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Artifacts

Every artifact's skill at each level, its stats, what it costs and where it comes from.

Veil of Memories brings 12 season artifacts, each levelled from +1 to +30 with a skill upgrade every five levels and three stats; they work everywhere except Arena. The 6 base artifacts stay available all year and go to +10. Honor Duel has its own 49 artifacts that level up inside a duel. Unlocking a season artifact and taking it to +30 costs 1 Candleflame Echo, 6,800,000 Gold, 5,200 Artifact Shard, 3,600 Memento Shard, 3,600 Oblivion Shard.

Veil of Memories (Season 7)

23 September 2026 to 21 January 2027. Levels need the Season Resonance Level shown in each table.

Candleflame Spell

Up to +30 · from Story Quests · not usable in Arena

Grants an ally a candleflame that continuously restores HP to nearby allies.

+1When a battle starts, summons a candleflame that follows the ally deployed in the frontmost position. Every second, it restores HP equal to 50% ATK of the followed ally's HP to allies within 1 tile. If the followed ally is defeated, the candleflame follows the nearest surviving ally instead, but its healing is permanently reduced by 20%, up to 3 times.
+5Increases healing to 60% ATK.
+10Increases healing to 70% ATK.
+15Increases healing to 80% ATK.
+20Increases healing to 90% ATK.
+25Increases healing to 100% ATK.
+303s into a battle, and every 12s thereafter, intensifies the candleflame for 6s. While intensified, its range expands by 1 tile, while allies within range deal 16% more damage and take 16% less damage.
AT +30ATK +18.7%, HP +21.4%, Vitality +14
Every level
LEVELSTATSCOSTNEEDS
+1ATK +0.7%, HP +0.8%, Vitality +11 Candleflame EchoSeason Resonance Lv 241
+2ATK +1.4%, HP +1.6%, Vitality +250,000 GoldSeason Resonance Lv 241
+3ATK +2.1%, HP +2.4%, Vitality +350,000 GoldSeason Resonance Lv 241
+4ATK +2.8%, HP +3.2%, Vitality +455,000 GoldSeason Resonance Lv 241
+5ATK +2.8%, HP +3.2%, Vitality +461,000 GoldSeason Resonance Lv 241
+6ATK +3.2%, HP +3.6%, Vitality +4.567,000 GoldSeason Resonance Lv 241
+7ATK +3.5%, HP +4%, Vitality +574,000 GoldSeason Resonance Lv 241
+8ATK +3.9%, HP +4.4%, Vitality +5.581,000 GoldSeason Resonance Lv 241
+9ATK +4.2%, HP +4.8%, Vitality +689,000 GoldSeason Resonance Lv 241
+10ATK +4.2%, HP +4.8%, Vitality +698,000 GoldSeason Resonance Lv 241
+11ATK +4.9%, HP +5.6%, Vitality +7108,000 Gold, 100 Artifact ShardSeason Resonance Lv 241
+12ATK +5.6%, HP +6.4%, Vitality +8119,000 Gold, 150 Artifact ShardSeason Resonance Lv 241
+13ATK +6.3%, HP +7.2%, Vitality +9131,000 Gold, 200 Artifact ShardSeason Resonance Lv 300
+14ATK +7%, HP +8%, Vitality +10144,000 Gold, 250 Artifact ShardSeason Resonance Lv 325
+15ATK +7%, HP +8%, Vitality +10158,000 Gold, 500 Artifact ShardSeason Resonance Lv 350
+16ATK +7.7%, HP +8.8%, Vitality +11174,000 Gold, 600 Artifact ShardSeason Resonance Lv 350
+17ATK +8.4%, HP +9.6%, Vitality +12191,000 Gold, 700 Artifact ShardSeason Resonance Lv 350
+18ATK +9.1%, HP +10.4%, Vitality +13210,000 Gold, 800 Artifact ShardSeason Resonance Lv 400
+19ATK +9.8%, HP +11.2%, Vitality +14231,000 Gold, 900 Artifact ShardSeason Resonance Lv 425
+20ATK +9.8%, HP +11.2%, Vitality +14254,000 Gold, 1,000 Artifact ShardSeason Resonance Lv 450
+21ATK +10.9%, HP +12.5%, Vitality +14279,000 Gold, 500 Memento ShardSeason Resonance Lv 600
+22ATK +12%, HP +13.7%, Vitality +14307,000 Gold, 600 Memento ShardSeason Resonance Lv 600
+23ATK +13.1%, HP +15%, Vitality +14338,000 Gold, 700 Memento ShardSeason Resonance Lv 600
+24ATK +14.2%, HP +16.3%, Vitality +14372,000 Gold, 800 Memento ShardSeason Resonance Lv 650
+25ATK +14.2%, HP +16.3%, Vitality +14409,000 Gold, 1,000 Memento ShardSeason Resonance Lv 700
+26ATK +15.4%, HP +17.6%, Vitality +14450,000 Gold, 500 Oblivion ShardSeason Resonance Lv 900
+27ATK +16.5%, HP +18.8%, Vitality +14495,000 Gold, 600 Oblivion ShardSeason Resonance Lv 900
+28ATK +17.6%, HP +20.1%, Vitality +14545,000 Gold, 700 Oblivion ShardSeason Resonance Lv 900
+29ATK +18.7%, HP +21.4%, Vitality +14600,000 Gold, 800 Oblivion ShardSeason Resonance Lv 950
+30ATK +18.7%, HP +21.4%, Vitality +14660,000 Gold, 1,000 Oblivion ShardSeason Resonance Lv 1000

Unlock to +30: 1 Candleflame Echo, 6,800,000 Gold, 5,200 Artifact Shard, 3,600 Memento Shard, 3,600 Oblivion Shard.

Tidesurge Spell

Up to +30 · from Season Milestones · not usable in Arena

Periodically increases allies' ATK, Penetration, and ATK SPD.

+13s into a battle, and every 12s thereafter, increases all allies' ATK by 10%, Penetration by 10, and ATK SPD by 20 for 6s.
+5Increases the ATK bonus to 12%.
+10Increases the ATK bonus to 14%.
+15Increases the ATK bonus to 16%.
+20Increases the ATK bonus to 18%.
+25Increases the ATK bonus to 20%.
+30Casting the skill also increases all allies' Life Drain by 20 for its duration.
AT +30ATK +17.1%, HP +29.3%, Haste +7
Every level
LEVELSTATSCOSTNEEDS
+1ATK +0.7%, HP +1.2%, Haste +0.51 Tidesurge EchoSeason Resonance Lv 241
+2ATK +1.4%, HP +2.4%, Haste +150,000 GoldSeason Resonance Lv 241
+3ATK +2.1%, HP +3.6%, Haste +1.550,000 GoldSeason Resonance Lv 241
+4ATK +2.8%, HP +4.8%, Haste +255,000 GoldSeason Resonance Lv 241
+5ATK +2.8%, HP +4.8%, Haste +261,000 GoldSeason Resonance Lv 241
+6ATK +3.2%, HP +5.4%, Haste +2.367,000 GoldSeason Resonance Lv 241
+7ATK +3.5%, HP +6%, Haste +2.574,000 GoldSeason Resonance Lv 241
+8ATK +3.9%, HP +6.6%, Haste +2.881,000 GoldSeason Resonance Lv 241
+9ATK +4.2%, HP +7.2%, Haste +389,000 GoldSeason Resonance Lv 241
+10ATK +4.2%, HP +7.2%, Haste +398,000 GoldSeason Resonance Lv 241
+11ATK +4.9%, HP +8.4%, Haste +3.5108,000 Gold, 100 Artifact ShardSeason Resonance Lv 241
+12ATK +5.6%, HP +9.6%, Haste +4119,000 Gold, 150 Artifact ShardSeason Resonance Lv 241
+13ATK +6.3%, HP +10.8%, Haste +4.5131,000 Gold, 200 Artifact ShardSeason Resonance Lv 300
+14ATK +7%, HP +12%, Haste +5144,000 Gold, 250 Artifact ShardSeason Resonance Lv 325
+15ATK +7%, HP +12%, Haste +5158,000 Gold, 500 Artifact ShardSeason Resonance Lv 350
+16ATK +7.7%, HP +13.2%, Haste +5.5174,000 Gold, 600 Artifact ShardSeason Resonance Lv 350
+17ATK +8.4%, HP +14.4%, Haste +6191,000 Gold, 700 Artifact ShardSeason Resonance Lv 350
+18ATK +9.1%, HP +15.6%, Haste +6.5210,000 Gold, 800 Artifact ShardSeason Resonance Lv 400
+19ATK +9.8%, HP +16.8%, Haste +7231,000 Gold, 900 Artifact ShardSeason Resonance Lv 425
+20ATK +9.8%, HP +16.8%, Haste +7254,000 Gold, 1,000 Artifact ShardSeason Resonance Lv 450
+21ATK +10.7%, HP +18.4%, Haste +7279,000 Gold, 500 Memento ShardSeason Resonance Lv 600
+22ATK +11.6%, HP +19.9%, Haste +7307,000 Gold, 600 Memento ShardSeason Resonance Lv 600
+23ATK +12.5%, HP +21.5%, Haste +7338,000 Gold, 700 Memento ShardSeason Resonance Lv 600
+24ATK +13.4%, HP +23%, Haste +7372,000 Gold, 800 Memento ShardSeason Resonance Lv 650
+25ATK +13.4%, HP +23%, Haste +7409,000 Gold, 1,000 Memento ShardSeason Resonance Lv 700
+26ATK +14.3%, HP +24.6%, Haste +7450,000 Gold, 500 Oblivion ShardSeason Resonance Lv 900
+27ATK +15.3%, HP +26.2%, Haste +7495,000 Gold, 600 Oblivion ShardSeason Resonance Lv 900
+28ATK +16.2%, HP +27.7%, Haste +7545,000 Gold, 700 Oblivion ShardSeason Resonance Lv 900
+29ATK +17.1%, HP +29.3%, Haste +7600,000 Gold, 800 Oblivion ShardSeason Resonance Lv 950
+30ATK +17.1%, HP +29.3%, Haste +7660,000 Gold, 1,000 Oblivion ShardSeason Resonance Lv 1000

Unlock to +30: 1 Tidesurge Echo, 6,800,000 Gold, 5,200 Artifact Shard, 3,600 Memento Shard, 3,600 Oblivion Shard.

Soulshock Spell

Up to +30 · from Season Milestones · not usable in Arena

Periodically stuns enemies, deals magic damage, and reduces their stats for a duration.

+13s into a battle, and every 12s thereafter, stuns the 2 frontmost enemies for 3s and deals magic damage equal to 55% of Team ATK. Also reduces their Vitality by 30 and Phys & Magic DEF by 30% for 6s.
+5Increases damage dealt to 60% of Team ATK.
+10Increases damage dealt to 65% of Team ATK.
+15Increases damage dealt to 70% of Team ATK.
+20Increases damage dealt to 75% of Team ATK.
+25Increases damage dealt to 80% of Team ATK.
+30When this skill hits a non-boss enemy, it also links that enemy's soul to the other target for 6s. Whenever either linked enemy takes damage, the other loses HP equal to 15% of the actual damage dealt.
AT +30ATK +19.5%, Phys & Magic DEF +60.9%, Crit +14
Every level
LEVELSTATSCOSTNEEDS
+1ATK +0.8%, Phys & Magic DEF +2.5%, Crit +11 Soulshock EchoSeason Resonance Lv 241
+2ATK +1.6%, Phys & Magic DEF +5%, Crit +250,000 GoldSeason Resonance Lv 241
+3ATK +2.4%, Phys & Magic DEF +7.5%, Crit +350,000 GoldSeason Resonance Lv 241
+4ATK +3.2%, Phys & Magic DEF +10%, Crit +455,000 GoldSeason Resonance Lv 241
+5ATK +3.2%, Phys & Magic DEF +10%, Crit +461,000 GoldSeason Resonance Lv 241
+6ATK +3.6%, Phys & Magic DEF +11.3%, Crit +4.567,000 GoldSeason Resonance Lv 241
+7ATK +4%, Phys & Magic DEF +12.5%, Crit +574,000 GoldSeason Resonance Lv 241
+8ATK +4.4%, Phys & Magic DEF +13.8%, Crit +5.581,000 GoldSeason Resonance Lv 241
+9ATK +4.8%, Phys & Magic DEF +15%, Crit +689,000 GoldSeason Resonance Lv 241
+10ATK +4.8%, Phys & Magic DEF +15%, Crit +698,000 GoldSeason Resonance Lv 241
+11ATK +5.6%, Phys & Magic DEF +17.5%, Crit +7108,000 Gold, 100 Artifact ShardSeason Resonance Lv 241
+12ATK +6.4%, Phys & Magic DEF +20%, Crit +8119,000 Gold, 150 Artifact ShardSeason Resonance Lv 241
+13ATK +7.2%, Phys & Magic DEF +22.5%, Crit +9131,000 Gold, 200 Artifact ShardSeason Resonance Lv 300
+14ATK +8%, Phys & Magic DEF +25%, Crit +10144,000 Gold, 250 Artifact ShardSeason Resonance Lv 325
+15ATK +8%, Phys & Magic DEF +25%, Crit +10158,000 Gold, 500 Artifact ShardSeason Resonance Lv 350
+16ATK +8.8%, Phys & Magic DEF +27.5%, Crit +11174,000 Gold, 600 Artifact ShardSeason Resonance Lv 350
+17ATK +9.6%, Phys & Magic DEF +30%, Crit +12191,000 Gold, 700 Artifact ShardSeason Resonance Lv 350
+18ATK +10.4%, Phys & Magic DEF +32.5%, Crit +13210,000 Gold, 800 Artifact ShardSeason Resonance Lv 400
+19ATK +11.2%, Phys & Magic DEF +35%, Crit +14231,000 Gold, 900 Artifact ShardSeason Resonance Lv 425
+20ATK +11.2%, Phys & Magic DEF +35%, Crit +14254,000 Gold, 1,000 Artifact ShardSeason Resonance Lv 450
+21ATK +12.2%, Phys & Magic DEF +38.2%, Crit +14279,000 Gold, 500 Memento ShardSeason Resonance Lv 600
+22ATK +13.3%, Phys & Magic DEF +41.5%, Crit +14307,000 Gold, 600 Memento ShardSeason Resonance Lv 600
+23ATK +14.3%, Phys & Magic DEF +44.7%, Crit +14338,000 Gold, 700 Memento ShardSeason Resonance Lv 600
+24ATK +15.3%, Phys & Magic DEF +47.9%, Crit +14372,000 Gold, 800 Memento ShardSeason Resonance Lv 650
+25ATK +15.3%, Phys & Magic DEF +47.9%, Crit +14409,000 Gold, 1,000 Memento ShardSeason Resonance Lv 700
+26ATK +16.4%, Phys & Magic DEF +51.2%, Crit +14450,000 Gold, 500 Oblivion ShardSeason Resonance Lv 900
+27ATK +17.4%, Phys & Magic DEF +54.4%, Crit +14495,000 Gold, 600 Oblivion ShardSeason Resonance Lv 900
+28ATK +18.5%, Phys & Magic DEF +57.7%, Crit +14545,000 Gold, 700 Oblivion ShardSeason Resonance Lv 900
+29ATK +19.5%, Phys & Magic DEF +60.9%, Crit +14600,000 Gold, 800 Oblivion ShardSeason Resonance Lv 950
+30ATK +19.5%, Phys & Magic DEF +60.9%, Crit +14660,000 Gold, 1,000 Oblivion ShardSeason Resonance Lv 1000

Unlock to +30: 1 Soulshock Echo, 6,800,000 Gold, 5,200 Artifact Shard, 3,600 Memento Shard, 3,600 Oblivion Shard.

Meteorfall Spell

Up to +30 · from Season Milestones · not usable in Arena

Calls down a meteor after allied heroes cast a set number of Ultimates. Each cast enhances subsequent casts.

+1Whenever allied heroes cast a total of 4 Ultimates, calls down a meteor on the area with the most enemies, dealing true damage equal to 70% of Team ATK to enemies within 2 tiles and reducing their Haste by 20 for 6s. Each cast permanently increases the damage of subsequent casts by 50% and causes subsequent hits to reduce Haste by an extra 15, up to 2 times. After this effect triggers 2 times, the meteor's damage range expands by 1 tile.
+5Increases damage dealt to 80% of Team ATK.
+10Increases damage dealt to 90% of Team ATK.
+15Increases damage dealt to 100% of Team ATK.
+20Increases damage dealt to 110% of Team ATK.
+25Increases damage dealt to 120% of Team ATK.
+30Casts this skill once when a battle starts and reduces the number of Ultimates required for subsequent casts to 3.
AT +30ATK +19.7%, Phys & Magic DEF +46.1%, HP +15.4%
Every level
LEVELSTATSCOSTNEEDS
+1ATK +0.9%, Phys & Magic DEF +2.1%, HP +0.7%1 Meteorfall EchoSeason Resonance Lv 241
+2ATK +1.8%, Phys & Magic DEF +4.2%, HP +1.4%50,000 GoldSeason Resonance Lv 241
+3ATK +2.7%, Phys & Magic DEF +6.3%, HP +2.1%50,000 GoldSeason Resonance Lv 241
+4ATK +3.6%, Phys & Magic DEF +8.4%, HP +2.8%55,000 GoldSeason Resonance Lv 241
+5ATK +3.6%, Phys & Magic DEF +8.4%, HP +2.8%61,000 GoldSeason Resonance Lv 241
+6ATK +4.1%, Phys & Magic DEF +9.5%, HP +3.2%67,000 GoldSeason Resonance Lv 241
+7ATK +4.5%, Phys & Magic DEF +10.5%, HP +3.5%74,000 GoldSeason Resonance Lv 241
+8ATK +5%, Phys & Magic DEF +11.6%, HP +3.9%81,000 GoldSeason Resonance Lv 241
+9ATK +5.4%, Phys & Magic DEF +12.6%, HP +4.2%89,000 GoldSeason Resonance Lv 241
+10ATK +5.4%, Phys & Magic DEF +12.6%, HP +4.2%98,000 GoldSeason Resonance Lv 241
+11ATK +6.3%, Phys & Magic DEF +14.7%, HP +4.9%108,000 Gold, 100 Artifact ShardSeason Resonance Lv 241
+12ATK +7.2%, Phys & Magic DEF +16.8%, HP +5.6%119,000 Gold, 150 Artifact ShardSeason Resonance Lv 241
+13ATK +8.1%, Phys & Magic DEF +18.9%, HP +6.3%131,000 Gold, 200 Artifact ShardSeason Resonance Lv 300
+14ATK +9%, Phys & Magic DEF +21%, HP +7%144,000 Gold, 250 Artifact ShardSeason Resonance Lv 325
+15ATK +9%, Phys & Magic DEF +21%, HP +7%158,000 Gold, 500 Artifact ShardSeason Resonance Lv 350
+16ATK +9.9%, Phys & Magic DEF +23.1%, HP +7.7%174,000 Gold, 600 Artifact ShardSeason Resonance Lv 350
+17ATK +10.8%, Phys & Magic DEF +25.2%, HP +8.4%191,000 Gold, 700 Artifact ShardSeason Resonance Lv 350
+18ATK +11.7%, Phys & Magic DEF +27.3%, HP +9.1%210,000 Gold, 800 Artifact ShardSeason Resonance Lv 400
+19ATK +12.6%, Phys & Magic DEF +29.4%, HP +9.8%231,000 Gold, 900 Artifact ShardSeason Resonance Lv 425
+20ATK +12.6%, Phys & Magic DEF +29.4%, HP +9.8%254,000 Gold, 1,000 Artifact ShardSeason Resonance Lv 450
+21ATK +13.5%, Phys & Magic DEF +31.5%, HP +10.5%279,000 Gold, 500 Memento ShardSeason Resonance Lv 600
+22ATK +14.4%, Phys & Magic DEF +33.6%, HP +11.2%307,000 Gold, 600 Memento ShardSeason Resonance Lv 600
+23ATK +15.3%, Phys & Magic DEF +35.7%, HP +11.9%338,000 Gold, 700 Memento ShardSeason Resonance Lv 600
+24ATK +16.2%, Phys & Magic DEF +37.7%, HP +12.6%372,000 Gold, 800 Memento ShardSeason Resonance Lv 650
+25ATK +16.2%, Phys & Magic DEF +37.7%, HP +12.6%409,000 Gold, 1,000 Memento ShardSeason Resonance Lv 700
+26ATK +17.1%, Phys & Magic DEF +39.8%, HP +13.3%450,000 Gold, 500 Oblivion ShardSeason Resonance Lv 900
+27ATK +18%, Phys & Magic DEF +41.9%, HP +14%495,000 Gold, 600 Oblivion ShardSeason Resonance Lv 900
+28ATK +18.9%, Phys & Magic DEF +44%, HP +14.7%545,000 Gold, 700 Oblivion ShardSeason Resonance Lv 900
+29ATK +19.7%, Phys & Magic DEF +46.1%, HP +15.4%600,000 Gold, 800 Oblivion ShardSeason Resonance Lv 950
+30ATK +19.7%, Phys & Magic DEF +46.1%, HP +15.4%660,000 Gold, 1,000 Oblivion ShardSeason Resonance Lv 1000

Unlock to +30: 1 Meteorfall Echo, 6,800,000 Gold, 5,200 Artifact Shard, 3,600 Memento Shard, 3,600 Oblivion Shard.

Healwind Spell

Up to +30 · from Season Milestones · not usable in Arena

Stores Life Energy and continuously restores HP to low-HP allies.

+1When a battle starts, stores Life Energy equal to 75% of the team's initial HP. When an ally's HP ratio falls below 60%, continuously consumes Life Energy to restore an equal amount of HP, consuming up to 20% Life Energy per second. Whenever a non-summoned enemy is defeated, replenishes Life Energy equal to 100% of initial Team ATK. While any Life Energy remains, all allies gain 20 Haste.
+5Increases the initial Life Energy stored to 80% of the team's initial HP.
+10Increases the initial Life Energy stored to 85% of the team's initial HP.
+15Increases the initial Life Energy stored to 90% of the team's initial HP.
+20Increases the initial Life Energy stored to 95% of the team's initial HP.
+25Increases the initial Life Energy stored to 100% of the team's initial HP.
+30Damage dealt by allies also replenishes Life Energy equal to 10% of the actual damage dealt. This effect can replenish up to 400% of initial Team ATK as Life Energy per battle.
AT +30HP +27.6%, Phys & Magic DEF +44.2%, Vitality +16.8
Every level
LEVELSTATSCOSTNEEDS
+1HP +1%, Phys & Magic DEF +1.6%, Vitality +1.21 Healwind EchoSeason Resonance Lv 241
+2HP +2%, Phys & Magic DEF +3.2%, Vitality +2.450,000 GoldSeason Resonance Lv 241
+3HP +3%, Phys & Magic DEF +4.8%, Vitality +3.650,000 GoldSeason Resonance Lv 241
+4HP +4%, Phys & Magic DEF +6.4%, Vitality +4.855,000 GoldSeason Resonance Lv 241
+5HP +4%, Phys & Magic DEF +6.4%, Vitality +4.861,000 GoldSeason Resonance Lv 241
+6HP +4.5%, Phys & Magic DEF +7.2%, Vitality +5.467,000 GoldSeason Resonance Lv 241
+7HP +5%, Phys & Magic DEF +8%, Vitality +674,000 GoldSeason Resonance Lv 241
+8HP +5.5%, Phys & Magic DEF +8.8%, Vitality +6.681,000 GoldSeason Resonance Lv 241
+9HP +6%, Phys & Magic DEF +9.6%, Vitality +7.289,000 GoldSeason Resonance Lv 241
+10HP +6%, Phys & Magic DEF +9.6%, Vitality +7.298,000 GoldSeason Resonance Lv 241
+11HP +7%, Phys & Magic DEF +11.2%, Vitality +8.4108,000 Gold, 100 Artifact ShardSeason Resonance Lv 241
+12HP +8%, Phys & Magic DEF +12.8%, Vitality +9.6119,000 Gold, 150 Artifact ShardSeason Resonance Lv 241
+13HP +9%, Phys & Magic DEF +14.4%, Vitality +10.8131,000 Gold, 200 Artifact ShardSeason Resonance Lv 300
+14HP +10%, Phys & Magic DEF +16%, Vitality +12144,000 Gold, 250 Artifact ShardSeason Resonance Lv 325
+15HP +10%, Phys & Magic DEF +16%, Vitality +12158,000 Gold, 500 Artifact ShardSeason Resonance Lv 350
+16HP +11%, Phys & Magic DEF +17.6%, Vitality +13.2174,000 Gold, 600 Artifact ShardSeason Resonance Lv 350
+17HP +12%, Phys & Magic DEF +19.2%, Vitality +14.4191,000 Gold, 700 Artifact ShardSeason Resonance Lv 350
+18HP +13%, Phys & Magic DEF +20.8%, Vitality +15.6210,000 Gold, 800 Artifact ShardSeason Resonance Lv 400
+19HP +14%, Phys & Magic DEF +22.4%, Vitality +16.8231,000 Gold, 900 Artifact ShardSeason Resonance Lv 425
+20HP +14%, Phys & Magic DEF +22.4%, Vitality +16.8254,000 Gold, 1,000 Artifact ShardSeason Resonance Lv 450
+21HP +15.7%, Phys & Magic DEF +25.1%, Vitality +16.8279,000 Gold, 500 Memento ShardSeason Resonance Lv 600
+22HP +17.4%, Phys & Magic DEF +27.8%, Vitality +16.8307,000 Gold, 600 Memento ShardSeason Resonance Lv 600
+23HP +19.1%, Phys & Magic DEF +30.6%, Vitality +16.8338,000 Gold, 700 Memento ShardSeason Resonance Lv 600
+24HP +20.8%, Phys & Magic DEF +33.3%, Vitality +16.8372,000 Gold, 800 Memento ShardSeason Resonance Lv 650
+25HP +20.8%, Phys & Magic DEF +33.3%, Vitality +16.8409,000 Gold, 1,000 Memento ShardSeason Resonance Lv 700
+26HP +22.5%, Phys & Magic DEF +36%, Vitality +16.8450,000 Gold, 500 Oblivion ShardSeason Resonance Lv 900
+27HP +24.2%, Phys & Magic DEF +38.7%, Vitality +16.8495,000 Gold, 600 Oblivion ShardSeason Resonance Lv 900
+28HP +25.9%, Phys & Magic DEF +41.5%, Vitality +16.8545,000 Gold, 700 Oblivion ShardSeason Resonance Lv 900
+29HP +27.6%, Phys & Magic DEF +44.2%, Vitality +16.8600,000 Gold, 800 Oblivion ShardSeason Resonance Lv 950
+30HP +27.6%, Phys & Magic DEF +44.2%, Vitality +16.8660,000 Gold, 1,000 Oblivion ShardSeason Resonance Lv 1000

Unlock to +30: 1 Healwind Echo, 6,800,000 Gold, 5,200 Artifact Shard, 3,600 Memento Shard, 3,600 Oblivion Shard.

Thundermight Spell

Up to +30 · from Season Milestones · not usable in Arena

Periodically fires separate chains of lightning at the frontmost and rearmost enemies, dealing magic damage.

+1From the start of battle, unleashes chain lightning at each of the frontmost and rearmost enemies every 6s, dealing magic damage equal to 65% of Team ATK. The lightning then bounces to the nearest enemy 3 times, with its damage reduced by 20% after each bounce.
+5Increases damage dealt to 70% of Team ATK.
+10Increases damage dealt to 75% of Team ATK.
+15Increases damage dealt to 80% of Team ATK.
+20Increases damage dealt to 85% of Team ATK.
+25Increases damage dealt to 90% of Team ATK.
+30After casting this skill 3 times or achieving an assist or defeat, the lightning unleashed at the frontmost enemy deals true damage, while the lightning unleashed at the rearmost enemy stuns them for 1s on hit.
AT +30ATK +18.6%, Phys & Magic DEF +50.6%, DEF Penetration +9.8
Every level
LEVELSTATSCOSTNEEDS
+1ATK +0.7%, Phys & Magic DEF +1.9%, DEF Penetration +0.71 Thundermight EchoSeason Resonance Lv 241
+2ATK +1.4%, Phys & Magic DEF +3.8%, DEF Penetration +1.450,000 GoldSeason Resonance Lv 241
+3ATK +2.1%, Phys & Magic DEF +5.7%, DEF Penetration +2.150,000 GoldSeason Resonance Lv 241
+4ATK +2.8%, Phys & Magic DEF +7.6%, DEF Penetration +2.855,000 GoldSeason Resonance Lv 241
+5ATK +2.8%, Phys & Magic DEF +7.6%, DEF Penetration +2.861,000 GoldSeason Resonance Lv 241
+6ATK +3.2%, Phys & Magic DEF +8.6%, DEF Penetration +3.267,000 GoldSeason Resonance Lv 241
+7ATK +3.5%, Phys & Magic DEF +9.5%, DEF Penetration +3.574,000 GoldSeason Resonance Lv 241
+8ATK +3.9%, Phys & Magic DEF +10.5%, DEF Penetration +3.981,000 GoldSeason Resonance Lv 241
+9ATK +4.2%, Phys & Magic DEF +11.4%, DEF Penetration +4.289,000 GoldSeason Resonance Lv 241
+10ATK +4.2%, Phys & Magic DEF +11.4%, DEF Penetration +4.298,000 GoldSeason Resonance Lv 241
+11ATK +4.9%, Phys & Magic DEF +13.3%, DEF Penetration +4.9108,000 Gold, 100 Artifact ShardSeason Resonance Lv 241
+12ATK +5.6%, Phys & Magic DEF +15.2%, DEF Penetration +5.6119,000 Gold, 150 Artifact ShardSeason Resonance Lv 241
+13ATK +6.3%, Phys & Magic DEF +17.1%, DEF Penetration +6.3131,000 Gold, 200 Artifact ShardSeason Resonance Lv 300
+14ATK +7%, Phys & Magic DEF +19%, DEF Penetration +7144,000 Gold, 250 Artifact ShardSeason Resonance Lv 325
+15ATK +7%, Phys & Magic DEF +19%, DEF Penetration +7158,000 Gold, 500 Artifact ShardSeason Resonance Lv 350
+16ATK +7.7%, Phys & Magic DEF +20.9%, DEF Penetration +7.7174,000 Gold, 600 Artifact ShardSeason Resonance Lv 350
+17ATK +8.4%, Phys & Magic DEF +22.8%, DEF Penetration +8.4191,000 Gold, 700 Artifact ShardSeason Resonance Lv 350
+18ATK +9.1%, Phys & Magic DEF +24.7%, DEF Penetration +9.1210,000 Gold, 800 Artifact ShardSeason Resonance Lv 400
+19ATK +9.8%, Phys & Magic DEF +26.6%, DEF Penetration +9.8231,000 Gold, 900 Artifact ShardSeason Resonance Lv 425
+20ATK +9.8%, Phys & Magic DEF +26.6%, DEF Penetration +9.8254,000 Gold, 1,000 Artifact ShardSeason Resonance Lv 450
+21ATK +10.9%, Phys & Magic DEF +29.6%, DEF Penetration +9.8279,000 Gold, 500 Memento ShardSeason Resonance Lv 600
+22ATK +12%, Phys & Magic DEF +32.6%, DEF Penetration +9.8307,000 Gold, 600 Memento ShardSeason Resonance Lv 600
+23ATK +13.1%, Phys & Magic DEF +35.6%, DEF Penetration +9.8338,000 Gold, 700 Memento ShardSeason Resonance Lv 600
+24ATK +14.2%, Phys & Magic DEF +38.6%, DEF Penetration +9.8372,000 Gold, 800 Memento ShardSeason Resonance Lv 650
+25ATK +14.2%, Phys & Magic DEF +38.6%, DEF Penetration +9.8409,000 Gold, 1,000 Memento ShardSeason Resonance Lv 700
+26ATK +15.3%, Phys & Magic DEF +41.6%, DEF Penetration +9.8450,000 Gold, 500 Oblivion ShardSeason Resonance Lv 900
+27ATK +16.4%, Phys & Magic DEF +44.6%, DEF Penetration +9.8495,000 Gold, 600 Oblivion ShardSeason Resonance Lv 900
+28ATK +17.5%, Phys & Magic DEF +47.6%, DEF Penetration +9.8545,000 Gold, 700 Oblivion ShardSeason Resonance Lv 900
+29ATK +18.6%, Phys & Magic DEF +50.6%, DEF Penetration +9.8600,000 Gold, 800 Oblivion ShardSeason Resonance Lv 950
+30ATK +18.6%, Phys & Magic DEF +50.6%, DEF Penetration +9.8660,000 Gold, 1,000 Oblivion ShardSeason Resonance Lv 1000

Unlock to +30: 1 Thundermight Echo, 6,800,000 Gold, 5,200 Artifact Shard, 3,600 Memento Shard, 3,600 Oblivion Shard.

Bladesummon Spell

Up to +30 · from Season Milestones · not usable in Arena

Summons a portal after allied heroes deal normal attack damage a set number of times. The portal continuously launches flying swords at the frontmost enemy and increases their damage taken for a duration.

+1Summons 1 portal nearby whenever the allied team deals normal attack damage 20 times, up to 4 portals. Every 3s, each portal launches a flying sword at the frontmost enemy, dealing true damage equal to 5% of Team ATK and increasing the target's damage taken by 5% for 4s, up to 4 stacks.
+5Increases damage dealt to 6% of Team ATK.
+10Increases damage dealt to 7% of Team ATK.
+15Increases damage dealt to 8% of Team ATK.
+20Increases damage dealt to 9% of Team ATK.
+25Increases damage dealt to 10% of Team ATK.
+30Summons 1 portal when a battle starts.
AT +30ATK +18.1%, Phys & Magic DEF +56.8%, ATK SPD +15.4
Every level
LEVELSTATSCOSTNEEDS
+1ATK +0.7%, Phys & Magic DEF +2.2%, ATK SPD +1.11 Bladesummon EchoSeason Resonance Lv 241
+2ATK +1.4%, Phys & Magic DEF +4.4%, ATK SPD +2.250,000 GoldSeason Resonance Lv 241
+3ATK +2.1%, Phys & Magic DEF +6.6%, ATK SPD +3.350,000 GoldSeason Resonance Lv 241
+4ATK +2.8%, Phys & Magic DEF +8.8%, ATK SPD +4.455,000 GoldSeason Resonance Lv 241
+5ATK +2.8%, Phys & Magic DEF +8.8%, ATK SPD +4.461,000 GoldSeason Resonance Lv 241
+6ATK +3.2%, Phys & Magic DEF +9.9%, ATK SPD +567,000 GoldSeason Resonance Lv 241
+7ATK +3.5%, Phys & Magic DEF +11%, ATK SPD +5.574,000 GoldSeason Resonance Lv 241
+8ATK +3.9%, Phys & Magic DEF +12.1%, ATK SPD +6.181,000 GoldSeason Resonance Lv 241
+9ATK +4.2%, Phys & Magic DEF +13.2%, ATK SPD +6.689,000 GoldSeason Resonance Lv 241
+10ATK +4.2%, Phys & Magic DEF +13.2%, ATK SPD +6.698,000 GoldSeason Resonance Lv 241
+11ATK +4.9%, Phys & Magic DEF +15.4%, ATK SPD +7.7108,000 Gold, 100 Artifact ShardSeason Resonance Lv 241
+12ATK +5.6%, Phys & Magic DEF +17.6%, ATK SPD +8.8119,000 Gold, 150 Artifact ShardSeason Resonance Lv 241
+13ATK +6.3%, Phys & Magic DEF +19.8%, ATK SPD +9.9131,000 Gold, 200 Artifact ShardSeason Resonance Lv 300
+14ATK +7%, Phys & Magic DEF +22%, ATK SPD +11144,000 Gold, 250 Artifact ShardSeason Resonance Lv 325
+15ATK +7%, Phys & Magic DEF +22%, ATK SPD +11158,000 Gold, 500 Artifact ShardSeason Resonance Lv 350
+16ATK +7.7%, Phys & Magic DEF +24.2%, ATK SPD +12.1174,000 Gold, 600 Artifact ShardSeason Resonance Lv 350
+17ATK +8.4%, Phys & Magic DEF +26.4%, ATK SPD +13.2191,000 Gold, 700 Artifact ShardSeason Resonance Lv 350
+18ATK +9.1%, Phys & Magic DEF +28.6%, ATK SPD +14.3210,000 Gold, 800 Artifact ShardSeason Resonance Lv 400
+19ATK +9.8%, Phys & Magic DEF +30.8%, ATK SPD +15.4231,000 Gold, 900 Artifact ShardSeason Resonance Lv 425
+20ATK +9.8%, Phys & Magic DEF +30.8%, ATK SPD +15.4254,000 Gold, 1,000 Artifact ShardSeason Resonance Lv 450
+21ATK +10.8%, Phys & Magic DEF +34%, ATK SPD +15.4279,000 Gold, 500 Memento ShardSeason Resonance Lv 600
+22ATK +11.9%, Phys & Magic DEF +37.3%, ATK SPD +15.4307,000 Gold, 600 Memento ShardSeason Resonance Lv 600
+23ATK +12.9%, Phys & Magic DEF +40.5%, ATK SPD +15.4338,000 Gold, 700 Memento ShardSeason Resonance Lv 600
+24ATK +13.9%, Phys & Magic DEF +43.8%, ATK SPD +15.4372,000 Gold, 800 Memento ShardSeason Resonance Lv 650
+25ATK +13.9%, Phys & Magic DEF +43.8%, ATK SPD +15.4409,000 Gold, 1,000 Memento ShardSeason Resonance Lv 700
+26ATK +15%, Phys & Magic DEF +47%, ATK SPD +15.4450,000 Gold, 500 Oblivion ShardSeason Resonance Lv 900
+27ATK +16%, Phys & Magic DEF +50.3%, ATK SPD +15.4495,000 Gold, 600 Oblivion ShardSeason Resonance Lv 900
+28ATK +17%, Phys & Magic DEF +53.5%, ATK SPD +15.4545,000 Gold, 700 Oblivion ShardSeason Resonance Lv 900
+29ATK +18.1%, Phys & Magic DEF +56.8%, ATK SPD +15.4600,000 Gold, 800 Oblivion ShardSeason Resonance Lv 950
+30ATK +18.1%, Phys & Magic DEF +56.8%, ATK SPD +15.4660,000 Gold, 1,000 Oblivion ShardSeason Resonance Lv 1000

Unlock to +30: 1 Bladesummon Echo, 6,800,000 Gold, 5,200 Artifact Shard, 3,600 Memento Shard, 3,600 Oblivion Shard.

Soulbound Spell

Up to +30 · from Season Milestones · not usable in Arena

Designates the frontmost ally as the vanguard and boosts allies' damage based on the vanguard's damage type.

+1Links the frontmost and the rearmost heroes when a battle starts. The frontmost hero takes 20% of the damage that would otherwise be dealt to the rearmost hero. Whenever the rearmost hero deals damage, the frontmost hero recovers HP equal to 30% of the damage dealt. Whenever either linked hero gains Energy through any means other than this skill, the other hero gains 15% of that Energy.
+5Increases HP recovery to 32% of the damage dealt.
+10Increases HP recovery to 34% of the damage dealt.
+15Increases HP recovery to 36% of the damage dealt.
+20Increases HP recovery to 38% of the damage dealt.
+25Increases HP recovery to 40% of the damage dealt.
+30After the link has remained active for a total of 20s, increases both linked allies' ATK by 25%.
AT +30ATK +13.3%, Phys & Magic DEF +39.8%, HP +26.5%
Every level
LEVELSTATSCOSTNEEDS
+1ATK +0.6%, Phys & Magic DEF +1.8%, HP +1.2%1 Soulbound EchoSeason Resonance Lv 241
+2ATK +1.2%, Phys & Magic DEF +3.6%, HP +2.4%50,000 GoldSeason Resonance Lv 241
+3ATK +1.8%, Phys & Magic DEF +5.4%, HP +3.6%50,000 GoldSeason Resonance Lv 241
+4ATK +2.4%, Phys & Magic DEF +7.2%, HP +4.8%55,000 GoldSeason Resonance Lv 241
+5ATK +2.4%, Phys & Magic DEF +7.2%, HP +4.8%61,000 GoldSeason Resonance Lv 241
+6ATK +2.7%, Phys & Magic DEF +8.1%, HP +5.4%67,000 GoldSeason Resonance Lv 241
+7ATK +3%, Phys & Magic DEF +9%, HP +6%74,000 GoldSeason Resonance Lv 241
+8ATK +3.3%, Phys & Magic DEF +9.9%, HP +6.6%81,000 GoldSeason Resonance Lv 241
+9ATK +3.6%, Phys & Magic DEF +10.8%, HP +7.2%89,000 GoldSeason Resonance Lv 241
+10ATK +3.6%, Phys & Magic DEF +10.8%, HP +7.2%98,000 GoldSeason Resonance Lv 241
+11ATK +4.2%, Phys & Magic DEF +12.6%, HP +8.4%108,000 Gold, 100 Artifact ShardSeason Resonance Lv 241
+12ATK +4.8%, Phys & Magic DEF +14.4%, HP +9.6%119,000 Gold, 150 Artifact ShardSeason Resonance Lv 241
+13ATK +5.4%, Phys & Magic DEF +16.2%, HP +10.8%131,000 Gold, 200 Artifact ShardSeason Resonance Lv 300
+14ATK +6%, Phys & Magic DEF +18%, HP +12%144,000 Gold, 250 Artifact ShardSeason Resonance Lv 325
+15ATK +6%, Phys & Magic DEF +18%, HP +12%158,000 Gold, 500 Artifact ShardSeason Resonance Lv 350
+16ATK +6.6%, Phys & Magic DEF +19.8%, HP +13.2%174,000 Gold, 600 Artifact ShardSeason Resonance Lv 350
+17ATK +7.2%, Phys & Magic DEF +21.6%, HP +14.4%191,000 Gold, 700 Artifact ShardSeason Resonance Lv 350
+18ATK +7.8%, Phys & Magic DEF +23.4%, HP +15.6%210,000 Gold, 800 Artifact ShardSeason Resonance Lv 400
+19ATK +8.4%, Phys & Magic DEF +25.2%, HP +16.8%231,000 Gold, 900 Artifact ShardSeason Resonance Lv 425
+20ATK +8.4%, Phys & Magic DEF +25.2%, HP +16.8%254,000 Gold, 1,000 Artifact ShardSeason Resonance Lv 450
+21ATK +9%, Phys & Magic DEF +27%, HP +18%279,000 Gold, 500 Memento ShardSeason Resonance Lv 600
+22ATK +9.6%, Phys & Magic DEF +28.8%, HP +19.2%307,000 Gold, 600 Memento ShardSeason Resonance Lv 600
+23ATK +10.2%, Phys & Magic DEF +30.7%, HP +20.4%338,000 Gold, 700 Memento ShardSeason Resonance Lv 600
+24ATK +10.8%, Phys & Magic DEF +32.5%, HP +21.7%372,000 Gold, 800 Memento ShardSeason Resonance Lv 650
+25ATK +10.8%, Phys & Magic DEF +32.5%, HP +21.7%409,000 Gold, 1,000 Memento ShardSeason Resonance Lv 700
+26ATK +11.4%, Phys & Magic DEF +34.3%, HP +22.9%450,000 Gold, 500 Oblivion ShardSeason Resonance Lv 900
+27ATK +12%, Phys & Magic DEF +36.1%, HP +24.1%495,000 Gold, 600 Oblivion ShardSeason Resonance Lv 900
+28ATK +12.7%, Phys & Magic DEF +38%, HP +25.3%545,000 Gold, 700 Oblivion ShardSeason Resonance Lv 900
+29ATK +13.3%, Phys & Magic DEF +39.8%, HP +26.5%600,000 Gold, 800 Oblivion ShardSeason Resonance Lv 950
+30ATK +13.3%, Phys & Magic DEF +39.8%, HP +26.5%660,000 Gold, 1,000 Oblivion ShardSeason Resonance Lv 1000

Unlock to +30: 1 Soulbound Echo, 6,800,000 Gold, 5,200 Artifact Shard, 3,600 Memento Shard, 3,600 Oblivion Shard.

Bladestorm Spell

Up to +30 · from Season Milestones · not usable in Arena

Creates a ring of blades around each allied hero, dealing damage to nearby enemies and increasing their melee damage taken for a duration.

+1Every 6s during battle, creates a ring of blades around each allied hero. After a brief delay, each ring of blades deals physical damage equal to 75% of Team ATK to all enemies within 1 tile and increases their melee damage taken by 10% for 6s, up to 3 stacks.
+5Increases the skill damage to 80% of Team ATK.
+10Increases the skill damage to 85% of Team ATK.
+15Increases the skill damage to 90% of Team ATK.
+20Increases the skill damage to 95% of Team ATK.
+25Increases the skill damage to 100% of Team ATK.
+30Converts 60% of the damage dealt by each ring of blades into a shield for the corresponding hero, lasting 6s. While the shield is active, that hero also gains 30 Life Drain.
AT +30HP +25.6%, Phys & Magic DEF +45.5%, Life Drain +12.6
Every level
LEVELSTATSCOSTNEEDS
+1HP +0.9%, Phys & Magic DEF +1.6%, Life Drain +0.91 Bladestorm EchoSeason Resonance Lv 241
+2HP +1.8%, Phys & Magic DEF +3.2%, Life Drain +1.850,000 GoldSeason Resonance Lv 241
+3HP +2.7%, Phys & Magic DEF +4.8%, Life Drain +2.750,000 GoldSeason Resonance Lv 241
+4HP +3.6%, Phys & Magic DEF +6.4%, Life Drain +3.655,000 GoldSeason Resonance Lv 241
+5HP +3.6%, Phys & Magic DEF +6.4%, Life Drain +3.661,000 GoldSeason Resonance Lv 241
+6HP +4.1%, Phys & Magic DEF +7.2%, Life Drain +4.167,000 GoldSeason Resonance Lv 241
+7HP +4.5%, Phys & Magic DEF +8%, Life Drain +4.574,000 GoldSeason Resonance Lv 241
+8HP +5%, Phys & Magic DEF +8.8%, Life Drain +581,000 GoldSeason Resonance Lv 241
+9HP +5.4%, Phys & Magic DEF +9.6%, Life Drain +5.489,000 GoldSeason Resonance Lv 241
+10HP +5.4%, Phys & Magic DEF +9.6%, Life Drain +5.498,000 GoldSeason Resonance Lv 241
+11HP +6.3%, Phys & Magic DEF +11.2%, Life Drain +6.3108,000 Gold, 100 Artifact ShardSeason Resonance Lv 241
+12HP +7.2%, Phys & Magic DEF +12.8%, Life Drain +7.2119,000 Gold, 150 Artifact ShardSeason Resonance Lv 241
+13HP +8.1%, Phys & Magic DEF +14.4%, Life Drain +8.1131,000 Gold, 200 Artifact ShardSeason Resonance Lv 300
+14HP +9%, Phys & Magic DEF +16%, Life Drain +9144,000 Gold, 250 Artifact ShardSeason Resonance Lv 325
+15HP +9%, Phys & Magic DEF +16%, Life Drain +9158,000 Gold, 500 Artifact ShardSeason Resonance Lv 350
+16HP +9.9%, Phys & Magic DEF +17.6%, Life Drain +9.9174,000 Gold, 600 Artifact ShardSeason Resonance Lv 350
+17HP +10.8%, Phys & Magic DEF +19.2%, Life Drain +10.8191,000 Gold, 700 Artifact ShardSeason Resonance Lv 350
+18HP +11.7%, Phys & Magic DEF +20.8%, Life Drain +11.7210,000 Gold, 800 Artifact ShardSeason Resonance Lv 400
+19HP +12.6%, Phys & Magic DEF +22.4%, Life Drain +12.6231,000 Gold, 900 Artifact ShardSeason Resonance Lv 425
+20HP +12.6%, Phys & Magic DEF +22.4%, Life Drain +12.6254,000 Gold, 1,000 Artifact ShardSeason Resonance Lv 450
+21HP +14.2%, Phys & Magic DEF +25.3%, Life Drain +12.6279,000 Gold, 500 Memento ShardSeason Resonance Lv 600
+22HP +15.9%, Phys & Magic DEF +28.2%, Life Drain +12.6307,000 Gold, 600 Memento ShardSeason Resonance Lv 600
+23HP +17.5%, Phys & Magic DEF +31.1%, Life Drain +12.6338,000 Gold, 700 Memento ShardSeason Resonance Lv 600
+24HP +19.1%, Phys & Magic DEF +34%, Life Drain +12.6372,000 Gold, 800 Memento ShardSeason Resonance Lv 650
+25HP +19.1%, Phys & Magic DEF +34%, Life Drain +12.6409,000 Gold, 1,000 Memento ShardSeason Resonance Lv 700
+26HP +20.7%, Phys & Magic DEF +36.9%, Life Drain +12.6450,000 Gold, 500 Oblivion ShardSeason Resonance Lv 900
+27HP +22.4%, Phys & Magic DEF +39.8%, Life Drain +12.6495,000 Gold, 600 Oblivion ShardSeason Resonance Lv 900
+28HP +24%, Phys & Magic DEF +42.7%, Life Drain +12.6545,000 Gold, 700 Oblivion ShardSeason Resonance Lv 900
+29HP +25.6%, Phys & Magic DEF +45.5%, Life Drain +12.6600,000 Gold, 800 Oblivion ShardSeason Resonance Lv 950
+30HP +25.6%, Phys & Magic DEF +45.5%, Life Drain +12.6660,000 Gold, 1,000 Oblivion ShardSeason Resonance Lv 1000

Unlock to +30: 1 Bladestorm Echo, 6,800,000 Gold, 5,200 Artifact Shard, 3,600 Memento Shard, 3,600 Oblivion Shard.

Hurricane Spell

Up to +30 · from Season Milestones · not usable in Arena

Periodically summons a hurricane that knocks enemies back and increases allies' ranged damage.

+13s into a battle, and every 12s thereafter, summons a hurricane toward the enemy side of the battlefield, knocking all enemies back 2 tiles and dealing magic damage equal to 100% of Team ATK. For the next 6s, increases all allies' ranged damage based on the actual distance between the attacker and target, increasing it by 5% per tile, up to 30%.
+5Increases the skill damage to 110% of Team ATK.
+10Increases the skill damage to 120% of Team ATK.
+15Increases the skill damage to 130% of Team ATK.
+20Increases the skill damage to 140% of Team ATK.
+25Increases the skill damage to 150% of Team ATK.
+30Summoning a hurricane also increases all allies' Haste by 20 for 6s.
AT +30HP +23.9%, Phys & Magic DEF +44.9%, Ranged DEF +18.2
Every level
LEVELSTATSCOSTNEEDS
+1HP +0.8%, Phys & Magic DEF +1.5%, Ranged DEF +1.31 Hurricane EchoSeason Resonance Lv 241
+2HP +1.6%, Phys & Magic DEF +3%, Ranged DEF +2.650,000 GoldSeason Resonance Lv 241
+3HP +2.4%, Phys & Magic DEF +4.5%, Ranged DEF +3.950,000 GoldSeason Resonance Lv 241
+4HP +3.2%, Phys & Magic DEF +6%, Ranged DEF +5.255,000 GoldSeason Resonance Lv 241
+5HP +3.2%, Phys & Magic DEF +6%, Ranged DEF +5.261,000 GoldSeason Resonance Lv 241
+6HP +3.6%, Phys & Magic DEF +6.8%, Ranged DEF +5.967,000 GoldSeason Resonance Lv 241
+7HP +4%, Phys & Magic DEF +7.5%, Ranged DEF +6.574,000 GoldSeason Resonance Lv 241
+8HP +4.4%, Phys & Magic DEF +8.3%, Ranged DEF +7.281,000 GoldSeason Resonance Lv 241
+9HP +4.8%, Phys & Magic DEF +9%, Ranged DEF +7.889,000 GoldSeason Resonance Lv 241
+10HP +4.8%, Phys & Magic DEF +9%, Ranged DEF +7.898,000 GoldSeason Resonance Lv 241
+11HP +5.6%, Phys & Magic DEF +10.5%, Ranged DEF +9.1108,000 Gold, 100 Artifact ShardSeason Resonance Lv 241
+12HP +6.4%, Phys & Magic DEF +12%, Ranged DEF +10.4119,000 Gold, 150 Artifact ShardSeason Resonance Lv 241
+13HP +7.2%, Phys & Magic DEF +13.5%, Ranged DEF +11.7131,000 Gold, 200 Artifact ShardSeason Resonance Lv 300
+14HP +8%, Phys & Magic DEF +15%, Ranged DEF +13144,000 Gold, 250 Artifact ShardSeason Resonance Lv 325
+15HP +8%, Phys & Magic DEF +15%, Ranged DEF +13158,000 Gold, 500 Artifact ShardSeason Resonance Lv 350
+16HP +8.8%, Phys & Magic DEF +16.5%, Ranged DEF +14.3174,000 Gold, 600 Artifact ShardSeason Resonance Lv 350
+17HP +9.6%, Phys & Magic DEF +18%, Ranged DEF +15.6191,000 Gold, 700 Artifact ShardSeason Resonance Lv 350
+18HP +10.4%, Phys & Magic DEF +19.5%, Ranged DEF +16.9210,000 Gold, 800 Artifact ShardSeason Resonance Lv 400
+19HP +11.2%, Phys & Magic DEF +21%, Ranged DEF +18.2231,000 Gold, 900 Artifact ShardSeason Resonance Lv 425
+20HP +11.2%, Phys & Magic DEF +21%, Ranged DEF +18.2254,000 Gold, 1,000 Artifact ShardSeason Resonance Lv 450
+21HP +12.8%, Phys & Magic DEF +24%, Ranged DEF +18.2279,000 Gold, 500 Memento ShardSeason Resonance Lv 600
+22HP +14.4%, Phys & Magic DEF +27%, Ranged DEF +18.2307,000 Gold, 600 Memento ShardSeason Resonance Lv 600
+23HP +16%, Phys & Magic DEF +29.9%, Ranged DEF +18.2338,000 Gold, 700 Memento ShardSeason Resonance Lv 600
+24HP +17.6%, Phys & Magic DEF +32.9%, Ranged DEF +18.2372,000 Gold, 800 Memento ShardSeason Resonance Lv 650
+25HP +17.6%, Phys & Magic DEF +32.9%, Ranged DEF +18.2409,000 Gold, 1,000 Memento ShardSeason Resonance Lv 700
+26HP +19.2%, Phys & Magic DEF +35.9%, Ranged DEF +18.2450,000 Gold, 500 Oblivion ShardSeason Resonance Lv 900
+27HP +20.7%, Phys & Magic DEF +38.9%, Ranged DEF +18.2495,000 Gold, 600 Oblivion ShardSeason Resonance Lv 900
+28HP +22.3%, Phys & Magic DEF +41.9%, Ranged DEF +18.2545,000 Gold, 700 Oblivion ShardSeason Resonance Lv 900
+29HP +23.9%, Phys & Magic DEF +44.9%, Ranged DEF +18.2600,000 Gold, 800 Oblivion ShardSeason Resonance Lv 950
+30HP +23.9%, Phys & Magic DEF +44.9%, Ranged DEF +18.2660,000 Gold, 1,000 Oblivion ShardSeason Resonance Lv 1000

Unlock to +30: 1 Hurricane Echo, 6,800,000 Gold, 5,200 Artifact Shard, 3,600 Memento Shard, 3,600 Oblivion Shard.

Synergy Spell

Up to +30 · from Season Milestones · not usable in Arena

Grants allies different buffs based on the number of different classes deployed.

+1When a battle starts, grants all allies different buffs for 15s based on the classes deployed: Tank: Reduces all allies' damage taken by 12%; Warrior: Grants all allies 20 Life Drain; Rogue: Grants all allies 20 Penetration; Mage: Increases all allies' Energy recovery efficiency by 10%; Marksman: Grants all allies 30 ATK SPD; Support: Grants all allies 15 Vitality.
+5Extends the buff duration to 17s.
+10Extends the buff duration to 19s.
+15Extends the buff duration to 21s.
+20Extends the buff duration to 23s.
+25Extends the buff duration to 25s.
+30If this skill grants at least 5 different buffs at the same time, it also increases all allies' Haste by 30 while the buffs are active.
AT +30ATK +21.9%, Phys & Magic DEF +43.9%, HP +13.2%
Every level
LEVELSTATSCOSTNEEDS
+1ATK +1%, Phys & Magic DEF +2%, HP +0.6%1 Synergy EchoSeason Resonance Lv 241
+2ATK +2%, Phys & Magic DEF +4%, HP +1.2%50,000 GoldSeason Resonance Lv 241
+3ATK +3%, Phys & Magic DEF +6%, HP +1.8%50,000 GoldSeason Resonance Lv 241
+4ATK +4%, Phys & Magic DEF +8%, HP +2.4%55,000 GoldSeason Resonance Lv 241
+5ATK +4%, Phys & Magic DEF +8%, HP +2.4%61,000 GoldSeason Resonance Lv 241
+6ATK +4.5%, Phys & Magic DEF +9%, HP +2.7%67,000 GoldSeason Resonance Lv 241
+7ATK +5%, Phys & Magic DEF +10%, HP +3%74,000 GoldSeason Resonance Lv 241
+8ATK +5.5%, Phys & Magic DEF +11%, HP +3.3%81,000 GoldSeason Resonance Lv 241
+9ATK +6%, Phys & Magic DEF +12%, HP +3.6%89,000 GoldSeason Resonance Lv 241
+10ATK +6%, Phys & Magic DEF +12%, HP +3.6%98,000 GoldSeason Resonance Lv 241
+11ATK +7%, Phys & Magic DEF +14%, HP +4.2%108,000 Gold, 100 Artifact ShardSeason Resonance Lv 241
+12ATK +8%, Phys & Magic DEF +16%, HP +4.8%119,000 Gold, 150 Artifact ShardSeason Resonance Lv 241
+13ATK +9%, Phys & Magic DEF +18%, HP +5.4%131,000 Gold, 200 Artifact ShardSeason Resonance Lv 300
+14ATK +10%, Phys & Magic DEF +20%, HP +6%144,000 Gold, 250 Artifact ShardSeason Resonance Lv 325
+15ATK +10%, Phys & Magic DEF +20%, HP +6%158,000 Gold, 500 Artifact ShardSeason Resonance Lv 350
+16ATK +11%, Phys & Magic DEF +22%, HP +6.6%174,000 Gold, 600 Artifact ShardSeason Resonance Lv 350
+17ATK +12%, Phys & Magic DEF +24%, HP +7.2%191,000 Gold, 700 Artifact ShardSeason Resonance Lv 350
+18ATK +13%, Phys & Magic DEF +26%, HP +7.8%210,000 Gold, 800 Artifact ShardSeason Resonance Lv 400
+19ATK +14%, Phys & Magic DEF +28%, HP +8.4%231,000 Gold, 900 Artifact ShardSeason Resonance Lv 425
+20ATK +14%, Phys & Magic DEF +28%, HP +8.4%254,000 Gold, 1,000 Artifact ShardSeason Resonance Lv 450
+21ATK +15%, Phys & Magic DEF +30%, HP +9%279,000 Gold, 500 Memento ShardSeason Resonance Lv 600
+22ATK +16%, Phys & Magic DEF +32%, HP +9.6%307,000 Gold, 600 Memento ShardSeason Resonance Lv 600
+23ATK +17%, Phys & Magic DEF +34%, HP +10.2%338,000 Gold, 700 Memento ShardSeason Resonance Lv 600
+24ATK +18%, Phys & Magic DEF +35.9%, HP +10.8%372,000 Gold, 800 Memento ShardSeason Resonance Lv 650
+25ATK +18%, Phys & Magic DEF +35.9%, HP +10.8%409,000 Gold, 1,000 Memento ShardSeason Resonance Lv 700
+26ATK +19%, Phys & Magic DEF +37.9%, HP +11.4%450,000 Gold, 500 Oblivion ShardSeason Resonance Lv 900
+27ATK +20%, Phys & Magic DEF +39.9%, HP +12%495,000 Gold, 600 Oblivion ShardSeason Resonance Lv 900
+28ATK +20.9%, Phys & Magic DEF +41.9%, HP +12.6%545,000 Gold, 700 Oblivion ShardSeason Resonance Lv 900
+29ATK +21.9%, Phys & Magic DEF +43.9%, HP +13.2%600,000 Gold, 800 Oblivion ShardSeason Resonance Lv 950
+30ATK +21.9%, Phys & Magic DEF +43.9%, HP +13.2%660,000 Gold, 1,000 Oblivion ShardSeason Resonance Lv 1000

Unlock to +30: 1 Synergy Echo, 6,800,000 Gold, 5,200 Artifact Shard, 3,600 Memento Shard, 3,600 Oblivion Shard.

Coreforge Spell

Up to +30 · from Season Milestones · not usable in Arena

Creates a magic sigil beneath the rearmost ally, granting them buffs while they stay on it.

+1When a battle starts, creates a magic sigil beneath the rearmost ally. While standing on the sigil, the ally becomes unaffected and gains 30 Haste and 20% DMG Reduction. When the ally leaves the sigil, these bonuses are lost for 3s before the sigil relocates beneath the ally's new position. If the sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 50. The unaffected effect can last up to 15s. Once the ally has left the sigil, it no longer grants unaffected.
+5If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 52.
+10If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 54.
+15If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 56.
+20If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 58.
+25If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 60.
+30Also creates a secondary sigil beneath the frontmost ally. It grants 50% of the buffs provided by the original sigil and is interrupted whenever the original sigil is interrupted.
AT +30ATK +16.2%, HP +24.3%, DEF Penetration +11.2
Every level
LEVELSTATSCOSTNEEDS
+1ATK +0.6%, HP +0.9%, DEF Penetration +0.81 Coreforge EchoSeason Resonance Lv 241
+2ATK +1.2%, HP +1.8%, DEF Penetration +1.650,000 GoldSeason Resonance Lv 241
+3ATK +1.8%, HP +2.7%, DEF Penetration +2.450,000 GoldSeason Resonance Lv 241
+4ATK +2.4%, HP +3.6%, DEF Penetration +3.255,000 GoldSeason Resonance Lv 241
+5ATK +2.4%, HP +3.6%, DEF Penetration +3.261,000 GoldSeason Resonance Lv 241
+6ATK +2.7%, HP +4.1%, DEF Penetration +3.667,000 GoldSeason Resonance Lv 241
+7ATK +3%, HP +4.5%, DEF Penetration +474,000 GoldSeason Resonance Lv 241
+8ATK +3.3%, HP +5%, DEF Penetration +4.481,000 GoldSeason Resonance Lv 241
+9ATK +3.6%, HP +5.4%, DEF Penetration +4.889,000 GoldSeason Resonance Lv 241
+10ATK +3.6%, HP +5.4%, DEF Penetration +4.898,000 GoldSeason Resonance Lv 241
+11ATK +4.2%, HP +6.3%, DEF Penetration +5.6108,000 Gold, 100 Artifact ShardSeason Resonance Lv 241
+12ATK +4.8%, HP +7.2%, DEF Penetration +6.4119,000 Gold, 150 Artifact ShardSeason Resonance Lv 241
+13ATK +5.4%, HP +8.1%, DEF Penetration +7.2131,000 Gold, 200 Artifact ShardSeason Resonance Lv 300
+14ATK +6%, HP +9%, DEF Penetration +8144,000 Gold, 250 Artifact ShardSeason Resonance Lv 325
+15ATK +6%, HP +9%, DEF Penetration +8158,000 Gold, 500 Artifact ShardSeason Resonance Lv 350
+16ATK +6.6%, HP +9.9%, DEF Penetration +8.8174,000 Gold, 600 Artifact ShardSeason Resonance Lv 350
+17ATK +7.2%, HP +10.8%, DEF Penetration +9.6191,000 Gold, 700 Artifact ShardSeason Resonance Lv 350
+18ATK +7.8%, HP +11.7%, DEF Penetration +10.4210,000 Gold, 800 Artifact ShardSeason Resonance Lv 400
+19ATK +8.4%, HP +12.6%, DEF Penetration +11.2231,000 Gold, 900 Artifact ShardSeason Resonance Lv 425
+20ATK +8.4%, HP +12.6%, DEF Penetration +11.2254,000 Gold, 1,000 Artifact ShardSeason Resonance Lv 450
+21ATK +9.4%, HP +14.1%, DEF Penetration +11.2279,000 Gold, 500 Memento ShardSeason Resonance Lv 600
+22ATK +10.4%, HP +15.5%, DEF Penetration +11.2307,000 Gold, 600 Memento ShardSeason Resonance Lv 600
+23ATK +11.3%, HP +17%, DEF Penetration +11.2338,000 Gold, 700 Memento ShardSeason Resonance Lv 600
+24ATK +12.3%, HP +18.5%, DEF Penetration +11.2372,000 Gold, 800 Memento ShardSeason Resonance Lv 650
+25ATK +12.3%, HP +18.5%, DEF Penetration +11.2409,000 Gold, 1,000 Memento ShardSeason Resonance Lv 700
+26ATK +13.3%, HP +19.9%, DEF Penetration +11.2450,000 Gold, 500 Oblivion ShardSeason Resonance Lv 900
+27ATK +14.3%, HP +21.4%, DEF Penetration +11.2495,000 Gold, 600 Oblivion ShardSeason Resonance Lv 900
+28ATK +15.2%, HP +22.9%, DEF Penetration +11.2545,000 Gold, 700 Oblivion ShardSeason Resonance Lv 900
+29ATK +16.2%, HP +24.3%, DEF Penetration +11.2600,000 Gold, 800 Oblivion ShardSeason Resonance Lv 950
+30ATK +16.2%, HP +24.3%, DEF Penetration +11.2660,000 Gold, 1,000 Oblivion ShardSeason Resonance Lv 1000

Unlock to +30: 1 Coreforge Echo, 6,800,000 Gold, 5,200 Artifact Shard, 3,600 Memento Shard, 3,600 Oblivion Shard.

Base artifacts

Awakening Spell

Up to +10 · from Dreamdelve

Restores HP for allied heroes periodically.

+15s after the battle starts, summons Radiant Life to restore 3 weakest allied heroes' max HP by 7% every 10s.
+5Increases the healing amount to 10% of max HP.
+10Increases the number of allies receiving this buff to 4.
AT +10ATK +4.2%, Phys DEF +26.4%, Magic DEF +26.4%
Every level
LEVELSTATSCOSTNEEDS
+1ATK +0.7%, Phys DEF +4.4%, Magic DEF +4.4%1 Awakening Echo
+2ATK +1.4%, Phys DEF +8.8%, Magic DEF +8.8%75,000 GoldResonance Lv 30
+3ATK +2.1%, Phys DEF +13.2%, Magic DEF +13.2%80,000 GoldResonance Lv 30
+4ATK +2.8%, Phys DEF +17.6%, Magic DEF +17.6%100,000 GoldResonance Lv 50
+5ATK +2.8%, Phys DEF +17.6%, Magic DEF +17.6%255,000 Gold, 1 Awakening ShardResonance Lv 50
+6ATK +3.2%, Phys DEF +19.8%, Magic DEF +19.8%267,000 Gold, 1 Awakening ShardResonance Lv 90
+7ATK +3.5%, Phys DEF +22%, Magic DEF +22%276,000 Gold, 2 Awakening ShardResonance Lv 90
+8ATK +3.9%, Phys DEF +24.2%, Magic DEF +24.2%279,000 Gold, 2 Awakening ShardResonance Lv 140
+9ATK +4.2%, Phys DEF +26.4%, Magic DEF +26.4%282,000 Gold, 3 Awakening ShardResonance Lv 140
+10ATK +4.2%, Phys DEF +26.4%, Magic DEF +26.4%288,000 Gold, 3 Awakening ShardResonance Lv 160

Unlock to +10: 1 Awakening Echo, 1,902,000 Gold, 12 Awakening Shard.

Starshard Spell

Up to +10 · from Dreamdelve

Deals damage to enemies and reduces their ATK SPD after allies use their Ultimates a certain number of times.

+1Every 4 times allied heroes cast their Ultimate, a flame wave is unleashed on all enemies. The flame wave deals true damage equal to 16% of the target's current HP and up to 60% of Team ATK. The flame wave also reduces the target's ATK SPD by 60 for 4s.
+5Increases damage to 24% of the current HP, capped at 90% of Team ATK.
+10Triggers after allies cast 3 Ultimates.
AT +10Haste +4.8, HP +10.2%
Every level
LEVELSTATSCOSTNEEDS
+1Haste +0.8, HP +1.7%1 Starshard Echo
+2Haste +1.6, HP +3.4%75,000 GoldResonance Lv 30
+3Haste +2.4, HP +5.1%80,000 GoldResonance Lv 30
+4Haste +3.2, HP +6.8%100,000 GoldResonance Lv 50
+5Haste +3.2, HP +6.8%255,000 Gold, 1 Starshard ShardResonance Lv 50
+6Haste +3.6, HP +7.7%267,000 Gold, 1 Starshard ShardResonance Lv 90
+7Haste +4, HP +8.5%276,000 Gold, 2 Starshard ShardResonance Lv 90
+8Haste +4.4, HP +9.4%279,000 Gold, 2 Starshard ShardResonance Lv 140
+9Haste +4.8, HP +10.2%282,000 Gold, 3 Starshard ShardResonance Lv 140
+10Haste +4.8, HP +10.2%288,000 Gold, 3 Starshard ShardResonance Lv 160

Unlock to +10: 1 Starshard Echo, 1,902,000 Gold, 12 Starshard Shard.

Enlightening Spell

Up to +10 · from Dreamdelve

Increase the ATK SPD of the rearmost hero when a battle starts and grant them control immunity.

+1At the start of a battle, the ATK SPD of 1 rearmost allied hero in the back is increased by 80 for 15s. While the skill takes effect, the buffed allied hero gains control immunity.
+5Increases bonus ATK SPD to 100.
+10Increases effect duration to 20s.
AT +10ATK SPD +7.2, HP +11.4%
Every level
LEVELSTATSCOSTNEEDS
+1ATK SPD +1.2, HP +1.9%1 Enlightening Echo
+2ATK SPD +2.4, HP +3.8%75,000 GoldResonance Lv 30
+3ATK SPD +3.6, HP +5.7%80,000 GoldResonance Lv 30
+4ATK SPD +4.8, HP +7.6%100,000 GoldResonance Lv 50
+5ATK SPD +4.8, HP +7.6%255,000 Gold, 1 Enlightened ShardResonance Lv 50
+6ATK SPD +5.4, HP +8.6%267,000 Gold, 1 Enlightened ShardResonance Lv 90
+7ATK SPD +6, HP +9.5%276,000 Gold, 2 Enlightened ShardResonance Lv 90
+8ATK SPD +6.6, HP +10.5%279,000 Gold, 2 Enlightened ShardResonance Lv 140
+9ATK SPD +7.2, HP +11.4%282,000 Gold, 3 Enlightened ShardResonance Lv 140
+10ATK SPD +7.2, HP +11.4%288,000 Gold, 3 Enlightened ShardResonance Lv 160

Unlock to +10: 1 Enlightening Echo, 1,902,000 Gold, 12 Enlightened Shard.

Blazing Spell

Up to +10 · from Dreamdelve

Shoots a fireball at an enemy periodically.

+1Shoots a fireball at the weakest enemy every 5s, dealing magic damage equal to 20% of the Team ATK.
+5Increases damage to 30% of Team ATK.
+10Deals extra damage equal to 4% of target's lost HP, capped at 20% of Team ATK.
AT +10DEF Penetration +7.8, Phys DEF +13.8%, Magic DEF +13.8%
Every level
LEVELSTATSCOSTNEEDS
+1DEF Penetration +1.3, Phys DEF +2.3%, Magic DEF +2.3%1 Blazing Echo
+2DEF Penetration +2.6, Phys DEF +4.6%, Magic DEF +4.6%75,000 GoldResonance Lv 30
+3DEF Penetration +3.9, Phys DEF +6.9%, Magic DEF +6.9%80,000 GoldResonance Lv 30
+4DEF Penetration +5.2, Phys DEF +9.2%, Magic DEF +9.2%100,000 GoldResonance Lv 50
+5DEF Penetration +5.2, Phys DEF +9.2%, Magic DEF +9.2%255,000 Gold, 1 Blazing ShardResonance Lv 50
+6DEF Penetration +5.9, Phys DEF +10.4%, Magic DEF +10.4%267,000 Gold, 1 Blazing ShardResonance Lv 90
+7DEF Penetration +6.5, Phys DEF +11.5%, Magic DEF +11.5%276,000 Gold, 2 Blazing ShardResonance Lv 90
+8DEF Penetration +7.2, Phys DEF +12.7%, Magic DEF +12.7%279,000 Gold, 2 Blazing ShardResonance Lv 140
+9DEF Penetration +7.8, Phys DEF +13.8%, Magic DEF +13.8%282,000 Gold, 3 Blazing ShardResonance Lv 140
+10DEF Penetration +7.8, Phys DEF +13.8%, Magic DEF +13.8%288,000 Gold, 3 Blazing ShardResonance Lv 160

Unlock to +10: 1 Blazing Echo, 1,902,000 Gold, 12 Blazing Shard.

Confining Spell

Up to +10 · from Dreamdelve

Deals damage to enemies and imprisons them periodically.

+13s into a battle, deals magic damage equal to 25% of the Team ATK to the 2 rearmost enemies every 12s, making them unable to move or act for 1.5s.
+5Increases Prison duration to 2.5s.
+10Reduces skill cooldown to 10s.
AT +10ATK +6.6%, HP +7.8%
Every level
LEVELSTATSCOSTNEEDS
+1ATK +1.1%, HP +1.3%1 Confining Echo
+2ATK +2.2%, HP +2.6%75,000 GoldResonance Lv 30
+3ATK +3.3%, HP +3.9%80,000 GoldResonance Lv 30
+4ATK +4.4%, HP +5.2%100,000 GoldResonance Lv 50
+5ATK +4.4%, HP +5.2%255,000 Gold, 1 Confining ShardResonance Lv 50
+6ATK +5%, HP +5.9%267,000 Gold, 1 Confining ShardResonance Lv 90
+7ATK +5.5%, HP +6.5%276,000 Gold, 2 Confining ShardResonance Lv 90
+8ATK +6.1%, HP +7.2%279,000 Gold, 2 Confining ShardResonance Lv 140
+9ATK +6.6%, HP +7.8%282,000 Gold, 3 Confining ShardResonance Lv 140
+10ATK +6.6%, HP +7.8%288,000 Gold, 3 Confining ShardResonance Lv 160

Unlock to +10: 1 Confining Echo, 1,902,000 Gold, 12 Confining Shard.

Ironwall Spell

Up to +10 · from Dreamdelve

Grants a powerful buff to the frontmost allied hero.

+1Blesses the frontmost allied hero at the start of a battle, increasing their Phys DEF and Magic DEF by 15% and Energy on Hit by 20 for the rest of the battle. At the start of a battle and every 12s thereafter, grants the blessed ally a shield by 20% of their max HP for 6s. The blessing effects can't be dispelled.
+5Increases the blessed allied hero's Phys DEF and Magic DEF by 20%.
+10The blessing effect will be transferred to the frontmost surviving allied hero when the blessed hero is defeated. The blessing can only be transferred 1 time in each battle.
AT +10Haste +6, Vitality +9
Every level
LEVELSTATSCOSTNEEDS
+1Haste +1, Vitality +1.51 Ironwall Echo
+2Haste +2, Vitality +375,000 GoldResonance Lv 30
+3Haste +3, Vitality +4.580,000 GoldResonance Lv 30
+4Haste +4, Vitality +6100,000 GoldResonance Lv 50
+5Haste +4, Vitality +6255,000 Gold, 1 Ironwall ShardResonance Lv 50
+6Haste +4.5, Vitality +6.8267,000 Gold, 1 Ironwall ShardResonance Lv 90
+7Haste +5, Vitality +7.5276,000 Gold, 2 Ironwall ShardResonance Lv 90
+8Haste +5.5, Vitality +8.3279,000 Gold, 2 Ironwall ShardResonance Lv 140
+9Haste +6, Vitality +9282,000 Gold, 3 Ironwall ShardResonance Lv 140
+10Haste +6, Vitality +9288,000 Gold, 3 Ironwall ShardResonance Lv 160

Unlock to +10: 1 Ironwall Echo, 1,902,000 Gold, 12 Ironwall Shard.

Honor Duel artifacts

In a duel an artifact gains Artifact XP and levels up at 0 / 24 / 46 XP. Level 2 upgrades its skill; level 3 lets you pick one Legendary item from the artifact's pool.

Golden Blooms

Heals allied heroes with low HP.
Lv1Restores 30% Max HP for an allied hero when their HP ratio drops below 50%. This effect can be triggered once every 6s, up to a total of 5 times per battle.
Lv2The cooldown is reduced to 4.5s.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Immortal Flame

Deals damage to enemies after allies use their Ultimates a specific number of times.
Lv1Every 4 Ultimates cast by allies creates a flame wave that attacks all enemies, dealing true damage equal to 12% of Max HP. Each trigger increases the flame wave's damage by an additional 4% of Max HP.
Lv2Stuns the target for 2s when triggered.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Pure Glow, Chained Step, Bloom

Proud Greaves

Increases the ATK SPD of the rearmost allied hero when a battle starts.
Lv1Increases the ATK SPD of 1 rearmost allied hero by 100 from the beginning of the battle until the end.
Lv2The buffed allied hero also becomes unaffected in the first 10s of a battle.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Distant Vision, Destiny's Call, Steel Pledge, Spirit Devourer, Pure Glow, Chained Step, Bloom

Flame Orb

Shoots a fireball at an enemy periodically.
Lv1Shoot a fireball at the weakest enemy every 4s, dealing magic damage equal to 60% of the Team ATK plus 10% of the target's lost HP.
Lv2Shoots an extra 3 fireballs if a hero on the battlefield is defeated.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Spirit Devourer, Pure Glow, Chained Step, Bloom

Lucky Cage

Deals damage to enemies and imprisons them periodically.
Lv13s into a battle, deals magic damage equal to 12% of the Team ATK to the 2 rearmost enemies every 12s, making them unable to move or act for 2.5s.
Lv2Selects a frontmost enemy hero as the target to imprison.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Crystal Cell

Buffs the frontmost allied hero, increasing the damage dealt by other allies while the buffed hero is alive.
Lv1Increases the Phys DEF and Magic DEF of the frontmost allied hero by 20% from the beginning of the battle until the end. Also increases the damage of all allies by 25% as long as this hero is alive.
Lv2The buffed allied hero also gains a shield every 12s, capable of absorbing damage equal 25% of Max HP for 6s.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Luxurious Sachet

Periodically increases allied Lightbearer heroes' basic stats.
Lv1Grants all allied Lightbearer heroes ATK, Phys DEF, and Magic DEF bonuses equal to 5% of the total stats of all Lightbearer heroes for 10s. These bonuses are activated once every 10s after a battle starts.
Lv2The skill effect becomes permanent after being triggered for the third time and will not activate again.
Lv3 pick: Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Tranquil Flask

Periodically heals allied Wilder heroes.
Lv15s into a battle and every 10s thereafter, heals all allied Wilder heroes 8%/10%/20% of their max HP based on their tiers.
Lv2Deals true damage to all enemies equal to 80% of the excess healed HP when the effect is triggered.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Chained Step, Bloom

Bone Scroll

Allied Mauler heroes block the first fatal blow taken and are immune to all damage for seconds.
Lv1All allied Mauler heroes block the first fatal blow taken in the battle, becoming immune to all damage and control effects in the next 2/3/7s based on their tiers.
Lv2Restores the buffed heroes 50 Energy per second when the effect is active.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Obsidian Earring

Periodically deals damage to all enemies, and the damage amount is based on allied Graveborn heroes' damage taken.
Lv1Deals true damage to all enemies once every 8s. The damage equals 7% of all allied Graveborn heroes' actual damage taken within 8s. Each deployed Legendary Graveborn hero increases the damage multiplier by 0.3%. Each deployed Mythic Graveborn hero increases the damage multiplier by 0.4%.
Lv2The cooldown is reduced to 4s
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Fragrant Bag

Increases Haste and Vitality if all allies survive.
Lv1All the deployed allied heroes gain 30 Haste and 40 Vitality if they're all alive. The effect expires if any deployed ally is defeated.
Lv2Restores allied heroes 1% of max HP and 10 Energy per second when the effect is active.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Reclusive Sage, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Bloom

Mystic Crystals

Periodically summons aerolites after fighting for a while to deal massive damage to enemies and stuns them.
Lv115s into a battle, drops aerolites at the densest area every 12s, dealing true damage to enemies within 2 tiles equal to 30% of max HP and stunning them for 3s.
Lv2The first trigger occurs 5s into battle, with subsequent triggers occurring 8s apart.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Pure Nectar

Increases allied high-tier heroes' basic stats.
Lv1Grants allied Mythic heroes 15% basic stats 2s after the battle starts. Grants allied Legendary and Mythic heroes 18% basic stats 10s after the battle starts.
Lv2Heals the target an extra 15% of their max HP with each casting.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Glowing Blossom

Allied heroes consume HP to get extra Energy when the battle begins.
Lv1All the deployed heroes lose 20% of their current HP when a battle stars, restoring 200 Energy in the next 3s.
Lv2Converts 80% of consumed HP into shield when the effect is triggered.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Eternal Blade, Heroic Spirit, Pioneer's Choice, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Pure Glow, Chained Step, Bloom

Inspiring Horn

Increases allied heroes' Haste after defeating enemies.
Lv1Inspires all allied heroes till the end of a battle and grants them 40 Haste after defeating a deployed enemy. This effect can be triggered 2 times.
Lv2Restores all allied heroes' Energy to max if they haven't cast Ultimates when the effect is triggered for the first time.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Companionship, Destiny's Call, Steel Pledge, Spirit Devourer, Pure Glow, Chained Step, Bloom

Crimson Gem

Allied heroes deal continuous damage to nearby enemies.
Lv1Surrounds all allied heroes with flame when a battle starts, dealing true damage to adjacent enemy heroes equal to 2.5% of their max HP per second. The same target's taken damage drops to 35% when hit multiple times by this skill in a second.
Lv2If the same enemy takes this damage multiple times within 1s, subsequent damage will no longer be reduced.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Lithe Larkspur

Continuously restores Energy for allied heroes.
Lv1Restores all allied heroes 200 Energy once every 5s. Allied heroes' damage dealt drops 25%, apart from the Ultimate damage.
Lv2Increases allied heroes' Ultimate damage by 30%.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Eternal Blade, Reclusive Sage, Heroic Spirit, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Rock Necklace

Periodically deals damage to enemies who'd been inflicted with control effects.
Lv1Shoots rock shells once at the enemy heroes who had taken control effects or forced displacement in 2s every 2s, dealing true damage equal to 20% of their max HP. Each enemy hero takes this effect once every 4s.
Lv2Each time a rock shell fired in this battle increases the target's true damage taken from the rock shell by an extra 0.8% of their max HP.
Lv3 pick: Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Pale Crown

Grants the allied Silvina a comprehensive enhancement.
Lv1Increases the damage dealt by the strongest allied Silvina's First Strike by 2.2 times. She cannot be prioritized as a target for 8s after using the skill, and her damage dealt increases by 40%. Each assist or defeat against an enemy hero grants her an extra attempt to cast First Strike again, prioritizing the weakest enemy.
Lv2First Strike stuns the target for 666s when cast by the strongest allied Silvina for the first time.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Bloom

Illusion Censer

Reduces all heroes' damage dealt and their HP continuously.
Lv1Creates magic fog to cover the battlefield, reducing all the heroes' damage by 50% and making them lose 2% of max HP per second.
Lv2Magic fog reduces the enemy heroes' Energy recovery by 20%.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Gruglin Mask

Reduces enemies' partial HP when the battle starts and slowly returns them.
Lv1Reduces all enemy heroes' current HP by 50% when the battle starts. The lost HP will return to enemies in the next 20s.
Lv2Extends the interval of returning lost HP to 30s.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Pure Glow, Chained Step, Bloom

Swifty Book

Periodically teleports the enemy from the back to the front and stuns them.
Lv12s into a battle, teleports the rearmost enemy next to the frontmost enemy once every 4s, stunning the teleported enemy for 1.5s. Prioritizes selecting the enemy who'd been inflicted force-displacement to teleport.
Lv2Stuns the target's adjacent enemy heroes for 2s after being teleported.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Relic Shard

Periodically increases allied Lightbearer heroes' basic stats.
Lv1When an allied Lightbearer hero is defeated, grant all surviving allied heroes 9% basic stats of the defeated hero and they recover 30 Energy every 2s.
Lv2Restores HP every 2s for all remaining heroes, equal to 2% of the defeated hero's Max HP. If only one hero remains, also increases that hero's Life Drain by 15.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Crystal Dew

Grants allied heroes without Equipment a comprehensive enhancement.
Lv1Restores all allied heroes without Equipment 100 Energy and grants them 7%/9%/11% basic stats after a battle starts (based on Hero Tiers).
Lv2Increases Haste by 30 for Mythic heroes without equipment, or increases Life Drain by 20 if they have equipment.
Lv3 pick: Redemption Helmet, Compassion Crown, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Art of Ruling

Grants the frontmost allied hero a comprehensive enhancement.
Lv1When a battle starts, the frontmost allied hero becomes the "vanguard", gaining 30% basic stats bonus and 70 Energy every 2s. When your vanguard hero is defeated, the remaining heroes will lose 5% basic stats.
Lv2Increases other allied heroes' Haste by 15 while the vanguard hero is alive.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Distant Vision, Companionship, Destiny's Call, Deadly Storm, Spirit Devourer, Pure Glow, Bloom

Breeze Rider

Periodically absorbs allied heroes' Energy to attack enemies.
Lv1Prevents allied heroes from using Ultimate, and consumes the Energy of all allied heroes every 5s to deal true damage equal to 20% of Team ATK to all enemies. Also increases all allied heroes' Haste by 50 for 8s. This damage increases by 5% of Team ATK for every 100 Energy consumed.
Lv2Restores 80 Energy to all allied heroes after defeating an enemy with this skill.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Lethal Elixir

Lv1Grants the strongest allied Smokey & Meerky a shield of 20% HP, making them unaffected when a battle starts. Every 5s, they teleport to the area with the most enemies. New aroma's effects: Deals true damage to enemies (before: restores HP), reduces enemies' stats (before: provides buffs), and heals allies (before: reduces enemies' HP).
Lv2Smokey & Meerky can stun the enemies within the aroma for 1s after each teleport.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Pure Glow, Chained Step, Bloom

Speed Seed

Lv1Grants the strongest allied Ulmus 30 ATK SPD and increases his normal attack damage by 30%. He takes root immediately when a battle starts.
Lv2Ulmus stuns the main target for 0.5s when launching normal attacks.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step

Unity Pompom

Lv1Increases Haste by 30 and reduces damage taken by 20% for all allied heroes if there are at least 4 heroes of different factions on the team. Deals true damage equal to 100% of Team ATK to enemies and stuns them for 1s when a battle starts.
Lv2Increases true damage dealt to 200% of Team ATK if there are at least 5 heroes of different factions on the team.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Celestial Call

Lv1When a battle starts, draws 75% max HP and 80% ATK from the rearmost allied hero to summon a random Celestial hero. The summoned hero enters the battle with the same max HP and ATK as the amounts drawn, uses the same equipment as the hero they were drawn from, and gains an extra 400 initial Energy.
Lv2This Celestial hero gains 30% extra basic stats.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Abyssal Whispers

Lv1When a battle starts, draws 75% max HP and 80% ATK from the rearmost allied hero to summon a random Hypogean hero. The summoned hero enters the battle with the same max HP and ATK as the amounts drawn, and uses the same equipment as the hero they were drawn from, and gains an extra 400 initial Energy.
Lv2This Hypogean hero gains 30% extra basic stats.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Astral Rain

Lv1When allies deal normal attack damage 30 times, summons an Archer Spirit to rain arrows on all enemies, dealing true damage equal to 100% of Team ATK to each.
Lv2Reduces the number of hits required to trigger this skill to 24.
Lv3 pick: Redemption Helmet, Compassion Crown, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step

Eclipsed Bow

Lv1When True Sight is triggered, the strongest allied Indris' normal attacks fire 2 extra arrows, and the extra true damage he deals to exposed enemy weaknesses no longer has a cooldown.
Lv2The strongest allied Indris' Ultimate now deals 500% ATK damage and inflicts max HP reduction equal to the damage dealt.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step

Verdant Shoot

Lv1The strongest allied Pang stays in the Unyielding Force stance without consuming any Energy. When his Energy is full, he can spend 500 Energy to grant a Chi Barrier to the ally who dealt the most damage.
Lv2Each time the strongest allied Pang assists or defeats a non-summoned enemy, he gains a Chi Barrier that lasts 9s.
Lv3 pick: Redemption Helmet, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Pure Glow, Chained Step, Bloom

Sacred Wings

Lv1If at least 3 allied heroes of the same class are deployed, increases their ATK and Phys & Magic DEF by 25% and their Haste by 30. If all deployed allied heroes belong to the same class, grants a shield equal to 100% of Team ATK.
Lv2If all deployed allied heroes belong to the same class, deals true damage equal to 100% of Team ATK to all enemies at the start of battle.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Essail Tome

Lv1Increases the basic stats of all allied Sal'thorin heroes by 5%. When these heroes deal damage to enemies affected by stat reduction debuffs, they also deal an extra 20% ATK true damage. If at least 3 allied Sal'thorin heroes are deployed, summons a dragon to rain down meteors every 15s to rain meteors on enemy positions. Each meteor deals physical damage equal to 60% of the combined ATK of Sal'thorin heroes to enemies within 1 tile of the impact point.
Lv2If at least 4 allied Sal'thorin heroes of Legendary tier or higher are deployed, restores their Energy to full at the start of battle.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step

Surging Radiance

Lv13s into a battle, selects a 3-tile wide line that covers the most allies and enemies every 12s, firing a light beam towards the enemy side of the battlefield. The beam deals magic damage equal to 80% of Team ATK to all enemies in its path, and grants allies in its path a shield equal to 80% of Team ATK for 6s.
Lv2The beam deals extra true damage equal to 30% of Team ATK to enemies hit, and restores HP equal to 40% of Team ATK to allies hit.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Hunter's Spear

Lv1Every 8s, hurls a spear at the enemy that has taken the highest cumulative damage. The spear deals physical damage equal to 150% of Team ATK and inflicts Laceration for 4s. While Lacerated, the target loses HP per second equal to 5% of Team ATK and has their max HP reduced by the same amount.
Lv2Increases physical damage dealt to 200% of Team ATK. Lacerated enemies are immediately defeated if their HP falls below 25% and is less than 120% of Team ATK.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Fortune Touch

Lv1Allied heroes deal 15% more damage and take 15% less damage. Heroes deployed via a Hero Trial Card gain an extra 20% basic stats. If the card is Epic/Legendary/Mythic/Supreme, finishing the battle grants an extra 4/8/16/32 Honor Badges.
Lv2When a battle starts, each hero deployed via a Hero Trial Card increases all allied heroes' Haste by 10 for 10s. Winning the battle grants an extra 20 Honor Badges.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Hymn of Sacrifice

Lv1When a battle starts, designates the frontmost ally as the Sacrifice and immediately defeats them, increasing the other allies' basic stats by an amount equal to 20% of the Sacrifice's basic stats. When the other allies take a fatal blow for the first time, they ignore the fatal damage and immediately recover HP equal to 50% of the Sacrifice's max HP.
Lv2If the sacrificed ally is Epic/Legendary/Mythic/Supreme, deals extra true damage equal to 100%/150%/200%/500% of the Sacrifice's ATK when a battle starts, stunning enemies for 1/1.5/2/5s.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Bloodmoon Menace

Lv1Increases the Haste and Life Drain of allied Wildborn heroes by 20. If at least 3 allied Wildborn heroes are deployed, summons the blood moon and spectral beasts every 10s, increasing all allies' ATK by 20% and ATK SPD by 15 while also slightly increasing their size for 5s. When summoned, the spectral beasts charge forward, dealing damage equal to 200% of the combined ATK of allied Wildborn heroes to all enemies and knocking them down.
Lv2If at least 3 allied Wildborn heroes of Legendary tier or higher are deployed, all Mauler heroes also gain this skill's bonuses, and the damage dealt by spectral beasts changes to 200% of the combined ATK of all allied Wildborn heroes and Mauler heroes.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Astra Shine

Lv1Increases the Energy recovery efficiency of allied Lyceum heroes by 20%. After they cast their Ultimate, increases their ATK by 20% for 5s. If at least 3 allied Lyceum heroes are deployed, summons a meteor shower every time they cast a total of 3 Ultimates, granting all allies 25% DMG Reduction and making them unaffected for 8s.
Lv2If at least 4 Lyceum heroes of Legendary tier or higher are deployed, grants all allied heroes 200 Energy when summoning the meteor shower. At the same time, deals damage equal to 150% of the combined ATK of allied Lyceum heroes to all enemies and reduces their Energy by 200.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Arcsurge Bracers

Lv1When a battle starts, the strongest allied Valen gains Invigoration, increasing lightning damage dealt to enemies by 20% during battle. Lightning triggered by normal attacks and Unseen Blade will deal the same damage to all enemies within 2 tiles of the target.
Lv2Once the strongest allied Valen reaches Mythic tier or higher, his lightning damage gains 20 Life Drain. In addition, when his Fury Thunder Strike stuns an enemy, it calls down lightning on the enemy's position, dealing 150% ATK damage to adjacent enemies and reducing their Haste by 20 for 5s.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Viridian Reach

Lv1When a battle starts, the rearmost ally gains Snipe. While Snipe is active, that ally cannot move and stays steadfast. Their normal attack range becomes 20 tiles, their normal attack damage increases by an extra 30%, and their ATK SPD increases by 50.
Lv2Snipe grants the affected unit's normal attacks 50 Crit and Crit DMG Boost, and enables them to deal an equal amount of normal attack damage to 1 extra target. If any enemies are within 1 tile of the unit with Snipe, the unit knocks the enemies back 1 tile and knocks them down for 2s. This knockback and knockdown effect can trigger once every 10s.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Bountiful Bulwark

Lv1The strongest allied Perseus gains a stronger blessing of Harvest, reducing damage taken by 20% and healing for 5% of his max HP every second. Once this Perseus reaches Legendary tier or higher, each time he casts Divine Rend, the final shield bash summons the God of Harvest's mount to cast Thrashing Roll in place, dealing damage equal to Perseus' 150% ATK 3 times to enemies within 2 tiles and knocking them into the air.
Lv2Once the strongest allied Perseus reaches Mythic tier or higher, the first time he has 2 temporary stat buffs from 2 different allies at the same time, his size increases, his normal attacks deal extra true damage equal to 15% of his current max HP, and the skill range of Divine Rend, Spear-Shield Combo, and Fertile Ground increases by 1 tile.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Swordheart Oathstone

Lv1Increases the basic stats of allied Lightbearer court heroes by 5%. After at least 3 Lightbearer court heroes are deployed, summons Excalibur at the back of the battlefield. While Excalibur exists, damage dealt by all allied Lightbearer heroes is increased by 10%. Every 10s, Excalibur leaves its sheath, granting all allied heroes a shield equal to 150% of the combined ATK of allied Lightbearer court heroes for 8s and removing all their dispellable debuffs.
Lv2When a battle starts, the frontmost allied Lightbearer hero who does not belong to the Lightbearer court becomes a royal guard, treating them as a Lightbearer court hero. If at least 4 Lightbearer court heroes of Legendary tier or higher are deployed, all allied heroes deal an extra 15% true damage when dealing damage, and unsheathing Excalibur blinds all enemies for 4s.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Withering Blade

Lv1If at least 3 allied Warrior heroes are deployed, all allies gain a shield equal to 80% of the total ATK of allied Warrior heroes when a battle starts. Magister Merlin continuously conjures arcane swords, slashing along the 3-tile-wide line that covers the most enemies every 15s, dealing magic damage equal to 100% of Team ATK to all enemies within range.
Lv2Allied Warrior heroes gain 20 Life Drain. If the allied team has at least 5 Warrior heroes of Legendary tier or higher, the slash damage is increased to 150%, and the attack knocks enemies down for 2s. Enemies hit take 20% more damage from allied Warrior heroes for the next 10s.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Omnisonant Bell

Lv1Based on the number of different factions represented among heroes in your formation, allied heroes deal 5%/10%/15%/25%/50% more damage and take 5%/10%/15%/25%/50% less damage during battle. In addition, finishing the battle grants an extra 5/10/15/25/50 Honor Badges.
Lv2If there are at least 4 heroes from different factions in your formation, allied heroes gain 15% extra basic stats during battle. They also become unaffected and gain 40 Haste for 10s when a battle starts. If there are 5 heroes from different factions in your formation, allied Celestial and Hypogean heroes gain 50% extra basic stats. Finishing the battle also grants an extra 50 Honor Badges.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Pioneer's Choice, Distant Vision, Companionship, Destiny's Call, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Dreamborn Steed

Lv1During battle, allied summons gain 30% basic stats and take on different roles: Melee summons become Knights and take 20% less damage. Ranged summons become Princesses and deal 10% more damage with normal attacks.
Lv2When there are 5 or more allied summons present, Aurora appears off the battlefield and summons her unicorn Sonny to join the battle. All allied summons gain 20 Haste. Sonny's basic stats equal 120% of the average basic stats of allied heroes. Playing the role of a Prince, Sonny gains both the Princesses' and Knights' buffs. When Sonny is defeated, Aurora awakens from her dream and leaves the battlefield.
Lv3 pick: Redemption Helmet, Compassion Crown, Life Blessings, Intimidating Grip, Rage Gauntlets, Energy Nexus, Courage Gauntlets, Eternal Blade, Destruction Mask, Reclusive Sage, Heroic Spirit, Pioneer's Choice, Distant Vision, Companionship, Steel Pledge, Deadly Storm, Spirit Devourer, Pure Glow, Chained Step, Bloom

Honor Duel items

BloomLegendary, artifact pick only
Increases ATK SPD by 60. Normal attacks deal splash damage equal to 60% of the original damage to the target and adjacent enemies.
Chained StepLegendary, artifact pick only
At the start of a battle and every 8s thereafter, loses 20% of own current HP to deal true damage to all enemies equal to 200% of the total HP lost.
CompanionshipLegendary, artifact pick only
Reduces normal attack range to 1 tile, increases ATK by 50%, and grants 50 Life Drain. Grants the carrier an additional 40 Haste if their attack range is 3 tiles or more.
Compassion CrownLegendary, artifact pick only
Deals damage to the nearest enemy equal to 20% of the total Healing Amount and shield value provided by the carrier in the last 5s. This effect is triggered once every 5s, and each damage dealt does not exceed 500% ATK.
Courage GauntletsLegendary, artifact pick only
Prevents the carrier from casting Ultimate, but grants 50% ATK, 50 Haste, and 60 Life Drain.
Deadly StormLegendary, artifact pick only
Increases ATK by 20%, Crit by 30%, and Critical Damage by 40%.
Destiny's CallLegendary, artifact pick only
Increases basic stats by 10%, Crit by 10%, and Critical Damage by 10%, along with 10 ATK SPD, 10 Haste, 10 Life Drain, and 10 Vitality.
Destruction MaskLegendary, artifact pick only
Increases damage dealt by the carrier and Artifact by 40%.
Distant VisionLegendary, artifact pick only
Prevents the carrier from casting Ultimate, but expands their normal attack range by 3 tiles, and grants them an additional 100 ATK SPD and 50% ATK.
Energy NexusLegendary, artifact pick only
Increases Ultimate damage by 20%, and absorbs 100 Energy from each non-summoned ally every 5s.
Eternal BladeLegendary, artifact pick only
Increases all allies' damage dealt by 5% every 5s the carrier survives, with a maximum increase of 70%.
Heroic SpiritLegendary, artifact pick only
Increases the carrier's damage dealt and damage taken by 30%. When the carrier is defeated, increases all non-summoned allies' ATK by 30% of the carrier's ATK and restores their HP by 200% of the carrier's ATK. This effect can trigger multiple times.
Intimidating GripLegendary, artifact pick only
Deals 60% ATK damage every 0.5s to a target and their adjacent enemies after inflicting control effects on that target.
Life BlessingsLegendary, artifact pick only
Generates a 2-tile aura that increases the damage taken by all enemies within range by 20%, and heals all allies within range for HP equal to 20% of the damage dealt to those enemies.
Pioneer's ChoiceLegendary, artifact pick only
Grants the ally placed behind the unaffected status in the first 20s of a battle, during which they gain a 20% increase in basic stats.
Pure GlowLegendary, artifact pick only
Increases Healing by 30 and dispels debuffs for the carrier and allies within 2 tiles every 8s.
Rage GauntletsLegendary, artifact pick only
Deals damage to surrounding enemies equal to 10% HP of their own HP and stuns them for 3s whenever the carrier loses 40% of the max HP.
Reclusive SageLegendary, artifact pick only
Prevents the carrier from moving, acting, and being targeted by enemies for 15s when a battle starts or until all allies are defeated. Afterward, the carrier fully restores HP and Energy, increases damage dealt by 40%, reduces damage taken by 40%, and gains 50 Haste.
Redemption HelmetLegendary, artifact pick only
Sacrifices 50% of the current HP to restore 200% of the lost HP to the non-summoned ally when they receive a fatal blow. This effect can only trigger once.
Spirit DevourerLegendary, artifact pick only
Gains 20% of the target's basic stats and restores 300 Energy after an assist or defeat.
Steel PledgeLegendary, artifact pick only
Reduces damage taken by 30% and shares 30% of the damage taken by all non-summoned allies.
Abyssal BellEpic, in the shop
Increases damage dealt by 60% in the first 20s of a battle. Reduces the damage dealt by 30% after 20s.
Ancestral BlessingEpic, in the shop
Increases 50 ATK SPD for allies placed 3 tiles behind the carrier.
Arbiter's ArmorEpic, in the shop
Reduces the carrier's damage taken by 20%. If an allied hero is equipped with Arbiter's Blade, reduces the carrier's damage taken by an additional 15%; the allied hero will be immune to control effects as long as the carrier is alive.
Arbiter's BladeEpic, in the shop
Increases the carrier's damage dealt by 20%. If an allied hero is equipped with Arbiter's Armor, increases the carrier's damage dealt by an additional 20%; this also allows the carrier's attacks to heal that allied hero, restoring their HP equal to 20% of the damage dealt.
ArroganceEpic, in the shop
Increases damage by 66%. The battle fails immediately after the carrier is defeated.
Bloodthirst StoneEpic, in the shop
Gains 100 Life Drain and 20 Haste, but no longer receives healing from allies.
Bygone CloakEpic, in the shop
Immune to all damage and control effects in the first 8s of a battle.
CoexistenceEpic, artifact pick only
Grants all allies shields that can resist 100% HP damage for 5s when a battle starts.
Colorful ExoplanetEpic, in the shop
Increases Ultimate damage by 60%. Restores an additional 200 Energy when the carrier defeats an enemy.
ConcealerEpic, in the shop
Teleports to the symmetrical tile on the enemy side if no allies are placed on the adjacent tiles when a battle starts, dealing 180% ATK damage to adjacent enemies and stunning them for 3s.
Crimson AbyssEpic, in the shop
Consumes 30% of max HP to cast Ultimate rather than using Energy. Increases Ultimate cooldown by 10s.
Decaying RingEpic, in the shop
Grants allies of the same faction 11% of the carrier's basic stats.
Earth SplitterEpic, in the shop
Increases crit rate by 100%, but reduces critical damage multiplier by 25%.
Elixir GauntletsEpic, in the shop
Heals the weakest ally every 5s for 50% of the total amount of healing done and shield granted over the last 5s.
Epic PoemEpic, in the shop
Increases ATK by 20%. Every 3s, heals the weakest ally for 100% of the carrier's ATK plus 25% of the total damage dealt in the last 3s.
Fire DanceEpic, in the shop
Casts the first Ultimate without using Energy and increases its damage dealt by 20%. The Energy cost to maintain the Ultimate remains the same.
Flame GauntletsEpic, in the shop
Extends the control effect duration by 100%.
Flame GreavesEpic, in the shop
Increases 200 ATK SPD and loses 5 ATK SPD after each normal attack.
Frost WalkerEpic, in the shop
Increases Haste by 75 but prevents the carrier from dealing damage.
Gale CrossbowEpic, in the shop
Increases ATK SPD by 200 but prevents from casting Ultimate.
Grandmaster CrownEpic, in the shop
Increases 15% basic stats for all allied Mythic Heroes. This effect only triggers when a Mythic Hero carries the equipment.
Grandmaster EmblemEpic, in the shop
Stuns all enemy heroes below Mythic for 5s when a battle starts. This effect only triggers when a Mythic Hero carries this Equipment. Unstackable.
Heart of FlowerEpic, in the shop
Pursuits the farthest enemy when the battle begins. Increases damage taken by enemies within 2 tiles by 25%.
Heavy HitterEpic, in the shop
When landing a critical strike, deals damage equal to 45% of the critical damage to enemies on the adjacent tiles of the target.
Instruction MedalEpic, in the shop
Grants a 30% Crit bonus to allies placed within a 3-tile range behind. Grants extra 15% Crit when there's only 1 ally placed in that range.
Liberty RingEpic, artifact pick only
Grants the ally placed 1 tile in front of the carrier unaffected during the first 15s of a battle.
Messenger BootsEpic, in the shop
Increases 30 Haste for you and allies within 2 tiles every 5s for 5s. The buffed ally will only receive 75% of the bonus if they are buffed again by this skill within 4s.
Peer's CallEpic, in the shop
Enters the invincible and untargetable state and gains a basic stat bonus when all adjacent allies are alive. The bonus value equals 12% of the total stats of all living adjacent allies. The invincible state lasts up to 15s.
RenegadeEpic, in the shop
Becomes stunned while gradually gaining 3% basic stats per second for up to 15s when a battle starts. This effect cannot be dispelled and will end earlier when the carrier's HP ratio drops below 50%.
Robe of CemeteryEpic, in the shop
Increases basic stats by 10%. While the carrier is the only survivor, restores HP and Energy in full, further increases basic stats by 20%, and boosts Life Drain by 30. This effect can trigger only once per battle.
Self-DevourerEpic, in the shop
Consumes 2% of max HP with each normal attack, dealing extra damage equal to 300% of the consumed HP to targets.
Sleeping ReverieEpic, in the shop
Stuns the enemy hit for 4s when dealing Ultimate damage. Each enemy can be stunned once.
Speedy CodexEpic, in the shop
Increases the carrier's damage dealt by 30% for 3s after changing their position, reducing the damage taken by 30%.
SurvivorEpic, in the shop
Blocks the damage and restores 100% of max HP when taking a fatal blow for the first time. Reduces the carrier's damage dealt by 60% once the effect is triggered.
Sword of JusticeEpic, in the shop
Increases ATK by 60% but prevents the carrier from casting Ultimate.
Vilebone PendantEpic, in the shop
Increases the damage dealt by 40% and Life Drain by 20 against enemies affected by control effects.
Vine HammerEpic, in the shop
After every 5 normal attacks, the next normal attack deals true damage equal to 160% of the carrier's ATK to the 3 closest enemies.
Violet HornEpic, in the shop
Increases 15% ATK and 30 Life Drain. This effect will transfer to an ally who deals the most damage once the carrier is defeated.
Vital LordEpic, in the shop
Restores 200% ATK HP for the carrier and allies within 2 tiles every 5s. The healed ally will only receive 75% healing when healed again by this skill within 4s.
Voice of SacrificeEpic, in the shop
Empties the carrier's Energy to grant the ally placed 1 tile in front 100% of the carrier's lost Energy every 3s after a battle starts. Also increases the ally's ATK by 10% and Life Drain by 20 for 3s. This effect will not activate if the ally placed in front is defeated.
Abyssal MaskElite, in the shop
Increases damage dealt and damage taken by 40%.
Acolyte's VestmentElite, in the shop
Grants a shield equals 12% of the carrier's max HP every 5s, taunting enemies within 3 tiles for 1.5s.
Blossom LightElite, in the shop
Increases the ATK of the ally placed 1 tile behind the carrier by 20% of the carrier's ATK.
Bone AmuletElite, in the shop
Ignites the target when dealing damage, causing true damage equal to 3% of the target's max HP per second for 5s. Unstackable.
Bright GreavesElite, in the shop
Grants all allied heroes with this Equipment 40 Haste if more than 1 hero has it.
Crown of DevotionElite, in the shop
Consumes 10% of current HP every 3s to heal the weakest ally with 200% of the carrier's HP cost.
Darkmoon PendantElite, in the shop
Increases Ultimate damage by 40% and grants extra 20% Life Drain on Ultimate damage.
Deer's BlessingElite, in the shop
Grants an allied hero 25 Haste for 5s when healing or shielding them. Unstackable.
Dusty MedalElite, in the shop
Increase basic stats by 10% for all allied heroes with Epic Equipment.
Endurance RingElite, in the shop
Increases damage by 50% 15s into a battle.
ExecutionerElite, in the shop
Increases target's damage taken by 10% for 15s when dealing Ultimate damage. Unstackable.
Fallen DaggerElite, in the shop
Recovers 300 Energy for every Ultimate cast.
Forest GuardianElite, in the shop
Heals the ally placed 1 tile in front of the carrier once every 5s. The healing amount equals 150% of the carrier's HP.
Frost EmblemElite, in the shop
Increases basic stats for the ally placed 1 tile behind if the carrier is defeated. The increased stats value equals 20% of the carrier's corresponding stats value.
Furious GauntletsElite, in the shop
Increases 20% basic stats and gains 20 Life Drain after staying on the enemy side for 10s.
Gale BootsElite, in the shop
Increases ATK SPD by 180, and damage taken by 40%.
Gale GlorifierElite, in the shop
Increases the ATK SPD of the ally placed 1 tile behind the carrier by 60.
GazeElite, in the shop
Reduces 40 Energy per second in 10s after a battle starts for the enemy placed near the symmetrical tile.
Gaze of PowerElite, in the shop
Casts Ultimate once without costing Energy but reduces the carrier's damage dealt by 50% for 10s afterward.
HeartthornElite, in the shop
Increases Crit by 5% and critical damage multiplier by 30%.
Heavy AxeElite, in the shop
Increases damage dealt to the enemy 2 tiles away by 30%. Reduces the damage taken by 15% if the enemy is within 2 tiles.
Hunting ArmorElite, in the shop
Blocks the first fatal blow and becomes immune to all damage and control effects for 5s.
Insight PendantElite, in the shop
Increases the chance enemies within 2 tiles receive a critical strike by 15%.
InstructorElite, in the shop
Increases the Crit of the ally placed 1 tile behind the carrier by 25%.
Iron MedalElite, artifact pick only
Reduces damage taken by 10% and the chance of receiving a critical strike by 50%.
Judgment StaffElite, in the shop
Deals an extra 100% ATK true damage once when inflicting control effects. This effect can be triggered on the same target once every 1s.
Light of UnityElite, in the shop
Increases damage dealt by 10% for each ally within an adjacent tile of the target.
Mask of FuryElite, in the shop
Increase 100% ATK and reduce 50 Haste.
Mindful BowElite, in the shop
Shoots an extra missile to hit the weakest enemy with each normal attack, dealing 50% ATK damage.
Night ApostleElite, in the shop
Reduces damage taken by 8% for 3s when hit by different enemies. Up to 5 stacks.
Night GlowElite, artifact pick only
Reduces damage taken from Ultimates for allies within 2 tiles by 20%. This effect cannot be stacked.
Night RavenElite, in the shop
Increases basic stats by 25% and Life Drain by 20 if no allies are placed next to the carrier.
OuroborosElite, in the shop
Increases the Phys DEF and Magic DEF of the ally placed 1 tile in front of the carrier by 45% of the carrier's Phys DEF and Magic DEF.
Shadow DaggerElite, artifact pick only
Targets the closest enemy in a symmetrical position when a battle starts. Increases damage dealt to that enemy by 40%, but reduces damage dealt to other enemies by 20%.
Shadow GauntletsElite, in the shop
Increases 30 ATK SPD. Increase an extra 5 ATK SPD every 3s in battle.
Sharp BowElite, in the shop
Increases damage dealt to the enemy 3 tiles away or further by 30%. Increases the extra damage stat to 50% if the target is further than 5 tiles.
Sorrow PendantElite, artifact pick only
Reduces all enemies' Vitality by 40 for 20s when a battle starts.
Spirit GuardianElite, artifact pick only
Reduces all allied heroes' damage taken from Artifacts by 15% when the carrier is alive. This effect cannot be stacked.
Stalwart HelmetElite, in the shop
Reduces damage dealt and damage taken by 40%.
StarlightElite, in the shop
When inflicting control effects on enemy heroes, increases their damage taken by 20% for 6s and reduces their Vitality by 30. Unstackable.
Steel ArmorElite, artifact pick only
Reduces damage taken by 10%, with an additional 30% reduction in damage from normal attacks.
Totem BracersElite, in the shop
Increases 150 ATK SPD for 8s after an assist or defeat on an enemy hero.
Wizard's MaskElite, in the shop
Whenever the carrier inflicts a control effect on an enemy target, they gain a permanent shield equal to 15% of their max HP. This effect can trigger up to 3 times every 10s, and the shield value cannot exceed 60% of the carrier's max HP.
Beast King's ClawRare, in the shop
Increases Ultimate damage by 40%.
Bell of ValorRare, in the shop
Reduces the damage taken by the ally placed 1 tile in front of the carrier by 12%.
Cold DaggerRare, in the shop
Increases damage dealt to enemies 2 tiles away by 30%.
Exquisite LeatherRare, in the shop
Gains 250 Initial Energy.
Jungle HoodRare, in the shop
Increases healing and shield amount granted to allied heroes apart from the carrier by 40%.
Leaf of LifeRare, in the shop
Restores 9% of max HP every 3s.
Light ArmorRare, in the shop
Gains a shield equals to 40% of max HP for 10s when a battle starts.
Shadow GlovesRare, in the shop
Increases 40 ATK SPD.
Silent HelmetRare, in the shop
Increases 12% ATK for the ally placed 1 tile behind the carrier.
Simple BowRare, in the shop
Increases damage dealt to enemies 3 tiles away or further by 25%.

Past seasons

These left with their season and can no longer be used.

Crown of Ashes (Season 6)

Swiftheal Spell

Up to +30

Casts a healing wave that bounces between allies.

+16s into a battle, casts a healing wave that restores HP equal to 50% of Team ATK to the weakest ally every 10s. The healing wave then bounces to the next weakest ally, healing them for a reduced amount. The healing wave can bounce up to 2 times, with each bounce reducing the healing amount by 25%.
+5Increases the healing amount to 55% of Team ATK.
+10Increases the healing amount to 60% of Team ATK.
+15Increases the healing amount to 65% of Team ATK.
+20Increases the healing amount to 70% of Team ATK.
+25Increases the healing amount to 75% of Team ATK.
+30Increases the healing wave's maximum bounces to 3 and reduces the healing reduction per bounce to 20%.

Breakthrough Spell

Up to +30

Periodically inspires allies, increasing their ATK and Phys & Magic DEF while continuously restoring their Energy.

+13s into a battle, inspires allies every 12s for 6s. Inspired allies increase their ATK by 14% and Phys & Magic DEF by 30%, and recover 20 Energy every second.
+5Increases the ATK bonus to 16%.
+10Increases the ATK bonus to 18%.
+15Increases the ATK bonus to 20%.
+20Increases the ATK bonus to 22%.
+25Increases the ATK bonus to 24%.
+30When casting the skill, also increases allies' Haste by 20.

Vine Snare Spell

Up to +30

Periodically entangles enemies with vines, dealing magic damage to enemies and making them unable to move or act.

+13s into a battle, releases vines at the frontmost enemy every 10s. The vines entangle the target, making them unable to move or act for 2s. After that, the vines spread to the nearest 2 other enemies, entangling them for 2s. During entanglement, the vines deal total magic damage equal to 40% of Team ATK every second.
+5Increases the vines' damage dealt every second to 44% of Team ATK.
+10Increases the vines' damage dealt every second to 48% of Team ATK.
+15Increases the vines' damage dealt every second to 52% of Team ATK.
+20Increases the vines' damage dealt every second to 56% of Team ATK.
+25Increases the vines' damage dealt every second to 60% of Team ATK.
+30When entangling enemies, the vines also absorb their HP and shield value equal to 30% of Team ATK every second, while reducing their Vitality by 40 for 8s.

Sunlance Spell

Up to +30

Deals true damage to enemies and reduces their damage dealt with light spears after allies use their Ultimates a specific number of times.

+1Whenever an ally casts an Ultimate, conjures 1 light spear. After conjuring 3 light spears, launches them from 3 directions along the lines that cover the most enemies. Each light spear deals true damage equal to 60% of Team ATK to all enemies hit and reduces their damage dealt by 20% for 8s, stacking up to 2 times. Each light spear also stuns the first enemy hit for 2s.
+5Increases damage dealt to 64% of Team ATK.
+10Increases damage dealt to 68% of Team ATK.
+15Increases damage dealt to 72% of Team ATK.
+20Increases damage dealt to 76% of Team ATK.
+25Increases damage dealt to 80% of Team ATK.
+30After this skill has been cast 3 times, each launched light spear also returns along its path, but deals 40% of its original damage to enemies hit on the way back.

Wing Guard Spell

Up to +30

Deploys a protective ward on the allied side, increasing ATK, granting steadfast, and taking a portion of the damage taken by the allies within.

+1Deploys a protective ward on the allied side, increasing the ATK of the allies within by 20% and making them steadfast. The ward starts with HP equal to 100% of the initial allied Team HP, and absorbs 70% of the damage taken by allies inside it. It cannot be healed and loses 5% HP every second.
+5Increases the ward's HP to 110% of the initial Team HP.
+10Increases the ward's HP to 120% of the initial Team HP.
+15Increases the ward's HP to 130% of the initial Team HP.
+20Increases the ward's HP to 140% of the initial Team HP.
+25Increases the ward's HP to 150% of the initial Team HP.
+30While the ward exists, restores 15 Energy per second to allies inside, and reduces 15 Energy per second from enemies outside.

Surging Spell

Up to +30

Fires a light beam in a straight line, dealing magic damage to enemies and granting a shield to allies within the beam.

+13s into a battle, selects a 3-tile wide line that covers the most allies and enemies every 8s, firing a light beam towards the enemy side of the battlefield. The beam deals magic damage equal to 60% of Team ATK to all enemies in its path, and grants allies in its path a shield equal to 50% of Team ATK for 6s.
+5Increases the beam damage to 65% of Team ATK, and shield value to 55% of Team ATK.
+10Increases the beam damage to 70% of Team ATK, and shield value to 60% of Team ATK.
+15Increases the beam damage to 75% of Team ATK, and shield value to 65% of Team ATK.
+20Increases the beam damage to 80% of Team ATK, and shield value to 70% of Team ATK.
+25Increases the beam damage to 85% of Team ATK, and shield value to 75% of Team ATK.
+30Every time this skill is cast, increases the shield value by an extra 30% of Team ATK if the total HP lost by all affected allies since the last cast exceeds 20% of the team's total initial max HP.

Arc Burst Spell

Up to +30

Periodically summons energy orbs from all allies to attack their nearest enemy, reducing the target's Haste and Phys & Magic DEF.

+13s into a battle, and every 12s thereafter, summons an energy orb from each surviving ally to attack their nearest enemy. Each orb deals magic damage equal to 100% of the respective ally's ATK and reduces the target's Haste by 8 and their Phys & Magic DEF by 8% for 8s, stacking up to 4 times.
+5Increases damage dealt to 105% of ATK.
+10Increases damage dealt to 110% of ATK.
+15Increases damage dealt to 115% of ATK.
+20Increases damage dealt to 120% of ATK.
+25Increases damage dealt to 125% of ATK.
+30Energy orbs deal extra true damage equal to 40% of the respective ally's ATK and restore HP to that ally equal to 40% of the actual damage dealt.

Vanguard Spell

Up to +30

Designates the frontmost ally as the vanguard and boosts allies' damage based on the vanguard's damage type.

+1Designates the frontmost ally as the vanguard. When a battle starts, adopts a tactic based on the vanguard's damage type, increasing all allies' physical or magic damage by 20%. In addition, when allies deal the corresponding type of damage, heals them for HP equal to 30% of the damage dealt. The vanguard is also healed for 20% of the damage dealt.
+5Increases the damage bonus provided to 22%.
+10Increases the damage bonus provided to 24%.
+15Increases the damage bonus provided to 26%.
+20Increases the damage bonus provided to 28%.
+25Increases the damage bonus provided to 30%.
+30The vanguard gains an extra 20% basic stats. After dealing total damage equal to 500% of the caster's initial ATK, permanently increases all allies' ATK by 10% of the vanguard's ATK, up to 15% of the caster's initial ATK.

Windcall Spell

Up to +30

Periodically reduces enemies' HP based on the healing received by allies, while increasing allies' healing received.

+1Every 12s during battle, records the healing received by allies during the previous 12s (including excess healing), and summons a Soul Storm. The Soul Storm causes all enemies to lose HP equal to 30% of Team ATK, plus 4% of the recorded healing amount, dealt over 3s. The total HP lost cannot exceed 60% of Team ATK. Each Soul Storm summoned permanently increases allies' healing received by 12%, stacking up to 3 times.
+5Increases base damage to 31% of Team ATK, and increases the total damage limit to 62% of Team ATK.
+10Increases base damage to 32% of Team ATK, and increases the total damage limit to 64% of Team ATK.
+15Increases base damage to 33% of Team ATK, and increases the total damage limit to 66% of Team ATK.
+20Increases base damage to 34% of Team ATK, and increases the total damage limit to 68% of Team ATK.
+25Increases base damage to 35% of Team ATK, and increases the total damage limit to 70% of Team ATK.
+30Each Soul Storm summoned also permanently reduces enemies' Haste by 10 and Vitality by 20, stacking up to 3 times.

Frontline Spell

Up to +30

Increases allies' movement speed and Haste. Grants a shield to each ally the first time they enter the enemy side of the battlefield, and places a banner there after a specific number of allies have entered the enemy side.

+1Commands allies to charge when a battle starts, increasing their movement speed by 100% and Haste by 20 for 10s. When an allied hero enters the enemy side of the battlefield for the first time, grants them a permanent shield equal to 100% of Team ATK. When 3 different allied heroes have entered the enemy side of the battlefield, places a banner of inspiration there. The banner increases the damage of all allies by 18% and reduces their damage taken by 20% while they are on the enemy side.
+5Increases the damage buff from the banner of inspiration to 20%.
+10Increases the damage buff from the banner of inspiration to 22%.
+15Increases the damage buff from the banner of inspiration to 24%.
+20Increases the damage buff from the banner of inspiration to 26%.
+25Increases the damage buff from the banner of inspiration to 28%.
+30After an ally enters the enemy side of the battlefield for the first time, they also become unaffected for 6s. Allies on the enemy side gain an extra 30 Life Drain.

Magicsurge Spell

Up to +30

Unleashes powerful spells that deal massive damage to enemies and weaken them at set intervals during battle.

+1At 10s, 30s, and 50s into the battle, casts the corresponding spell: Deals physical damage equal to 120% of Team ATK to all enemies and permanently reduces their Vitality by 30. Deals magic damage equal to 150% of Team ATK to all enemies and permanently reduces their Energy recovery efficiency by 20%. Deals true damage equal to 180% of Team ATK to all enemies and permanently reduces their ATK by 25%.
+5Increases the damage dealt by the first spell to 130% of Team ATK.
+10Increases the damage dealt by the first spell to 140% of Team ATK.
+15Increases the damage dealt by the second spell to 160% of Team ATK.
+20Increases the damage dealt by the second spell to 170% of Team ATK.
+25Increases the damage dealt by the third spell to 200% of Team ATK.
+30Further enhances the third spell: Grants all allies a permanent shield equal to 200% of Team ATK and causes all enemies to take true damage equal to 20% of Team ATK every second for the rest of the battle.

Valorshield Spell

Up to +30

Grant a shield to 2 allies when a battle starts, providing extra bonuses while the shield lasts.

+1When a battle starts, grants a shield equal to 100% of Team ATK to both the frontmost and the rearmost allied heroes, lasting up to 12s. While the shield is active, the shielded allies remain unaffected. Additionally, the frontmost ally gains 75% Phys DEF and Magic DEF, while the rearmost ally gains 60 Haste.
+5Increases the shield value to 110% of the Team ATK.
+10Increases the shield value to 120% of the Team ATK.
+15Increases the shield value to 130% of the Team ATK.
+20Increases the shield value to 140% of the Team ATK.
+25Increases the shield value to 150% of the Team ATK.
+30After these two allies assist or defeat a non-summoned enemy for the first time, they gain extra shield value equal to 70% of Team ATK, and the shield's duration is extended by 6s.
Tower of Memory (Season 5)

Lightheal Spell

Up to +30

When an allied hero's HP is too low, immediately heals them and applies a protective buff.

+1When an allied hero's HP falls below 50%, immediately restores 25% of their lost HP and applies a protective buff. The buff increases their Phys & Magic DEF by 20% and restores 4% of their lost HP per second for 5s. This effect can only trigger once per ally every 15s.
+5Increases the restored lost HP ratio to 27%.
+10Increases the restored lost HP ratio to 29%.
+15Increases the restored lost HP ratio to 31%.
+20Increases the restored lost HP ratio to 33%.
+25Increases the restored lost HP ratio to 35%.
+30Allows the skill effect to trigger when an ally would take a fatal blow for the first time, ignoring the fatal damage. The fatal-damage prevention can occur up to 2 times.

Manawake Spell

Up to +30

Periodically amplifies the magic power of all allies, increasing their ATK and Energy recovery efficiency. After casting this skill a certain number of times, further increases the Energy recovery efficiency bonus.

+13s into a battle, and every 12s thereafter, amplifies the magic power of all allies for 6s. While under this amplification effect, increases allies' ATK by 16% and their Energy recovery efficiency by 10%. After this skill has been cast 3 times, the amplification is further enhanced and also increases the Energy recovery efficiency bonus to 16%.
+5Increases the ATK bonus to 18%.
+10Increases the ATK bonus to 20%.
+15Increases the ATK bonus to 22%.
+20Increases the ATK bonus to 24%.
+25Increases the ATK bonus to 26%.
+30While affected by the magic amplification, allies take 20% less damage.

Rockbind Spell

Up to +30

Periodically deals magic damage to multiple enemies and petrifies them. Petrified enemies cannot move or act and take damage over time.

+16s into a battle, and every 12s thereafter, targets the 2 enemies with the highest cumulative damage dealt, dealing magic damage equal to 125% of Team ATK and petrifying them for 2.5s. Petrified enemies cannot move or act and take magic damage equal to 20% of Team ATK every 0.5s.
+5Increases the direct damage dealt to 130% of Team ATK.
+10Increases the direct damage dealt to 135% of Team ATK.
+15Increases the direct damage dealt to 140% of Team ATK.
+20Increases the direct damage dealt to 145% of Team ATK.
+25Increases the direct damage dealt to 150% of Team ATK.
+30Extends the duration of petrification to 3s, and causes petrified enemies to lose 15 Energy every 0.5s.

Blazeburn Spell

Up to +30

Each time allies have cast Ultimates a certain number of times, summons magic circles at enemies' locations. After a short delay, deals true damage to all enemies within the circles and reduces their ATK and Vitality.

+1Each time allies have cast Ultimates 4 times, summons 5 magic circles of 1-tile size at enemies' positions (prioritizing back to front). After a short delay, deals true damage equal to 50% of Team ATK to all enemies within the circles and reduces their ATK by 10% and Vitality by 20 for 10s. This effect can stack up to 5 times. Enemies hit multiple times take 20% less damage with each successive strike.
+5Increases damage dealt to 54% of Team ATK.
+10Increases damage dealt to 58% of Team ATK.
+15Increases damage dealt to 62% of Team ATK.
+20Increases damage dealt to 66% of Team ATK.
+25Increases damage dealt to 70% of Team ATK.
+30The spell effect triggers every time allies cast 3 Ultimates.

Earthshell Spell

Up to +30

Grants all allies a tough shell for a while, reducing their Haste and damage taken and making them steadfast. When the shell expires, allies permanently gain extra Phys & Magic DEF and Haste.

+1When a battle starts, grants all allies a tough shell for 15s. While the shell is active, allies lose 20 Haste, take 25% less damage, and become steadfast. When the shell expires, allies absorb its protective essence, permanently gaining 30% Phys & Magic DEF and 15 Haste.
+5Increases the damage reduction to 26%.
+10Increases the damage reduction to 27%.
+15Increases the damage reduction to 28%.
+20Increases the damage reduction to 29%.
+25Increases the damage reduction to 30%.
+30If all protected allies are still alive when the tough shell expires, their max HP permanently increases by 25%.

Razorbeam Spell

Up to +30

Periodically fires a beam at the frontmost enemy, dealing magic damage. The beam then scatters to other enemies, dealing damage to them. Enemies with HP Ratio lower than a certain threshold are instantly defeated when hit by the beam.

+1Fires a magic beam at 1 frontmost enemy every 6s, dealing magic damage equal to 120% of Team ATK and blinding them for 2s. After hitting its initial target, the beam scatters to the 2 next frontmost enemies, dealing magic damage equal to 60% of Team ATK. Enemies with an HP lower than 50% of Team ATK are instantly defeated when hit by the beam.
+5Increases the beam's damage to its first target to 124% of Team ATK, and increases the scattered beam's damage to 62% of Team ATK.
+10Increases the beam's damage to its first target to 128% of Team ATK, and increases the scattered beam's damage to 64% of Team ATK.
+15Increases the beam's damage to its first target to 132% of Team ATK, and increases the scattered beam's damage to 66% of Team ATK.
+20Increases the beam's damage to its first target to 136% of Team ATK, and increases the scattered beam's damage to 68% of Team ATK.
+25Increases the beam's damage to its first target to 140% of Team ATK, and increases the scattered beam's damage to 70% of Team ATK.
+30After this spell assists or defeats a non-summoned enemy, or after casting the spell 5 times, deals extra true damage equal to 50% of Team ATK to the beam's primary target.

Starshower

Up to +30

Periodically summons a meteor shower to bless allies, increasing their Crit and Crit DMG Boost, while also dealing physical damage to enemies with guaranteed critical strikes.

+13s into a battle, and every 16s thereafter, summons a meteor shower to bless allies, increasing their Crit by 35 and Crit DMG Boost by 50 for 8s. At the same time, meteor fragments deal physical damage equal to 50% of Team ATK to each enemy, and each hit is guaranteed to be a critical strike.
+5Increases damage dealt to 55% of Team ATK.
+10Increases damage dealt to 60% of Team ATK.
+15Increases damage dealt to 65% of Team ATK.
+20Increases damage dealt to 70% of Team ATK.
+25Increases damage dealt to 75% of Team ATK.
+30When blessed allies deal critical damage, they recover HP equal to 40% of the damage dealt.

Arcanewild Spell

Up to +30

When an ally remains on a tile long enough, infuses that tile with magic, increasing the ally's ATK and Phys & Magic DEF. For each tile infused with magic, allies on those tiles gain extra ATK and Phys & Magic DEF.

+1When an ally remains on a tile for more than 10s, infuses that tile with magic until the ally moves off it. Allies standing on their infused tile gain 10% ATK and 25% Phys & Magic DEF. For each tile infused with magic, allies on those tiles gain an extra 3% ATK and 4% Phys & Magic DEF, stacking up to 5 times.
+5Increases the ATK bonus from infused tiles to 11%.
+10Increases the ATK bonus from infused tiles to 12%.
+15Increases the ATK bonus from infused tiles to 13%.
+20Increases the ATK bonus from infused tiles to 14%.
+25Increases the ATK bonus from infused tiles to 15%.
+30If at least 4 tiles are infused with magic, allies on infused tiles gain 20 Haste.

Crescent Spell

Up to +30

Conjures an energy orb that charges as your team deals ranged damage and launches it at enemies once fully charged.

+1When a battle starts, conjures an energy orb that charges as your team deals ranged damage. Once your team's total ranged damage dealt reaches 550% of your initial Team ATK, the orb is fully charged and launched at the area with the most enemies. The orb deals magic damage equal to 50% of your Team ATK to enemies within a 1-tile area and increases their damage taken by 30% for 7s. A new energy orb is conjured immediately after the current one is launched.
+5Increases damage dealt to 55% of Team ATK.
+10Increases damage dealt to 60% of Team ATK.
+15Increases damage dealt to 65% of Team ATK.
+20Increases damage dealt to 70% of Team ATK.
+25Increases damage dealt to 75% of Team ATK.
+30Permanently enhances the energy orb after launching 3 orbs: The enhanced orb can hit a 2-tile area and increase the damage taken by enemies hit for 9s.

Bladechaser Spell

Up to +30

After allies dealt a certain amount of melee damage, slams an arcane sword along a 3-tile-wide line that covers the most enemies.

+1When a battle starts, continuously channels magic to form an arcane sword. Whenever allies' total melee damage dealt reaches 550% of the initial Team ATK, slams the arcane sword along a 3-tile-wide line that covers the most enemies, dealing magic damage equal to 60% of Team ATK to all enemies in its path. Enemies hit lose 25 Haste and take 28% more HP loss for 6s.
+5Increases damage dealt to 65% of Team ATK.
+10Increases damage dealt to 70% of Team ATK.
+15Increases damage dealt to 75% of Team ATK.
+20Increases damage dealt to 80% of Team ATK.
+25Increases damage dealt to 85% of Team ATK.
+30After slamming the arcane sword 3 times, subsequent damage dealt by this spell increases by 50%, and enemies hit are knocked down for 2s.

Bulwark Spell

Up to +30

When a battle starts, designates the frontmost ally as the Anchor. Whenever another ally gains a shield, the Anchor also gains a shield that has a portion of that ally's shield value. Each time the Anchor's shield value reaches a certain threshold, they deal true damage to all enemies within 3 tiles.

+1When a battle starts, designates the frontmost ally as the Anchor. Whenever another ally gains a shield, the Anchor also gains a shield that has 20% of that ally's shield value. Every time the Anchor gains a shield with shield value equal to 150% of Team ATK, a burst of magic erupts from the Anchor's position, dealing true damage equal to 60% of Team ATK to all enemies within 3 tiles.
+5Increases damage dealt to 64% of Team ATK.
+10Increases damage dealt to 68% of Team ATK.
+15Increases damage dealt to 72% of Team ATK.
+20Increases damage dealt to 76% of Team ATK.
+25Increases damage dealt to 80% of Team ATK.
+30While the allied Anchor is shielded, they take 20% less damage and deal 20% more damage.

Resonating Spell

Up to +30

Designates an ally as the "Resonator," empowering them to have a greater impact on the battlefield.

+1When a battle starts, designates the rearmost allied hero as the Resonator. Whenever another allied hero casts their Ultimate, the Resonator recovers 50 Energy. The Resonator can restore up to 1500 Energy this way during a battle. When the Resonator casts their Ultimate, they enter a resonant state for 8s, increasing the HP loss they cause by 40% and becoming unaffected. This effect cannot stack.
+5Increases the Energy the Resonator recovers to 55 whenever another allied hero casts their Ultimate,
+10Increases the Energy the Resonator recovers to 60 whenever another allied hero casts their Ultimate,
+15Increases the Energy the Resonator recovers to 65 whenever another allied hero casts their Ultimate,
+20Increases the Energy the Resonator recovers to 70 whenever another allied hero casts their Ultimate,
+25Increases the Energy the Resonator recovers to 75 whenever another allied hero casts their Ultimate,
+3010 into a battle, designates the ally with the highest cumulative damage dealt as the second Resonator.
Thorns of Devotion (Season 4)

Sootherain Spell

Up to +30

Periodically summons healing rain that heals allies.

+15s into a battle, and every 14s thereafter, summons healing rain that lasts for 5s. While active, all allies recover HP equal to 10% of Team ATK, plus 3% of their lost HP.
+5Increases the amount of healing per second provided by healing rain to 11% of Team ATK.
+10Increases the amount of healing per second provided by healing rain to 12% of Team ATK.
+15Increases the amount of healing per second provided by healing rain to 13% of Team ATK.
+20Increases the amount of healing per second provided by healing rain to 14% of Team ATK.
+25Increases the amount of healing per second provided by healing rain to 15% of Team ATK.
+30When healing rain is active, allies take 20% less damage and gain 30 Haste.

Bloodmoon Spell

Up to +30

Periodically summons a blood moon, increasing allies' ATK, ATK SPD, and Life Drain.

+13s into a battle, and every 12s thereafter, summons a blood moon that enhances all allies for 6s. Enhanced allies grow slightly larger, gain 20% ATK, 30 ATK SPD, and 30 Life Drain.
+5Increases the ATK bonus to 22%.
+10Increases the ATK bonus to 24%.
+15Increases the ATK bonus to 26%.
+20Increases the ATK bonus to 28%.
+25Increases the ATK bonus to 30%.
+30The blood moon confuses enemies. Casting this spell disarms the 2 frontmost enemies for 3s.

Impaling Spell

Up to +30

Periodically hurls a spear at a single enemy, dealing damage and reducing their max HP.

+1Every 8s, hurls a spear at the enemy that has taken the highest cumulative damage. The spear deals physical damage equal to 125% of Team ATK and inflicts Laceration for 4s. While Lacerated, the target loses HP per second equal to 5% of Team ATK and has their max HP reduced by the same amount.
+5Increases damage dealt to 130% of Team ATK.
+10Increases damage dealt to 135% of Team ATK.
+15Increases damage dealt to 140% of Team ATK.
+20Increases damage dealt to 145% of Team ATK.
+25Increases damage dealt to 150% of Team ATK.
+30Lacerated enemies are immediately defeated if their HP falls below 20% and is less than 100% of Team ATK.

Raycage Spell

Up to +30

Periodically damages enemies, also blinds and immobilizes them.

+13s into a battle, and every 10s thereafter, strikes the frontmost enemy and rearmost enemy 3 times. Each strike deals true damage equal to 20% of Team ATK, and also blinds the targets for 3s and immobilizes them for 2s. Immobilized enemies cannot move or act.
+5Increases damage dealt to 22% of Team ATK.
+10Increases damage dealt to 24% of Team ATK.
+15Increases damage dealt to 26% of Team ATK.
+20Increases damage dealt to 28% of Team ATK.
+25Increases damage dealt to 30% of Team ATK.
+30Increases the duration of blind to 5s.

Pactbond Spell

Up to +30

Forges a pact between all allies, allowing them to share a percentage of damage taken and healing received, until any ally is defeated.

+1At the start of battle, forges a pact between all allies. Allies in the pact gain 20% max HP and take 50% less damage. When an ally takes damage, 110% of the damage is shared equally among other allies. When an ally receives healing, other allies recover HP equal to 20% of the original healing amount. The pact breaks when any ally is defeated. This effect lasts up to 20s.
+5Increases the shared healing to 22% of the original healing amount.
+10Increases the shared healing to 24% of the original healing amount.
+15Increases the shared healing to 26% of the original healing amount.
+20Increases the shared healing to 28% of the original healing amount.
+25Increases the shared healing to 30% of the original healing amount.
+30At the start of battle, also grants the frontmost ally a shield equal to 100% of Team ATK.

Seismic Spell

Up to +30

At the start of battle, sends tremors through the enemy side of the battlefield, dealing continuous damage and immobilizing enemies.

+1At the start of battle, sends tremors through the enemy side of the battlefield, dealing magic damage equal to 30% of Team ATK per second for 5s, immobilizing enemies and reducing their Haste by 40.
+5Increases damage dealt to 32% of Team ATK.
+10Increases damage dealt to 34% of Team ATK.
+15Increases damage dealt to 36% of Team ATK.
+20Increases damage dealt to 38% of Team ATK.
+25Increases damage dealt to 40% of Team ATK.
+30If there are no non-summoned allies on the enemy side of the battlefield when the spell expires, its effect is extended for up to 20s or until a non-summoned ally enters the enemy's side. During the extension, the spell slows enemy movement speed by 80% instead of immobilizing them.

Starbless Spell

Up to +30

Periodically blesses two allies, increasing their Haste and ATK.

+16s into a battle, and every 10s thereafter, blesses the 2 allies with the highest damage dealt. Blessed allies gain 30 Haste and an ATK bonus equal to 25% of the other blessed ally's initial ATK for 6s.
+5Increases the ATK bonus to 27% of the other blessed ally's initial ATK.
+10Increases the ATK bonus to 29% of the other blessed ally's initial ATK.
+15Increases the ATK bonus to 31% of the other blessed ally's initial ATK.
+20Increases the ATK bonus to 33% of the other blessed ally's initial ATK.
+25Increases the ATK bonus to 35% of the other blessed ally's initial ATK.
+30When a blessed ally deals damage, the other blessed ally recovers HP equal to 30% of the damage dealt.

Grovetrap Spell

Up to +30

Every certain number of Ultimates cast by allies summons spikes that deal true damage and reduce enemy Phys & Magic DEF, and Haste.

+1Every 5 Ultimates cast by allies summons 15 withered spikes to attack different enemies (prioritizing front to back). Each spike deals true damage equal to 17% of Team ATK, and reduces the target's Phys & Magic DEF by 7% and Haste by 5 for 5s. This effect can stack up to 5 times.
+5Increases damage dealt to 18% of Team ATK.
+10Increases damage dealt to 19% of Team ATK.
+15Increases damage dealt to 20% of Team ATK.
+20Increases damage dealt to 21% of Team ATK.
+25Increases damage dealt to 22% of Team ATK.
+30The spell effect triggers every time allies cast 4 Ultimates.

Arrowstorm Spell

Up to +30

When allies deal a certain amount of ranged damage, summons an Archer Spirit to damage all enemies and increase the damage they take.

+1Whenever allies' combined ranged damage dealt reaches 550% of initial Team ATK, summons an Archer Spirit to fire a volley, dealing physical damage equal to 50% of Team ATK to all enemies and increasing their HP loss by 25% for 6s.
+5Increases damage dealt to 55% of Team ATK.
+10Increases damage dealt to 60% of Team ATK.
+15Increases damage dealt to 65% of Team ATK.
+20Increases damage dealt to 70% of Team ATK.
+25Increases damage dealt to 75% of Team ATK.
+30The presence of the Archer Spirit inspires allies. Casting this spell increases ATK SPD for all allies by 40 for 6s.

Phalanxrush Spell

Up to +30

When allies deal a certain amount of melee damage, summons a Lancer Spirit that charges at the enemy, dealing damage and buffing allies' ATK and Phys & Magic DEF.

+1Whenever allies' combined melee damage dealt reaches 550% of initial Team ATK, summons a Lancer Spirit that charges at the enemy, dealing physical damage equal to 60% of Team ATK to all enemies. Allies in its path gain 25% ATK and 25% Phys & Magic DEF for 5s.
+5Increases damage dealt to 65% of Team ATK.
+10Increases damage dealt to 70% of Team ATK.
+15Increases damage dealt to 75% of Team ATK.
+20Increases damage dealt to 80% of Team ATK.
+25Increases damage dealt to 85% of Team ATK.
+30Allies in the Lancer Spirit's path gain 25 Haste for 5s, and enemies in its path are knocked down.

Swordward Spell

Up to +30

At the start of battle, grants a shield to the frontmost ally. As the ally loses shield value, periodically damages the nearest enemy and reduces their Phys & Magic DEF.

+1At the start of battle, grants the frontmost ally a shield equal to 100% of Team ATK for 10s. The ally becomes unaffected while the shield is active. Whenever the ally loses an amount of shield value equal to 100% of initial Team ATK, summons a flying sword that attacks the nearest enemy, dealing physical damage equal to 70% of Team ATK and reducing their Phys & Magic DEF by 20% for 5s. If the shield expires, any remaining shield value is converted to charge up this spell at a 40% higher rate.
+5Increases damage dealt to 80% of Team ATK.
+10Increases damage dealt to 90% of Team ATK.
+15Increases damage dealt to 100% of Team ATK.
+20Increases damage dealt to 110% of Team ATK.
+25Increases damage dealt to 120% of Team ATK.
+30Whenever the ally assists or defeats a non-summoned enemy, they regain the spell's shield.

Divinefavor Spell

Up to +30

At the start of battle, blesses the rearmost allies, making them unaffected, granting increased ATK, and Energy recovery for a period of time.

+1At the start of battle, blesses the rearmost 2 allies for 12s. While blessed, the allies become unaffected, have 30% increased ATK, and recover 30 Energy per second.
+5Increases the ATK bonus to 32%.
+10Increases the ATK bonus to 34%.
+15Increases the ATK bonus to 36%.
+20Increases the ATK bonus to 38%.
+25Increases the ATK bonus to 40%.
+30After a blessed ally casts their first Ultimate, increases their damage dealt by 20% for 10s.
Echoes of Dissent (Season 3)

Lightcall Spell

Up to +30

Periodically summons light fays that heal low-HP allies over time.

+1When a battle starts, summons 2 light fays. Whenever an allied hero's current HP drops below 60%, consumes 1 light fay to heal that hero's HP for 12% of Team ATK per second over 5s. After the initial cast, summons 1 light fay every 8s. A maximum of 4 light fays can be active at once.
+5Increases the amount of healing per second provided by light fays to 14% of Team ATK.
+10Increases the amount of healing per second provided by light fays to 16% of Team ATK.
+15Increases the amount of healing per second provided by light fays to 18% of Team ATK.
+20Increases the amount of healing per second provided by light fays to 20% of Team ATK.
+25Increases the amount of healing per second provided by light fays to 22% of Team ATK.
+30Summons a shadow fay at the start of a battle and every 8s thereafter. If an enemy hero is below 70% HP and has not yet been possessed by a shadow fay, consumes 1 shadow fay to have it possess that enemy for 5s. While possessing an enemy, the shadow fay deals magic damage equal to 20% of Team ATK per second plus extra magic damage equal to 15% of the possessed enemy's lost HP. The extra damage cannot exceed 20% of Team ATK.

Dragonroar Spell

Up to +30

Periodically blesses all allies, increasing their ATK and reducing the damage taken.

+1Calls upon the might of dragons 6s into battle and every 12s afterward, granting all allies a blessing for 6s. The blessing increases their ATK by 24% and DMG Reduction by 15%.
+5Enhances the blessing, increasing its ATK bonus to 26% and its damage reduction bonus to 16%.
+10Enhances the blessing, increasing its ATK bonus to 28% and its damage reduction bonus to 17%.
+15Enhances the blessing, increasing its ATK bonus to 30% and its damage reduction bonus to 18%.
+20Enhances the blessing, increasing its ATK bonus to 32% and its damage reduction bonus to 19%.
+25Enhances the blessing, increasing its ATK bonus to 34% and its damage reduction bonus to 20%.
+30The might of dragons also intimidates the enemy. Casting this spell reduces all enemies' ATK SPD by 35 for 6s.

Shadowblast Spell

Up to +30

Periodically blasts frontmost enemies. Instantly defeats those with HP below a certain threshold.

+1Unleashes a blast of shadow energy on the 1 frontmost enemy 2s into battle and every 7s afterward. The blast deals damage equal to 75% of Team Attack and stuns the affected enemy for 2s. If an affected enemy's current HP is both below 10% and less than 80% of Team ATK, they are instantly defeated.
+5Increases the blast damage to 80% of Team ATK.
+10Increases the blast damage to 85% of Team ATK.
+15Increases the blast damage to 90% of Team ATK.
+20Increases the blast damage to 95% of Team ATK.
+25Increases the blast damage to 100% of Team ATK.
+30After casting the spell 3 times during a battle, it will target the 2 frontmost enemies.

Coreforge Spell

Up to +30

Creates a magic sigil beneath the rearmost ally, granting them buffs while they stay on it.

+1When a battle starts, creates a magic sigil beneath the rearmost ally. While standing on the sigil, the ally becomes unaffected and gains 35 Haste and 15% DMG Reduction. When the ally leaves the sigil, these bonuses are lost for 3s before the sigil relocates beneath the ally's new position. If the sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 50.
+5If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 55.
+10If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 60.
+15If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 65.
+20If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 70.
+25If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 75.
+30If the magic sigil remains active for 20s, converts 35% of the affected ally's damage dealt to true damage.

Bloodrage Spell

Up to +30

When a battle starts, grants blood frenzy to the frontmost ally, increasing their ATK SPD and Life Drain, but reducing their Energy gained.

+1When a battle starts, grants blood frenzy to the frontmost allied hero for the entire battle. Increases the frenzied ally's ATK SPD by 54 and their Life Drain by 30, but reduces their Energy gained by 60%. The frenzied ally also becomes unaffected for the first 12s of the frenzy.
+5Increases the ATK SPD and Life Drain provided by blood frenzy to 60 and 33, respectively.
+10Increases the ATK SPD and Life Drain provided by blood frenzy to 66 and 36, respectively.
+15Increases the ATK SPD and Life Drain provided by blood frenzy to 72 and 39, respectively.
+20Increases the ATK SPD and Life Drain provided by blood frenzy to 78 and 42, respectively.
+25Increases the ATK SPD and Life Drain provided by blood frenzy to 84 and 45, respectively.
+30After the frenzied ally gains 2 assists or defeats, they regain their senses and increase their ATK by 50% for the rest of the battle, on top of the existing bonuses. This also removes the Energy gain reduction from blood frenzy.

Vilespring Spell

Up to +30

Every time allies cast their Ultimates a specific number of times, weakens enemies on their side of the battlefield, reducing their Vitality and causing them to lose HP over time.

+1Every time allies cast 6 Ultimates, summons a corrupted fountain that covers the enemy side of the battlefield for 6s. Enemies inside the area have their Vitality reduced by 60, their ATK reduced by 30%, and lose HP equal to 2.2% of Team ATK every second (this effect cannot directly defeat enemies).
+5Increases the HP lost per second to 2.6% of Team ATK.
+10Increases the HP lost per second to 3% of Team ATK.
+15Increases the HP lost per second to 3.4% of Team ATK.
+20Increases the HP lost per second to 3.8% of Team ATK.
+25Increases the HP lost per second to 4.2% of Team ATK.
+30The spell effect triggers every time allies cast 5 Ultimates.

Guardian Spell

Up to +30

When a battle starts, grants guardian's grace to all allies for a short period of time, during which they take and deal much less damage and recover Energy continuously.

+1When a battle starts, grants the guardian's grace to all allies for 8s. While active, guardian's grace reduces each ally's damage taken by 60%, reduces their damage dealt by 60%, and restores their Energy by 20 per second. If any ally casts their first Ultimate during this time, the damage dealt reduction from guardian's grace is immediately lifted for that ally.
+5Increases damage reduction to 62% and Energy recovery per second to 24 while guardian's grace is active.
+10Increases damage reduction to 64% and Energy recovery per second to 28 while guardian's grace is active.
+15Increases damage reduction to 66% and Energy recovery per second to 32 while guardian's grace is active.
+20Increases damage reduction to 68% and Energy recovery per second to 36 while guardian's grace is active.
+25Increases damage reduction to 70% and Energy recovery per second to 40 while guardian's grace is active.
+30When a non-summoned ally takes a fatal blow, blocks that damage and instantly grants them a permanent shield equal to 120% of Team ATK. This shield can trigger up to 2 times per battle, regardless of whether the guardian's grace is active.

Stormlash Spell

Up to +30

Periodically unleashes chain lightning that bounces between enemies.

+1Unleashes chain lightning at the nearest enemy every 7s, dealing magic damage equal to 70% of Team ATK. The lightning then bounces 3 times between enemies, with its damage reduced by 20% after each bounce.
+5Increases damage dealt by chain lightning to the first enemy hit to 80% of Team ATK.
+10Increases damage dealt by chain lightning to the first enemy hit to 90% of Team ATK.
+15Increases damage dealt by chain lightning to the first enemy hit to 100% of Team ATK.
+20Increases damage dealt by chain lightning to the first enemy hit to 110% of Team ATK.
+25Increases damage dealt by chain lightning to the first enemy hit to 120% of Team ATK.
+30After casting this spell 4 times or gaining 1 assists or defeats with it, chain lightning's damage becomes true damage and no longer decreases with each bounce.

Elderbow Spell

Up to +30

Fires an arrow in a line from your side to the enemy side, dealing damage to enemies and increasing their ranged damage taken.

+1Whenever allies' actual cumulative ranged damage dealt reaches 650% of the initial Team ATK, fires a power arrow, targeting a 3-tile-wide axis that covers the most enemies. The arrow deals magic damage equal to 50% of Team ATK to all enemies in its path, knocking them back by 1 tile. Affected enemies take 45% more ranged damage for the next 6s. Unstackable.
+5Increases the skill damage to 55% of Team ATK.
+10Increases the skill damage to 60% of Team ATK.
+15Increases the skill damage to 65% of Team ATK.
+20Increases the skill damage to 70% of Team ATK.
+25Increases the skill damage to 75% of Team ATK.
+30The arrow also immobilizes enemies hit for 3s.

Bladering Spell

Up to +30

Summons a ring of blades around each ally, dealing damage to nearby enemies and reducing their Phys & Magic DEF.

+1Whenever allies' actual cumulative melee damage reaches 650% the initial Team ATK, each allied hero summons a ring of blades around themselves. After a short delay, the ring of blades deals physical damage equal to 40% of Team ATK to all adjacent enemies and reduces their Phys & Magic DEF by 22% for 6s, stacking up 3 stacks.
+5Increases the skill damage to 45% of Team ATK.
+10Increases the skill damage to 50% of Team ATK.
+15Increases the skill damage to 55% of Team ATK.
+20Increases the skill damage to 60% of Team ATK.
+25Increases the skill damage to 65% of Team ATK.
+30Converts 60% of the damage dealt by each ring of blades to healing for the ally who summoned it.

Shieldnova Spell

Up to +30

Charges this spell as allies' shields take damage, then deals damage to all enemies when fully charged.

+1Charges this spell whenever allies' shields take damage. Each time allies' total shield value lost reaches 750% of Team ATK, unleashes a massive explosion that deals physical damage equal to 80% of Team ATK to all enemies. If an ally's shield expires at full duration, that shield's remaining value also contributes to charging the spell and is counted as 40% more than the same amount of shield loss.
+5Increases the skill damage to 90% of Team ATK.
+10Increases the skill damage to 100% of Team ATK.
+15Increases the skill damage to 110% of Team ATK.
+20Increases the skill damage to 120% of Team ATK.
+25Increases the skill damage to 130% of Team ATK.
+30Permanently increases the spell damage by 35% each time it is cast, stacking up 3 times.

Malison Spell

Up to +30

Casts two powerful curses in alternating order, affecting the frontmost and rearmost enemy heroes, respectively.

+1At the start of a battle and every 10s thereafter, casts one of two curses in alternating order: Sapping Curse: Targets the frontmost enemy hero, reducing their max HP by 30% for 6s (the reduction cannot exceed 200% of the initial Team ATK), and their Phys & Magic DEF by 45%. Wither Curse: Targets the farthest enemy hero, reducing their ATK SPD by 70 and their attack range by 2 tiles for 6s (the range cannot be reduced below 1 tile).
+5Increases the duration of both curses to 6.5s.
+10Increases the duration of both curses to 7s.
+15Increases the duration of both curses to 7.5s.
+20Increases the duration of both curses to 8s.
+25Increases the duration of both curses to 8.5s.
+30For the first 2 casts of this spell in each battle, applies both curses simultaneously to their respective targets.
Chains of Eternity (Season 2)

Lightforge Spell

Up to +25

Blesses the rearmost ally when a battle starts, making the blessed ally unaffected and increasing their stats. Grants additional bonuses when the blessed ally assists or defeats an enemy.

+1Blesses the rearmost ally when a battle starts, lasting for 15s. The blessed ally becomes unaffected and gains 24% increased ATK and 12 Life Drain. Upon assisting or defeating 1 enemy, they will gain extra stat boost of equal amount and extend the blessing duration by 25s.
+5Increases the ally's ATK by 28%, and Life Drain by 14.
+10Increases the ally's ATK by 32%, and Life Drain by 16.
+15Increases the ally's ATK by 36%, and Life Drain by 18.
+20If the blessed ally assists or defeats 3 enemies while the blessing lasts, their Phys DEF and Magic DEF are further increased by 20%, and the blessing duration is extended by 30s.
+25Increases the ally's ATK by 40%, and Life Drain by 20.

Overcharge Spell

Up to +25

Recovers HP and Energy over time for the rearmost ally when a battle starts. This ally is unaffected when they cast their Ultimate.

+1Blesses the rearmost ally when a battle starts, recovering 2% of max HP and 30 Energy for the ally every second for 10s. When the blessed ally casts their Ultimate for the first time, the blessing duration will extend by 10s, during which they become unaffected.
+5Increases the blessed ally's HP ratio recovered per second to 2.5%, Energy recovered per second to 35.
+10Increases the blessed ally's HP ratio recovered per second to 3%, Energy recovered per second to 40.
+15Increases the blessed ally's HP ratio recovered per second to 3.5%, Energy recovered per second to 45.
+20Increases the blessed ally's ATK by 30% when they cast their Ultimate for the first time. This effect lasts until the blessing effect ends.
+25Increases the blessed ally's HP ratio recovered per second to 4%, Energy recovered per second to 50.

Soulbound Spell

Up to +25

Links the frontmost and the rearmost heroes, recovering Energy for the rearmost hero when the frontmost hero gains Energy, and recovering HP for the frontmost hero when the rearmost hero deals damage.

+1Links the frontmost and the rearmost heroes when a battle starts. When the frontmost hero gains Energy, the rearmost hero recovers 20% of that Energy. When the rearmost hero deals damage, the frontmost hero recovers HP equal to 20% of the damage dealt.
+5Increases Energy ratio recovery to 24%, and HP ratio recovery to 24%.
+10Increases Energy ratio recovery to 28%, and HP ratio recovery to 28%.
+15Increases Energy ratio recovery to 32%, and HP ratio recovery to 32%.
+20When the linked rearmost hero assists or defeats an enemy, the linked frontmost hero recovers 30% of their max HP.
+25Increases Energy ratio recovery to 36%, and HP ratio recovery to 36%.

Banishing Spell

Up to +25

Periodically teleports the frontmost enemy to a random tile and immobilizes them.

+1Teleports the frontmost enemy to another dimension every 10s. After 0.5s, teleports them to the farthest available tile on the enemy's side of the battlefield and immobilizes them for 4s.
+5Increases the immobilize duration to 4.5s.
+10Increases the immobilize duration to 5s.
+15Increases the immobilize duration to 5.5s.
+20Immobilizes the rearmost enemy every time this skill is cast, reducing their ATK by 30% while immobilized.
+25Increases the immobilize duration to 6s.

Snowman Spell

Up to +25

Summons a snowman that taunts enemies within the most crowded area.

+13s into a battle, summons a snowman every 16s within the most crowded area, lasting for 5s and taunting enemies within 1 tile for 5s. The snowman cannot heal and has a HP equal to 200% of Team ATK, and Phys & Magic DEF equal to 6% of the Team ATK.
+5Reduces the summoning cooldown to 15s.
+10Reduces the summoning cooldown to 14s.
+15Reduces the summoning cooldown to 13s.
+20The snowman explodes before it vanishes, dealing magic damage equal to 30% of Team ATK to adjacent enemies and reducing their Haste by 30 for 5s.
+25Reduces the summoning cooldown to 12s.

Bladesummon Spell

Up to +25

Summons a portal after all allies have dealt a certain amount of ranged damage, launching flying swords at the frontmost enemy and reducing their Phys DEF and Magic DEF.

+1Summons a portal nearby whenever the allied team deals a cumulative ranged damage equal to 500%/1200%/2000% of the initial Team ATK. Every 2s, the portal launches a flying sword at the frontmost enemy, dealing true damage equal to 5% of Team ATK and reducing their Phys DEF and Magic DEF by 10% for 2s. The flying swords can reduce the target's Phys DEF and Magic DEF by up to 30%.
+5Increases damage dealt by flying swords to 5.5% of Team ATK.
+10Increases damage dealt by flying swords to 6% of Team ATK.
+15Increases damage dealt by flying swords to 6.5% of Team ATK.
+20Summons an extra portal when a battle starts.
+25Increases damage dealt by flying swords to 7% of Team ATK.

Sanctum Spell

Up to +25

Casts an area healing spell that recovers HP every second for allies within range.

+15s into a battle, selects 1 tile to cast a healing spell every 20s, recovering HP equal to 8% of Team ATK per second to allies within 1 tile for 10s. This skill prioritizes casting in the most crowded area containing the weakest ally.
+5Increases the HP recovery amount to 9% of Team ATK.
+10Increases the HP recovery amount to 10% of Team ATK.
+15Increases the HP recovery amount to 11% of Team ATK.
+20Expands the radius of healing spell to 2 tiles.
+25Increases the HP recovery amount to 12% of Team ATK.

Surging Spell

Up to +25

Fires a light beam in a straight line, dealing magic damage to enemies and granting a shield to allies within the beam.

+13s into a battle, selects a 3-tile wide line that covers the most allies and enemies every 12s, firing a light beam towards the enemy side of the battlefield. The beam deals magic damage equal to 60% of Team ATK to all enemies in its path, and grants allies in its path a shield equal to 60% of Team ATK for 6s.
+5Increases the beam damage to 65% of Team ATK, and shield value to 65% of Team ATK.
+10Increases the beam damage to 70% of Team ATK, and shield value to 70% of Team ATK.
+15Increases the beam damage to 75% of Team ATK, and shield value to 75% of Team ATK.
+20Every time this skill is cast, increases the shield value by an extra 60% of Team ATK if the total HP lost by all affected allies since the last cast exceeds 30% of the team's total initial max HP.
+25Increases the beam damage to 80% of Team ATK, and shield value to 80% of Team ATK.

Harmonic Spell

Up to +25

Blesses all allies, granting them bonuses based on their HP ratio.

+1Blesses all allies when a battle starts and every 10s thereafter, increasing their ATK by 18% and Phys & Magic DEF by 25% for 5s. During this time, allies with HP ratio above 50% gain 20 Haste, and allies with HP ratio below 50% gain 20 Life Drain.
+5Increases the allies' ATK boost to 21%, and Phys & Magic DEF boost to 30%.
+10Increases the allies' ATK boost to 24%, and Phys & Magic DEF boost to 35%.
+15Increases the allies' ATK boost to 27%, and Phys & Magic DEF boost to 40%.
+20Increases the ATK of allies with HP above 50% by an extra 15%.
+25Increases the allies' ATK boost to 30%, and Phys & Magic DEF boost to 45%.

Frostfall Spell

Up to +25

Summons a blizzard, dealing continuous damages to enemies within its range and reducing their Haste.

+1Summons a blizzard in the most crowded area every time 4 cumulative Ultimates are cast by allies. The blizzard lasts for 6s, dealing true damage equal to 8% of Team ATK to enemies within 1 tile each second, while reducing their Haste by 40. After casting this skill 3 times, the range expands to 2 tiles.
+5Increases the blizzard's damage dealt per second to 9% of Team ATK, and its Haste reduction to 40.
+10Increases the blizzard's damage dealt per second to 10% of Team ATK, and its Haste reduction to 40.
+15Increases the blizzard's damage dealt per second to 11% of Team ATK, and its Haste reduction to 40.
+20Casts this skill when allies have cumulatively cast 3 Ultimates.
+25Increases the blizzard's damage dealt per second to 12% of Team ATK, and its Haste reduction to 40.

Stormstrike Spell

Up to +25

Summons a lightning strike at an enemy and applying a debuff each time they lose a certain amount of HP.

+1Summons a lightning strike whenever an enemy hero cumulatively loses 40% of their HP, dealing magic damage equal to 60% of Team ATK, while reducing their Vitality by 40 and Energy on Hit by 40 for 6s.
+5Increases damage dealt by lightning strike to 65% of Team ATK.
+10Increases damage dealt by lightning strike to 70% of Team ATK.
+15Increases damage dealt by lightning strike to 75% of Team ATK.
+20Deals extra damage equal to 40% of target's lost HP, capped at 160% of Team ATK.
+25Increases damage dealt by lightning strike to 80% of Team ATK.

Iceguard Spell

Up to +25

Grants a shield to the frontmost ally when a battle starts and inflicts debuffs on their adjacent enemies.

+1When a battle starts, grants a shield that equals to 160% of Team ATK to the frontmost allied hero, lasting for 12s. While the shield is active, it creates a cold zone that affects all enemies within 1 tile, reducing their ATK by 20% and ATK SPD by 20.
+5Increases the shield value to 170% of Team ATK.
+10Increases the shield value to 180% of Team ATK.
+15Increases the shield value to 190% of Team ATK.
+20Grants the frontmost allied hero a shield every 20s thereafter, with the shield value being only 40% of the initial shield's value.
+25Increases the shield value to 200% of Team ATK.
Waves of Intrigue (Season 1)

Swiftheal Spell

Up to +25

Casts a healing wave that bounces between allies.

+18s into a battle, casts a healing wave that restores HP equal to 35% of Team ATK to the weakest ally every 12s. The healing wave then bounces to the next weakest ally, healing them for a reduced amount. The healing wave can bounce up to 2 times, with each bounce reducing the healing amount by 25%.
+5Increases the initial healing amount to 40% of Team ATK.
+10Increases the initial healing amount to 45% of Team ATK.
+15Increases the initial healing amount to 50% of Team ATK.
+20Increases the healing wave's maximum bounces to 3 and reduces the healing reduction per bounce to 20%.
+25Increases the initial healing amount to 55% of Team ATK.

Verdant Spell

Up to +25

Periodically applies a class-based buff to each hero.

+1When a battle starts and every 15s afterward, grants a class-based buff to each hero and their summons for 5s. For each class deployed, this buff's duration extends by 1s, up to a maximum of 8s. Warrior: Gains 20 Life Drain. Tank: Gains 20% DMG Reduction. Rogue: Gains 20 Penetration. Support: Gains 20 Haste. Marksman: Increases 35 ATK SPD. Mage: Increases Energy gained by 20%.
+5Increases the Life Drain from the Warrior buff to 30 and the DMG Reduction from the Tank buff to 25%.
+10Increases the Penetration from the Rogue buff to 30 and the Haste from the Support buff to 30.
+15Increases the ATK SPD from the Marksman buff to 50 and the Energy Recovery from the Mage buff to 30%.
+20When applying buffs to heroes of at least 3 different classes, also restore 40 Energy to the heroes receiving the buffs.
+25Increases basic buff duration to 6s and max duration to 9s.

Tidecall Spell

Up to +25

Deals damage and inflicts a debuff on enemies after allies use their Ultimates a specific number of times.

+1After allied heroes have cast their Ultimate a total of 5 times, evokes the Tidal Strength to strike all enemies, dealing magic damage equal to 60% of Team ATK and inflicting "soaked" for 4s. "Soaked" enemies deal 30% less damage and will take 25% more damage.
+5Increases damage to 65% of Team ATK.
+10Increases damage to 70% of Team ATK.
+15Increases damage to 75% of Team ATK.
+20Triggers after allies cast 4 Ultimates.
+25Increases damage to 80% of Team ATK.

Greatsword Spell

Up to +25

Accumulates physical damage to charge the skill, summoning a giant sword to attack the enemy.

+1Whenever allies' physical damage dealt reaches 750% of the initial Team ATK, summons a giant sword from the sky to strike the area with the most enemies. This deals physical damage equal to 40% of Team ATK to all enemies within 1 tile and reduces their Phys DEF by 40% for 5s.
+5Increases damage to 45% of Team ATK.
+10Increases damage to 50% of Team ATK.
+15Increases damage to 55% of Team ATK.
+20Increases the Phys DEF reduction to 50%.
+25Increases damage to 60% of Team ATK.

Arcane Spell

Up to +25

Accumulate magic damage to charge the skill, unleashing multiple magic projectiles to strike enemies.

+1Whenever allies' magic damage dealt reaches 750% of the initial Team ATK, fires 3 magic projectiles, with each targeting the frontmost enemy and prioritizing enemies who haven't already been hit. Each projectile deals magic damage equal to 40% of Team ATK and reduces the target's Magic DEF by 40% for 5s. Unstackable.
+5Increases damage to 45% of Team ATK.
+10Increases damage to 50% of Team ATK.
+15Increases damage to 55% of Team ATK.
+20Increases the Magic DEF reduction to 50%.
+25Increases damage to 60% of Team ATK.

Binding Spell

Up to +25

Periodically throws an enemy to another, dealing damage and stunning both enemies.

+13s into a battle, levitates the rearmost enemy every 16s, imprisons them for 1s, then throws them at another rearmost enemy. This collision deals physical damage equal to 30% of Team ATK to both enemies and stuns them for 1s.
+5Reduces this skill cooldown to 15s.
+10Reduces this skill cooldown to 14s.
+15Reduces this skill cooldown to 13s.
+20Extends the stun duration to 1.5s.
+25Reduces this skill cooldown to 12s.

Thunderclap Spell

Up to +25

Casts 2 spells alternately to strike the enemy with lightning.

+1Casts 1 of the 2 following spells alternately every 3s: Red Lightning: Deals physical damage equal to 30% of Team ATK to the healthiest enemy, plus extra damage equal to 2% of their current HP. Blue Lightning: Deals magic damage equal to 30% of Team ATK to the weakest enemy, plus extra damage equal to 2% of their lost HP. The extra damage cannot surpass 10% of Team ATK.
+5Increases damage to 33% of Team ATK.
+10Increases damage to 36% of Team ATK.
+15Increases damage to 39% of Team ATK.
+20Whenever a non-summoned enemy is defeated, grant all allies a shield equal to 20% of Team ATK for 5s.
+25Increases damage to 42% of Team ATK.

Frontline Spell

Up to +25

Grants a shield to the first ally to enter the enemy side of the battlefield, and places a banner there after a specific number of allies have entered the enemy side.

+1Whenever an allied hero first enters the enemy side of battlefield, grants that hero a permanent shield equal to 60% of Team ATK. When 3 different allied heroes have entered the enemy side of battlefield, places a banner of inspiration there. The banner increases the damage of all allies by 18% and reduces their damage taken by 20% while they are on the enemy side.
+5Increases the damage buff from the banner of inspiration to 20%.
+10Increases the damage buff from the banner of inspiration to 22%.
+15Increases the damage buff from the banner of inspiration to 24%.
+20Increases the Life Drain of allies on the enemy side by an additional 15.
+25Increases the damage buff from the banner of inspiration to 26%.

Resonating Spell

Up to +25

Designates an ally as the "Resonator," empowering them to have a greater impact on the battlefield.

+1When a battle starts, designates the rearmost ally as the "Resonator". Whenever any other ally casts their Ultimate, the Resonator recovers 60 Energy. The Resonator can only recover up to 1500 Energy per battle. When the Resonator casts their Ultimate, they enter a blessed state for 6s, gaining immunity and a 35% increase to their ATK. This blessing cannot be stacked.
+5Increases the Energy the Resonator recovers to 65 whenever another allied hero casts their Ultimate,
+10Increases the Energy the Resonator recovers to 70 whenever another allied hero casts their Ultimate,
+15Increases the duration of blessing to 8s.
+20Each time the Resonator casts their Ultimate, they will instantly recover 20% of their lost HP, up to 50% of the Team ATK.
+25Increases the Energy the Resonator recovers to 75 whenever another allied hero casts their Ultimate,

Valorshield Spell

Up to +25

Grant a shield to 2 allies when a battle starts, providing extra bonuses while the shield lasts.

+1When a battle starts, grants a shield equal to 100% of the Team ATK to both the frontmost and the rearmost allies, lasting up to 10s. While the shield is active, the shielded allies remain immune to control effects. Additionally, the frontmost ally gains 75% Phys DEF and Magic DEF, while the rearmost ally gains 60 Haste.
+5Increases the shield value to 110% of the Team ATK.
+10Increases the shield value to 120% of the Team ATK.
+15Increases the shield value to 130% of the Team ATK.
+20Increases the frontmost ally's Phys DEF and Magic DEF boost to 90%, the rearmost ally's Haste boost to 75, and extends the shield duration to 12s.
+25Increases the shield value to 140% of the Team ATK.
Song of Strife (Foundation Season)

Lightheal Spell

Up to +30

Restores allied heroes' HP and protects them when their HP is too low.

+1Immediately restores 20% of lost HP to the 2 weakest allied heroes when an allied hero's HP is lower than 50%. Protects the buffed allies by increasing their Phys DEF and Magic DEF by 13% for 3s while restoring 10% of their lost HP per second. This effect can only be triggered once every 15s.
+5Increases the restored lost HP ratio to 26%.
+10Increases the Phys DEF and Magic DEF buff to 16% for allies affected by this skill.
+15The ability duration is prolonged by 1s when a protected ally's HP is still below 50% under the healing effect, up to 6s.
+20Increases the restored lost HP ratio to 32%.
AT +30Vitality +11.2, Phys DEF +50.9%, Magic DEF +50.9%, ATK +10.9%
Every level
LEVELSTATSCOST
+1Vitality +0.8, Phys DEF +2.8%, Magic DEF +2.8%, ATK +0.6%75,000 Gold
+2Vitality +1.6, Phys DEF +5.6%, Magic DEF +5.6%, ATK +1.2%75,000 Gold
+3Vitality +2.4, Phys DEF +8.4%, Magic DEF +8.4%, ATK +1.8%80,000 Gold
+4Vitality +3.2, Phys DEF +11.2%, Magic DEF +11.2%, ATK +2.4%100,000 Gold
+5Vitality +3.2, Phys DEF +11.2%, Magic DEF +11.2%, ATK +2.4%255,000 Gold
+6Vitality +3.6, Phys DEF +12.6%, Magic DEF +12.6%, ATK +2.7%267,000 Gold
+7Vitality +4, Phys DEF +14%, Magic DEF +14%, ATK +3%276,000 Gold
+8Vitality +4.4, Phys DEF +15.4%, Magic DEF +15.4%, ATK +3.3%279,000 Gold
+9Vitality +4.8, Phys DEF +16.8%, Magic DEF +16.8%, ATK +3.6%282,000 Gold
+10Vitality +4.8, Phys DEF +16.8%, Magic DEF +16.8%, ATK +3.6%288,000 Gold
+11Vitality +5.6, Phys DEF +19.6%, Magic DEF +19.6%, ATK +4.2%331,000 Gold
+12Vitality +6.4, Phys DEF +22.4%, Magic DEF +22.4%, ATK +4.8%381,000 Gold
+13Vitality +7.2, Phys DEF +25.2%, Magic DEF +25.2%, ATK +5.4%438,000 Gold
+14Vitality +8, Phys DEF +28%, Magic DEF +28%, ATK +6%504,000 Gold
+15Vitality +8, Phys DEF +28%, Magic DEF +28%, ATK +6%580,000 Gold
+16Vitality +8.8, Phys DEF +30.8%, Magic DEF +30.8%, ATK +6.6%667,000 Gold
+17Vitality +9.6, Phys DEF +33.6%, Magic DEF +33.6%, ATK +7.2%767,000 Gold
+18Vitality +10.4, Phys DEF +36.4%, Magic DEF +36.4%, ATK +7.8%882,000 Gold
+19Vitality +11.2, Phys DEF +39.2%, Magic DEF +39.2%, ATK +8.4%1,014,000 Gold
+20Vitality +11.2, Phys DEF +39.2%, Magic DEF +39.2%, ATK +8.4%1,166,000 Gold
+21Vitality +11.2, Phys DEF +40.4%, Magic DEF +40.4%, ATK +8.7%1,224,000 Gold
+22Vitality +11.2, Phys DEF +41.5%, Magic DEF +41.5%, ATK +8.9%1,285,000 Gold
+23Vitality +11.2, Phys DEF +42.7%, Magic DEF +42.7%, ATK +9.2%1,349,000 Gold
+24Vitality +11.2, Phys DEF +43.9%, Magic DEF +43.9%, ATK +9.4%1,416,000 Gold
+25Vitality +11.2, Phys DEF +45.1%, Magic DEF +45.1%, ATK +9.7%1,487,000 Gold
+26Vitality +11.2, Phys DEF +46.2%, Magic DEF +46.2%, ATK +9.9%1,561,000 Gold
+27Vitality +11.2, Phys DEF +47.4%, Magic DEF +47.4%, ATK +10.2%1,639,000 Gold
+28Vitality +11.2, Phys DEF +48.6%, Magic DEF +48.6%, ATK +10.4%1,721,000 Gold
+29Vitality +11.2, Phys DEF +49.7%, Magic DEF +49.7%, ATK +10.7%1,807,000 Gold
+30Vitality +11.2, Phys DEF +50.9%, Magic DEF +50.9%, ATK +10.9%1,897,000 Gold

Unlock to +30: 24,093,000 Gold.

Crescent Spell

Up to +30

Charges a potent energy orb by dealing magic damage and casts it at enemies.

+1Conjures an energy orb that grows stronger with your magic attack when a battle starts. Once your allies' combined magic damage dealt hits 650% of your initial Team ATK, fires the energy orb at the tile where most enemies gather. The orb deals magic damage equal to 40% of your current Team ATK to enemies in the target tile and its surrounding area within 1 tile, reducing their Magic DEF by 35% for 5s. A new energy orb is created after the current is fired.
+5Increases the skill damage to 45% of Team ATK.
+10Increases the skill damage to 50% of Team ATK.
+15Enhances the energy orb permanently after firing it 3 times: Increases its explosion radius by 2 tiles and extends the duration of the Magic DEF reduction effect to 8s.
+20Increases the skill damage to 55% of Team ATK.
AT +30ATK +14.3%, DEF Penetration +5.6, HP +19.6%
Every level
LEVELSTATSCOST
+1ATK +0.8%, DEF Penetration +0.4, HP +1.1%75,000 Gold
+2ATK +1.6%, DEF Penetration +0.8, HP +2.2%75,000 Gold
+3ATK +2.4%, DEF Penetration +1.2, HP +3.3%80,000 Gold
+4ATK +3.2%, DEF Penetration +1.6, HP +4.4%100,000 Gold
+5ATK +3.2%, DEF Penetration +1.6, HP +4.4%255,000 Gold
+6ATK +3.6%, DEF Penetration +1.8, HP +5%267,000 Gold
+7ATK +4%, DEF Penetration +2, HP +5.5%276,000 Gold
+8ATK +4.4%, DEF Penetration +2.2, HP +6.1%279,000 Gold
+9ATK +4.8%, DEF Penetration +2.4, HP +6.6%282,000 Gold
+10ATK +4.8%, DEF Penetration +2.4, HP +6.6%288,000 Gold
+11ATK +5.6%, DEF Penetration +2.8, HP +7.7%331,000 Gold
+12ATK +6.4%, DEF Penetration +3.2, HP +8.8%381,000 Gold
+13ATK +7.2%, DEF Penetration +3.6, HP +9.9%438,000 Gold
+14ATK +8%, DEF Penetration +4, HP +11%504,000 Gold
+15ATK +8%, DEF Penetration +4, HP +11%580,000 Gold
+16ATK +8.8%, DEF Penetration +4.4, HP +12.1%667,000 Gold
+17ATK +9.6%, DEF Penetration +4.8, HP +13.2%767,000 Gold
+18ATK +10.4%, DEF Penetration +5.2, HP +14.3%882,000 Gold
+19ATK +11.2%, DEF Penetration +5.6, HP +15.4%1,014,000 Gold
+20ATK +11.2%, DEF Penetration +5.6, HP +15.4%1,166,000 Gold
+21ATK +11.5%, DEF Penetration +5.6, HP +15.8%1,224,000 Gold
+22ATK +11.8%, DEF Penetration +5.6, HP +16.2%1,285,000 Gold
+23ATK +12.1%, DEF Penetration +5.6, HP +16.7%1,349,000 Gold
+24ATK +12.4%, DEF Penetration +5.6, HP +17.1%1,416,000 Gold
+25ATK +12.7%, DEF Penetration +5.6, HP +17.5%1,487,000 Gold
+26ATK +13%, DEF Penetration +5.6, HP +17.9%1,561,000 Gold
+27ATK +13.3%, DEF Penetration +5.6, HP +18.3%1,639,000 Gold
+28ATK +13.6%, DEF Penetration +5.6, HP +18.8%1,721,000 Gold
+29ATK +14%, DEF Penetration +5.6, HP +19.2%1,807,000 Gold
+30ATK +14.3%, DEF Penetration +5.6, HP +19.6%1,897,000 Gold

Unlock to +30: 24,093,000 Gold.

Quickblade Spell

Up to +30

Periodically damages and stuns the frontmost enemy hero, reducing their Phys DEF.

+14s into a battle, deals physical damage that equals 60% of Team ATK to the frontmost enemy hero and stuns them for 1s every 12s. Inflicts Smite for 6s and reduces the Phys DEF of smitten enemy hero by 30%.
+5Increases the skill damage to 66% of Team ATK.
+10Increases the skill damage to 72% of Team ATK.
+15Targets an extra frontmost enemy upon each cast, dealing reduced physical damage equal to 40% of Team ATK to the target.
+20Increases the skill damage against the main target to 80% of Team ATK.
AT +30ATK +12.3%, Crit +11.2, Phys DEF +56.4%, Magic DEF +56.4%
Every level
LEVELSTATSCOST
+1ATK +0.7%, Crit +0.8, Phys DEF +3.2%, Magic DEF +3.2%75,000 Gold
+2ATK +1.4%, Crit +1.6, Phys DEF +6.4%, Magic DEF +6.4%75,000 Gold
+3ATK +2.1%, Crit +2.4, Phys DEF +9.6%, Magic DEF +9.6%80,000 Gold
+4ATK +2.8%, Crit +3.2, Phys DEF +12.8%, Magic DEF +12.8%100,000 Gold
+5ATK +2.8%, Crit +3.2, Phys DEF +12.8%, Magic DEF +12.8%255,000 Gold
+6ATK +3.2%, Crit +3.6, Phys DEF +14.4%, Magic DEF +14.4%267,000 Gold
+7ATK +3.5%, Crit +4, Phys DEF +16%, Magic DEF +16%276,000 Gold
+8ATK +3.9%, Crit +4.4, Phys DEF +17.6%, Magic DEF +17.6%279,000 Gold
+9ATK +4.2%, Crit +4.8, Phys DEF +19.2%, Magic DEF +19.2%282,000 Gold
+10ATK +4.2%, Crit +4.8, Phys DEF +19.2%, Magic DEF +19.2%288,000 Gold
+11ATK +4.9%, Crit +5.6, Phys DEF +22.4%, Magic DEF +22.4%331,000 Gold
+12ATK +5.6%, Crit +6.4, Phys DEF +25.6%, Magic DEF +25.6%381,000 Gold
+13ATK +6.3%, Crit +7.2, Phys DEF +28.8%, Magic DEF +28.8%438,000 Gold
+14ATK +7%, Crit +8, Phys DEF +32%, Magic DEF +32%504,000 Gold
+15ATK +7%, Crit +8, Phys DEF +32%, Magic DEF +32%580,000 Gold
+16ATK +7.7%, Crit +8.8, Phys DEF +35.2%, Magic DEF +35.2%667,000 Gold
+17ATK +8.4%, Crit +9.6, Phys DEF +38.4%, Magic DEF +38.4%767,000 Gold
+18ATK +9.1%, Crit +10.4, Phys DEF +41.6%, Magic DEF +41.6%882,000 Gold
+19ATK +9.8%, Crit +11.2, Phys DEF +44.8%, Magic DEF +44.8%1,014,000 Gold
+20ATK +9.8%, Crit +11.2, Phys DEF +44.8%, Magic DEF +44.8%1,166,000 Gold
+21ATK +10.1%, Crit +11.2, Phys DEF +46%, Magic DEF +46%1,224,000 Gold
+22ATK +10.3%, Crit +11.2, Phys DEF +47.1%, Magic DEF +47.1%1,285,000 Gold
+23ATK +10.6%, Crit +11.2, Phys DEF +48.3%, Magic DEF +48.3%1,349,000 Gold
+24ATK +10.8%, Crit +11.2, Phys DEF +49.4%, Magic DEF +49.4%1,416,000 Gold
+25ATK +11.1%, Crit +11.2, Phys DEF +50.6%, Magic DEF +50.6%1,487,000 Gold
+26ATK +11.3%, Crit +11.2, Phys DEF +51.8%, Magic DEF +51.8%1,561,000 Gold
+27ATK +11.6%, Crit +11.2, Phys DEF +52.9%, Magic DEF +52.9%1,639,000 Gold
+28ATK +11.8%, Crit +11.2, Phys DEF +54.1%, Magic DEF +54.1%1,721,000 Gold
+29ATK +12.1%, Crit +11.2, Phys DEF +55.3%, Magic DEF +55.3%1,807,000 Gold
+30ATK +12.3%, Crit +11.2, Phys DEF +56.4%, Magic DEF +56.4%1,897,000 Gold

Unlock to +30: 24,093,000 Gold.

Thunderbolt Spell

Up to +30

Unleashes a lightning storm to deal damage multiple times to enemies after allied heroes cast a specific number of Ultimates.

+1Unleashes a lightning storm when allies cast a total of 3 or 10 Ultimates, striking enemies with lightning 6 times within 2.5s. Each enemy can only be hit up to 3 times during a lightning storm, with each hit dealing damage that capped at 55% of the allied Team ATK. First Storm: Each lightning strike deals true damage to the healthiest enemy that equals 16% of their current HP, reducing their Energy on Hit by 20 for 4s. This effect is unstackable. Second Storm: Each lightning strike deals true damage to the weakest enemy that equals 26% of their lost HP.
+5Increases the damage of each lightning strike to 18% of the target's current HP during the first lightning storm.
+10Increases the damage of each lightning strike to 20% of the target's current HP during the first lightning storm.
+15Increases the number of lightning strikes to 8 when casting lightning storm, making the same enemy take damage up to 4 times each time.
+20Increases the damage of each lightning strike to 30% of the target's lost HP during the second lightning storm, with the damage of each strike capped at 70% of the allied Team ATK.
AT +30Haste +14, HP +28.2%
Every level
LEVELSTATSCOST
+1Haste +1, HP +1.4%75,000 Gold
+2Haste +2, HP +2.8%75,000 Gold
+3Haste +3, HP +4.2%80,000 Gold
+4Haste +4, HP +5.6%100,000 Gold
+5Haste +4, HP +5.6%255,000 Gold
+6Haste +4.5, HP +6.3%267,000 Gold
+7Haste +5, HP +7%276,000 Gold
+8Haste +5.5, HP +7.7%279,000 Gold
+9Haste +6, HP +8.4%282,000 Gold
+10Haste +6, HP +8.4%288,000 Gold
+11Haste +7, HP +9.8%331,000 Gold
+12Haste +8, HP +11.2%381,000 Gold
+13Haste +9, HP +12.6%438,000 Gold
+14Haste +10, HP +14%504,000 Gold
+15Haste +10, HP +14%580,000 Gold
+16Haste +11, HP +15.4%667,000 Gold
+17Haste +12, HP +16.8%767,000 Gold
+18Haste +13, HP +18.2%882,000 Gold
+19Haste +14, HP +19.6%1,014,000 Gold
+20Haste +14, HP +19.6%1,166,000 Gold
+21Haste +14, HP +20.5%1,224,000 Gold
+22Haste +14, HP +21.3%1,285,000 Gold
+23Haste +14, HP +22.2%1,349,000 Gold
+24Haste +14, HP +23%1,416,000 Gold
+25Haste +14, HP +23.9%1,487,000 Gold
+26Haste +14, HP +24.7%1,561,000 Gold
+27Haste +14, HP +25.6%1,639,000 Gold
+28Haste +14, HP +26.5%1,721,000 Gold
+29Haste +14, HP +27.3%1,807,000 Gold
+30Haste +14, HP +28.2%1,897,000 Gold

Unlock to +30: 24,093,000 Gold.

Stormcaller Spell

Up to +30

Casts 3 spells at specific times after a battle starts to deal damage to all enemies.

+1Casts a powerful spell at specific times after a battle starts: Deals magic damage equal to 27% of Team ATK to all enemies 10s into a battle. Deals physical damage equal to 50% of Team ATK to all enemies 30s into a battle. Restores 40% of max HP for all allied heroes and deals true damage to all enemies that equals 36% of their max HP, 50s into a battle. The damage dealt is capped at 120% of Team ATK.
+52nd Cast: Increases the physical damage dealt to 55% of Team ATK.
+101st Cast: Increases the magic damage dealt to 30% of Team ATK.
+15Stuns all enemies for 0.5, 1, or 3 seconds on the 1st, 2nd, and 3rd cast, respectively.
+203rd Cast: Increases the true damage ratio to 45% of max HP. The damage is capped at 160% of Team ATK.
AT +30HP +16.4%, Phys DEF +47.5%, Magic DEF +47.5%, Vitality +12.6
Every level
LEVELSTATSCOST
+1HP +0.9%, Phys DEF +2.6%, Magic DEF +2.6%, Vitality +0.975,000 Gold
+2HP +1.8%, Phys DEF +5.2%, Magic DEF +5.2%, Vitality +1.875,000 Gold
+3HP +2.7%, Phys DEF +7.8%, Magic DEF +7.8%, Vitality +2.780,000 Gold
+4HP +3.6%, Phys DEF +10.4%, Magic DEF +10.4%, Vitality +3.6100,000 Gold
+5HP +3.6%, Phys DEF +10.4%, Magic DEF +10.4%, Vitality +3.6255,000 Gold
+6HP +4.1%, Phys DEF +11.7%, Magic DEF +11.7%, Vitality +4.1267,000 Gold
+7HP +4.5%, Phys DEF +13%, Magic DEF +13%, Vitality +4.5276,000 Gold
+8HP +5%, Phys DEF +14.3%, Magic DEF +14.3%, Vitality +5279,000 Gold
+9HP +5.4%, Phys DEF +15.6%, Magic DEF +15.6%, Vitality +5.4282,000 Gold
+10HP +5.4%, Phys DEF +15.6%, Magic DEF +15.6%, Vitality +5.4288,000 Gold
+11HP +6.3%, Phys DEF +18.2%, Magic DEF +18.2%, Vitality +6.3331,000 Gold
+12HP +7.2%, Phys DEF +20.8%, Magic DEF +20.8%, Vitality +7.2381,000 Gold
+13HP +8.1%, Phys DEF +23.4%, Magic DEF +23.4%, Vitality +8.1438,000 Gold
+14HP +9%, Phys DEF +26%, Magic DEF +26%, Vitality +9504,000 Gold
+15HP +9%, Phys DEF +26%, Magic DEF +26%, Vitality +9580,000 Gold
+16HP +9.9%, Phys DEF +28.6%, Magic DEF +28.6%, Vitality +9.9667,000 Gold
+17HP +10.8%, Phys DEF +31.2%, Magic DEF +31.2%, Vitality +10.8767,000 Gold
+18HP +11.7%, Phys DEF +33.8%, Magic DEF +33.8%, Vitality +11.7882,000 Gold
+19HP +12.6%, Phys DEF +36.4%, Magic DEF +36.4%, Vitality +12.61,014,000 Gold
+20HP +12.6%, Phys DEF +36.4%, Magic DEF +36.4%, Vitality +12.61,166,000 Gold
+21HP +13%, Phys DEF +37.5%, Magic DEF +37.5%, Vitality +12.61,224,000 Gold
+22HP +13.4%, Phys DEF +38.6%, Magic DEF +38.6%, Vitality +12.61,285,000 Gold
+23HP +13.8%, Phys DEF +39.7%, Magic DEF +39.7%, Vitality +12.61,349,000 Gold
+24HP +14.1%, Phys DEF +40.8%, Magic DEF +40.8%, Vitality +12.61,416,000 Gold
+25HP +14.5%, Phys DEF +42%, Magic DEF +42%, Vitality +12.61,487,000 Gold
+26HP +14.9%, Phys DEF +43.1%, Magic DEF +43.1%, Vitality +12.61,561,000 Gold
+27HP +15.3%, Phys DEF +44.2%, Magic DEF +44.2%, Vitality +12.61,639,000 Gold
+28HP +15.7%, Phys DEF +45.3%, Magic DEF +45.3%, Vitality +12.61,721,000 Gold
+29HP +16.1%, Phys DEF +46.4%, Magic DEF +46.4%, Vitality +12.61,807,000 Gold
+30HP +16.4%, Phys DEF +47.5%, Magic DEF +47.5%, Vitality +12.61,897,000 Gold

Unlock to +30: 24,093,000 Gold.

Cascade Spell

Up to +30

Increases Energy for an allied hero at the start of a battle and dispels all their debuffs when the Energy is fully charged.

+1During the first 4s of a battle, increases 100 Energy per second for the rearmost allied hero. All debuffs inflicted on this hero will be dispelled when their Energy hits full for the first time in battle.
+5The amount of Energy gained per second is increased to 105.
+10The amount of Energy gained per second is increased to 110.
+15Increases the hero's ATK by 20% for 8s upon reaching full Energy for the first time in a battle.
+20The amount of Energy gained per second is increased to 125.
AT +30ATK +10.5%, HP +28%, Haste +4.2
Every level
LEVELSTATSCOST
+1ATK +0.6%, HP +1.6%, Haste +0.375,000 Gold
+2ATK +1.2%, HP +3.2%, Haste +0.675,000 Gold
+3ATK +1.8%, HP +4.8%, Haste +0.980,000 Gold
+4ATK +2.4%, HP +6.4%, Haste +1.2100,000 Gold
+5ATK +2.4%, HP +6.4%, Haste +1.2255,000 Gold
+6ATK +2.7%, HP +7.2%, Haste +1.4267,000 Gold
+7ATK +3%, HP +8%, Haste +1.5276,000 Gold
+8ATK +3.3%, HP +8.8%, Haste +1.7279,000 Gold
+9ATK +3.6%, HP +9.6%, Haste +1.8282,000 Gold
+10ATK +3.6%, HP +9.6%, Haste +1.8288,000 Gold
+11ATK +4.2%, HP +11.2%, Haste +2.1331,000 Gold
+12ATK +4.8%, HP +12.8%, Haste +2.4381,000 Gold
+13ATK +5.4%, HP +14.4%, Haste +2.7438,000 Gold
+14ATK +6%, HP +16%, Haste +3504,000 Gold
+15ATK +6%, HP +16%, Haste +3580,000 Gold
+16ATK +6.6%, HP +17.6%, Haste +3.3667,000 Gold
+17ATK +7.2%, HP +19.2%, Haste +3.6767,000 Gold
+18ATK +7.8%, HP +20.8%, Haste +3.9882,000 Gold
+19ATK +8.4%, HP +22.4%, Haste +4.21,014,000 Gold
+20ATK +8.4%, HP +22.4%, Haste +4.21,166,000 Gold
+21ATK +8.6%, HP +23%, Haste +4.21,224,000 Gold
+22ATK +8.8%, HP +23.5%, Haste +4.21,285,000 Gold
+23ATK +9%, HP +24.1%, Haste +4.21,349,000 Gold
+24ATK +9.2%, HP +24.6%, Haste +4.21,416,000 Gold
+25ATK +9.4%, HP +25.2%, Haste +4.21,487,000 Gold
+26ATK +9.7%, HP +25.8%, Haste +4.21,561,000 Gold
+27ATK +9.9%, HP +26.3%, Haste +4.21,639,000 Gold
+28ATK +10.1%, HP +26.9%, Haste +4.21,721,000 Gold
+29ATK +10.3%, HP +27.4%, Haste +4.21,807,000 Gold
+30ATK +10.5%, HP +28%, Haste +4.21,897,000 Gold

Unlock to +30: 24,093,000 Gold.

Dashing Spell

Up to +30

Periodically increases the ATK SPD of all allies.

+1Grants a blessing to all allied heroes when a battle starts and every 20s afterward, increasing their ATK SPD by 20 for 7s.
+5Increases the ATK SPD of allied heroes by 23.
+10Increases the ATK SPD of allied heroes by 26.
+15Reduces the follow-up skill cooldown to 17s
+20Increases the ATK SPD of allied heroes by 30.
AT +30ATK SPD +14, HP +25.7%, ATK +7.3%
Every level
LEVELSTATSCOST
+1ATK SPD +1, HP +1.4%, ATK +0.4%75,000 Gold
+2ATK SPD +2, HP +2.8%, ATK +0.8%75,000 Gold
+3ATK SPD +3, HP +4.2%, ATK +1.2%80,000 Gold
+4ATK SPD +4, HP +5.6%, ATK +1.6%100,000 Gold
+5ATK SPD +4, HP +5.6%, ATK +1.6%255,000 Gold
+6ATK SPD +4.5, HP +6.3%, ATK +1.8%267,000 Gold
+7ATK SPD +5, HP +7%, ATK +2%276,000 Gold
+8ATK SPD +5.5, HP +7.7%, ATK +2.2%279,000 Gold
+9ATK SPD +6, HP +8.4%, ATK +2.4%282,000 Gold
+10ATK SPD +6, HP +8.4%, ATK +2.4%288,000 Gold
+11ATK SPD +7, HP +9.8%, ATK +2.8%331,000 Gold
+12ATK SPD +8, HP +11.2%, ATK +3.2%381,000 Gold
+13ATK SPD +9, HP +12.6%, ATK +3.6%438,000 Gold
+14ATK SPD +10, HP +14%, ATK +4%504,000 Gold
+15ATK SPD +10, HP +14%, ATK +4%580,000 Gold
+16ATK SPD +11, HP +15.4%, ATK +4.4%667,000 Gold
+17ATK SPD +12, HP +16.8%, ATK +4.8%767,000 Gold
+18ATK SPD +13, HP +18.2%, ATK +5.2%882,000 Gold
+19ATK SPD +14, HP +19.6%, ATK +5.6%1,014,000 Gold
+20ATK SPD +14, HP +19.6%, ATK +5.6%1,166,000 Gold
+21ATK SPD +14, HP +20.2%, ATK +5.8%1,224,000 Gold
+22ATK SPD +14, HP +20.8%, ATK +5.9%1,285,000 Gold
+23ATK SPD +14, HP +21.4%, ATK +6.1%1,349,000 Gold
+24ATK SPD +14, HP +22%, ATK +6.3%1,416,000 Gold
+25ATK SPD +14, HP +22.6%, ATK +6.5%1,487,000 Gold
+26ATK SPD +14, HP +23.3%, ATK +6.6%1,561,000 Gold
+27ATK SPD +14, HP +23.9%, ATK +6.8%1,639,000 Gold
+28ATK SPD +14, HP +24.5%, ATK +7%1,721,000 Gold
+29ATK SPD +14, HP +25.1%, ATK +7.2%1,807,000 Gold
+30ATK SPD +14, HP +25.7%, ATK +7.3%1,897,000 Gold

Unlock to +30: 24,093,000 Gold.

Evocation Spell

Up to +30

Periodically provides one of the following four buffs to all allied heroes: granting temporary shields, increasing ATK, increasing Life Drain, and increasing Haste.

+13s into a battle, summons a Mauler Spirit every 12s in sequence, empowering all allied heroes on the battlefield with its unique strength: Bull: Grants a shield that absorbs damage equal to 45% of the Team ATK for 4s. Lion: Increases ATK by 25% for 4s. Bear: Increases Life Drain by 30 for 4s. Wolf: Increases Haste by 40 for 4s.
+5Increases effect duration to 4.5s.
+10Increases effect duration to 5s.
+15Reduces the skill cooldown to 10s.
+20Increases effect duration to 6s.
AT +30ATK +12.4%, HP +23%, Crit +14
Every level
LEVELSTATSCOST
+1ATK +0.7%, HP +1.3%, Crit +175,000 Gold
+2ATK +1.4%, HP +2.6%, Crit +275,000 Gold
+3ATK +2.1%, HP +3.9%, Crit +380,000 Gold
+4ATK +2.8%, HP +5.2%, Crit +4100,000 Gold
+5ATK +2.8%, HP +5.2%, Crit +4255,000 Gold
+6ATK +3.2%, HP +5.9%, Crit +4.5267,000 Gold
+7ATK +3.5%, HP +6.5%, Crit +5276,000 Gold
+8ATK +3.9%, HP +7.2%, Crit +5.5279,000 Gold
+9ATK +4.2%, HP +7.8%, Crit +6282,000 Gold
+10ATK +4.2%, HP +7.8%, Crit +6288,000 Gold
+11ATK +4.9%, HP +9.1%, Crit +7331,000 Gold
+12ATK +5.6%, HP +10.4%, Crit +8381,000 Gold
+13ATK +6.3%, HP +11.7%, Crit +9438,000 Gold
+14ATK +7%, HP +13%, Crit +10504,000 Gold
+15ATK +7%, HP +13%, Crit +10580,000 Gold
+16ATK +7.7%, HP +14.3%, Crit +11667,000 Gold
+17ATK +8.4%, HP +15.6%, Crit +12767,000 Gold
+18ATK +9.1%, HP +16.9%, Crit +13882,000 Gold
+19ATK +9.8%, HP +18.2%, Crit +141,014,000 Gold
+20ATK +9.8%, HP +18.2%, Crit +141,166,000 Gold
+21ATK +10.1%, HP +18.7%, Crit +141,224,000 Gold
+22ATK +10.3%, HP +19.2%, Crit +141,285,000 Gold
+23ATK +10.6%, HP +19.7%, Crit +141,349,000 Gold
+24ATK +10.8%, HP +20.1%, Crit +141,416,000 Gold
+25ATK +11.1%, HP +20.6%, Crit +141,487,000 Gold
+26ATK +11.4%, HP +21.1%, Crit +141,561,000 Gold
+27ATK +11.6%, HP +21.6%, Crit +141,639,000 Gold
+28ATK +11.9%, HP +22.1%, Crit +141,721,000 Gold
+29ATK +12.1%, HP +22.6%, Crit +141,807,000 Gold
+30ATK +12.4%, HP +23%, Crit +141,897,000 Gold

Unlock to +30: 24,093,000 Gold.