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Palmer
Lightbearer

PALMER

Luminous Archbishop
Support
CLASS
Support
Lightbearer
FACTION
Lightbearer
RARITY
Ascended
TYPE
Intelligence
OVERVIEWSKILLSSIGNATURE ITEMFURNITUREETERNAL ENGRAVINGLORE
// OVERVIEW

ABOUT PALMER

Palmer is an Ascended Lightbearer Support Intelligence hero in AFK Arena, focused on Buffer.

// KIT

SKILLS

S1
SKILL I
Illumination

Palmer follows the guidance of the Divine Light, and blesses 1 other allied with the highest Attack Rating who have not been blessed, until the end of the battle. The blessed allied heroes have their Crit Damage Amplification increased by 15 points plus 150% of Palmer's initial Crit Damage Amplification. If this skill is used while all allied heroes are already blessed, the Illumination summoned by Palmer will deal damage equal to 240% of his Attack Rating to the enemy hero with the highest Attack Rating 5 times.

Lv.81Increases the Physical Pierce of the blessed allied heroes by 15points plus 150% of Palmer's initial Magic Pierce, according to the type of damage they receive.
Lv.161When using Illumination, Palmer recovers 15% of his max health and heals the blessed allied heroes for the same amount.
S2
SKILL II
Power of Light

At the start of battle, Palmer begins to pray, becoming immune to control effects. The prayer heals nearby allied heroes 80% every 1.5 seconds, each time adding 1 stacks of Faith to Palmer (up to 10 stacks). Each stack of Faith increases the Attack Rating and Defense Rating of nearby allied heroes by 3% and 3% of Palmer's initial Attack Rating and Defense Rating, respectively. The prayer ends when Palmer's Faith reaches the max number of stacks, the total damage he received during the prayer exceeds 60% of his max health, or there are no other surviving allied heroes left. After his first prayer ends, the attribute buffs will apply to all allied heroes.

Lv.21The health restored when praying is increased to 100% of Palmer's Attack Rating.
Lv.101When a prayer ends, Palmer will heal nearby allied heroes for 30% of their lost health.
Lv.181When praying, Palmer heals nearby allied heroes for 100% of his Attack Rating every 1 seconds, and gains 1 stacks of Faith (up to 15 stacks).
S3
SKILL III
Sacred Scripture

Palmer alternates between reading out Admonitions and Precepts. Admonitions deal damage to enemies equal to 200% of Palmer's Attack Rating, and reduce the Attack Rating of the enemy hero with the highest Attack Rating by 20% for 5 seconds. Precepts target the allied hero with the highest Attack Rating: if their Energy is lower than 600 points, their Energy will be restored by 80 points; otherwise the damage they deal will be increased by 15% for 8 seconds. This buff can be stacked up to 3 times. "Sacred Scripture" serves as Palmer's Normal Attack.

Lv.121Increases the damage dealt by Admonitions to 220% of Palmer's Attack Rating.
Lv.201Increases the energy restored by Percepts to 120 points.
S4
SKILL IV
Devine Defense

During battle, if there are at least 2 surviving allied heroes, the damage received by the allied hero with the lowest health will be reduced by 40%. The reduction in damage will be distributed among the other allied heroes. This damage cannot kill them. Over the next 5 seconds, 60% of the distributed damage will be recovered. The first time an allied hero dies, the other allied heroes will immediately recover all distributed damage, and will receive 30% less damage for the next 5 seconds.

Lv.141The first enemy hero that kills an allied hero will be punished by the Divine Light, reducing their Attack Rating and Energy Recovery Rate by 30% and 30% respectively for 5 seconds. This effect cannot stack.
Lv.22180% of the health lost from distributed damage will be recovered over 5 seconds.
// ADVANCED

PROGRESSION SYSTEMS

SIG
SIGNATURE ITEM
Divine Scripture

When Palmer reaches the maximum number of Faith stacks, he increases the Crit Rating of all allied heroes by 10 plus 40% of his base Crit Rating.

+10Once Palmer's Faith is maxed out, he will heal all allied heroes for 100% his Attack Rating every 3 seconds.
+20When Palmer's Faith is maxed out, whenever an allied hero deals damage to an enemy hero and their Crit Rating exceeds the enemy's Crit Block Rate by at least 100 points, the damage dealt will be increased by 1% for every 1 excess points (up to 40%).
+30After ending a prayer, Palmer may pray again in 10 seconds if his Faith is not maxed out yet.
+40When Palmer's Faith is maxed out, whenever an allied hero deals damage to an enemy hero and their Crit Rating exceeds the enemy's Crit Block Rate by at least 100 points, the damage dealt will be increased by 1% for every 1 excess points (up to 50%).
FUR
FURNITURE
Faultless Faith
Set Bonus
3/9While Palmer is praying, any excess energy he accrues will be saved. The next time he uses his Ultimate, he will recover the saved energy over the next 5 seconds.
9/9When Palmer prays or uses his Ultimate, the Divine Light will cast Sacred Scripture on his behalf.
ENG
ENGRAVING
Eternal Engraving
E30Orison: Enhance the skill Orison, when praying, Palmer heals nearby allied heroes for 100% of his Attack Rating every 1 second, and gains 1 stack of Faith (up to 15 stacks). Reach 2 Star Ascended with this hero to gain: MP +1.82 Reach 3 star Ascended with this hero to gain: MP +1.82
E60Devine Defense: Enhance the skill Devine Defense, the first 2 enemy heroes that deal damage to allied heroes will be punished by the Divine Light. Reach 4 Star Ascended with this hero to gain: MP +1.82 Reach 5 Star Ascended with this hero to gain: MP +1.82
E80Endeavor: Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: ATK +10% DEF +37.04%
// LORE

STORY

"Shield not your eyes from the light."

Palmer is an intelligence-based Support hero of the Lightbearer faction. He grants buff attributes to allied heroes that stack up as battle time elapses.

Many years later, when Palmer was ordained as cardinal, he'd recall that distant afternoon when he was 17 and had hastily fled the ball.Those were Ranhorn's golden years, as the Maulers were locked in unending civil war, the Empire was peaceful and prosperous, and the nobility was intoxicated with outdoing one another in their beautiful clothes, fine wines, and lavish banquets. On this particular day there is yet another charitable ball, attended by all of society's celebrities.

Palmer, Earl Paggory's young son, stood in a corner clutching his goblet. He had no interest in the ball, but was waiting expectantly for the nobles to shout in alarm. He had been the butt of one of the Lanward brood's jokes on a recent hunt, and had naturally desired revenge. That's why he had just slipped a few drops of a strange potion into the goblet of the offending Lannward, and was thus awaiting the reaction: uncontrollable vomiting, sure to be absolutely mortifying.

"Urgh…"

Splendid. It seemed like everyone around him was suitably disgusted.

"What's this? Quick, someone send for a doctor. Guards! GUARDS!"

Whatever, the doctor would only think that the imbecile had eaten something bad.

"Bishop?! Please, wake up, your Lordship!"

Drat and damnation, how had the goblet ended up in Bishop Giovanni's hand? The old boy was hardly a spring chicken, and had been gravely sick just past year…No, it was just a harmless little prank, the bishop will be just fine…Plus, that Rustport merchant promised it wouldn't really hurt anyone…

Fear gripped Palmer, who quietly squeezed through the anxious crowd and slipped away from the ball.

News of the attempt on Bishop Giovanni's life, and his accompanying sickness, spread like wildfire through the capital's outraged residents. Palmer was terrified, and shut himself away at home. He heard from his busy brother that at least a dozen cooks and attendants who had been working the day of the ball had been arrested, and were being interrogated.

Several days later, Palmer heard that the guards had ultimately decided that one of the servants, recently scolded by the ball's host, had both the motive and the opportunity to ruin the ball, and had thus arrested the poor fellow. Hearing this, Palmer was unable to sit still. He could allow himself to get away with it, but could not allow another to suffer what was rightfully his own punishment. So it was that he hurried to the guardhouse, determined to hand himself in.

The captain of the guard listened patiently to Palmer's story then, after a momentary silence, left the room. Palmer sat there, alone and nervous, fully expecting to be escorted off to a cell. He didn't expect, however, for the door to open and his father's furious visage to appear. The guard captain, face plastered in a fawning smirk, motioned for Palmer to follow his father home.

Palmer refused to let it go. He gritted his teeth before suddenly bellowing in the midst of the guardhouse- and at least ten people were definitely within earshot- confessing his guilt surrounding the poisoning. Earl Paggory's face was livid, and the captain was so embarrassed that, after sneaking a glance at the earl, he forthwith ordered Palmer to be arrested and thrown in jail.

During this month-long incarceration, Palmer was not allowed to see anyone, but could only sit and wait for judgement to be passed. He gleaned a few bits and pieces from his jailer: the wrongly accused servant had been freed; Earl Paggory had paid a hefty sum in compensation, and in hope that the aggrieved party would forgive him. Definitely, his father was still trying to make amends on his behalf, even going so far as to sell off several of the family's properties in order to build a brand new cathedral in the hope that his absurd son might be spared excommunication. He also heard, with relief, that Bishop Giovanni had regained consciousness several days ago, and was slowly recovering.

It was only now that Palmer realized quite how much trouble he had caused. He was anxious day and night, not knowing quite what his punishment was to be. But then, one quiet evening, his jailer suddenly wanked at him while opening his cell door.

"Go on, hop it. The earl's arranged things for you."

Palmer was momentarily stunned but then, just as his legs were about to unconsciously carry him from the cell, he couldn't help but ask the guard: "What about you?"

It was the jailer's turn to be stunned, before mumbling: "The earl gave me some coin…Probably a flogging for me…"

"No! I've already hurt too many people, I won't allow you to be hurt too." And with that, Palmer hurried back inside his cell and sat down.

The jailer seemed a little nonplussed, and just left quietly without even locking the door. Palmer stood up hesitantly, but then suddenly spied Bishop Giovanni in a wheelchair, being pushed into the prison by his own father.

"Your father spoke true. You are not a bad child." The bishop said softly as he looked at Palmer, before turning to Earl Paggory, who had been beseeching him for days, "The Light will guide your son back."

The earl bowed and left, leaving Palmer and Bishop Giovanni looking at one another.

Palmer knelt in silence by the bishop's knee, unable to find any words.

The bishop stroked the crown of Palmer's head, and at the touch Palmer felt warmth flowing into his skull, caused his tense and frayed nerves to finally relax. Then, with sacred light filling the tiny cell, the bishop asked, gentle as if he was sitting in his garden having tea: "My poor boy…Is there anything you wish to tell me?"

For the first time in two months, Palmer had the chance to speak from the heart. He spoke of his regrets and his fears, of his apologies to those who had suffered, of the shame he had brought upon his family. He spoke too, of his concern that House Paggory had lost its honor, and of the foolish struggle between himself and the young master of House Lanward. They had both thought that those who followed the rules were idiots, while those who transgressed were brave, but they had never stopped to consider that the rules were there to protect everyone.

Bathed in sacred light, Palmer covered his face in shame, but Bishop Giovanni gently told him to raised his head.

"Cover not thine eyes, but follow the light."

Palmer looked up to see the bishop hand him an old but exquisite copy of church scripture. He took it in silence and looked down, but found the words so strange and incomprehensible that he had to read them multiple times. Finally, embarrassed, he looked up inquiringly.

Only then did he notice that the bishop had left the cell. Only the light remained, shining on Palmer for a long time.

Palmer was eventually sentenced to expulsion from Ranhorn. Bishop Giovanni himself testified at his trial, asserting that he knew now the error of his ways, and how best to live a good life.

Palmer did not return to Ranhorn until a full decade later, when Bishop Giovanni had passed away. By that time Palmer was already a member of the clergy, and he stood for a long time before the bishop's grave. He wanted to tell him how much he had learned from the scripture, and how he had been guided by the light for all those years. A gentle breeze blew through the lush green grass of the cemetery, while light fell upon Palmer's shoulders as if in response. And so it was that Ranhorn once more accepted this calm young man, who had found his way back after straying from the path.

And the scripture, which Bishop Giovanni had given to him, remained by his side for the rest of Palmer's life.