
Granit
About Granit
Granit is an
Ascended
Mauler
Tank
Strength hero in AFK Arena, focused on
Tank.
Gender Male/Race Elemental/Voice actor Masashi Yamane [JP]
Tier list ratings
Skills

Granit is born from the earth and cannot be knocked into the air. Granit unleashes a tempestuous sand vortex that deals damage for 320% of his Attack Rating to all enemies within its area of effect, knocking them back and temporarily stunning them, while simultaneously marking them with a mark of Petrification. If an enemy is already marked, the mark is removed, and the enemy is subsequently petrified, during which time they cannot complete any actions or recover Energy for 5 seconds.
Lvl 2: Damage received by petrified enemies is increased by 40%. (hero level 81)
Lvl 3: Duration enemies are petrified for is increased to 6 seconds. (hero level 161)

Granit causes surrounding enemies to fall towards himself, interrupting their casting, simultaneously dealing 140% damage to them. Shortly after, Granit smashes the ground, which deals 120% damage to the enemies in front of him and also sends them hurtling into the air.
Lvl 2: Damage caused by smashing the ground is increased to 140%. (hero level 21)
Lvl 3: Every enemy hero struck when Granit smashes the ground causes him to recover 60 Energy points. (hero level 101)
Lvl 4: Damage caused by smashing the ground is increased to 160%. (hero level 181)

Granit receives a shield that is able to mitigate damage equal to 280% of his own Attack Rating, which exists for 6 seconds. Soon afterwards, Granit transfers 50% of the shield's value to the most injured allied hero, protecting them for 6 seconds, knocking back any enemies surrounding them in the process. If there are no surviving allies on the battlefield, no shield transfer will take place.
Lvl 2: Value of the shield is increased to 320% of Attack Rating. (hero level 121)
Lvl 3: Duration that ally is protected by shield for is increased to 8 seconds. (hero level 201)

At the start of battle, Granit receives a shield that is able to mitigate damage equal to 15% of his max health. The shield is reset once every 12 seconds.
Lvl 2: Value of shield is increased to equal 25% of max health. (hero level 141)
Lvl 3: When Granit is using his shield, the damage he receives is reduced by 50%. (hero level 221)
Progression systems
Signature Item Skill: Earthly Rejuvenation
- [Unlocked at Activation] If there are still surviving allied heroes on the battlefield, they will additionally trigger the skill "Sand Vortex" upon Granit's death.
- [Unlocked at +10] Each time Granit uses the skill "Sand Vortex", his Energy recovery rate is increased by 10%. This effect can be stacked 5 times.
- [Unlocked at +20] Each time Granit uses the skill "Sand Vortex", his Energy recovery rate is increased by 20%. This effect can be stacked 5 times.
- [Unlocked at +30] At the start of battle, Granit marks all enemies with a mark of Petrification.
- [Unlocked at +40] At the start of battle, Granit marks all enemies with a mark of Petrification every 10 seconds.
An energy core composed of desert sand that is the embodiment of Granit's inner restlessness. It possesses the power to petrify everything.
- [3 furniture] When the shield provided by Earthen Resilience is reset, Granit's next Normal Attack shall be strengthened, the attack's area of effect is increased, and enemies are dealt 240% damage.
- [9 furniture] The strengthened Normal Attack now allows Granit to additionally steal 100 Accuracy points and 10 Haste points for 6 seconds from the enemies that are dealt damage.
- [Engraving 30] Stone Skin: Value of the shield is increased to 360% of Attack Rating.At Ascended 2-star: Magic Resist +3.04At Ascended 3-star: Magic Resist +3.04
- [Engraving 60] Earthen Resilience: Granit's shield can be reset more frequently, the lower his health falls, and can be reset as much as once every 8 seconds.At Ascended 4-star: Magic Resist +3.04At Ascended 5-star: Magic Resist +3.04
- [Engraving 80] Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Health +13.7%, Defense Rating +37.04%, Magic Resistance +37.04%
Story
Whenever the dry sands of the Scorched Expanse swept over his rocky body, Granit would always think back to the squelching mud of the Dark Forest, but never once regretted leaving it. Like all Elemental Guardians, Granit was born of nature's elements. Just as Seirus was born of the billowing waves, and Respen was born of turbulent storms, Granit was born of the fractured earth. When he first rumbled into existence, Granit adhered to the mission of all Elemental Guardians - to maintain nature's delicate elemental balance. Back then, the Esperia's elements were far from tame, wild and unbridled, and disorderly the earth and rock often sunk the land into tumult. When Granit stepped foot on it, the fractured land gradually healed, the folds of the mountains were flattened, and the restless ground was restored to peace. Compared to the wind's unpredictability and the fire's volatility, the earth is gentle. Once pacified, their balance cannot be unsettled so easily. In light of this maintained calm, Granit had no need to roam from place to place as the other elemental guardians did, so he accepted the Wilder's invitation to settle with them in the Dark Forest. Most of the time, he was a silent lump of stone, allowing forest's birds and wild rabbits take a rest on his still form.
Although the earth no longer rages, the strife above land is never-ending. War and slaughter have devastated Esperia, with blood soaking deep into the soil as the bones continue to pile up beneath the surface. Being born of the land itself, Granit is inextricably linked to it, affected by it's every aspect. Under the iron tramplings of wartime march, Granit's heart tremors and shakes. As the earth below his feet felt the beat of war drums, he too became more warlike, a reflection of the surge of rampant force beneath the land's calm surface. Granit did all he could to suppress this churning rage, carefully maintaining his own inner peace. Nature's elements were not yet imbalanced, but like a taut bowstring, it was only a matter of time before he snapped.
Khazard's betrayal was the final straw. Granit's rage overcame him, and in so doing the land fractured and rocks pierced through the soil, uprooting ancient trees, tossing them skyward. Encased in elemental dirt, the splintered trunks were forced up before crashing back to the ground, shattering them into dust. The Wilder did not blame him, but when he met their gazes, full of trepidation and fear, he knew that an impenetrable barrier now existed between he and the forest. As long as war continued to rage on, the land cannot be truly at peace, and Granit's frenzy will continue to build, repressed below the surface, until it ruptures again.
Granit decided to leave the Forest, heading deep into the desert where he could be in isolation. Here, he could vent his anger with impunity. The wind and sand would reshape the earth and allow Granit's anger to subside. Here, he found his own peace. He befriended the Maulers, and was welcomed by them. He used the power of earth and land to fight alongside his new companions, reserving his anger for any oncoming invaders. Granit has never lost sight of his duty as Elemental Guardian, and whether in the Forest or the Desert, he is forever bound to the land beneath his feet.
Quotes
- BATTLE START
- "I feel the beating heart of the world"
- MOVING
- "I come and go as I must"
- VICTORY
- "As solid as a rock"
- ULTIMATE
- "I grant you immortality"
- ATTACK
- "Come back to the earth"
- ATTACK
- "The ground shakes!"
- ATTACK
- "My strength comes from the ground"
- ATTACK
- "The land is my shelter"
At the Oak Inn
"The vast earth has infinite treasures."


