About Salazer
Salazer is an
A Level
Graveborn
Rogue hero in AFK Journey. A Rogue who can imprison enemies with low HP.
Gender Male/Race Undead/Voice actor 山根瑞稀 [JP]
Tier list ratings
Hero stats
Base stats
Base stats before gear, charms and the Exclusive Weapon. Bars compare with the strongest hero at the same ascension and level. Lv 240 is the cap before the Resonating Hall.
EX weapon stats
HP, ATK, Phys DEF and Magic DEF add that share of the hero's base stat; the other stats are flat. Bars show progress toward EX +29. Rivalry Stats only count in Rivalry Mode. The weapon skill upgrades at EX +5, +10 and +15. The Rivalry Mode skill unlocks at EX +27. Compare every weapon
Skills
1000 EnergySalazer summons plenty of Flying Swords to launch 9 strikes to an enemy with the highest HP. Each strike deals 30% ATK damage plus damage equal to 5% of the target's current HP. Additional damage cannot exceed 150% of Salazer's ATK. Salazer prioritizes the enemy with the most HP.
Level 2: The damage dealt by this skill grants Salazer 50 Life Drain. (Unlocks at Level 51)
Level 3: The damage of each strike is increased to 32% ATK plus damage equal to 5.5% of the target's current HP. (Unlocks at Level 111)
Level 4: The damage of each strike is increased to 34% ATK plus damage equal to 6% of the target's current HP. (Unlocks at Level 171)
Level 5: The damage of each strike is increased to 36% ATK plus damage equal to 6.5% of the target's current HP. (Unlocks at Level 231)
8sSalazer whips enemies within a 2-tile arc, dealing 180% ATK damage. When the target's HP ratio drops below 70%, Salazer launches one more attack to enemies within a 2-tile arc, dealing 230% ATK damage.
Level 2: Increases the damage to 185% ATK and the damage of the additional whip attack to 235% ATK. (Unlocks at Level 71)
Level 3: Increases the damage to 190% ATK and the damage of the additional whip attack to 240% ATK. (Unlocks at Level 131)
Level 4: Increases the damage to 200% ATK and the damage of the additional whip attack to 250% ATK. (Unlocks at Level 191)
Salazer imprisons an enemy whose HP ratio is less than 70%, dealing 300% ATK damage and making them unable to move or act for 5s. The skill can only be applied to each enemy once.
Level 2: Every time Salazer imprisons an enemy, he absorbs 8% of the enemy's ATK until the battle ends. This skill can absorb up to 50% of Salazer's ATK in each battle. (Unlocks at Level 91)
Level 3: Every time Salazer imprisons an enemy, he absorbs 10% of the enemy's ATK until the battle ends. This skill can absorb up to 50% of Salazer's ATK in each battle. (Unlocks at Level 151)
Level 4: Every time Salazer imprisons an enemy, he absorbs 12% of the enemy's ATK until the battle ends. This skill can absorb up to 50% of Salazer's ATK in each battle. (Unlocks at Level 211)
Reduces damage taken by 12% during battle.
Level 2: Reduces damage taken by 16% during battle.
Level 3: Reduces damage taken by 20% during battle.
Salazer recovers 150% ATK HP for every imprisoned enemy.
Level 2: Salazer increases the damage of Spirit Shackles by 60%. Each time an enemy that he has previously imprisoned is defeated, grants him a shield equal to 100% of that enemy's max HP. The shield lasts for 15s, and its value cannot exceed 1500% of Salazer's ATK.
Gains a shield that absorbs 280% ATK damage every 2s if HP drops below 30% in the first 15s of a battle. These shields can stack and remain effective until 15s into the battle.
Level 2: Increases the shield value bonus gained every 2s to 290% ATK.
Level 3: Increases the shield value bonus gained every 2s to 300% ATK.
Level 4: Increases the shield value bonus gained every 2s to 310% ATK.
Level 5: Increases the shield value bonus gained every 2s to 320% ATK.
Level 6: Increases the shield value bonus gained every 2s to 330% ATK.
Level 7: Increases the shield value bonus gained every 2s to 340% ATK.
Level 8: Increases the shield value bonus gained every 2s to 350% ATK.
Progression systems
Salazer immerses himself in the power of the Spirits and casts Enraptured Whip 1 times without cooldown when a battle starts or an enemy is imprisoned. An extra whip strike will be attempted.




