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Companions vs Classic AFK Arena: roster, progression, AFK income and modes compared

Companions and Classic AFK Arena side by side: roster, Campaign and tower length, level caps, AFK income, summon rates and exclusive systems.

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AFK Global
GUIDE
OCT 22, 20266 MIN READ

Companions is the smaller, faster version of AFK Arena. Its roster is a 139-hero subset of Classic's 253, its Campaign is 61 chapters instead of 85, its long-term systems unlock much earlier, and its AFK rewards pay about five times the gold at the same stage. It also has a set of systems Classic doesn't: Forked Fate, Duo Co-op team-ups, captured beasts, Destiny Summon, a duo Arena and Transcendent tiers past 5-star Ascended.

Roster

Every Companions hero is also a Classic hero, with the same name and title. The other 114 Classic heroes aren't in Companions, including all 26 Draconis heroes.

FactionCompanionsClassic
Lightbearers2537
Maulers2436
Wilders2234
Graveborn2336
Celestials1325
Hypogeans1425
Dimensional1834
Draconis026
Total139253

By starting tier, Companions has 112 Elite heroes against Classic's 191, and 6 heroes that start at Legendary against Classic's 38. Companions releases heroes in its own order, so a hero that's old news in Classic can arrive in Companions as a new Destiny Summon featured hero.

Campaign, towers and level caps

CompanionsClassic
Campaign chapters6185
Campaign stages3,2324,672
Forked Fate stages1,302None
King's Tower floors1,8003,300
Floors per faction tower1,2001,950
Floors per Celestial or Hypogean tower8001,300
Resonating Crystal slots, maximum199299
Level where the Crystal cap breaks360240
Fast Rewards per day at VIP 021

From Mythic up, tiers carry higher level caps in Companions, and Ascended stars keep raising the cap instead of all sitting at the same number (the lowest tiers go the other way: Common, Rare and Rare+ cap at 60, 60 and 80 in Companions against 100 in Classic):

TierCompanions max levelClassic max level
Mythic200180
Mythic+240200
Ascended260240
Ascended 1 star300240
Ascended 2 stars320240
Ascended 3 stars340240
Ascended 4 and 5 stars360240
Transcendent 1 to 5360Not in Classic

Classic stops at 5-star Ascended. In Companions, Elite heroes can go five more steps through the Temple of Transcendent, which levels up as you own more Transcendent heroes and caps each hero at the temple's current star level.

AFK income at the same stage

Both versions share the first 61 chapters' layout, so their Campaign AFK rates can be compared stage for stage. These are base rates before VIP:

StageGold per minute (Companions / Classic)Hero EXP per minute (Companions / Classic)Hero's Essence per day (Companions / Classic)
5-401,080 / 213336 / 168198 / 175
9-401,380 / 276714 / 447324 / 279
15-401,515 / 3031,392 / 960436 / 472
24-601,740 / 3484,605 / 3,384765 / 982
39-602,295 / 45910,950 / 8,1091,168 / 1,168
61-602,850 / 57041,571 / 30,7921,168 / 1,168

Companions pays about five times the gold, and between a third more and double the Hero EXP. Campaign Hero's Essence is the one rate where Classic is ahead in the midgame, and Companions makes up for it elsewhere: Forked Fate has its own AFK rewards, added on top of the Campaign's, worth up to 5,400 Hero's Essence a day at its last stage.

When things unlock

SystemCompanionsClassic
Resonating Crystal2-44-36
Beasts2-810-40
King's Tower2-242-12
Guild3-162-20
Arena of Heroes3-362-28
Vault of Time / Abyssal Expedition8-4015-40
Temporal Rift9-4019-40
Auto Battle9-4020-60
Faction towers10-2414-40
Stargazer550 summons15-40, or VIP 6
Celestial & Hypogean towers61-6029-60
Arcane LabyrinthNot available2-4

The pattern is consistent: the long-term systems that drive power (Crystal, beasts, the guild war, Temporal Rift, faction towers, Auto Battle) come much earlier in Companions, while a few early modes (King's Tower, the guild and the Arena) come a little later. The Celestial and Hypogean towers are the big exception, held back to the very last Campaign stage.

Summoning

CompanionsClassic
Elite rate, Common and Faction pools4.00%4.61%
Rare rate44%43.6% (43.7% in Faction pools)
Common rate52%51.69%
Elite rate, Companion pool2.41%2.41%
Destiny Summon (picked featured hero, new heroes for 28 days)YesNo

Companions gives slightly worse Elite odds in its basic pools, and leans on Destiny Summon instead: half of its Elite results go to the Featured Hero you choose, and new faction heroes are only available there for their first 28 days. Get All Heroes, which hands out Elite heroes for Campaign clears, doesn't exist in Classic.

Systems only one version has

Only in CompanionsWhat it is
Forked FateA 1,302-stage second Campaign with a death limit and its own AFK income
Duo Co-opBorrow another player's heroes to push the Campaign
Get All HeroesNon-duplicate Elite heroes for clearing Campaign stages
Destiny SummonA pool with a Featured Hero and limited chance-up summons
Beast captureBeasts come from habitats with Capture Permits, then ascend, combine and roll talents
Duo Arena of HeroesRanked with a partner, tactics that boost named heroes, weekly results
Dream RealmsA rotating six-boss damage race with a team-up mode
Temple of TranscendentFive tiers past 5-star Ascended
Hero ReturnsTargeted Summons based on your Classic account's heroes

Beasts deserve a note because both versions have them. Classic has 30 beasts; Companions has 16, 11 ordinary beasts you capture and 5 Fabled beasts from Beast Wish. Several names (Tufty Ears, Ice Crown, Nightfall Pegasus) appear in both, but the Companions system of habitats, capture odds, combining and Fabled talent upgrades is its own.

On the other side, Companions has no Arcane Labyrinth and no Draconis heroes.

Which one to play

The trade-off is speed against breadth. Companions opens the Crystal, beasts, Temporal Rift and the guild war earlier, pays far more gold per minute, and hands out Elite heroes for Campaign progress. Classic has 114 more heroes including Draconis, 30 beasts, longer towers and slightly better basic summon odds. If you already play Classic, Hero Returns gives Companions Targeted Summons based on the heroes you've built there.