About Niru
Niru is an
A Level
Graveborn
Support hero in AFK Journey. A Support who is well-versed in enchantments that can ensure allies remain helpful in the field in spirit form.
Gender Male/Race Undead/Voice actor 小野健一 [JP]
Tier list ratings
Hero stats
Base stats
Base stats before gear, charms and the Exclusive Weapon. Bars compare with the strongest hero at the same ascension and level. Lv 240 is the cap before the Resonating Hall.
EX weapon stats
HP, ATK, Phys DEF and Magic DEF add that share of the hero's base stat; the other stats are flat. Bars show progress toward EX +29. Rivalry Stats only count in Rivalry Mode. The weapon skill upgrades at EX +5, +10 and +15. The Rivalry Mode skill unlocks at EX +27. Compare every weapon
Skills
1s
1000 EnergyNiru prioritizes the weakest ally and casts a spell to protect them from a fatal blow, turning them into a Spirit and restoring their HP to 45% of max HP. The Spirit can only deal 45% of its original damage while losing an increasing amount of HP every second. Once its HP runs out, the Spirit will be defeated.
Level 2: For every (up to 5) non-summoned enemy defeated, the blessed ally restores an extra 10% of max HP when entering the Spirit form. (Unlocks at Level 51)
Level 3: For every non-summoned enemy defeated, the ally in Spirit form restores 10% of max HP (up to 5 times for each character). (Unlocks at Level 111)
Level 4: Ally in Spirit form deals 55% of the original damage. (Unlocks at Level 171)
Level 5: Ally in Spirit form deals 65% of the original damage. (Unlocks at Level 231)
12sNiru attacks the weakest enemy, dealing 120% ATK damage plus damage equal to 0.3 times the target's lost HP. The additional damage cannot exceed 450% ATK.
Level 2: Increases additional damage to 0.35 times of the target's lost HP, up to 525% ATK. (Unlocks at Level 71)
Level 3: Increases additional damage to 0.4 times of the target's lost HP, up to 600% ATK. (Unlocks at Level 131)
Level 4: Increases additional damage to 0.45 times of the target's lost HP, up to 600% ATK. (Unlocks at Level 191)
8sNiru drains the life force of all enemies, dealing 150% ATK damage to each enemy, plus 3% of the target's max HP, up to 70% ATK. He then restores an equal amount of HP to the weakest ally.
Level 2: The damage dealt to each enemy is increased to 160% ATK, plus 3.5% of the target's max HP, up to 80% ATK. (Unlocks at Level 91)
Level 3: The damage dealt to each enemy is increased to 170% ATK, plus 4% of the target's max HP, up to 90% ATK. (Unlocks at Level 151)
Level 4: The damage dealt to each enemy is increased to 180% ATK, plus 5% of the target's max HP, up to 100% ATK. (Unlocks at Level 211)
Increases HP by 17% during battle.
Level 2: Increases HP by 23% during battle.
Level 3: Increases HP by 29% during battle.
Niru's Soul Reaping prevents the enemy from recovering HP for 8s.
Level 2: Replaces normal attacks with Spirit Devour, which deals only 75% of the skill's original damage. When Spirit Devour heals Shemira or Daimon, it also increases their Phys DEF and Magic DEF by 60% for 8s.
Gains a shield that absorbs 280% ATK damage every 2s if HP drops below 30% in the first 15s of a battle. These shields can stack and remain effective until 15s into the battle.
Level 2: Increases the shield value bonus gained every 2s to 290% ATK.
Level 3: Increases the shield value bonus gained every 2s to 300% ATK.
Level 4: Increases the shield value bonus gained every 2s to 310% ATK.
Level 5: Increases the shield value bonus gained every 2s to 320% ATK.
Level 6: Increases the shield value bonus gained every 2s to 330% ATK.
Level 7: Increases the shield value bonus gained every 2s to 340% ATK.
Level 8: Increases the shield value bonus gained every 2s to 350% ATK.
Progression systems
Niru casts Ultimate on the nearest ally without consuming Energy when a battle starts, prioritizing the ally behind himself.




