HOME / CHARACTERS / SCARLITA
Epic
Herald of Compassion

Scarlita

CelestialWarrior
Scarlita full art
Warrior
CLASS
Warrior
Celestial
FACTION
Celestial
RARITY
S Level
// OVERVIEW

About Scarlita

Scarlita is an S Level Celestial Warrior hero in AFK Journey. A solemn Warrior who excels at turning the tides in crucial moments and ensuring victory with allies.

Gender Female/Race Angel/Voice actor 生天目仁美 [JP]

// RATINGS

Tier list ratings

// MODE RATINGS
A
Overall
A
AFK Stages
B
Dream Realm
B
DR Endless
A
PvP
CDream Realm, simulated70% of the best team's damage on average over the 8 bosses
// STATS

Hero stats

Base stats

HP1,403,548
ATK118,996
Phys DEF33,563
Magic DEF33,563
Crit25
Proficiency320

Base stats before gear, charms and the Exclusive Weapon. Bars compare with the strongest hero at the same ascension and level. Lv 240 is the cap before the Resonating Hall.

EX weapon stats

Needs the hero at Paragon 4
HP+37.5%
ATK+47.5%
Phys DEF+37.5%
Magic DEF+37.5%
Life Drain+15%
Crit+10%
RIVALRY STATS
Energy Regen Reduction+16
Energy on Hit+16
DMG Boost+8
DMG Reduction+8
Crit+25%
Execution+25

HP, ATK, Phys DEF and Magic DEF add that share of the hero's base stat; the other stats are flat. Bars show progress toward EX +29. Rivalry Stats only count in Rivalry Mode. The weapon skill upgrades at EX +5, +10 and +15. The Rivalry Mode skill unlocks at EX +27. Compare every weapon

// KIT

Skills

Divine QuakeLevel: 5
Ultimate1000 Energy

Scarlita smashes the ground in the specified direction to create a 3-tile-wide Rock Wave, dealing 200% ATK damage to all enemies in that direction and knocking them back to the edge of the battlefield. Scarlita then charges and strikes, dealing 200% ATK damage to enemies within the radius of a 2-tile arc and stunning them for 1s. The skill damage is increased by 10% for each surviving ally besides Scarlita. She is unaffected when casting this skill.

Level 2: Increases the damage dealt by slash and strike to 220% ATK. (Unlocks at Level 51)

Level 3: Increases stun duration to 1.5s. (Unlocks at Level 111)

Level 4: Increases the damage of this skill by 12% for each surviving ally besides Scarlita. (Unlocks at Level 171)

Level 5: Increases stun duration to 2s. (Unlocks at Level 231)

Sanctified VerdictLevel: 4
Skill I

When a battle starts, Scarlita blinks to the backline, ascends to the sky, and hovers above the battlefield. While in the air, she is invincible, recovering 40 Energy per second, and increasing 2% ATK till the battle ends. 15s into the battle or when there are 2 or fewer surviving non-summoned allies besides her, Scarlita descends near the frontmost enemy. She smashes the ground upon landing, dealing 200% ATK damage to the enemies within 2 tiles and knocking them into the air, stunning them for 4s.

Level 2: Scarlita recovers an extra 150 Energy if she descends after 15s into the battle. (Unlocks at Level 71)

Level 3: Scarlita gains an extra 15% ATK boost till the end of battle if she descends after 15s into a battle. (Unlocks at Level 131)

Level 4: Increases damage to 220% ATK. (Unlocks at Level 191)

Valkyrie SpiritLevel: 4
Skill II3s

Scarlita sends the weakest non-summoned ally a blessing while in the air, granting them a shield equal to 15% HP of Scarlita's max HP for 3s. Every time Scarlita wields her axe after descending on the battlefield, she deals 135% ATK damage to the enemies within a 2-tile arc and knocks them down. This skill damage increases by 10% for each surviving non-summoned ally besides herself.

Level 2: Increases the shield value to 18% HP of Scarlita. (Unlocks at Level 91)

Level 3: Increases the shield value to 20% HP of Scarlita. (Unlocks at Level 151)

Level 4: Increases the damage of this skill by 12% for each surviving non-summoned ally other than Scarlita. (Unlocks at Level 211)

Hero FocusLevel: 3
Hero Focus

Scarlita increases Execution by 4 for each blessing she sends while in the air.

Level 2: Scarlita increases Execution by 5 for each blessing she sends while in the air.

Level 3: Scarlita increases Execution by 6 for each blessing she sends while in the air.

Enhance ForceLevel: 2
Enhance Force

Scarlita increases an allied hero's Phys DEF and Magic DEF when using Valkyrie Spirit to protect them, with the amount equal to 50% of Scarlita's own Phys DEF and Magic DEF.

Level 2: If an ally's HP ratio drops below 20% while Scarlita is in the air during Sanctified Verdict, she instantly grants them a shield that blocks 120% HP damage for 10s. This effect can trigger once per battle. If the shield is not activated by the time Scarlita descends from midair, Sanctified Verdict's ground smash will affect the entire battlefield and deals 75% more damage.

Heart of UnityLevel: 8
Season skill

Increases Haste by 8 for all deployed allies if they are alive 10s into a battle, until the end of the battle. Increases the damage dealt by all deployed allies by 8% if they are alive 40s into a battle.

Level 2: Increases Haste by 10 and damage dealt to 9%.

Level 3: Increases Haste by 10 and damage dealt to 10%.

Level 4: Increases Haste by 10 and damage dealt to 11%.

Level 5: Increases Haste by 10 and damage dealt to 12%.

Level 6: Increases Haste by 10 and damage dealt to 13%.

Level 7: Increases Haste by 10 and damage dealt to 14%.

Level 8: Increases Haste by 10 and damage dealt to 15%.

// ADVANCED

Progression systems

EX
◆Exclusive weapon
EX
Skyrend
Divine Wrath

Scarlita deals true damage if there are at least 4 surviving non-summoned allies other than herself on the battlefield.

EX+5Scarlita deals true damage if there are at least 3 surviving non-summoned allies other than herself on the battlefield.
EX+10Scarlita's skills knock the non-boss enemies with HP lower than 180% ATK and HP ratio below 20% out of the battlefield. The enemy sent out the combat this way cannot return and is considered defeated.
EX+15Scarlita's skills knock the non-boss enemies with HP lower than 180% ATK and HP ratio below 25% out of the battlefield. The enemy sent out the combat this way cannot return and is considered defeated.
EX+27Warrior Skill - Rivalry Mode: In Rivalry Mode, reduces damage taken by 10% for 20s when a battle starts. 20s later, increases damage dealt by 10% for 20s.