About Reinier
Reinier is an
S Level
Hypogean
Support hero in AFK Journey. A Hypogean who pursues order and is good at using spatial magic to send enemies into another dimension.
Gender Male/Race Demon/Height 195 cm (6 ft. 4 in.)/Voice actor 佐藤聴成 [JP]
Tier list ratings
Hero stats
Base stats
Base stats before gear, charms and the Exclusive Weapon. Bars compare with the strongest hero at the same ascension and level. Lv 240 is the cap before the Resonating Hall.
EX weapon stats
HP, ATK, Phys DEF and Magic DEF add that share of the hero's base stat; the other stats are flat. Bars show progress toward EX +29. Rivalry Stats only count in Rivalry Mode. The weapon skill upgrades at EX +5, +10 and +15. The Rivalry Mode skill unlocks at EX +27. Compare every weapon
Skills
1.25s
1000 EnergyIf non-summoned allies outnumber non-summoned enemies, Reinier selects an enemy, dealing 230% ATK damage, and teleporting to another dimension with the target for 10s. Otherwise, only the target will be teleported to another dimension while Reinier remains on the battlefield. If the target is under steadfast or unaffected, or if the target is the only non-summoned enemy alive, Reinier will deal 450% ATK damage instead of entering another dimension. This skill prioritizes the healthiest non-summoned enemy.
Level 2: The Mutual Reflection works on an extra enemy if non-summoned enemies outnumber allies by at least 2. Reduces the duration of transferring this enemy to another dimension to 7s. (Unlocks at Level 51)
Level 3: Increases the damage to 250% ATK. The damage is increased to 460% ATK if the target is steadfast, unaffected, or the only non-summoned unit alive. (Unlocks at Level 111)
Level 4: Increases the damage to 260% ATK. The damage is increased to 480% ATK if the target is steadfast, unaffected, or the only non-summoned unit alive. (Unlocks at Level 171)
Level 5: Increases the damage to 270% ATK. The damage is increased to 500% ATK if the target is steadfast, unaffected, or the only non-summoned unit alive. (Unlocks at Level 231)
When a battle starts, Reinier switches an adjacent ally's position with an enemy if they're in symmetrical positions. Whenever the enemy takes damage, the ally restores HP equal to 45% of the enemy's taken damage till a battle ends. The total HP recovery amount by this means is no more than 1000% ATK in a consecutive 8s.
Level 2: Restores allied hero's HP equal to 46% of damage dealt. (Unlocks at Level 71)
Level 3: Restores allied hero's HP equal to 48% of damage dealt. (Unlocks at Level 131)
Level 4: Restores allied hero's HP equal to 50% of damage dealt. (Unlocks at Level 191)
12sReinier launches a mighty strike against the healthiest enemy through the portal, interrupting them and dealing 45% ATK damage 8 times. Afterward, Reinier punches and knocks them into the air, dealing 120% ATK damage. If the enemy's HP ratio is above 61.8%, then each hit attaches extra damage equal to 1% of their current HP, up to 20% of ATK.
Level 2: Reinier senses satisfaction when each enemy's HP ratio drops below 61.8% for the first time, recovering 200% ATK HP and 80 Energy. (Unlocks at Level 91)
Level 3: The damage of each strike is increased to 1.2% of the enemy's current HP. (Unlocks at Level 151)
Level 4: Reinier shares satisfaction with allies when each enemy's HP ratio drops below 61.8% for the first time, granting all allies 120% ATK HP and 50 Energy. (Unlocks at Level 211)
Reinier's Dynamic Balance increases the target's ATK by 7% when cast on an ally or reduces the target ATK by 7% when cast on an enemy.
Level 2: Reinier's Dynamic Balance increases the target's ATK by 10% when cast on an ally or reduces the target ATK by 10% when cast on an enemy.
Level 3: Reinier's Dynamic Balance increases the target's ATK by 12% when cast on an ally or reduces the target ATK by 12% when cast on an enemy.
Reinier increases the allied hero's ATK by 4% till the battle ends if they're in a symmetrical position with an enemy hero.
Grants the frontmost ally (excluding the caster) a shield that can absorb 340% ATK damage for 4s when a battle starts.
Level 2: Increases shield value to 360% ATK.
Level 3: Increases shield value to 380% ATK.
Level 4: Increases shield value to 400% ATK.
Level 5: Increases shield value to 420% ATK.
Level 6: Increases shield value to 440% ATK.
Level 7: Increases shield value to 460% ATK.
Level 8: Increases shield value to 480% ATK.
Progression systems
Reinier deals 200% ATK damage to the enemy and knocks them down when casting Dynamic Balance, increasing their damage taken by 25% till the battle ends.
Story
Early Life
Not much is known about Reinier's early life or how he came to be, although he was well-known for his irrational obsession with symmetry and balance.




