

GUNNAR
ABOUT GUNNAR
Gunnar is a
S Level
Hypogean
Tank hero in AFK Journey. Gunnar, Iron Doom.
SKILLS
Gunnar lets out a roar, granting himself a shield that absorbs 450% damage. He also grants a shield that absorbs 400% damage for 6s to every ally behind him. If there is a Doomfield active, the Doomfield gets strengthened, increasing the ATK SPD of the ally within it by 40 for 8s.
Increases Ranged DEF and Vitality by 10. For each allied hero standing behind this hero, increases Ranged DEF and Vitality by an extra 7.
Whenever the ally within Gunnar's Doomfield deals total damage equal to 1400% of Gunnar's initial ATK, Gunnar automatically launches a missile at his locked-on target, dealing 500% damage and recovering HP equal to 100% of the damage dealt.
If an area set on fire is struck again by Doomsday Meteor, the area becomes permanently scorched. The fire no longer expires, and enemies within the scorched area cannot heal or gain shields.
Gunnar fires his cannons 6 times, each time dealing 65% damage to all enemies adjacent to his locked-on target. If there is a Doomfield active, the ally within the Doomfield will also launch 6 coordinated attacks, dealing damage to the locked-on target equal to 6% their max HP and stunning them for 0.5s. This damage cannot exceed Gunnar's 100%.
When a battle starts, if there is an ally placed 1 tile behind Gunnar, he summons a Doomfield at that ally's location, increasing their normal attack range by 3 and ATK by 25% of Gunnar's initial ATK. He and the ally remain steadfast until Gunnar is defeated, or until 3s after the ally leaves the Doomfield. During battle, Gunnar locks onto and prioritizes attacking the enemy targeted by the ally standing on his Doomfield. Active. Gunnar deals 320% damage 2 times to all enemies within 2 tiles of the target tile, then launches a Doomsday Meteor that deals 470% damage to all enemies within range and sets the ground on fire for 15s. Enemies standing in the fire take 80% damage every second and lose 40 Vitality. When cast automatically, Gunnar prioritizes targeting the enemy area that allows him to hit the most enemies.
