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Faramor
Wilder

FARAMOR

Silverfang Mantle
Rogue
CLASS
Rogue
Wilder
FACTION
Wilder
RARITY
A Level
OVERVIEWSKILLSLORE
// OVERVIEW

ABOUT FARAMOR

Faramor is an A Level Wilder Rogue hero in AFK Journey. Deals Physical damage. Range: 1 tiles. Resides in Cedartown (Temporary).

// KIT

SKILLS

SKI
SKILL·  CD 10
Glory's Embrace

Faramor prays to imbue his weapon with sacred power, gaining a shield that can absorb 200% damage while dealing 250% damage to his current target. The shield lasts for 6s. If Faramor has an active non-permanent stat boost from his allies when using this skill, it instead deals true damage.

Lv.71Increases the damage dealt to the target to 260%.
Lv.131Increases the damage dealt to the target to 270%.
Lv.191Increases the damage dealt to the target to 280%.
SKI
SKILL·  CD 0
Sacred Pledge

Passive. During battle preparation, Faramor can bless an adjacent allied hero, prioritizing those placed behind him. Active. Faramor increases ATK by 12% for 10s for both himself and the hero he blesses, automatically reapplying the buff when it expires. Every 3s while the buff is active, Faramor also deals 100% damage to enemies within 1 tile of both himself and the blessed hero, stunning the affected enemies for 0.5s.

Lv.91Faramor increases the ATK of himself and the blessed allied hero by 13%.
Lv.151Faramor increases the ATK of himself and the blessed allied hero by 14%.
Lv.211Faramor increases the ATK of himself and the blessed allied hero by 15%.
SKI
SKILL·  CD 0
Hero Focus

Increases Haste by 12 during battle.

Lv.+Increases Haste by 16 during battle.
Lv.+Increases Haste by 20 during battle.
SKI
SKILL·  CD 0
Bitter Requiem

Faramor replaces his normal attacks with Glory's Embrace while his magic circle is active, but the shield value he gains from Glory's Embrace is capped at 600%. The magic circle also weakens the enemies within it, allowing allies to deal extra true damage equal to 75% of their ATK. Each ally can only trigger the extra damage once every 1s.

Lv.1Increases the extra true damage dealt by allies to 80% of their ATK.
Lv.1When an enemy is defeated within the magic circle, grants Faramor 10% ATK and expands the circle's radius to 2 tiles. This effect can only trigger once per battle.
Lv.1Increases the extra true damage dealt by allies to 85% of their ATK.
SKI
SKILL·  CD 0
Enhance Force

If an enemy revives within Faramor's magic circle after their HP drops to 0, Faramor will reduce their Vitality by 50.

ULT
ULTIMATE·  CD 0
Sanctified Circle

Faramor consumes 250 Energy to summon a 1-tile magic circle, centered on his current target, dealing 210% true damage to enemies caught inside. While the circle is active, he consumes 120 Energy per second to maintain it. Enemies within the circle cannot heal; every 0.5s, they take 35% true damage, plus extra true damage equal to 20% of their lost HP. The extra true damage cannot exceed 240% of Faramor's ATK. If no enemies remain in the circle for 1s, the skill ends immediately.

Lv.51Increases the damage dealt when summoning the magic circle to 220% and the subsequent damage to 40% per hit.
Lv.111Increases the damage dealt when summoning the magic circle to 230% and the subsequent damage to 45% per hit.
Lv.171Increases the damage dealt when summoning the magic circle to 240% and the subsequent damage to 50% per hit.
Lv.231Increases the damage dealt when summoning the magic circle to 250% and the subsequent damage to 55% per hit.
// LORE

STORY

**Affinity Tales**

• Faramor's homeland was ravaged by a Graveborn induced anomaly, destroying the land and claiming many lives. This tragedy led him to leave and pursue the truth, determined to find the culprit.

• Tracing the Graveborn's trail, Faramor arrived at Whiteridge, where he joined the "undead hunters", a secret group from the Lightbearer Empire. He was its first Wilder member.

• He named his sacred tome the "Book of Radiance". It contains nearly all known knowledge about the undead and the Graveborn.

• Faramor is gentle and kind, and he possesses exceptional etiquette and composure. He places high importance on keeping his fur clean and well-groomed.

• His heightened sense of smell is both a gift and a burden. After all, no one enjoys detecting unpleasant odors from hundreds of meters away.

• "Faramor? Oh, I know him! He's super nice, makes yummy soup, and tells the best stories about his home! He even gets all shy sometimes. His ears turn red and wiggle!" —A child from Cedartown

• As a Wilder, Faramor has a natural affinity for plants and is skilled in herbal remedies. He also invented a special ointment for fur care.

• Back in his homeland, Faramor, like other Wilders, fought using the power of nature. Now, as an undead hunter, he combines that with Divine Light, creating his own unique combat style.

• After his original weapon was destroyed in the catastrophe in his homeland, Faramor forged a new blade, incorporating materials imbued with the power of light and parts of his old weapon into the hilt.

• Faramor named his weapon "Oathheart" as a reminder never to forget the vow he made—to personally capture the Graveborn responsible for his homeland's devestation.