About Walker
Walker is an
A Level
Lightbearer
Rogue hero in AFK Journey. A steadfast Rogue who undertakes the bounties of the mightiest enemies and defeats them.
Gender Male/Race Human/Voice actor 桂佑輔 [JP]
Tier list ratings
Hero stats
Base stats
Base stats before gear, charms and the Exclusive Weapon. Bars compare with the strongest hero at the same ascension and level. Lv 240 is the cap before the Resonating Hall.
EX weapon stats
HP, ATK, Phys DEF and Magic DEF add that share of the hero's base stat; the other stats are flat. Bars show progress toward EX +29. Rivalry Stats only count in Rivalry Mode. The weapon skill upgrades at EX +5, +10 and +15. The Rivalry Mode skill unlocks at EX +27. Compare every weapon
Skills
1000 EnergyWalker loads his revolver with 6 bullets, randomly shooting at enemies in front, prioritizing enemies not hit during this cast. Each bullet deals 50% ATK damage plus 5% of the target's max HP (the bonus damage is up to 60% ATK), stunning the target for 1.5s. Subsequent hits on the same target deal 50% damage.
Level 2: When the enemies in front include a target marked with Bounty Pursuit, the remaining bullets will be directed at the targeted enemy after shooting all others. (Unlocks at Level 51)
Level 3: Increases damage to 55% ATK. (Unlocks at Level 111)
Level 4: Increases damage to 60% ATK. (Unlocks at Level 171)
Level 5: Increases stun duration to 2s. (Unlocks at Level 231)
Walker shoots 3 penetrative bullets using normal attacks, dealing damage to enemies in the frontal area. His main target will always receive damage from 3 bullets, each with 34% ATK damage. Walker's normal attack range cannot be buffed any further.
Level 2: Walker's normal attacks stun the enemies for 0.125s upon dealing critical hits. (Unlocks at Level 71)
Level 3: Increases each bullet's damage dealt to 37% ATK. (Unlocks at Level 131)
Level 4: Increases each bullet's damage dealt to 40% ATK. (Unlocks at Level 191)
Walker claims the bounty on the enemy with the highest accumulated damage dealt 10s after a battle starts. Walker prioritizes attacking this enemy upon claiming the bounty, increasing his damage dealt by 25% and reducing his damage taken by 18%. Walker gains 5 Crit boost (up to 15) till the battle ends when the targeted enemy is defeated.
Level 2: Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals 50% ATK damage plus the damage equal to 4% of the target's lost HP (the bonus damage is up to 25% ATK). (Unlocks at Level 91)
Level 3: Walker can claim the bounty again after the previous targeted enemy is defeated. (Unlocks at Level 151)
Level 4: Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals 55% ATK damage plus the damage equal to 4% of the target's lost HP (the bonus damage is up to 25% ATK). (Unlocks at Level 211)
Increases Crit DMG Boost by 30 during battle.
Level 2: Increases Crit DMG Boost by 40 during battle.
Level 3: Increases Crit DMG Boost by 50 during battle.
Walker gains a shield equal to 20% of max HP when dealing damage to the targeted enemy for the first time. The shield lasts till the target is defeated.
Level 2: Walker increases his Crit by 20. When his normal attack deals critical damage to an enemy carrying a bounty, increases the damage of this attack by 60% and grants it 100 Life Drain.
Gains a shield that absorbs 460% ATK damage upon achieving an assist or defeat for the first time. The shield expires after 3s if the battle has lasted at least 15s; otherwise it remains active until it absorbs the maximum damage.
Level 2: Increases shield value to 480% ATK.
Level 3: Increases shield value to 500% ATK.
Level 4: Increases shield value to 520% ATK.
Level 5: Increases shield value to 540% ATK.
Level 6: Increases shield value to 560% ATK.
Level 7: Increases shield value to 580% ATK.
Level 8: Increases shield value to 600% ATK.
Progression systems
Walker throws a grenade at each of the 3 enemies when a battle starts, then uses his revolver to detonate the grenade. The enemies within a 1-tile arc will be stunned for 2s, taking 140% ATK damage and losing 10% Phys DEF in 15s upon grenades exploding. The above skill effect only takes effect once when multiple grenades hit the same target.
Story
Early Life
Little is known about Walker’s early life. His behavior suggests he spent much of his youth traveling alone and surviving in harsh environments. He learned to sleep quickly and conserve his energy, habits likely shaped by life in the wilderness. His disregard for man-made rules hints at a background without strong guidance or structure. From an early age, he appears to have lived by his own code, finding comfort in solitude and independence.




