COMPANIONS VS AFK ARENA

Awakened Ezizh

5 of 9 skill levels read differently in Companions. Not released in Companions yet.

Words that differ are marked on each side. Awakened Ezizh in Companions and Awakened Ezizh in AFK Arena have the full hero pages.

Nightmare's Descent

Level 1
AFK Arena · Lv 1
Ezizh produces a Nightmare Shockwave that deals damage equal to 280% of his Attack Rating to all enemies, rendering their Ultimate skills unusable for 2 seconds. The shockwave causes the battlefield to be transformed into a hellish nightmare for 10 seconds. Ezizh is unable to recover Energy while the battlefield is transformed into a hellish nightmare, but he will produce a Nightmare Shockwave once every 4 seconds.
Companions · Lv 1
Ezizh produces a Nightmare Shockwave that deals damage equal to 280% of his Attack Rating to all enemies, rendering their Ultimate skills unusable for 2s. The shockwave causes the battlefield to be transformed into a hellish nightmare for 10s. Ezizh is unable to recover Energy while the battlefield is transformed into a hellish nightmare, but he will produce a Nightmare Shockwave once every 4s.
Level 2 · unchanged
AFK Arena · Lv 1, Mythic
Ezizh gains 10 Haste points for every enemy that is in a state of insanity while the battlefield is transformed into a hellish nightmare.
Companions · Lv 1, Mythic
Ezizh gains 10 Haste points for every enemy that is in a state of insanity while the battlefield is transformed into a hellish nightmare.
Level 3 · unchanged
AFK Arena · Lv 1, Ascended
Ezizh produces an additional Nightmare Shockwave each time an ally uses their Ultimate skill while the battlefield is transformed into a hellish nightmare. Effect can be triggered up to 2 times.
Companions · Lv 1, Ascended
Ezizh produces an additional Nightmare Shockwave each time an ally uses their Ultimate skill while the battlefield is transformed into a hellish nightmare. Effect can be triggered up to 2 times.

Depths of Darkness

Level 1
AFK Arena · Lv 21
At the start of battles, Ezizh causes the enemy mirroring his own position to fall into a nightmare state, up until they receive damage equal to 40% of their max health, or 10 seconds have passed.
Companions · Lv 21
At the start of battles, Ezizh causes the enemy mirroring his own position to fall into a nightmare state, up until they receive damage equal to 40% of their max health, or 10s have passed.

Mind Flay

Level 1
AFK Arena · Lv 41
Ezizh uses an abyssal tentacle to deal AoE damage to enemies that equals 260% of his Attack Rating and also drains their sanity, forcing them into a state of insanity for 8 seconds. All enemies that are insane lose 12 Tenacity points, and all allied heroes gain 6 Tenacity points.
Companions · Lv 41
Ezizh uses an abyssal tentacle to deal AoE damage to enemies that equals 260% of his Attack Rating and also drains their sanity, forcing them into a state of insanity for 8s. All enemies that are insane lose 12 Tenacity points, and all allied heroes gain 6 Tenacity points.

Nightmare Arc

Level 1
AFK Arena · Lv 61
Ezizh focuses nightmare energy and unleashes it on an enemy target, dealing damage equal to 260% of his Attack Rating to them, also stunning them for 1 second. If the enemy target is successfully stunned, the effects of the nightmare energy are transferred to a new enemy target, who will suffer the same damage and effects as before. The energy transfer effect will continue targeting new enemies up until an enemy resists the attack, or the energy is successfully transferred 6 times. If this skill is used when the battlefield has been transformed into a hellish nightmare, the nightmare energy will always be transferred the maximum number of times.
Companions · Lv 61
Ezizh focuses nightmare energy and unleashes it on an enemy target, dealing damage equal to 260% of his Attack Rating to them, also stunning them for 1s. If the enemy target is successfully stunned, the effects of the nightmare energy are transferred to a new enemy target, who will suffer the same damage and effects as before. The energy transfer effect will continue targeting new enemies up until an enemy resists the attack, or the energy is successfully transferred 6 times. If this skill is used when the battlefield has been transformed into a hellish nightmare, the nightmare energy will always be transferred the maximum number of times.
Level 2 · unchanged
AFK Arena · Lv 61, engraving 30
Enemy targets also lose 20 Energy points when stunned.
Companions · Lv 61, engraving 30
Enemy targets also lose 20 Energy points when stunned.
Level 3 · unchanged
AFK Arena · Lv 61, engraving 60
Each time nightmare energy is transferred to a target in a state of insanity, the damage caused by following energy transfers is increased by 15% of Ezizh's Attack Rating, and will also cause enemy targets to enter a state of insanity.
Companions · Lv 61, engraving 60
Each time nightmare energy is transferred to a target in a state of insanity, the damage caused by following energy transfers is increased by 15% of Ezizh's Attack Rating, and will also cause enemy targets to enter a state of insanity.

Dream Veil

Level 1
AFK Arena · Lv 81
After every 10 seconds of battle, Ezizh enters a dream state that allows him to become immune to all damage and control effects for 8 seconds. While in a dream state, Ezizh is able to normally cast his skills and he gains 20 Haste points, while his damage is increased by 25%. Each time Ezizh enters a dream state, the amount of time needed to enter it again is increased by 4 seconds, and the amount of time he stays in a dream state is decreased by 2 seconds, but will be no fewer than 4 seconds. Each time an allied hero successfully resists control effects due to their Tenacity, the amount of time needed for Ezizh to enter a dream state again is reduced by 0.5 seconds.
Companions · Lv 81
After every 10s of battle, Ezizh enters a dream state that allows him to become immune to all damage and control effects for 8s. While in a dream state, Ezizh is able to normally cast his skills and he gains 20 Haste points, while his damage is increased by 25%. Each time Ezizh enters a dream state, the amount of time needed to enter it again is increased by 4s, and the amount of time he stays in a dream state is decreased by 2s, but will be no fewer than 4s. Each time an allied hero successfully resists control effects due to their Tenacity, the amount of time needed for Ezizh to enter a dream state again is reduced by 0.5s.

Furniture skills

AFK Arena and Companions both unlock these with 3 and 9 furniture.

Mind Flay
AFK Arena · 3/9 furniture
Enemies that are currently in a state of insanity are additionally terrified for 2.5 seconds if their sanity is drained again.
Companions · 3/9 furniture
Enemies that are currently in a state of insanity are additionally terrified for 2.5s if their sanity is drained again.
Mind Flay · unchanged
AFK Arena · 9/9 furniture
If an enemy is in a state of insanity when they are dealt damage from Ezizh, the following damage dealt to them from Ezizh is increased by 6% per attack, up until 24% is reached. The stacked damage bonus shall be reset when the insanity effect wears off.
Companions · 9/9 furniture
If an enemy is in a state of insanity when they are dealt damage from Ezizh, the following damage dealt to them from Ezizh is increased by 6% per attack, up until 24% is reached. The stacked damage bonus shall be reset when the insanity effect wears off.

Signature item: Infernal Pauldrons

Max level +50 in AFK Arena, +40 in Companions.

Skill level 2
AFK Arena · +0
Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 10%.
Companions · +0
Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6s is reduced by 10%.
Skill level 3
AFK Arena · +10
Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6 seconds is reduced by 16%.
Companions · +10
Passive. When Ezizh suffers from a control effect, the damage he receives over the following 6s is reduced by 16%.
Skill level 4 · unchanged
AFK Arena · +20
After resisting a control effect due to Tenacity or Immunity, the same effect stated above shall occur, but with a 50% reduced duration.
Companions · +20
After resisting a control effect due to Tenacity or Immunity, the same effect stated above shall occur, but with a 50% reduced duration.
Skill level 5
AFK Arena · +30
When Ezizh suffers from a control effect, the source of the effect is put into a nightmare state up until they receive damage equal to 20% of their max health, or 6 seconds have passed. This effect may only be triggered once every 5 seconds.
Companions · +30
When Ezizh suffers from a control effect, the source of the effect is put into a nightmare state up until they receive damage equal to 20% of their max health, or 6s have passed. This effect may only be triggered once every 5s.
Skill level 6
AFK Arena · +40
Any enemy trapped in a nightmare accumulates damage for 70% of their max health or remains in the nightmare for 10 seconds before awakening. Additionally, damage taken during the nightmare increases by 40%.
Companions
Not in this version

Engravings

Engraving 30 · unchanged
AFK Arena
Enemy targets also lose 20 Energy points when stunned.
Companions
Enemy targets also lose 20 Energy points when stunned.
Engraving 60 · unchanged
AFK Arena
Each time nightmare energy is transferred to a target in a state of insanity, the damage caused by following energy transfers is increased by 15% of Ezizh's Attack Rating, and will also cause enemy targets to enter a state of insanity.
Companions
Each time nightmare energy is transferred to a target in a state of insanity, the damage caused by following energy transfers is increased by 15% of Ezizh's Attack Rating, and will also cause enemy targets to enter a state of insanity.
Engraving 80 · unchanged
AFK Arena
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Attack Rating +10%, Insight +31.85
Companions
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Attack Rating +10%, Insight +31.85