AFK Arena made an estimated $1.3M on mobile in September 2026 across Global, China and Japan, down 26% on August. The figures start in January 2024, which is still the highest month at $4.8M.
Monthly revenue
September 2026$1.3M35K downloads
$1.5M
$3M
$4.5M
$6M
202420252026
At a glance
- September 2026
- $1.3M▼ 26% vs August
- Last 12 months
- $19.9M
- Best month
- $4.8M January 2024
- Total since January 2024
- $83.9M
- Downloads in September 2026
- 35K
Every month by region
33 MONTHS| Month | Global | China | Japan | Total | Change |
|---|---|---|---|---|---|
| September 2026 | $700K | $550K | $80K | $1.3M | -26% |
| August 2026 | $900K | $825K | $80K | $1.8M | +6% |
| July 2026 | $800K | $825K | $70K | $1.7M | +6% |
| June 2026 | $700K | $825K | $70K | $1.6M | -15% |
| May 2026 | $700K | $1.1M | $80K | $1.9M | +1% |
| April 2026 | $700K | $1.1M | $70K | $1.9M | +17% |
| March 2026 | $700K | $825K | $80K | $1.6M | +20% |
| February 2026 | $700K | $550K | $90K | $1.3M | -28% |
| January 2026 | $1.2M | $550K | $110K | $1.9M | +13% |
| December 2025 | $1.0M | $550K | $90K | $1.6M | +1% |
| November 2025 | $1.0M | $550K | $80K | $1.6M | 0% |
| October 2025 | $1.0M | $550K | $80K | $1.6M | -11% |
| September 2025 | $1.2M | $550K | $90K | $1.8M | -38% |
| August 2025 | $2.0M | $825K | $120K | $2.9M | +58% |
| July 2025 | $1.2M | $550K | $110K | $1.9M | -12% |
| June 2025 | $1.2M | $825K | $100K | $2.1M | -16% |
| May 2025 | $1.3M | $1.1M | $120K | $2.5M | -8% |
| April 2025 | $1.5M | $1.1M | $130K | $2.7M | 0% |
| March 2025 | $1.5M | $1.1M | $130K | $2.7M | -6% |
| February 2025 | $1.7M | $1.1M | $110K | $2.9M | -17% |
| January 2025 | $2.0M | $1.4M | $130K | $3.5M | +34% |
| December 2024 | $1.4M | $1.1M | $120K | $2.6M | +4% |
| November 2024 | $1.3M | $1.1M | $120K | $2.5M | -1% |
| October 2024 | $1.6M | $825K | $130K | $2.6M | -10% |
| September 2024 | $1.6M | $1.1M | $140K | $2.8M | -18% |
| August 2024 | $1.9M | $1.4M | $170K | $3.4M | -3% |
| July 2024 | $2.0M | $1.4M | $160K | $3.5M | -1% |
| June 2024 | $2.0M | $1.4M | $200K | $3.6M | -6% |
| May 2024 | $2.0M | $1.6M | $140K | $3.8M | -1% |
| April 2024 | $2.0M | $1.6M | $170K | $3.8M | +1% |
| March 2024 | $2.0M | $1.6M | $150K | $3.8M | +7% |
| February 2024 | $2.0M | $1.4M | $170K | $3.5M | -26% |
| January 2024 | $3.0M | $1.6M | $160K | $4.8M | - |
How these numbers work
These are Sensor Tower estimates of what players spent in the App Store and Google Play, in US dollars and before the stores take their cut. Spending on PC and in the publisher's own web shop isn't included, so the real total is higher.
China has no Google Play. Android spending there goes through local stores that don't publish figures, so the China number is the App Store estimate plus Android at 1.75 times that.
AFK Arena: Companions runs inside the AFK Arena app, so its spending is part of these figures and can't be split out.
