Each class has a Core Relic that goes from level 1 to 5. To level it up you activate that level's six Blessed Relics, Common for level 1 up to Mythic for level 5, and hold the title it asks for. Commons are made straight from Blessed Essence; everything above merges three or four lower relics plus more essence. A full Mythic set takes 1,674,000 to 1,698,000 Blessed Essence from nothing. Pick a class and level below, add the relics you already have, and the planner works out what is left to make and merge.
Dura's Might level 5 needs these six Mythic relics and the Marquis title: Light's Hope, Diligence, Master's Claw, Mercy and Malice, The Austere Resolve, Star Of Valor.
Make from essence: 39 × Apprentice's Seal, 6 × Book of Scholars, 21 × Fearsome Mask, 8 × Guardsman's Girdle, 38 × Guardsmen's Garb, 36 × Jewel Of Valor, 102 × Oracle's Pendant, 8 × Poet's Cup, 16 × Ruthless Chopper, 20 × Shrine Censer, 24 × Simple Kite Shield, 10 × Swordplay Bracers, 16 × The Hidden Blade, 4 × Traveler's Boots
Merge: 1 × Diligence, 1 × Light's Hope, 1 × Master's Claw, 1 × Mercy and Malice, 1 × Star Of Valor, 1 × The Austere Resolve, 1 × Basilica Censer, 2 × Cloud Piercer, 2 × Crown of the Monarch, 1 × Dawn Striders, 2 × Eternal Warrior, 1 × Everlasting Resolve, 3 × Heart Of Valor, 2 × Radiance of the Apostle, 2 × Star-sight, 1 × The Bastion, 1 × The Imperishable, 2 × Arena Bracers, 4 × Blitz Arc, 6 × Body of Grace, 3 × Cathedral Censer, 3 × Immortal's Cinctures, 8 × Immortal's Crown, 4 × Noble Blade, 2 × Oakenfell Ring, 4 × Rambler's Boots, 5 × Saint's Signet, 5 × The Wall, 9 × Valor's Core, 1 × Veil of Silence, 2 × Book of Runes, 4 × Cavalry Boots, 2 × Chalice of Light, 1 × Confessor's Mask, 18 × Dark Steel Shield, 18 × Eye Of Valor, 8 × Fury's Call, 5 × Mercenary Bracers, 25 × Oath of the Setting Sun, 8 × Officer's Belt, 8 × Regicide, 12 × Scout's Embrace, 15 × Sunwalker Seal, 5 × Temple Censer
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Dura's Might (Warrior)
Enrage (level 2): Enemies of the heroes receiving this blessing are dealt 15% more damage.
Resurge (level 3): Heroes receiving this blessing have their Life Leech attributes increased by 25 points when their health falls below 50%.
Endure (level 5): When a hero receiving this blessing is dealt damage that exceeds 6% of their max health, 75% of the damage will be mitigated.
Dura's Fortitude (Tank)
Protect (level 2): Heroes receiving this blessing receive 30% less damage for the first 30 seconds of battle.
Endurance (level 3): Heroes receiving this blessing are immune to the negative effects caused by settlements.
Double Strike (level 5): When heroes receiving this blessing receive damage, the attacking source of the damage loses 15 Haste points and 15 Crit Damage Resistance points and also have their Crit Block Rate reduced by 25% for 3 seconds.
Dura's Celerity (Ranger)
Adrenaline Burst (level 2): Damage of Normal Attacks is increased by 20% for heroes receiving this blessing.
Kernel (level 3): Heroes receiving this blessing gain an additional 12 Haste points when their health is above 75%.
Battle Fervor (level 5): Heroes receiving this blessing will gain an additional damage increase of 1% for every 2 seconds that they are alive up until a maximum amount of 25% additional damage is reached.
Dura's Sorcery (Mage)
Absorb (level 2): Heroes receiving this blessing receive 30% less damage for the first 12 seconds of battle and recover 50% more Energy when injured.
Centralize (level 3): Heroes receiving this blessing have their damage increased by 30% when their current health is above 75%.
Resonance (level 5): When a hero receiving this blessing uses their Ultimate skill, they shall immediately recover 150 Energy points. The amount of Energy recovered next time is reduced by 20 points every time this effect is triggered.
Dura's Sustenance (Support)
Evade (level 2): Heroes receiving this blessing are able to mitigate 10% of the damage that they receive from backline enemies.
Clarity (level 3): Increases the Insight points of heroes receiving this blessing by 25 when their health is above 75%.
Harmony (level 5): Reduces the amount of damage that is dealt to the ally positioned directly above the hero that is receiving this blessing by 8% and increases their damage output by 8%.
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Common relics


















