About Faramor
Faramor is an
A Level
Wilder
Rogue hero in AFK Journey. A devout Rogue, relentless in hunting down enemies with healing powers.
Gender Male/Race Wolf Beastkin/Voice actor 木下章嗣 [JP]
Tier list ratings
Hero stats
Base stats
Base stats before gear, charms and the Exclusive Weapon. Bars compare with the strongest hero at the same ascension and level. Lv 240 is the cap before the Resonating Hall.
EX weapon stats
HP, ATK, Phys DEF and Magic DEF add that share of the hero's base stat; the other stats are flat. Bars show progress toward EX +29. Rivalry Stats only count in Rivalry Mode. The weapon skill upgrades at EX +5, +10 and +15. The Rivalry Mode skill unlocks at EX +27. Compare every weapon
Skills
250 EnergyFaramor consumes 250 Energy to summon a 1-tile magic circle, centered on his current target, dealing 210% ATK true damage to enemies caught inside. While the circle is active, he consumes 120 Energy per second to maintain it. Enemies within the circle cannot heal; every 0.5s, they take 35% ATK true damage, plus extra true damage equal to 20% of their lost HP. The extra true damage cannot exceed 240% of Faramor's ATK. If no enemies remain in the circle for 1s, the skill ends immediately.
Level 2: Increases the damage dealt when summoning the magic circle to 220% ATK and the subsequent damage to 40% ATK per hit. (Unlocks at Level 51)
Level 3: Increases the damage dealt when summoning the magic circle to 230% ATK and the subsequent damage to 45% ATK per hit. (Unlocks at Level 111)
Level 4: Increases the damage dealt when summoning the magic circle to 240% ATK and the subsequent damage to 50% ATK per hit. (Unlocks at Level 171)
Level 5: Increases the damage dealt when summoning the magic circle to 250% ATK and the subsequent damage to 55% ATK per hit. (Unlocks at Level 231)
10sFaramor prays to imbue his weapon with sacred power, gaining a shield that can absorb 200% ATK damage while dealing 250% ATK damage to his current target. The shield lasts for 6s. If Faramor has an active non-permanent stat boost from his allies when using this skill, it instead deals true damage.
Level 2: Increases the damage dealt to the target to 260% ATK. (Unlocks at Level 71)
Level 3: Increases the damage dealt to the target to 270% ATK. (Unlocks at Level 131)
Level 4: Increases the damage dealt to the target to 280% ATK. (Unlocks at Level 191)
Passive. During battle preparation, Faramor can bless an adjacent allied hero, prioritizing those placed behind him. Active. Faramor increases ATK by 12% for 10s for both himself and the hero he blesses, automatically reapplying the buff when it expires. Every 3s while the buff is active, Faramor also deals 100% ATK damage to enemies within 1 tile of both himself and the blessed hero, stunning the affected enemies for 0.5s.
Level 2: Faramor increases the ATK of himself and the blessed allied hero by 13%. (Unlocks at Level 91)
Level 3: Faramor increases the ATK of himself and the blessed allied hero by 14%. (Unlocks at Level 151)
Level 4: Faramor increases the ATK of himself and the blessed allied hero by 15%. (Unlocks at Level 211)
Increases Haste by 12 during battle.
Level 2: Increases Haste by 16 during battle.
Level 3: Increases Haste by 20 during battle.
If an enemy revives within Faramor's magic circle after their HP drops to 0, Faramor will reduce their Vitality by 50.
Progression systems
Faramor replaces his normal attacks with Glory's Embrace while his magic circle is active, but the shield value he gains from Glory's Embrace is capped at 600% ATK. The magic circle also weakens the enemies within it, allowing allies to deal extra true damage equal to 75% of their ATK. Each ally can only trigger the extra damage once every 1s.
Skins

Story
Affinity Tales
- Faramor's homeland was ravaged by a Graveborn induced anomaly, destroying the land and claiming many lives. This tragedy led him to leave and pursue the truth, determined to find the culprit.
- Tracing the Graveborn's trail, Faramor arrived at Whiteridge, where he joined the "undead hunters", a secret group from the Lightbearer Empire. He was its first Wilder member.
- He named his sacred tome the "Book of Radiance". It contains nearly all known knowledge about the undead and the Graveborn.
- Faramor is gentle and kind, and he possesses exceptional etiquette and composure. He places high importance on keeping his fur clean and well-groomed.
- His heightened sense of smell is both a gift and a burden. After all, no one enjoys detecting unpleasant odors from hundreds of meters away.
- "Faramor? Oh, I know him! He's super nice, makes yummy soup, and tells the best stories about his home! He even gets all shy sometimes. His ears turn red and wiggle!" —A child from Cedartown
- As a Wilder, Faramor has a natural affinity for plants and is skilled in herbal remedies. He also invented a special ointment for fur care.
- Back in his homeland, Faramor, like other Wilders, fought using the power of nature. Now, as an undead hunter, he combines that with Divine Light, creating his own unique combat style.
- After his original weapon was destroyed in the catastrophe in his homeland, Faramor forged a new blade, incorporating materials imbued with the power of light and parts of his old weapon into the hilt.
- Faramor named his weapon "Oathheart" as a reminder never to forget the vow he made—to personally capture the Graveborn responsible for his homeland's devestation.




