

DUNLINGR
ABOUT DUNLINGR
Dunlingr is a
S Level
Celestial
Tank hero in AFK Journey. Deals Magic damage. Range: 1 tiles.
SKILLS
Dunlingr releases a shockwave covering the frontal area (3-tile wide and 3-tile long), dealing 4 hits of 40% damage each to enemies within. If the Bell of Order is set to Spellbind, Dunlingr reduces the enemies' ATK SPD by an extra 60 for 4s. If the Bell of Order is set to Curelock, Dunlingr deals extra damage equal to 3% of the enemies' lost HP, up to 30% of his own ATK.
If the Bell of Order is set to Spellbind, Dunlingr gains a shield that absorbs 130% damage whenever an enemy casts their Ultimate, lasting until the battle ends. If the Bell of Order is set to Curelock, Dunlingr gains a shield that absorbs 130% damage each time he loses 20% of his max HP, lasting until the battle ends.
Dunlingr reduces damage taken by 10% during the battle. While the order is in effect, he further reduces damage taken by an extra 5%.
Dunlingr protects the farthest non-summoned ally, ensuring they are not affected by his order until the ally is defeated.
Upon casting Echo of Silence, Dunlingr grants all allies 50 ATK SPD for 6s if the order is set to Spellbind, or provides them with 25 Life Drain for 6s if the order is set to Curelock.
Dunlingr designates the Bell of Order as either Spellbind or Curelock before a battle starts, setting the stage for the battle's order. Spellbind: Unable to cast Ultimate. Curelock: Unable to restore HP for others. Active. Dunlingr summons the Bell of Order, declaring an order that all non-boss units on both sides must obey unconditionally for 6s. Passive. Dunlingr summons the Bell of Order when a battle starts and keeps it on the battlefield for 12s. The Bell of Order deals 200% damage to all enemies each time it is summoned. After Dunlingr is defeated, the order's effect duration is reduced to 30% of the remaining time.
