Words that differ are marked on each side. Dracula in Companions and Dracula in AFK Arena have the full hero pages.
Bloodmoon Feast
Level 1
AFK Arena · Lv 1
Dracula summons a Blood Moon to the battlefield for 3s. While the Blood Moon is active, Dracula is immune to controls. While the Blood Moon is active, Dracula deals damage equal to 480% of her Attack Rating to all enemies every second, and most of their buffs are dispelled. When Dracula deals damage to all enemies with this skill, she restores health equal to 300% of her Attack Rating to all allies. This healing is increased by 2% for each point of Life Leech Dracula has.
Companions · Lv 1
Dracula summons a Blood Moon to the battlefield for 3s. While the Blood Moon is active, Dracula is immune to controls. While the Blood Moon is active, Dracula deals damage equal to 260% of her Attack Rating to all enemies every second, and most of their buffs are dispelled. When Dracula deals damage to all enemies with this skill, she restores health equal to 160% of her Attack Rating to all allies. This healing is increased by 4% for each point of Life Leech Dracula has.
Level 2
AFK Arena · Lv 81
Damage to enemy units is increased to 600% per second. When the Blood Moon appears, all enemies are afflicted by a Crimson Specter for 10s.
Companions · Lv 81
Damage to enemy units is increased to 300% per second. When the Blood Moon appears, all enemies are afflicted by a Crimson Specter for 5s.
Level 3
AFK Arena · Lv 161
While the Blood Moon is active, all allies gain 30 points of Attack Speed and Haste.
Companions · Lv 161
While the Blood Moon is active, all allies gain 15 points of Attack Speed and Haste.
Eternal Decree
Level 1
AFK Arena · Lv 11
Dracula attacks the enemy hero who has dealt the highest total damage, dealing damage equal to 200% of Attack Rating and preventing them from receiving healing or shields for 5s.
Companions · Lv 11
Dracula attacks the enemy hero who has dealt the highest total damage, dealing damage equal to 200% of Attack Rating and preventing them from receiving healing or shields for 3s.
Level 2
AFK Arena · Lv 21
Targets attacked by Eternal Decree are afflicted with a Crimson Specter for 10s.
Companions · Lv 21
Targets attacked by Eternal Decree are afflicted with a Crimson Specter for 5s.
Level 3
AFK Arena · Lv 101
Damage is increased to 250% of Attack Rating.
Companions · Lv 101
Damage is increased to 240% of Attack Rating.
Level 4
AFK Arena · Lv 181
After the target is attacked, it will be Enfeebled, permanently reducing its max health by 5% (capped at a reduction of 500% of Dracula's Attack Rating).
Companions · Lv 201
After the target is attacked, it will be Enfeebled, permanently reducing its max health by 2% (capped at a reduction of 300% of Dracula's Attack Rating).
Crimson Stalker
Level 1
AFK Arena · Lv 41
Dracula transforms into several bats and teleports to the target, dealing damage equal to 300% of Attack Rating while silencing them for 5s and afflicting them with a Crimson Specter for 10s. Each enemy hero can be afflicted by up to 3 Crimson Specters at a time. When an allied hero damages a target afflicted by a Crimson Specter, the attacker recovers health equal to 2% of Attack Power for every 1 point of Life Leech they have. When Dracula uses this skill, she prioritizes attacking enemy units that have not been afflicted by a Crimson Specter.
Companions · Lv 41
Dracula transforms into several bats and teleports to the target, dealing damage equal to 200% of Attack Rating while silencing them for 3s and afflicting them with a Crimson Specter for 5s. Each enemy hero can be afflicted by up to 3 Crimson Specters at a time. When an allied hero damages a target afflicted by a Crimson Specter, the attacker recovers health equal to 2% of Attack Power for every 1 point of Life Leech they have. When Dracula uses this skill, she prioritizes attacking enemy units that have not been afflicted by a Crimson Specter.
Level 2
AFK Arena · Lv 121
Damage is increased to 360% of Attack Rating.
Companions · Lv 121
Damage is increased to 240% of Attack Rating, while health recovery is increased to 4% of Attack Power.
Level 3
AFK Arena · Lv 201
Health recovery is increased to 5% of Attack Power.
Companions · Lv 261
When an allied hero attacks a target afflicted by a Crimson Specter, for every 2 points that the allied hero's Life Leech exceeds the target's Life Leech, the damage and health loss the attacker deals will be increased by 5% (capped at a max increase of 200%), while each attack will also restore 5 Energy to them.
Level 4
AFK Arena · Lv 201, engraving 30
When an allied hero attacks a target afflicted by a Crimson Specter, for every 2 points that the allied hero's Life Leech exceeds the target's Life Leech, the damage and health loss the attacker deals will be increased by 5% (capped at a max increase of 200%), while each attack will also restore 10 Energy to them.
Companions · Lv 261, engraving 30
When an allied hero attacks a target afflicted by a Crimson Specter, for every 2 points that the allied hero's Life Leech exceeds the target's Life Leech, the damage and health loss the attacker deals will be increased by 5% (capped at a max increase of 200%), while each attack will also restore 5 Energy to them.
Scarlet Tide
Level 1
AFK Arena · Lv 61
For each point of Life Leech Dracula has, her Vampiric Chalice gains 5 Blood per second. When an allied hero attacks a target afflicted by a Crimson Specter, each attack adds 0.2 Blood to the Vampiric Chalice for every point of Life Leech the attacker has. The Vampiric Chalice will be filled once it contains 1000 Blood. Each time the chalice is filled, Scarlet Overflow will be triggered, dealing damage equal to 120% of Dracula's Attack Rating to all enemies while reducing their Attack Rating by 30% and Defense Rating by 30% for 5s.
Companions · Lv 61
For each point of Life Leech Dracula has, her Vampiric Chalice gains 8 Blood per second. When an allied hero attacks a target afflicted by a Crimson Specter, each attack adds 0.2 Blood to the Vampiric Chalice for every point of Life Leech the attacker has. The Vampiric Chalice will be filled once it contains 1000 Blood. Each time the chalice is filled, Scarlet Overflow will be triggered, dealing damage equal to 100% of Dracula's Attack Rating to all enemies while reducing their Attack Rating by 10% and Defense Rating by 10% for 5s.
Level 2
AFK Arena · Lv 141
Dracula gains 1 point of Life Leech for every 2 points of Magic Pierce she has.
Companions · Lv 141
Dracula gains 1 point of Life Leech for every 3 points of Magic Pierce she has.
Level 3
AFK Arena · Lv 221
The damage Scarlet Overflow deals to all enemies is increased to 160% of Attack Rating, while the amount of Blood required to fill the Vampiric Chalice is reduced to 800.
Companions · Lv 321
The damage Scarlet Overflow deals to all enemies is increased to 120% of Attack Rating, while the amount of Blood required to fill the Vampiric Chalice is reduced to 800.
Level 4
AFK Arena · Lv 221, engraving 60
When Scarlet Overflow is triggered, Dracula transforms the enemy hero with the highest Energy into a Bloodbound Servant, causing them to continuously use normal attacks to attack random enemy units. Dracula absorbs 80 Energy per second from the Bloodbound Servant. If they lack sufficient Energy, then Dracula absorbs 10% of their health instead (capped at 500% of Dracula's Attack Rating). Lasts for 5s. If the target dies while in Bloodbound Servant form, the Vampiric Chalice immediately gains 400 Blood.
Companions · Lv 321, Ascended 3-star
When Scarlet Overflow is triggered, Dracula transforms the enemy hero with the highest Energy into a Bloodbound Servant, causing them to continuously use normal attacks to attack random enemy units. Dracula absorbs 50 Energy per second from the Bloodbound Servant. If they lack sufficient Energy, then Dracula absorbs 2% of their health instead (capped at 200% of Dracula's Attack Rating). Lasts for 4s. If the target dies while in Bloodbound Servant form, the Vampiric Chalice immediately gains 300 Blood.
Furniture skills
AFK Arena unlocks these with 3 and 9 furniture. In Companions Dracula gets them through ascension instead.
Bloodletting Slumber
AFK Arena · 3/9 furniture
At the start of battle, the Vampiric Chalice contains 500 Blood.
Companions · Ascended 1-star
At the start of battle, the Vampiric Chalice contains 300 Blood. For every 20% of health Dracula loses, her Vampiric Chalice gains 50 Blood.
Bloodletting Slumber · unchanged
AFK Arena · 9/9 furniture
When Dracula takes fatal damage, she does not die, but transforms into a bat instead. While in bat form, she cannot be targeted or attacked. The effects of the Vampiric Chalice and Crimson Specters take effect as normal, and the next time Scarlet Overflow is triggered, Dracula will be revived with 80% health. While Dracula is in bat form, the duration of all Crimson Specters on the battlefield will be increased by 8s. The cooldown for triggering the bat transformation is 5s.
Companions · Ascended 5-star
When Dracula takes fatal damage, she does not die, but transforms into a bat instead. While in bat form, she cannot be targeted or attacked. The effects of the Vampiric Chalice and Crimson Specters take effect as normal, and the next time Scarlet Overflow is triggered, Dracula will be revived with 80% health. While Dracula is in bat form, the duration of all Crimson Specters on the battlefield will be increased by 8s. The cooldown for triggering the bat transformation is 5s.
Signature item: Vampiric Chalice
Max level +50 in AFK Arena, +40 in Companions.
Skill level 1
AFK Arena · +0
Each time Scarlet Overflow is triggered, all allies permanently gain 20% max health and 10 points of Life Leech. While Blood Moon is active, the damage Dracula deals to enemy units per second is increased by 50% (capped at 3 increases).
Companions · +0
Each time Scarlet Overflow is triggered, all allies permanently gain 10% max health and 10 points of Life Leech. While Blood Moon is active, the damage Dracula deals to enemy units per second is increased by 20% (capped at 3 increases).
Skill level 2
AFK Arena · +10
For each point of Life Leech Dracula has, the base duration of Blood Moon is increased by 0.05s (capped at a max increase of 3s). Each time Scarlet Overflow is triggered, the duration of Blood Moon is increased by 0.5s (capped at a max increase of 3s).
Companions · +10
For each point of Life Leech Dracula has, the base duration of Blood Moon is increased by 0.1s (capped at a max increase of 2s). Each time Scarlet Overflow is triggered, the duration of Blood Moon is increased by 0.5s (capped at a max increase of 2s).
Skill level 3
AFK Arena · +20
For every 20% of health Dracula loses, her Vampiric Chalice gains 50 Blood.
Companions · +20
Targets afflicted by a Crimson Specter take health loss equal to 40% of Dracula's Attack Rating every second, while their Attack Speed and Haste are both reduced by 15 points.
Skill level 4
AFK Arena · +30
Targets afflicted by a Crimson Specter take health loss equal to 50% of Dracula's Attack Rating every second, while their Attack Speed and Haste are both reduced by 20 points.
Companions · +30
When an allied hero recovers health by attacking a target afflicted by a Crimson Specter, or when Dracula heals an allied unit, healing crits can be triggered based on Dracula's Crit Rating. When a healing crit is triggered, the healing is increased by 1% for every point of Crit Rating Dracula has.
Skill level 5
AFK Arena · +40
When an allied hero recovers health by attacking a target afflicted by a Crimson Specter, or when Dracula heals an allied unit, healing crits can be triggered based on Dracula's Crit Rating. When a healing crit is triggered, the healing is increased by 1% for every point of Crit Rating Dracula has.
Companions
Not in this version
Engravings
Engraving 30
AFK Arena
When an allied hero attacks a target afflicted by a Crimson Specter, for every 2 points that the allied hero's Life Leech exceeds the target's Life Leech, the damage and health loss the attacker deals will be increased by 5% (capped at a max increase of 200%), while each attack will also restore 10 Energy to them.
Companions
Not in this version
Engraving 60
AFK Arena
When Scarlet Overflow is triggered, Dracula transforms the enemy hero with the highest Energy into a Bloodbound Servant, causing them to continuously use normal attacks to attack random enemy units. Dracula absorbs 80 Energy per second from the Bloodbound Servant. If they lack sufficient Energy, then Dracula absorbs 10% of their health instead (capped at 500% of Dracula's Attack Rating). Lasts for 5s. If the target dies while in Bloodbound Servant form, the Vampiric Chalice immediately gains 400 Blood.
Companions
Not in this version
Engraving 80
AFK Arena
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Health +13.7%, Attack Rating +10%
Companions
Not in this version
