HOME / CHARACTERS / MISHA
Ascended
Gloaming Enchantress

Misha

Support
CLASS
Support
Wilder
FACTION
Wilder
RARITY
Ascended
TYPE
Intelligence
ROLE
Control
// OVERVIEW

About Misha

Misha is an Ascended Wilder Support Intelligence hero in AFK Arena, focused on Control.

Gender Female/Voice actor 七緒 凜 [JP]

// RATINGS

Tier list ratings

// MODE RATINGS
A+
Overall
A
Campaign
S
Cursed World
A
Dragon Forge
S+
Faction Towers
S
Nightmare Corridor
SS
Temporal Rift
SS
Treasure Hunt
D
Twisted Realm
SNightmare Corridor, simulatedSaves 1.83s on Ashen Prophet
// KIT

Skills

Mirror World (Lvl 3)
Ultimate

Passive: Misha recovers 100 Energy every second and is immune to being knocked into the air. Her normal attacks target the allied hero with the lowest health percentage, healing them for 200% of her Attack Rating. Active: Misha removes all control effects on herself and causes all units to enter a state of Illusion. During the Illusion, no battle time passes and units cannot recover Energy or cast Ultimates. Damage and health loss dealt are reduced by 50%, while received healing and shields are weakened by 50%. The Illusion collapses after 6 seconds. Each time an Illusion is summoned, its duration is reduced by 1 second, down to a minimum duration of 4 seconds. After an Illusion collapses, Misha must wait 12 seconds before she can summon another one. Only 1 Illusion can exist at a time.

Lvl 2: The duration of the first Illusion is increased to 7 seconds. (hero level 81)

Lvl 3: When an Illusion collapses, the enemy hero that dealt the most damage during the Illusion is trapped by its power, and all Illusion effects remain active on them until the next Illusion is summoned. (hero level 161)

Numbing Pollen (Lvl 4)
Passive

Passive: Misha crawls slowly between allied heroes based on the order in which they are standing, spreading Whiteveil Pollen all around. The pollen attaches to allied heroes it touches for 6 seconds. When an allied hero with Whiteveil Pollen hits an enemy hero, the enemy is paralyzed for 4 seconds, reducing their Haste by 40 points and immobilizing them. Paralysis cannot be stacked. This effect can only be triggered once every 6 seconds by each allied hero.

Lvl 2: Haste is reduced by 60 points for the duration of Paralysis. (hero level 21)

Lvl 3: Misha's normal attack applies Whiteveil Pollen on the target for 6 seconds, then selects the allied hero with the highest Attack Rating as another target. (hero level 101)

Lvl 4: If the enemy hero is affected by Whiteveil Pollen, then they will remain Paralyzed. (hero level 181)

Posterior Protection (Lvl 3)
Passive

Passive: Misha takes 30% less damage, and damage from behind is reduced by a further 20%. During an Illusion, single strikes of damage from behind cannot exceed 10% of Misha's max health.

Lvl 2: Misha takes 40% less damage, and damage from behind is reduced by a further 30%. (hero level 121)

Lvl 3: When an allied hero applies more than 4 control effects on enemy units, the ally takes 50% less damage and health loss for 6 seconds. For this duration, the ally is considered to have Whiteveil Pollen and receives an Attack Rating boost of 100% from Glowing Protection. (hero level 201)

Glowing Protection (Lvl 3)
Passive

Allies affected by Whiteveil Pollen gain Attack Rating equal to 120% of Misha's Defense Rating (up to 500% of Misha's initial Defense Rating).

Lvl 2: Gain Attack Rating equal to 140% of Misha's Defense Rating. (hero level 141)

Lvl 3: When an Illusion is active, Misha gains increased Whiteveil Pollen radius and Movement Speed. (hero level 221)

// ADVANCED

Progression systems

Magic Mirror
[Exclusive to Misha]
Magic Mirror

Signature Item Skill: Illusory Growth

  • [Unlocked at Activation] When an illusion is activated, paralyzes all enemy heroes for 2 seconds.
  • [Unlocked at +10] When an illusion is activated, paralyzes all enemy heroes for 3 seconds.
  • [Unlocked at +20] Reduces the Energy of paralyzed enemies by 50 every second.
  • [Unlocked at +30] Reduces the Energy of paralyzed enemies by 100 every second.
  • [Unlocked at +40] When an illusion is active, absorbs the Energy lost by enemies due to paralysis and transfers the Energy to the allied hero with the highest total damage when the illusion collapses.

The artifact that Dura bestowed upon Misha's ancestors is long gone—destroyed in a great battle. Though Misha only holds its largest fragment, a wealth of magic still emanates from within.

Illusion Maze
Exclusive furniture
  • [3 furniture] When an enemy hero is trapped by an illusion, the effect lasts until the third illusion. They will not be targeted again in the next illusion.
  • [9 furniture] When an Illusion collapses, reduces the time until Misha can summon another to 8 seconds.
Eternal Engravings
  • [Engraving 30] Posterior Protection: Allies with Whiteveil Pollen also gain Posterior Protection.
    At Ascended 2-star: Crit Damage Resistance +6
    At Ascended 3-star: Crit Damage Resistance +6
  • [Engraving 60] Glowing Protection: When an Illusion is active, and an ally affected by Whiteveil Pollen receives fatal damage, grants them immunity from that damage, ejects them from the Illusion, and applies Hibernate, rendering the ally untargetable, invincible, and unable to act. When the Illusion ends, wakes the ally up and heals them for 50% of lost health, up to 1000% of Misha's Attack Power.
    At Ascended 4-star: Crit Damage Resistance +6
    At Ascended 5-star: Crit Damage Resistance +6
  • [Engraving 80] Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Health +13.7%, Defense Rating +37.04%, Magic Resistance +37.04%
// LORE

Story

A group of imperials in bandit garb exchange stories and laughs as they sit around a boiling cauldron. One of them adds a few pieces of wood to the fire underneath and is rewarded with the sound of crackling and a sweet aroma slowly wafting into the air. Misha can tell what they're cooking with a quick sniff—a few fluffy mushrooms, a bunch of green bean vines, and a dash of qirriberry jam to bring it all together. This is a recipe familiar to anyone who spent time in the Dark Forest. The aroma always evokes distant memories of her mother's cooking—the unique scent of her food was powerful enough to draw even those creatures that preferred to stay hidden in the darkness. And now Misha is like one of the creatures in the darkness, only drawn out by trespassers. Were it not for these strange "guests" who encroached on her home, she would not have let her curiosity get the best of her. In the valley behind this dense forest lies a secret that the Wilders have guarded for millennia. The rumor that there's a great treasure buried deep inside has attracted countless fortune seekers to test their defenses. Decades ago, a band of thieves blinded by the allure of riches used a mysterious power to break through the final spectral barrier laid by the Wilder guardians. If only they knew the truth—that the Dark Forest never held any treasure at all. Hidden in the valley lays only an ancient tomb, where the Wilders' goddess enjoys her final rest. Just as the goddess once granted peace to the Wilders who suffered in the Scorched Expanse, generations of Wilders now honor her by ensuring her resting place is undisturbed. Misha's ancestors were among those who received the goddess' blessing and protection. Convinced that their goddess would one day reawaken, they instructed their descendants to keep a silent watch over the valley and prevent those who would bring harm from approaching. This is the first time Misha has seen any outsiders approach their sacred place since the previous incident. Having taken over her mother's duties, Misha stands guard over the ancient tomb, and she knows that this is the last area where "guests" will be allowed to leave in peace. She won't allow them to proceed any further. Misha takes cover in the dusk mist and blends the rustling sound of her calculated steps in with the breeze blowing through the grass. The whiteveil orchid sways around her waist, calming the creatures around her. She gently raises her magic mirror and gets to work. A faint fragrance spreads along the road, and at the end of the inconspicuous path, the entrance to her illusion waits patiently for the "guests" to arrive. Misha and her mother shared a love for the flower, and Misha still keeps the flower pinned beside her ears like her mother did. Native to the valley, the flower is as white as snow and exudes a fragrant aroma. The first bit of floriculture Misha's mother taught her was that the whiteveil orchid can be dried and ground into a fine powder and used as a seasoning, but when overused, it can have hallucinogenic and paralytic effects. Misha has never wanted to leave this valley, so full of memories of her life with her mother. She still remembers that cool summer night when her mother sprinkled a dash of whiteveil orchid into the soup and, with a warm smile, asked her what she wanted to do in the future. The young Misha sat on a fallen tree nearby, swinging her legs back and forth as she responded that she wanted to be a herbalist. That dream did not come to pass—she never became a herbalist, nor did she join the Yuexi Botanists to study her favorite plants. People often told her that she looked exactly like her mother, and so she, too, became a child of the mist. As she guards her goddess, so too does she guard her mother's final resting place. That incursion decades ago caught the Wilders off-guard, but Misha's mother refused to allow evil to desecrate their valley. And so, she used a magic mirror bestowed upon their ancestors by the goddess Dura to summon a powerful illusion and draw the intruders into the mirror world to stop them. But no one thought that these fortune seekers would be so blinded by greed as to consort with the Hypogeans. The young Misha hid behind a tree as she watched her mother step purposefully into the illusion, using all her power to maintain the fragile world inside. No one saw what happened inside, only a stream of flames and darkness rushing into the sky from the mirror. Misha's last memory was the mirror world collapsing, swallowing everything inside. Back in the real world, she could still hear the sound of insects chirping and long breaths coming from the ancient tomb that had been dormant for thousands of years. Back in the present, the bandits cheer and celebrate at finding the illusory treasure they've been seeking, unaware of the price they would soon pay for their greed. Misha tucks the strands of hair in front of her eyes back behind her ears and takes the magic mirror into her arms as she hums a ballad her mother once sang to her. The true magic mirror had been shattered on that fateful day—the one in Misha's hands was just one of the larger surviving fragments. Her illusion couldn't last nearly as long, but it still bought enough time for the whiteveil powder to enter the bandits' bodies and gradually paralyze them. Her work is done. She no longer has to sully herself with the presence of these "guests". Her fellow Wilders would handle the rest. Without any whiteveil powder, the soup's aroma would soon fade away. She sniffed the residual warmth of the charcoal fire in the air and made a snap decision—it's soup for dinner for tonight. Misha gently hopped over the blades of grass, allowing the wind to guide her to the food. The ancient tomb still sleeps in the peaceful valley, surrounded by the chirping of insects and the cool night breeze.

// VOICE LINES

Quotes

BATTLE START
"The forest remains as tranquil as ever."
MOVING
"Wandering through illusions is a wonderful thing."
VICTORY
"At last, serenity settles like a gentle mist."
ULTIMATE
"Within this illusion, you'll find everything you desire."
ATTACK
"This is nature's generous gift."
ATTACK
"Rest assured, I'll skillfully manage the dosage."
ATTACK
"The courteous never approach from behind."
ATTACK
"Under my watchful gaze, safety is guaranteed."
// OAK INN

At the Oak Inn

"My apologies for not having a gift ready. Next time, allow me to bring a bowl of my mother's soup—there's nothing quite like it."