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Artifacts

Dura's artifacts come from the Peaks of Time and any hero can wear them. Class artifacts come from the Trials of God and only fit their class.

Dura's artifacts

Dura's Grace

Peaks of Time - Ranhorn's Strife

An artifact forged by Dura that calls upon the divine light for protection, allowing them to valiantly fight on.

BASE
Activates a divine shield that offsets up to 120% damage over 5 seconds when hero's ultimate skill is used.
Health +8%, Dodge +10
+1
Health +10%, Dodge +12
+2
Divine shield offsets 170% damage.
Health +10%, Dodge +12
+3
Health +12%, Dodge +15
+4
Health +15%, Dodge +20
+5
Divine shield offsets 220% damage and prevents any mind control effects for 3 seconds.
Health +15%, Dodge +20

Dura's Eye

Peaks of Time - Secrets of the Forest

An artifact forged by Dura that is able to perceive its enemy's weak spots and deal a fatal blow to them.

BASE
Grants 15 Haste points for 3 seconds when a Critical Strike occurs.
Crit Rating +5, Physical Resist +5
+1
Crit Rating +7, Physical Resist +7
+2
Haste is increased to 20 points.
Crit Rating +7, Physical Resist +7
+3
Crit Rating +8, Physical Resist +8
+4
Crit Rating +10, Physical Resist +10
+5
Haste is increased to 25 points, and Critical Strikes deal 30% more damage.
Crit Rating +10, Physical Resist +10

Dura's Call

Peaks of Time - Rest In Peace

An artifact that forged by Dura that allows its wearer to fight on, even at the brink of death.

BASE
Restores 10 energy points per second. Effects of this skill are reduced by 15% for every other ally currently within the same formation that equips this artifact.
Haste +8, Magic Resist +5
+1
Haste +10, Magic Resist +7
+2
Restores 14 Energy points per second.
Haste +10, Magic Resist +7
+3
Haste +12, Magic Resist +8
+4
Haste +15, Magic Resist +10
+5
Restores 16 Energy points per second. If slain, all remaining Energy is shared amongst allied heroes.
Haste +15, Magic Resist +10

Dura's Drape

Peaks of Time - The Far Frontier

One of Dura's rare artifacts. Those that wear the drape will have Dura's blessing.

BASE
Health Recovery Rate +10%
Defense Rating +8%, Magic Resistance +8%
+1
Defense Rating +10%, Magic Resistance +10%
+2
Health Recovery Rate Increased to +15%
Defense Rating +10%, Magic Resistance +10%
+3
Defense Rating +12%, Magic Resistance +12%
+4
Defense Rating +15%, Magic Resistance +15%
+5
Health Recovery Rate increases the more the wearer's health falls. Health Recovery Rate may be increased up to +30%
Defense Rating +15%, Magic Resistance +15%

Dura's Blade

Peaks of Time - Viper's Marsh

An artifact forged by Dura, that can only be used by the honorable. It bestows courage to swordbearers.

BASE
Once the battle begins, attack rating increases 1% every 3s
Attack Rating +5%, Accuracy +15
+1
Attack Rating +7%, Accuracy +18
+2
Increases Attack Rating by 1% and Accuracy by 2 every 3 seconds.
Attack Rating +7%, Accuracy +18
+3
Attack Rating +8%, Accuracy +20
+4
Attack Rating +10%, Accuracy +25
+5
Increases Attack Rating by 1.5% and Accuracy by 3 every 3 seconds.
Attack Rating +10%, Accuracy +25

Dura's Chalice of Vitality

Peaks of Time - The Savage Wastes

An artifact forged by Dura herself. The chalice possesses Dura's own blood and gives renewed vigor to anyone that drinks from it.

BASE
Restores 1% health per second for the first 30 seconds of a battle
Health +8%, Defense Rating +5%, Magic Resistance +5%
+1
Health +10%, Defense Rating +7%, Magic Resistance +7%
+2
Restores 1% health per second for the first 45 seconds of a battle.
Health +10%, Defense Rating +7%, Magic Resistance +7%
+3
Health +12%, Defense Rating +8%, Magic Resistance +8%
+4
Health +15%, Defense Rating +10%, Magic Resistance +10%
+5
Restores 1.5% health per second for the first 45 seconds of a battle.
Health +15%, Defense Rating +10%, Magic Resistance +10%

Dura's Conviction

Peaks of Time - The Solar Plane

One of Dura's artifacts. Dura's conviction is able to strengthen the resolve of whomever wears it.

BASE
Increases the wearer's Attack Rating by 5% when there are no nearby enemies
Crit Rating +3, Accuracy +15
+1
Crit Rating +5, Accuracy +18
+2
Attack Rating is increased to 7%.
Crit Rating +5, Accuracy +18
+3
Crit Rating +6, Accuracy +20
+4
Crit Rating +8, Accuracy +25
+5
Unleashes a shockwave every 15 seconds that knocks back any nearby enemies
Crit Rating +8, Accuracy +25

Warrior artifacts

Chaos Bringer

Acquired from Trials of God - Fields Of Stone

Malevolence cannot survive a blazing fire. Evil can never outshine chaos.

BASE
The first 2 times the hero's Ultimate skill is used deals 180% AoE damage to enemies ahead and permanently increases the hero's Haste by 10 points and Life Leech by 8 points.
Attack Rating +10%, Accuracy +12
+1
Attack Rating +13%, Accuracy +18
+2
Attack Rating +14%, Accuracy +24
+3
The first 2 times the hero's Ultimate skill is used deals 220% AoE damage to enemies ahead and permanently increases the hero's Haste by 15 points and Life Leech by 12 points.
Attack Rating +15%, Accuracy +30
+4
Attack Rating +16%, Accuracy +35
+5
Attack Rating +17%, Accuracy +40

Carnage

Acquired from Trials of God - The Forest's Edge

No evil can withstand the carnage it inflicts.

BASE
Once the wielder's health falls below 50%, they are granted 15 Haste points and 32 Life Leech points for 8 seconds. These effect can be triggered once every 18 seconds.
Attack Rating +5%, Attack Speed +11.8
+1
Attack Rating +6.6%, Attack Speed +15.7
+2
Attack Rating +7.4%, Attack Speed +17.6
+3
Once the wielder's health falls below 50%, they are granted 20 Haste points and 40 Life Leech points for 8 seconds. These effect can be triggered once every 18 seconds.
Attack Rating +8.3%, Attack Speed +19.6
+4
Attack Rating +9.1%, Attack Speed +21.5
+5
Attack Rating +9.9%, Attack Speed +23.5

Pauldron of Burning Fury

Acquired from Trials of God - The Hazy Timberland

Glowing with the heat of the sun, its flame can obliterate all things evil.

BASE
After being dealt damage by an enemy, the wielder immediately deals damage to the attacker that has a value equal to 8% of the health already lost by the wielder. This effect can only be triggered up to one time every 5 seconds.
Health +9.8%, Attack Rating +5%
+1
Health +13.1%, Attack Rating +6.6%
+2
Health +14.7%, Attack Rating +7.4%
+3
After being dealt damage by an enemy, the wielder immediately deals damage to the attacker that has a value equal to 12% of the health already lost by the wielder. This effect can only be triggered up to one time every 3 seconds.
Health +16.3%, Attack Rating +8.3%
+4
Health +18%, Attack Rating +9.1%
+5
Health +19.6%, Attack Rating +9.9%

Tank artifacts

The Barricade

Acquired from Trials of God - The Depths of Time

Our blood is tied to this land, together we shall go through thick and thin.

BASE
When the ally with the highest Combat Rating (excluding oneself) suffers fatal damage, the damage shall be ignored, and the hero equipping the artifact loses 40% of their current health, which is then converted into a shield that protects the ally for 12 seconds. This skill can be activated once every 30 seconds.
Health +13%, Crit Damage Resistance +6
+1
Health +17%, Crit Damage Resistance +8
+2
Health +19%, Crit Damage Resistance +9
+3
Skill can be activated once every 15 seconds.
Health +21%, Crit Damage Resistance +10
+4
Health +23%, Crit Damage Resistance +11
+5
Health +25%, Crit Damage Resistance +12

Waistband of Resilience

Acquired from Trials of God - The Frosted Expanse

Hefty and resilient, it shines with the light of divinity.

BASE
Deals 130% damage to a non-summoned enemy when they are under the effects of a control skill, and also grants the wearer a shield equal to 10% of their max health, which exists for 9 seconds. This skill can target the same enemy once every 12 seconds.
Health +12.8%, Defense Rating +10%, Magic Resistance +10%
+1
Health +17%, Defense Rating +13.3%, Magic Resistance +13.3%
+2
Health +19.1%, Defense Rating +15%, Magic Resistance +15%
+3
Shield's value is equal to 15% of wearer's max health.
Health +21.3%, Defense Rating +16.7%, Magic Resistance +16.7%
+4
Health +23.4%, Defense Rating +18.3%, Magic Resistance +18.3%
+5
Health +25.5%, Defense Rating +20%, Magic Resistance +20%

Life's Limit

Acquired from Trials of God - Track of the Sands

No matter how powerful your enemies may be, they will be sure to meet a grizzly end beneath the hefty hammer that is known as Life's Limit.

BASE
When the wielder receives damage from an enemy that is positioned relatively far away, the source of the attack shall be regarded as the central target, and the nearby enemies shall be dealt 150% AoE damage which ignores Defense Ratings and reduces Haste by 12 points for 5 seconds. This effect may only be used once every 7 seconds.
Health +11.8%, Vitality +11.8
+1
Health +15.7%, Vitality +15.7
+2
Health +17.6%, Vitality +17.6
+3
When the wielder receives damage from an enemy that is positioned relatively far away, the source of the attack shall be regarded as the central target, and the nearby enemies shall be dealt 180% AoE damage which ignores Defense Ratings and reduces Haste by 15 points for 5 seconds. This effect may only be used once every 5 seconds.
Health +19.6%, Vitality +19.6
+4
Health +21.5%, Vitality +21.5
+5
Health +23.5%, Vitality +23.5

Ranger artifacts

Shroud of Verdure

Acquired from Trials of God - Fallen Souls

The very life force of the forest flows through it, giving protection to the creatures of the forest.

BASE
Grants a shield at the beginning of battles with a value equal to 60% of the wearer's max health that lasts 8 seconds. Wearer's Attack Rating is increased by 20% while the shield exists.
Health +8.6%, Crit Rating +5.7
+1
Health +11.5%, Crit Rating +7.6
+2
Health +12.9%, Crit Rating +8.6
+3
Grants a shield at the beginning of battles with a value equal to 60% of the wearer's max health that lasts 8 seconds. Wearer's Attack Rating is increased by 25% while the shield exists.
Health +14.3%, Crit Rating +9.5
+4
Health +15.8%, Crit Rating +10.5
+5
Health +17.2%, Crit Rating +11.4

Verdant Longbow

Acquired from Trials of God - The Depths of Time II

A bow crafted out of precious wood of the forest. Its brilliant verdure expresses the forest's life-force.

BASE
Deals 230% damage to a target, ignoring their Defense Ratings every 4 Normal Attacks.
Attack Rating +8%, Accuracy +22
+1
Attack Rating +10.7%, Accuracy +29.3
+2
Attack Rating +12%, Accuracy +33
+3
Effect is triggered every 3 Normal Attacks.
Attack Rating +13.3%, Accuracy +36.7
+4
Attack Rating +14.7%, Accuracy +40.3
+5
Attack Rating +16%, Accuracy +44

Dual Divinity

Acquired from Trials of God - Black Woods

Two primordial swords, indomitable in battle.

BASE
During the first 35 seconds of battle, every time the wielder deals damage to enemies while on the enemy side of the battlefield, their Attack Rating is increased by 3% and the damage they receive is reduced by 3%. Effects can be stacked 10 times and will remain until 36 seconds into battle.
Crit Rating +6, Crit Damage Amplification +10
+1
Crit Rating +8, Crit Damage Amplification +13.3
+2
Crit Rating +9, Crit Damage Amplification +15
+3
During the first 35 seconds of battle, every time the wielder deals damage to enemies while on the enemy side of the battlefield, their Attack Rating is increased by 5% and the damage they receive is reduced by 5%. Effects can be stacked 10 times and will remain until 36 seconds into battle.
Crit Rating +10, Crit Damage Amplification +16.7
+4
Crit Rating +11, Crit Damage Amplification +18.3
+5
Crit Rating +12, Crit Damage Amplification +20

Mage artifacts

Windbinder

Acquired from Trials of God - Highburn Stronghold

Listen to the wind, nature speaks to you. — Arden

BASE
Wielder immediately gains 250 Energy points at the start of battles. Wielder loses 40 Energy points per second for 5 seconds after using their Ultimate skill for the first time.
Health +5.5%, Attack Rating +6%, Crit Damage Amplification +10
+1
Health +7.3%, Attack Rating +8%, Crit Damage Amplification +13.3
+2
Health +8.3%, Attack Rating +9%, Crit Damage Amplification +15
+3
Wielder immediately gains 300 Energy points at the start of battles. Wielder loses 40 Energy points per second for 5 seconds after using their Ultimate skill for the first time.
Health +9.2%, Attack Rating +10%, Crit Damage Amplification +16.7
+4
Health +10.1%, Attack Rating +11%, Crit Damage Amplification +18.3
+5
Health +11%, Attack Rating +12%, Crit Damage Amplification +20

Warden of the Arcane

Acquired from Trials of God - Frozen Ground

Carried over the mountains by the wind, a burning soul is embodied within.

BASE
When damage is dealt to enemies, an additional 160% damage is also dealt to them. Can be used against the same enemy once every 12 seconds.
Attack Rating +7%, Defense Rating +14.9%, Magic Resistance +14.9%, Haste +2
+1
Attack Rating +9.3%, Defense Rating +19.8%, Magic Resistance +19.8%, Haste +4
+2
Attack Rating +10.5%, Defense Rating +22.3%, Magic Resistance +22.3%, Haste +6
+3
Deals 190% additional damage.
Attack Rating +11.7%, Defense Rating +24.8%, Magic Resistance +24.8%, Haste +8
+4
Attack Rating +12.8%, Defense Rating +27.2%, Magic Resistance +27.2%, Haste +9
+5
Attack Rating +14%, Defense Rating +29.7%, Magic Resistance +29.7%, Haste +10

Winged Warden

Acquired from Trials of God - The Echoing Valley

Soaring high into the sky like a swallow bursting through clouds, it clasps onto the wind, taking many secrets with it.

BASE
When the wielder receives damage from an enemy hero for the first time, the wielder shall steal Health Regeneration and Energy Recovery from the attacker for the following 5 seconds.
Health +7%, Attack Rating +3%, Haste +2
+1
Health +9.3%, Attack Rating +4%, Haste +4
+2
Health +10.5%, Attack Rating +4.5%, Haste +5
+3
When the wielder receives damage from an enemy hero for the first time, the wielder shall steal Health Regeneration and Energy Recovery from the attacker for the following 7 seconds.
Health +11.7%, Attack Rating +5%, Haste +6
+4
Health +12.8%, Attack Rating +5.5%, Haste +7
+5
Health +14%, Attack Rating +6%, Haste +8

Support artifacts

Tidebearer

Acquired from Trials of God - The Howling Wastes

"One must always obey the ocean." — Seirus

BASE
During battles the wielder shall gain a shield every 15 seconds that has a value equal to 30% of their max health, which exists for 5 seconds. If the shield still exists after its timer has elapsed, every 2% of the shield's value will be converted into 12 Energy points but shall not exceed 120 points.
Health +8.1%, Crit Damage Resistance +9.9
+1
Health +11%, Crit Damage Resistance +12.8
+2
Health +12.6%, Crit Damage Resistance +14
+3
During battles the wielder shall gain a shield every 15 seconds that has a value equal to 40% of their max health, which exists for 5 seconds. If the shield still exists after its timer has elapsed, every 2% of the shield's value will be converted into 12 Energy points but shall not exceed 120 points.
Health +14.2%, Crit Damage Resistance +15.3
+4
Health +16%, Crit Damage Resistance +16.2
+5
Health +18%, Crit Damage Resistance +16.9

Seraphic Tide

Acquired from Trials of God - The Frozen Hinterland

Every wave has a crest and trough.

BASE
Generates water orbs the first 2 times that the wielder's Ultimate skill is used. Water orbs can bounce between both non-summoned enemies and allies up to 3 times. Allied heroes struck by an orb recover health equal to 180% of wielder's Attack Rating and gain 10 Haste points over 6 seconds. Enemy heroes struck by an orb are dealt 150% damage and lose 10 Haste points over 6 seconds.
Attack Rating +6%, Healing +4
+1
Attack Rating +8%, Healing +5.3
+2
Attack Rating +9%, Healing +6
+3
Water orbs are generated the first 3 times the wielder's Ultimate skill is used.
Attack Rating +10%, Healing +6.7
+4
Attack Rating +11%, Healing +7.3
+5
Attack Rating +12%, Healing +8

The Oceanic Strings

Acquired from Trials of God - Windfall Gorge

Strumming on its strings causes it to exude healing ripples that permeate the surrounding area.

BASE
Each time a normal attack or skill (excluding Ultimates) is used, the harp is played, healing the ally with the lowest health percentage for a value equal to 35% of the wielder's Attack Rating. When the harp is played 4 times, all allies recover health equal to 140% of the wielder's Attack Rating.
Haste +2, Healing +5.4
+1
Haste +4, Healing +7.2
+2
Haste +5, Healing +8.1
+3
Each time a normal attack or skill (excluding Ultimates) is used, the harp is played, healing the ally with the lowest health percentage for a value equal to 50% of the wielder's Attack Rating. When the harp is played 4 times, all allies recover health equal to 200% of the wielder's Attack Rating.
Haste +6, Healing +9
+4
Haste +7, Healing +9.9
+5
Haste +8, Healing +10.8