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GAME MODES

Companions endgame modes: towers, Arena, Dream Realms, Guild Hunting, Vault of Time and Temporal Rift

How each AFK Arena: Companions endgame mode works, when it unlocks, how often you can play it and what it pays, with the reward tables for each.

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AFK Global
GUIDE
OCT 22, 202612 MIN READ

Companions has six modes that run on a daily or weekly clock alongside the Campaign: King's Tower and the faction towers, Arena of Heroes, Dream Realms, Guild Hunting, the Vault of Time (Companions' version of the Abyssal Expedition) and Temporal Rift. Most open in the first nine Campaign chapters:

ModeUnlocksHow often
King's TowerClear Campaign 2-24Any time
Arena of HeroesClear Campaign 3-365 free challenges a day, ranked weekly
Guild HuntingJoin a guild (guilds open at 3-16)3 attacks a day
Dream RealmsClear Campaign 6-45 free challenges per session
Vault of TimeClear Campaign 8-40, in a guildSeasons
Temporal RiftClear Campaign 9-4042-day seasons, 7 Heavenly Cards a week
Faction towersClear Campaign 10-24On a weekly schedule
Celestial Sanctum and Infernal FortressClear Campaign 61-60On a weekly schedule

Your beast fights in all of these, Temporal Rift included.

King's Tower and the faction towers

King's Tower is a 1,800-floor climb with any heroes, and every floor pays once:

King's Tower, all 1,800 floorsTotal
Diamonds162,720
Hero EXP35,017,000
Hero's Essence228,990
Rare Hero Soulstones23,220
Stargazer Scrolls318
Elite Hero Soulstones200

Floors 1 to 300 pay 18,720 diamonds and every 300 floors after that pay 28,800. Stargazer Scrolls start at floor 200 and come every tenth floor, one at a time until floor 230 and two at a time after.

The faction towers take only heroes of their faction and open on set days. Each faction tower has 1,200 floors; Celestial Sanctum and Infernal Fortress have 800 each and stay locked until the end of the Campaign.

DayOpen towers
MondayTower of Light (Lightbearers)
TuesdayBrutal Citadel (Maulers)
WednesdayWorld Tree (Wilders), Celestial Sanctum
ThursdayForsaken Necropolis (Graveborn), Infernal Fortress
FridayTower of Light, Brutal Citadel, Celestial Sanctum
SaturdayWorld Tree, Forsaken Necropolis, Infernal Fortress
SundayAll six

Each of the four faction towers pays the same totals: 275,000,000 gold, 269,300 Common Enhancement Tokens, 144,000 Hero EXP, 7,830 Rare Hero Soulstones, 1,080 diamonds, 480 Fortuitous Emblem Choice Chests, 400 Hero's Essence, 380 of that faction's emblems, 275 Amplifying Emblems, 72 Rare cards of that faction and 21 Common Hero Scrolls. Celestial Sanctum and Infernal Fortress each pay 192,000,000 gold, 320,000 Hero's Essence, 192,000 Common Enhancement Tokens, 400 Celestial or Hypogean emblems, 300 Fortuitous Emblem Choice Chests and 150 Amplifying Emblems. Because a faction tower only accepts its own faction, collecting those rewards takes a deep roster in each faction rather than one strong Campaign team.

Arena of Heroes

The Companions arena is a duo arena. You team up with another player, each of you picks a tactic, and teammates can use each other's heroes on attack (never on defense). You get 5 free challenges a day, each one pays 300 Gladiator Coins, beating a higher-ranked player swaps your ranks, and results are tallied once a week. If the timer runs out, the side with more heroes standing wins; on a tie, the side with more health left wins.

Each season offers two of four tactics, and you and your partner have to pick different ones. A tactic gives five named heroes 30% more health, 20% more Attack Rating and 15% more Defense Rating:

TacticBoosted heroes
Arena GladiatorEzizh, Belinda, Tasi, Antandra, Nara
Snowfield HunterAthalia, Gwyneth, Mishka, Grezhul, Tidus
Swamp GuardianAudrae, Cecilia, Nevanthi, Crassio, Shemira
Forest RangerZikis, Thane, Brutus, Eironn, Treznor

Check which two tactics are live, and which of their heroes you and your partner own, before you pick.

Battles get longer as the arena ages. You start with one team, and the team count rises after weekly calculations: 2 teams after 2, 3 after 5, 4 after 7 and 5 after 10. With several teams the fight is a rotation, and heroes that survive a round keep their remaining health into the next.

To collect your partner's share of the weekly rewards you need at least 20 challenges that week, and your ranks can't be too far apart. Weekly rewards on your own server:

Weekly rankGladiator CoinsDiamondsDestiny Summon Scrolls
150,0006,2004
2 to 545,0005,2003
6 to 1040,0004,3003
11 to 3036,0003,7002
31 to 5033,5003,3002
51 to 10031,0002,8001
101 to 20027,0002,5501
201 to 50023,0002,3501
501 to 1,00019,0002,0000
1,001 to 2,00015,00000
2,001 to 3,50011,50000
3,501 to 5,0008,00000
5,001 to 10,0006,00000
10,001 or lower4,00000

Once your server joins a cross-server group, that table pays a little more at every rank (55,000 coins, 6,500 diamonds and 5 scrolls for first). Your best-ever rank also pays one-time diamonds for every place you climb, plus a Chronos Summon Ticket and 3,000 Gladiator Coins the first time you reach ranks 3,500, 500, 50 and 10.

Dream Realms

Dream Realms (the unlock screen and rules call it the Twisted Realm) is a boss damage race. Six bosses take turns, one per session, and each boss has 10 floors whose health doubles every floor, from 50,000 on floor 1 to 25,600,000 on floor 10. Beating floor 10 opens the Infinite Floor, where the boss can't die and only your damage counts. The boss stacks attributes and gets stronger as it loses health. Heroes fight at the mode's Martial Rating level. Each session gives 5 free challenges (diamonds buy more, up to 99), and only your single best attack counts toward your rank.

On the Infinite Floor the fight expands to several teams. You start with one, and the team count rises after 6 calculated sessions and every 6 after that, up to 6 teams after 30; each extra team also adds an enemy to the fight.

Session rewards by rank:

RankCommon Hero ScrollsDestiny Summon Scrolls
Top 10186
Top 30155
Top 100124
Top 200103
Top 10%82
Top 20%62
Top 40%50
Top 60%40
Top 80%30
Everyone else20

Dual Dream Realms lets you team up with another player and borrow from up to 25 of their heroes, deploying 2 at first. Each Dream Realms team you've unlocked raises that: +1 deploy at 2, 3 and 4 teams. Staying with the same partner adds 5 more borrowable heroes after 24 hours and again after 48. Borrowed heroes are capped at Ascended tier and set to your Resonating Crystal level (at least 20, and no higher than the mode's Martial Rating), with your average gear and signature item levels. You also get 3 proxy challenges per boss to set records for your teammate; they don't use your partner's attempts or count toward quests.

Guild Hunting

Every guild member gets 3 attacks a day on the guild boss. Your best single attack of the day counts toward the guild total, and the total unlocks phase rewards for everyone, paid by mail at 00:00. The total resets after each calculation. The boss changes every week in a fixed order (Wrizz, Dune Destroyer, Apostle of Grudges, Fortune Firecrackers), and from phase 5 you can pick battlefield buffs that raise your damage.

The fight grows over the weeks: one team for the first three bosses, two from the fourth week, three from the seventh and four from the tenth. The guild master or deputy can appoint a Hunting Blade, whose heroes every other member can use in Guild Hunting, and members' activity points become Treasure Compasses that the leaders spend to raise the next day's rewards.

Guild total damagePhase reward
1,500,000200 Guild Coins, 1 Capture Permit
3,000,000400 Guild Coins
4,500,000200 Guild Coins, 1 Destiny Summon Scroll
30,000,000400 Guild Coins
75,000,000200 Guild Coins, 1 Capture Permit
160,000,000400 Guild Coins
400,000,000200 Guild Coins, 1 Destiny Summon Scroll
800,000,000, 1,200,000,000 and 2,400,000,000400 Guild Coins each
4,800,000,000200 Guild Coins, 1 Capture Permit

Your personal reward depends on your best damage that day, in 28 steps from 40,000 to 100,000,000,000. Every step pays 50,000 gold and two chests; the Guild Coins per step fall from 240 to 120 as the steps climb while the Hero EXP rises from 1,000 to 14,500. An attack that doesn't beat your best of the day earns nothing extra, so there's no reason to spend an attack on a weaker team once your best is in.

Vault of Time

The Vault of Time is the Companions version of the Abyssal Expedition: a guild territory war on a large map where members take tiles, collect relics and fight bosses. You need a guild to take part. The first two seasons are fought on your own server, starting 20 and 50 days after it opens, and from season 3 they are global. A global season can't start until at least 10 days after season 2 ends, and a season's map stays up for 11 days.

SeasonNameScope
S1Perilous TideYour server
S2Frore Flame RiftYour server
S3Frostbitten RiftGlobal
S4Ashen HarvestGlobal

The guild's 10 members with the highest total hero Combat Rating become its Stars of Dawn. A Star can give up the slot to another member who applies, with the Militia Leader's approval, during the first 24 hours of battle. Liberated tiles produce Blessed Essence, which combines into Blessed Relics in Common, Rare, Elite, Legendary and Mythic qualities.

Your title rises as you complete title quests, and each title raises what you can field and pays a reward:

TitleHeroesBeastsTiles heldMax relic levelTitle reward
Squire102151None
Knight10220215 Common Hero Scrolls, 2 Large Hero's Essence Chests
Baron1532031,000 diamonds, 180 Rare Hero Soulstones, 2 Large Hero's Essence Chests
Viscount15325315 Common Hero Scrolls, 3 Large Hero's Essence Chests
Earl1532541,000 diamonds, 60 Elite Hero Soulstones, 3 Large Hero's Essence Chests
Marquis1533056 Stargazer Scrolls, 20 Primordial Emblems
Duke2043056 Stargazer Scrolls, 25 Primordial Emblems
Prince20 (25 as a Star of Dawn)4 (5 as a Star of Dawn)30510 Stargazer Scrolls, 25 Primordial Emblems

Action points start at 80 and recover at 4 an hour. If you change guilds mid-season you keep your title but lose your tiles and relics, and you only get rewards from the guild you finish with. The season's boss leaderboard pays avatar frames and emblems to the top damage dealers, and the Glorified Guilds board lists each season's top guilds.

Temporal Rift

Temporal Rift runs in 42-day seasons, and every hero in it fights at level 360. Each challenge costs a Heavenly Card; you get 7 a week, and 500 diamonds buys 5 more. A run starts with a set number of Team Badges for the floor, enemies drop Divine Seals that slot into the badges, and a Stability meter drops after each fight (longer fights and more damage taken cost more). The run ends when Stability hits zero. Every 20th floor is a boss, and beating it clears the seals but keeps the badge levels. The Defense Force takes Elite heroes that have reached Elite+ or higher, and trial heroes aren't allowed.

The normal tower has 300 floors. Floors up to 100 are open from day 1 of the season, up to 200 from day 8 and the rest from day 15. Clearing floor 300 opens the Infernal Chasm, a harder tower that runs to floor 980, with the same Temporal Beacon upgrades; each season you're placed in a Chasm difficulty based on the last one, and the top difficulty has its own leaderboard.

Every floor is worth points (10 per floor in the normal tower, 3,000 at floor 300, and 5,700 at Infernal Chasm floor 300), and rewards pay out by your highest score. One-time rewards pay once. Repeat rewards pay again each season, based on your best score ever, once you've done at least 10 challenges that season:

PointsRepeat rewardOne-time reward
200 to 1,00050 Medals of Courage and Small Hero EXP Piles each step10 Common Hero Scrolls, AFK Reward Piles, enhancement tokens, 5 Wish Leaves at 1,000
1,40050 Medals of Courage, 10 Small Hero EXP Piles5 Wish Leaves
2,00050 Medals of Courage, 10 Small Hero EXP Piles5 Stargazer Scrolls
2,400100 Medals of Courage, 10 Small Hero EXP Piles5 Wish Leaves
3,000100 Medals of Courage, 10 Small Hero EXP PilesCelestwing (Fabled beast)
3,300100 Medals of Courage, 10 Small Hero EXP Piles5 Wish Leaves
3,700100 Medals of Courage, 12 Small Hero EXP Piles10 Stargazer Scrolls
4,300100 Medals of Courage5 Wish Leaves, 5 Stargazer Scrolls
4,700200 Medals of CourageT1 Stone Choice Chest
5,300200 Medals of Courage, 10 Amplifying Emblems20 Rare Enhancement Tokens
5,700200 Medals of Courage, 10 Amplifying Emblems10 Stargazer Scrolls

The 3,000-point Celestwing is the only free Fabled beast in these tables, and it sits exactly at normal floor 300, the same clear that opens the Infernal Chasm. If you can reach floor 300 in one season, every point after that comes from the Chasm.

Medals of Courage are spent in the Award Swap Section and don't carry over to the next season. The Continuum Essence and Continuum Cores that power the Temporal Beacon are destroyed when a season ends, and the Temporal Armillary level resets, so neither is worth hoarding.