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Walker
Lightbearer

WALKER

Wildland Outlaw
Rogue
CLASS
Rogue
Lightbearer
FACTION
Lightbearer
RARITY
A Level
OVERVIEWSKILLSLORE
// OVERVIEW

ABOUT WALKER

Walker is an A Level Lightbearer Rogue hero in AFK Journey. Deals Physical damage. Range: 2 tiles. Resides in Alkali (Eroded Enclave - Saltworn Outpost).

// KIT

SKILLS

SKI
SKILL·  CD 0
Shotgun Blast

Walker shoots 3 penetrative bullets using normal attacks, dealing damage to enemies in the frontal area. His main target will always receive damage from 3 bullets, each with 34% damage. Walker's normal attack range cannot be buffed any further.

Lv.71Walker's normal attacks stun the enemies for 0.125s upon dealing critical hits.
Lv.131Increases each bullet's damage dealt to 37%.
Lv.191Increases each bullet's damage dealt to 40%.
SKI
SKILL·  CD 0
Bounty Pursuit

Walker claims the bounty on the enemy with the highest accumulated damage dealt 10s after a battle starts. Walker prioritizes attacking this enemy upon claiming the bounty, increasing his damage dealt by 25% and reducing his damage taken by 18%. Walker gains 5 Crit boost (up to 15) till the battle ends when the targeted enemy is defeated.

Lv.91Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals 50% damage plus the damage equal to 4% of the target's lost HP (the bonus damage is up to 25%).
Lv.151Walker can claim the bounty again after the previous targeted enemy is defeated.
Lv.211Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals 55% damage plus the damage equal to 4% of the target's lost HP (the bonus damage is up to 25%).
SKI
SKILL·  CD 0
Hero Focus

Increases Crit DMG Boost by 30 during battle.

Lv.+Increases Crit DMG Boost by 40 during battle.
Lv.+Increases Crit DMG Boost by 50 during battle.
SKI
SKILL·  CD 0
Aerial Thunder

Walker throws a grenade at each of the 3 enemies when a battle starts, then uses his revolver to detonate the grenade. The enemies within a 1-tile arc will be stunned for 2s, taking 140% damage and losing 10% Phys DEF in 15s upon grenades exploding. The above skill effect only takes effect once when multiple grenades hit the same target.

Lv.1Reduces the enemies' Crit Resist by 10 in 15s.
Lv.1Increases damage to 150%.
Lv.1Increases damage to 160%.
SKI
SKILL·  CD 0
Enhance Force

Walker gains a shield equal to 20% of max HP when dealing damage to the targeted enemy for the first time. The shield lasts till the target is defeated.

Lv.1Walker increases his Crit by 20. When his normal attack deals critical damage to an enemy carrying a bounty, increases the damage of this attack by 60% and grants it 100 Life Drain.
ULT
ULTIMATE·  CD 0
Six-Shot

Walker loads his revolver with 6 bullets, randomly shooting at enemies in front, prioritizing enemies not hit during this cast. Each bullet deals 50% damage plus 5% of the target's max HP (the bonus damage is up to 60%), stunning the target for 1.5s. Subsequent hits on the same target deal 50% damage.

Lv.51When the enemies in front include a target marked with Bounty Pursuit, the remaining bullets will be directed at the targeted enemy after shooting all others.
Lv.111Increases damage to 55%.
Lv.171Increases damage to 60%.
Lv.231Increases stun duration to 2s.
// LORE

STORY

**Early Life**

Little is known about Walker’s early life. His behavior suggests he spent much of his youth traveling alone and surviving in harsh environments. He learned to sleep quickly and conserve his energy, habits likely shaped by life in the wilderness. His disregard for man-made rules hints at a background without strong guidance or structure. From an early age, he appears to have lived by his own code, finding comfort in solitude and independence.