
Kaz
About Kaz
Kaz is an
Ascended
Wilder
Ranger
Agility hero in AFK Arena, focused on
Assassin.
Gender Female/Race Ya, Feline/Union The Dusk Patrollers/Voice actor Hanasaki Honoka [JP]
Tier list ratings
Skills

Kaz swiftly leaps behind an enemy's back slashing them, dealing 250% damage to them 2 times. Kaz cannot be attacked while performing this skill and returns to her original position afterwards.
Lvl 2: Targets the enemy with the lowest health. (hero level 81)
Lvl 3: Attack Rating is permanently increased by 20% for the remainder of the battle if this skill kills an enemy target (hero level 161)

Kaz strikes at an enemy in front of her, successively striking them three times for 100% damage per hit.
Lvl 2: Damage is increased to 110%. (hero level 21)
Lvl 3: Damage is increased to 120% of Kaz' Attack Rating. Dodge is increased by 60 points during the attack. (hero level 101)
Lvl 4: Damage is increased to 130%. (hero level 181)

Kaz is able to dodge enemy attacks once every 10 seconds and cannot be targeted while this skill is in effect.
Lvl 2: Kaz dodges enemy attacks once every 8 seconds and throws a dart back at the enemy, dealing damage for 200% of her Attack Rating. (hero level 121)
Lvl 3: Dart damage is increased to 220% of Kaz' Attack Rating. (hero level 201)

Kaz's natural feline agility allows her to increase her dodge rating by 70 points.
Lvl 2: Kaz recovers 25 Energy for every successful dodge or when Evasive Strike is triggered. (hero level 141)
Lvl 3: Dodge is increased by 100 points. (hero level 221)
Progression systems
Signature Item Skill: Elude
- [Unlocked at Activation] At the beginning of the battle Kaz Increases her Dodge by 100 points and Crit Rating by 40 points. The increased attributes will gradually decrease over 20 seconds until they return to normal.
- [Unlocked at +10] Increased attributes will decrease over 40 seconds until returning to normal
- [Unlocked at +20] Kaz's chance to dodge magic attacks are increased by 1% for every 16 Dodge points that she gains. Chance to dodge magic attacks can be increased up to a maximum of 25%
- [Unlocked at +30] Kaz's chance to dodge magic attacks are increased by 1% for every 14 Dodge points that she gains. Chance to dodge magic attacks can be increased up to a maximum of 50%
- [Unlocked at +40] At the beginning of the battle Kaz Increases her Dodge by 200 points and Crit Rating by 80 points. The increased attributes will gradually decrease over 40 seconds until they return to normal.
A matching pair of obsidian daggers, bringing eternal rest to many foes.
- [3 furniture] Enemies are Poisoned upon taking damage from Kaz. For the next 4s, Poisoned enemies suffer health loss equal to 60 of Kaz' Attack Rating per second, and their Accuracy is reduced by 70% points. This effect cannot be stacked.
- [9 furniture] Enemies have their Energy Recovery Rates reduced by 50% while poisoned.
- [Engraving 30] Evasive Strike: Skill is activated every 6 secondsAt Ascended 2-star: Physical Pierce +1.82At Ascended 3-star: Physical Pierce +1.82
- [Engraving 60] Feline Finesse: Each time Kaz successfully dodges an attack or Evasive Strike is triggered, she receives an additional 10 Dodge points for 6 seconds, which can be stacked up to a total of 5 times.At Ascended 4-star: Physical Pierce +1.82At Ascended 5-star: Physical Pierce +1.82
- [Engraving 80] Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Attack Rating +10%, Physical Pierce +6.08
Story
The Wilders are peaceful by nature. They have no real animosity toward the other peoples of the land and wish them no harm so long as they do nothing to harm the forest. That being said, the forests' inhabitants are an insular and guarded bunch. They don't often make contact with outsiders and view those they don't know with an animal wariness. This is why Kaz was always considered something of an oddball in Wilder society. As is befitting her feline heritage, Kaz is fueled by an unabating curiosity that drives her to seek knowledge from beyond the seldom-crossed boundaries of the woodlands, breaking one of the most widely accepted of the unwritten laws of the Wilders. From the first excursion out into the lands beyond the forest, there was no going back to an unremarkable life spent in one place. The wonders of the outside world have enchanted Kaz, and though her adventures often get her into sticky situations, she is vigilant and quick-witted, and can always defuse trouble or at least escape it. Each time she returns to the forest, she has some new trinket or knick-knack for her admiring friends.
Kaz is as stealthy as one would expect, so her sneaking in and out of the forest usually goes unnoticed. In fact, she'd never been caught at all until the leader of the Dusk Watch, Lyca, saw her trying to slip away. It was to everyone's great surprise that, rather than a harsh word and swift punishment, Lyca simply said, "If you're going out to the fields and villages, take note of what you see. I want to know what's out there when you get back." Lyca had known that trying to stop Kaz from exploring would only waste time and energy, both resources the Dusk Watch has to use wisely. Instead, she would use Kaz's natural proclivities and talents for the betterment of the forest. They continued this arrangement until Lyca was sure it was the right time and invited Kaz to join the Dusk Watch. With the return of the Hypogeans and the Wilders' relative isolation, intelligence gathering would play a vital role in the coming months.
Knowledge of the enemy alone isn't enough to win a war, however. Once you know your enemy, you still must land the killing blow. To this end, Lyca decided to hone Kaz's talents to another, grimmer purpose. Her stealthy way of moving about and ease of motion in the darkest night make Kaz the ideal assassin. Through unforgiving and careful training, Lyca has molded Kaz into a deadly asset, a tool by which the forest's will can be exacted far beyond its boundaries. Combining her powers of stealth, observation, and the kill, Kaz has been able to win several battles for her people before the battle has even begun. She stalks her prey like a leopard, watching and waiting, undetectable in the shadows, until the right moment. By the time she moves, it's too late for her target. Enemy sentries rush to alert their commanders of a rapidly approaching Wilder attack party, only to find their officers on the ground, their throats cut with cold precision, still bleeding out into the soil. By this time, Kaz is gone and the confused, demoralized enemy is routed.
"Don't ever think that someone isn't watching."
Quotes
- BATTLE START
- "It's time to join your friends in the underworld."
- MOVING
- "Silence is my friend, your enemy."
- VICTORY
- "I tread quietly."
- ULTIMATE
- "This might hurt.. a lot"
- ATTACK
- "Hiyahh!"
- ATTACK
- "Die! Die! Die!"
- ATTACK
- "I promise you it'll be a swift death."
- IDLE
- "Bring it on!"
- IDLE
- "It's all over for you."
At the Oak Inn
"This place is really comfy! (Kaz yawns and stretches) But why does the ceiling look like it's damp? Is this Seirus' old room or something?"
Has visit scenes with Ezio.


