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Arcane Labyrinth Relics

All 82 relics, what each quality does, and the odds of being offered one.

Beating a Guard, a Praetorian Guard or a Boss gets you a choice of three relics. Each of the three is drawn by weight from that room's pool, so Guards almost always offer Rare relics, Praetorian Guards mostly Elite, and Bosses only Legendary. Under each relic is its chance of filling one of the three slots in each room. The Dismal Maze relics are a separate set.

Guard · 123 relicsRare 89.9%, Elite 10.1%
Praetorian Guard · 119 relicsElite 90.9%, Legendary 9.09%
Boss · 50 relicsLegendary 100%
82 relics

Aegis of Preservation

Legendary: Casts a protective shield over all allied heroes for 3 seconds that is able to mitigate damage equal to 60% of their max HP when any enemy hero uses an ultimate skill for the first time. skill can only be used once per battle.

Praetorian Guard 0.18%, Boss 2%

Elite: Casts a protective shield over all allied heroes for 3 seconds that is able to mitigate damage equal to 40% of their max HP when any enemy hero uses an ultimate skill for the first time. skill can only be used once per battle.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Casts a protective shield over all allied heroes for 3 seconds that is able to mitigate damage equal to 20% of their max HP when any enemy hero uses an ultimate skill for the first time. skill can only be used once per battle.

Guard 1.66%

Arcane Spellbook

Legendary: Intelligence based heroes deal +30% damage, Crit Rating +10%.

Praetorian Guard 0.18%, Boss 2%

Elite: Intelligence based heroes deal +20% damage

Guard 0.15%, Praetorian Guard 1.32%

Rare: Intelligence based heroes deal +10% damage

Guard 1.66%

Beast's Claw

Legendary: Agility based heroes deal +30% damage, Life Leech +10%.

Praetorian Guard 0.18%, Boss 2%

Elite: Agility based heroes deal +20% damage

Guard 0.15%, Praetorian Guard 1.32%

Rare: Agility based heroes deal +10% damage

Guard 1.66%

Blessed Hammer

Has the chance to cause additional damage for each successful attack.

Praetorian Guard 0.18%, Boss 2%

Blinding Brilliance

Belinda's "Blessing" skill is shared with all of her teammates.

Guard 0.15%, Praetorian Guard 1.32%

Bloodthirst Shield

Legendary: Increases your heroes' Defense Ratings by 5% for every battle they win, and can be stacked by up to a total of 40%.

Praetorian Guard 0.18%, Boss 2%

Elite: Increases your heroes' Defense Ratings by 4% for every battle they win, and can be stacked by up to a total of 20%.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Increases your heroes' Defense Ratings by 3% for every battle they win, and can be stacked by up to a total of 12%.

Guard 1.66%

Book of Benevolence

Legendary: Health and Energy provided by allied Support heroes is increased by 40%.

Praetorian Guard 0.18%, Boss 2%

Elite: Health and Energy provided by allied Support heroes is increased by 30%.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Health and Energy provided by allied Support heroes is increased by 20%.

Guard 1.66%

Book of War

Legendary: Reduces the damage allied backline heroes receive by 70% when there are still frontline heroes alive.

Praetorian Guard 0.18%, Boss 2%

Elite: Reduces the damage allied backline heroes receive by 50% when there are still frontline heroes alive.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Reduces the damage allied backline heroes receive by 30% when there are still frontline heroes alive.

Guard 1.66%

Call To Arms

Elite: At the beginning of the battle your side has their energy replenished by 120 points.

Guard 0.15%, Praetorian Guard 1.32%

Rare: At the beginning of the battle your side has their energy replenished by 60 points.

Guard 1.66%

Cape of Dexterity

Legendary: Allied Ranger heroes deal 30% more damage to enemies positioned in the other half of the battlefield, and receive 30% less damage from enemies in the same half of the battlefield as themselves.

Praetorian Guard 0.18%, Boss 2%

Elite: Allied Ranger heroes deal 20% more damage to enemies positioned in the other half of the battlefield, and receive 20% less damage from enemies in the same half of the battlefield as themselves.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Allied Ranger heroes deal 10% more damage to enemies positioned in the other half of the battlefield, and receive 10% less damage from enemies in the same half of the battlefield as themselves.

Guard 1.66%

Carnal Grip

Elite: Restores 24% of an allied hero's HP if they slay an enemy.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Restores 16% of an allied hero's HP if they slay an enemy.

Guard 1.66%

Celestial Blessing

Legendary: At the start of battles, allied heroes are immune to control effects and receive 50 Energy points every second for 4 seconds. Each allied Celestial on the battlefield prolongs the effect by 1 second.

Praetorian Guard 0.18%, Boss 2%

Elite: At the start of battles, allied heroes are immune to control effects and receive 40 Energy points every second for 4 seconds. Each allied Celestial on the battlefield prolongs the effect by 1 second.

Guard 0.15%, Praetorian Guard 1.32%

Rare: At the start of battles, allied heroes are immune to control effects and receive 30 Energy points every second for 4 seconds. Each allied Celestial on the battlefield prolongs the effect by 1 second.

Guard 1.66%

Celestial Fury

Legendary: Allied Celestial heroes mark the enemy hero that is dealing the highest damage and then attack them every 8 seconds with lightning strikes, dealing damage equal to 60% of their max health, also stunning them for 1 seconds.

Praetorian Guard 0.18%, Boss 2%

Elite: Allied Celestial heroes mark the enemy hero that is dealing the highest damage and then attack them every 8 seconds with lightning strikes, dealing damage equal to 40% of their max health, also stunning them for 1 seconds.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Allied Celestial heroes mark the enemy hero that is dealing the highest damage and then attack them every 8 seconds with lightning strikes, dealing damage equal to 20% of their max health, also stunning them for 1 seconds.

Guard 1.66%

Deathly Embrace

Enemies with less than 15% of their max HP are sent to an early grave by a deathly apparition.

Praetorian Guard 0.18%, Boss 2%

Demon's Bite

Legendary: When an enemy hero dies, allied Hypogean heroes recover 20% of their max health and gain 20% of the slain enemy's Attack and Defense Rating for 5 seconds.

Praetorian Guard 0.18%, Boss 2%

Elite: When an enemy hero dies, allied Hypogean heroes recover 15% of their max health and gain 15% of the slain enemy's Attack and Defense Rating for 5 seconds.

Guard 0.15%, Praetorian Guard 1.32%

Rare: When an enemy hero dies, allied Hypogean heroes recover 10% of their max health and gain 10% of the slain enemy's Attack and Defense Rating for 5 seconds.

Guard 1.66%

Demon's Deceit

Legendary: At the start of battles, each allied hero steals 20% health from the enemy standing opposite and uses their health to create a shield that lasts for 5 seconds. Each allied Hypogean on the battlefield increases the life steal effect by 3%.

Praetorian Guard 0.18%, Boss 2%

Elite: At the start of battles, each allied hero steals 15% health from the enemy standing opposite and uses their health to create a shield that lasts for 5 seconds. Each allied Hypogean on the battlefield increases the life steal effect by 2%.

Guard 0.15%, Praetorian Guard 1.32%

Rare: At the start of battles, each allied hero steals 10% health from the enemy standing opposite and uses their health to create a shield that lasts for 5 seconds. Each allied Hypogean on the battlefield increases the life steal effect by 1%.

Guard 1.66%

Dispelling Arrow

The allied central backline hero's Normal Attacks are able to remove the majority of buffs that enemies may be using.

Guard 0.15%, Praetorian Guard 1.32%

Eagle Strike

Arrows rain down upon enemies every 15 seconds, inflicting damage upon them.

Praetorian Guard 0.18%, Boss 2%

Elixir of Energy

Legendary: Increases the energy recovery rate of an allied hero by 100% for every enemy they kill. This effect can be stacked.

Praetorian Guard 0.18%, Boss 2%

Elite: Increases the energy recovery rate of an allied hero by 50% for every enemy they kill. This effect can be stacked.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Increases the energy recovery rate of an allied hero by 25% for every enemy they kill. This effect can be stacked.

Guard 1.66%

Firebringer

The Firebringer has the chance to reduce enemy Attack Ratings each time your heroes cause damage to them until the end of the battle. If you already possess the Icebringer, your heroes' Attack Ratings will also be increased.

Guard 0.15%, Praetorian Guard 1.32%

Fortress Breastplate

Legendary: After an allied Tank hero has used their Ultimate skill, all allied heroes will receive a shield that has a value equal to 20% of the tank's max health, which exists for 5 seconds.

Praetorian Guard 0.18%, Boss 2%

Elite: After an allied Tank hero has used their Ultimate skill, all allied heroes will receive a shield that has a value equal to 15% of the tank's max health, which exists for 5 seconds.

Guard 0.15%, Praetorian Guard 1.32%

Rare: After an allied Tank hero has used their Ultimate skill, all allied heroes will receive a shield that has a value equal to 10% of the tank's max health, which exists for 5 seconds.

Guard 1.66%

Frozen Star

When an allied hero receives fatal damage the Frozen Star forms a protective shield around them for several seconds and heals them over time (can be used once per battle).

Praetorian Guard 0.18%, Boss 2%

Goblet of Resurgence

Elite: Restores an additional 50% health and energy when you use the Fountain of Vitality.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Restores an additional 25% health and energy when you use the Fountain of Vitality.

Guard 1.66%

Heartseeker

Elite: +60% Critical Strike Damage

Guard 0.15%, Praetorian Guard 1.32%

Rare: +40% Critical Strike Damage

Guard 1.66%

Heaven's Ring

Elite: Increases the wearer's health regeneration by 80%.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Increases the wearer's health regeneration by 40%.

Guard 1.66%

Hellspawn Head

Legendary: +30% Defense and +20% Life Leech to allies fighting within the enemy half of the battlefield.

Praetorian Guard 0.18%, Boss 2%

Elite: +20% Defense and +15% Life Leech to allies fighting within the enemy half of the battlefield.

Guard 0.15%, Praetorian Guard 1.32%

Rare: +10% Defense and +10% Life Leech to allies fighting within the enemy half of the battlefield.

Guard 1.66%

Hero's Hope

Legendary: Increases the Attack and Defense Ratings of all allied heroes by 35% while on hard mode in the Arcane Labyrinth. Relic has no effect before this point.

Praetorian Guard 0.18%, Boss 2%

Elite: Increases the Attack and Defense Ratings of all allied heroes by 20% while on hard mode in the Arcane Labyrinth. Relic has no effect before this point.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Increases the Attack and Defense Ratings of all allied heroes by 12% while on hard mode in the Arcane Labyrinth. Relic has no effect before this point.

Guard 1.66%

Horn Of Replenishment

Elite: Heals teammates for 10% of their max HP at the beginning of battles.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Heals teammates for 6% of their max HP at the beginning of battles.

Guard 1.66%

Hunter's Grasp

Deals more damage to the enemy the higher their max HP. Damage is increased by up to 25%

Guard 0.15%, Praetorian Guard 1.32%

Icebringer

The Icebringer has the chance to reduce enemy Defense Ratings each time your heroes cause damage to them until the end of the battle. If you already possess the Firebringer, your heroes' Defense Ratings will also be increased.

Guard 0.15%, Praetorian Guard 1.32%

Idol of Hastening

Legendary: Increases the Haste of all allies by 30 points when there are no enemies within the allied half of the battlefield.

Praetorian Guard 0.18%, Boss 2%

Elite: Increases the Haste of all allies by 20 points when there are no enemies within the allied half of the battlefield.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Increases the Haste of all allies by 12 points when there are no enemies within the allied half of the battlefield.

Guard 1.66%

Idol of Savagery

Heroes that have more than 95% health at the beginning of a battle will have their Attack Ratings increased by 20% until the end of the battle.

Guard 0.15%, Praetorian Guard 1.32%

Insolence

Legendary: Charms frontline enemy heroes for 5 seconds at the beginning of battles, causing them to attack their own team.

Praetorian Guard 0.18%, Boss 2%

Elite: Charms frontline enemy heroes for 3.5 seconds at the beginning of battles, causing them to attack their own team.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Charms frontline enemy heroes for 2 seconds at the beginning of battles, causing them to attack their own team.

Guard 1.66%

Lightbearers Loyalty

Legendary: Lightbearer's Defense Rating +50%. Energy recovery rate +30% when injured.

Praetorian Guard 0.18%, Boss 2%

Elite: Lightbearer's Defense Rating +30%. Energy recovery rate +20% when injured.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Lightbearer's Defense Rating +20%. Energy recovery rate +15% when injured.

Guard 1.66%

Lucius' Fortitude

Removes the time limit of Lucius' "Heaven's Protection" skill.

Guard 0.15%, Praetorian Guard 1.32%

Maulers Treachery

Legendary: Increases Mauler heroes' Attack Ratings 30% and Life Leech by 30%.

Praetorian Guard 0.18%, Boss 2%

Elite: Increases Mauler heroes' Attack Ratings 20% and Life Leech by 20%.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Increases Mauler heroes' Attack Ratings by 10% and Life Leech by 15%.

Guard 1.66%

Moonstone

Revitalizes allied heroes, allowing them to recover health over time if their energy is above 50%. Already possessing the Sunstone doubles the health recovery rate of the Moonstone.

Guard 0.15%, Praetorian Guard 1.32%

Nosferatu's Fang

Legendary: Life Leech +25%

Praetorian Guard 0.18%, Boss 2%

Elite: Life Leech +15%

Guard 0.15%, Praetorian Guard 1.32%

Rare: Life Leech +10%

Guard 1.66%

Pendant of Betrayal

If an enemy is injured within the first 10 seconds of a battle, all of their allies will also receive 15% of the damage dealt.

Praetorian Guard 0.18%, Boss 2%

Pendant of Force

Reduces all enemies' health by 35% at the beginning of battles. Enemies' health will gradually be regenerated within the first 10 seconds of the battle.

Praetorian Guard 0.18%, Boss 2%

Poisonous Embrace

Hero's normal attacks have a chance to poison the enemy. Poison attacks can be stacked.

Guard 0.15%, Praetorian Guard 1.32%

Praetorian Helmet

Legendary: Damage received -25%

Praetorian Guard 0.18%, Boss 2%

Elite: Damage received -15%

Guard 0.15%, Praetorian Guard 1.32%

Rare: Damage received -10%

Guard 1.66%

Ragespike

Legendary: Increases your heroes' Attack Ratings by 5% for every battle they win, and can be stacked by up to a total of 40%.

Praetorian Guard 0.18%, Boss 2%

Elite: Increases your heroes' Attack Ratings by 4% for every battle they win, and can be stacked by up to a total of 20%.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Increases your heroes' Attack Ratings by 3% for every battle they win, and can be stacked by up to a total of 12%.

Guard 1.66%

Relic Chest

Legendary: Increases the Health and Defense Ratings of all allied heroes by 2.5% for every Elite or Legendary relic that is possessed, and can be increased by up to a total of 30%.

Praetorian Guard 0.18%, Boss 2%

Elite: Increases the Health and Defense Ratings of all allied heroes by 1.5% for every Elite or Legendary relic that is possessed, and can be increased by up to a total of 15%.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Increases the Health and Defense Ratings of all allied heroes by 1% for every Elite or Legendary relic that is possessed, and can be increased by up to a total of 10%.

Guard 1.66%

Restorating Crystal

Heals a teammate for 4% HP per second over 20 seconds when their health drops below 40% (can be used once per battle).

Praetorian Guard 0.18%, Boss 2%

Rope of Calamity

When 5 allied heroes have used their ultimate skills, all enemies will be dealt damage and stunned.

Praetorian Guard 0.18%, Boss 2%

Sands of Time

Elite: Time is sped up, increasing your team's Haste for 10 seconds.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Time is sped up, increasing your team's Haste for 6 seconds.

Guard 1.66%

Shadowfall

Legendary: Crit Rating +25%

Praetorian Guard 0.18%, Boss 2%

Elite: Crit Rating +15%

Guard 0.15%, Praetorian Guard 1.32%

Rare: Crit Rating +10%

Guard 1.66%

Shard Combinator

A powerful stone that is able to double the effects already produced by the Shards of Force.

Guard 0.15%, Praetorian Guard 1.32%

Shard of Force

Rare: Force shards are able to buff all allied heroes and will grow in power according to however many a player possesses. 2 Force shards: Damage received is reduced by 15%. 3 Force shards: Damage dealt is increased by 25% 4 Force shards: Crit Ratings are increased by 40%.

Guard 1.66%

Rare: Force shards are able to buff all allied heroes and will grow in power according to however many a player possesses. 2 Force shards: Damage received is reduced by 15%. 3 Force shards: Damage dealt is increased by 25% 4 Force shards: Crit Ratings are increased by 40%.

Guard 1.66%

Rare: Force shards are able to buff all allied heroes and will grow in power according to however many a player possesses. 2 Force shards: Damage received is reduced by 15%. 3 Force shards: Damage dealt is increased by 25% 4 Force shards: Crit Ratings are increased by 40%.

Guard 1.66%

Rare: Force shards are able to buff all allied heroes and will grow in power according to however many a player possesses. 2 Force shards: Damage received is reduced by 15%. 3 Force shards: Damage dealt is increased by 25% 4 Force shards: Crit Ratings are increased by 40%.

Guard 1.66%

Shard of Intellect

Legendary: Each time allied Mage heroes receive 400 Energy, their damage is increased by 10%. Can be stacked up to 5 times.

Praetorian Guard 0.18%, Boss 2%

Elite: Each time allied Mage heroes receive 400 Energy, their damage is increased by 8%. Can be stacked up to 5 times.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Each time allied Mage heroes receive 400 Energy, their damage is increased by 5%. Can be stacked up to 5 times.

Guard 1.66%

Silver Arrow

Legendary: +100% Damage to factional damage advantage.

Praetorian Guard 0.18%, Boss 2%

Elite: +60% Damage to factional damage advantage.

Guard 0.15%, Praetorian Guard 1.32%

Rare: +40% Damage to factional damage advantage.

Guard 1.66%

Spider Thread Gloves

All enemies are cocooned in spider's silk for 5 seconds. If a certain amount of damage is dealt to enemies the effect will end earlier.

Praetorian Guard 0.18%, Boss 2%

Statue of Retribution

When a hero dies, all attributes of all surviving heroes are increased until the end of a battle.

Guard 0.15%, Praetorian Guard 1.32%

Steel Cuirass

Legendary: +30% Defense to strength based heroes, restores 1% of max HP per second.

Praetorian Guard 0.18%, Boss 2%

Elite: +20% Defense to strength based heroes

Guard 0.15%, Praetorian Guard 1.32%

Rare: +10% Defense to strength based heroes

Guard 1.66%

Sunstone

Reinvigorates allied heroes, allowing them to recover energy over time if their health is higher than 50%. Already possessing the Moonstone doubles the energy recovery rate of the Sunstone.

Guard 0.15%, Praetorian Guard 1.32%

Supporter's War Flag

Legendary: Backline heroes' Attack Ratings +20%, Crit Ratings +30%.

Praetorian Guard 0.18%, Boss 2%

Elite: Backline heroes' Attack Ratings +10%, Crit Ratings +15%.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Backline heroes' Attack Ratings +5%, Crit Ratings +10%.

Guard 1.66%

Terrorizing Katar

Legendary: Before an enemy hero dies, allied Warrior heroes will terrify nearby enemies for 5 seconds. While terrified, enemies will receive 30% more damage.

Praetorian Guard 0.18%, Boss 2%

Elite: Before an enemy hero dies, allied Warrior heroes will terrify nearby enemies for 4 seconds. While terrified, enemies will receive 30% more damage.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Before an enemy hero dies, allied Warrior heroes will terrify nearby enemies for 3 seconds. While terrified, enemies will receive 30% more damage.

Guard 1.66%

The Angelic Thorn

Elite: An ally receives 50 Dissolve points.

Guard 0.15%, Praetorian Guard 1.32%

Rare: An ally receives 30 Dissolve points.

Guard 1.66%

The Carnal Desire

Legendary: Increases all teammates' Life Leech by 8 points for every Mauler hero that is on the battlefield.

Praetorian Guard 0.18%, Boss 2%

Elite: Increases all teammates' Life Leech by 5 points for every Mauler hero that is on the battlefield.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Increases all teammates' Life Leech by 3 points for every Mauler hero that is on the battlefield.

Guard 1.66%

The Coral Vow

Legendary: Increases all teammates' Defense by 25% for every Lightbearer hero that is on the battlefield.

Praetorian Guard 0.18%, Boss 2%

Elite: Increases all teammates' Defense by 15% for every Lightbearer hero that is on the battlefield.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Increases all teammates' Defense by 10% for every Lightbearer hero that is on the battlefield.

Guard 1.66%

The Devoted Whisper

Legendary: Increases all teammates' Attack Rating by 10% for every Graveborn hero that is on the battlefield.

Praetorian Guard 0.18%, Boss 2%

Elite: Increases all teammates' Attack Rating by 6% for every Graveborn hero that is on the battlefield.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Increases all teammates' Attack Rating by 4% for every Graveborn hero that is on the battlefield.

Guard 1.66%

The Diligent Vow

Elite: Restores the weakest teammate's HP by 30% after 15 seconds of a battle.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Restores the weakest teammate's HP by 20% after 15 seconds of a battle.

Guard 1.66%

The Elegant Focus

Raises the Attack Ratings of all heroes by 30% each time one of Dura's Tears is used in the current Labyrinth expedition. This skill's effects can be stacked up to a total of 4 times.

Guard 0.15%, Praetorian Guard 1.32%

The Glistening Leaf

All of Nemora's teammates benefit from her "Life Force" skill after she uses her "Wild Wonder" skill

Guard 0.15%, Praetorian Guard 1.32%

The Pearl Oath

Elite: Deals more damage the lower your hero's HP falls. Damage is increased by up to 35%.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Deals more damage the lower your hero's HP falls. Damage is increased by up to 25%.

Guard 1.66%

The Silent Hope

Legendary: The first allied hero to use their Ultimate skill is able to recover 700 Energy points over 5 seconds.

Praetorian Guard 0.18%, Boss 2%

Elite: The first allied hero to use their Ultimate skill is able to recover 350 Energy points over 5 seconds.

Guard 0.15%, Praetorian Guard 1.32%

The Silent Promise

Legendary: Increases all teammates' Dodge by 12 points for every Wilder hero that is on the battlefield.

Praetorian Guard 0.18%, Boss 2%

Elite: Increases all teammates' Dodge by 8 points for every Wilder hero that is on the battlefield.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Increases all teammates' Dodge by 5 points for every Wilder hero that is on the battlefield.

Guard 1.66%

The Sinful Heart

Shemira is able to use "Soul Siphon" to leech life from 3 enemies at the same time.

Guard 0.15%, Praetorian Guard 1.32%

The Spiker

When an enemy is affected by a crowd control skill, it will summon falling stones that deal damage which is equal to 10% of the target's max HP. This effect can be summoned once every 3 seconds by each enemy.

Praetorian Guard 0.18%, Boss 2%

The Unmounted Heart

Causes massive damage and stuns all enemies once within the first 25 seconds of battle.

Praetorian Guard 0.18%, Boss 2%

Thundercrown

Strikes enemies periodically, causing enemies to be damaged and stunned.

Praetorian Guard 0.18%, Boss 2%

Tome of Necromancy

Legendary: Reduces a Graveborn hero's cooldown period by 30% and restores 30 energy points per second.

Praetorian Guard 0.18%, Boss 2%

Elite: Reduces a Graveborn hero's cooldown period by 20% and restores 20 energy points per second.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Reduces a Graveborn hero's cooldown period by 10% and restores 15 energy points per second.

Guard 1.66%

Vambraces of Accuracy

Elite: Accuracy +50, Crit Rating +10%

Guard 0.15%, Praetorian Guard 1.32%

Rare: Accuracy +20, Crit Rating +5%

Guard 1.66%

Vanguard's War Flag

Legendary: Frontline heroes' Defense Ratings +25%, energy recovery rate +40% when injured.

Praetorian Guard 0.18%, Boss 2%

Elite: Frontline heroes' Defense Ratings +15%, energy recovery rate +20% when injured.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Frontline heroes' Defense Ratings +10%, energy recovery rate +10% when injured.

Guard 1.66%

Voodoo Doll

Targets a random enemy for 15 seconds. The affected enemy will continuously suffer 100% extra damage from all allied attacks. If the targeted enemy dies, a new enemy will be targeted.

Guard 0.15%, Praetorian Guard 1.32%

Vowed Spire

Divine light shines upon the most injured allied hero every 10 seconds, healing them for 40% worth of the health they have already lost.

Guard 0.15%, Praetorian Guard 1.32%

War Horn

Increases all allied heroes' attributes each time an enemy is slain until the end of the battle.

Guard 0.15%, Praetorian Guard 1.32%

Wilders Wisp

Legendary: Increases a Wilder hero's Crit Rating by 30% and Haste by 30%.

Praetorian Guard 0.18%, Boss 2%

Elite: Increases a Wilder hero's Crit Rating by 20% and Haste by 20%.

Guard 0.15%, Praetorian Guard 1.32%

Rare: Increases a Wilder hero's Crit Rating by 15% and Haste by 10%.

Guard 1.66%

Winged Spurs

Elite: Dodge +40

Guard 0.15%, Praetorian Guard 1.32%

Rare: Dodge +20

Guard 1.66%

Wristguards of Invigoration

Elite: All heroes energy recovery rate +40% when injured.

Guard 0.15%, Praetorian Guard 1.32%

Rare: All heroes energy recovery rate +20% when injured.

Guard 1.66%

Yggdrasil Branch

Legendary: All surviving heroes recover 40% of lost HP after battles.

Praetorian Guard 0.18%, Boss 2%

Elite: All surviving heroes recover 25% of lost HP after battles.

Guard 0.15%, Praetorian Guard 1.32%

Rare: All surviving heroes recover 15% of lost HP after battles.

Guard 1.66%