All enemies that were struck by this attack are unable to recover life for the following 9s. Torne regrows his bone whip after using this skill.

Lv 121Damage is increased to 190% of Attack Rating.
Lv 261Damage is increased to 200% of Attack Rating.
S4
◆SKILL IV
S4
Absorption

Torne absorbs the remains of any dead heroes on the battlefield and forms a bone whip out of their bones. Simultaneously, Torne recovers 30% of his max health and increases the value of his max health by the same amount. The range of Torne's normal attacks and skills is permanently increased after this skill is used for the first time.

Lv 141Value of health recovered is increased to 35% of max health.
Lv 321Value of health recovered is increased to 40% of max health.
// ADVANCED

PROGRESSION SYSTEMS

SIG
◆SIGNATURE ITEM
SIG
Wanderer's Plight
Baneful Focus

Every time Torne forms a bone whip, his Attack Rating is increased by 10% and his Defense Rating is increased by 20% up until the battle ends. This skill can be stacked 6 times.

+10Every time Torne forms a bone whip, his Attack Rating is increased by 15% and his Defense Rating is increased by 30% up until the battle ends. This skill can be stacked 6 times.
+20Every time Torne forms a bone whip, his Attack Rating is increased by 20% and his Defense Rating is increased by 40% up until the battle ends. This skill can be stacked 6 times.
+30After forming his bone whip a total of 3 times, Torne gains 35 Life Leech points and is immune to control effects until the end of battle.
FUR
◆FURNITURE
Death Shield
Set Bonus
3/9Torne is granted a shield that is able to mitigate damage equal to 18% of his max health, which lasts for 5s every time Torne loses 40% of his max health.
9/9Torne is granted a shield that is able to mitigate damage equal to 28% of his max health, which lasts for 10s every time Torne loses 40% of his max health.
ENG
◆ENGRAVING
Eternal Engraving
E30Seething Death: Damage is increased to 210% of Attack Rating.
A2★Vitality +2.5
A3★Vitality +2.5
E60Absorption: Value of health recovered is increased to 50% of max health.
A4★Vitality +2.5
A5★Vitality +2.5
E80Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Health +13.7%, Defense Rating +37.04%, Magic Resistance +37.04%
// LORE

STORY

Horwich, Torne, and Porter had come to Rustport trailing a slew of debts and crimes. Their pursuers would not be kind if they were caught, but if there was anywhere that the trio could blend in, it was here. Moreover, the ships that left daily were always in need of more hands and never asked questions.

The three were accustomed to harsh conditions and dubious work, and it wasn't long before they started picking up jobs. The coin never lasted long, however, as there was always another drink to be had, another game of dice to be played, or some other carousing to join. The three made for an usual-looking partnership. Torne, tall and broad with a barrel chest, and Horwich, with his slight frame and darting eyes, would dance clumsy jigs around the deck or in a tavern while the usually taciturn Porter encouraged the pair in their revelries by piping out a jaunty tune.

The three pirates were often down on their luck, so when they happened across their captain's log with information about a buried bounty they made off on their own at the first opportunity.

The trio seldom got along for more than a few hours at a time, but each bequeathed the others a grudging respect. Old Porter's rough wisdom, Torne's impressive brawn, and Horwich's slippery cunning made for a versatile crew between just the three.

In a stolen rowboat, in the dead of night, they made their way to the location described in the captain's notes. The only sounds were the lapping of waves as their cloth-wrapped paddles dipped soundlessly into the water. Sophisticated series of hand signals replaced speech as they approached a cavern yawning out of the surf.

Making their way through the darkness of the cave, they reached dry land and pressed on, now far enough from the mouth to light their torches. Before long they found what they sought. In the back of the cavern was a rotting chest circled with heavy rusted chains. Smashing through the soggy oak, they were greeted with the sound of coins spilling onto the cave floor. The torchlight was reflected in a glittering pile of gold. Before they had the chance to even begin splitting the bounty, something caught their eyes.

"A crown! I'll take that and you two can have more of the coinage." Horwich rasped. "Not so fast, boy." Porter puffed out his chest and stood straight. "We'd not have made it here without me." the three were squabbling over the crown when glowing script began to shimmer into shape upon its surface. It read: "Eternal life, with heavy price. Become what you hate, and never die" Horwich answered immediately. "Well I'll have an eternity to come to terms with that, and it'll take forever to spend this loot anyway!" He yanked the crown away and placed it quickly on his head.

The torches were snuffed out with a hush. Total darkness enveloped the adventurers. The atmosphere suddenly became so oppressive it seemed to eat sound. After a moment of confused wandering, they realized they were lost in the black.

A century later, a hulking shape emerged from the cavern. Massive and covered in twitching limbs, it shielded its milky eyes against the glaring moonlight. The three had merged into one. After a century of cursed and sightless wandering, the thing they hated most was one another. The promises of the crown had been kept.

"Kill me if you want to live"

// VOICE LINES

QUOTES

BATTLE START
"Where.. are.. we.."
MOVING
"Alive!"
VICTORY
"Help.. me.."
ULTIMATE
"Aghh!!"
ATTACK
"No!!"
ATTACK
"Leave me!"
ATTACK
"Go!"
IDLE
"Aghh!"
IDLE
"No!"
IDLE
"Where is our treasure..."
// OAK INN

AT THE OAK INN

"Money and treasure, we love them both. We are seafaring pirates, we kill, we take but we are not thieves."