About Nara
Nara is an
Ascended
Graveborn
Warrior
Strength hero in AFK Arena, focused on
Assassin.
Gender Female/Age 22 at time of death/Height 153cm/Voice actor Matina Steiner [EN]; Rina Hidaka [JP]
Tier list ratings
Skills

Nara deals 110% damage to the enemy target. Damage ignores the target's defense and invincibility effects. If the target's health is below 40%, then the skill's damage is multiplied 6 times. However, if the auto battle feature is being used, this skill will not deal damage to any enemy targets with health above 40%.
Lvl 2: Restores an additional 250 energy points when the enemy target is slain. If a summoned entity is slain, the amount of additional energy points that are recovered is increased to 700 points. (hero level 81)
Lvl 3: Activates a shield that can mitigate 350% damage if enemy target is slain (hero level 161)

Nara stuns a nearby enemy for several seconds, dealing damage for 35% of her Attack Rating to them multiple times.
Lvl 2: Fifth attack deals additional damage equal to 25% of the target's current health. (hero level 21)
Lvl 3: Fifth attack deals additional damage equal to 30% of the target's current health. (hero level 101)
Lvl 4: Fifth attack deals additional damage equal to 35% of the target's current health. (hero level 181)

Nara pulls an enemy closer if no enemies are within range of a normal attack, temporarily stunning them. The enemy which is positioned directly opposite will be prioritized.
Lvl 2: The hit target suffers health loss equal to 60% of Nara's Attack Rating for 8 seconds. (hero level 121)
Lvl 3: The hit target suffers health loss equal to 65% of Nara's Attack Rating for 8 seconds. (hero level 201)

A passive skill that causes Nara's attackers to lose 90 energy each time they deal damage to her. Enemies can suffer energy loss up to a maximum of 4 times within 10 seconds.
Lvl 2: Energy lost by attackers is increased to 100 (hero level 141)
Lvl 3: Energy lost by attackers is increased to 110 (hero level 221)
Progression systems
Signature Item Skill: Looming Death
- [Unlocked at Activation] When Nara discovers an enemy injured enough to be slain by her ultimate skill, she will attempt to use "Impale" to bring them closer to her before using her ultimate skill to finish them off.
- [Unlocked at +10] The skill Butchery possesses an additional 12% Life Leech effect.
- [Unlocked at +20] The skill Butchery possesses an additional 24% Life Leech effect.
- [Unlocked at +30] When Nara's health drops below 50%, her "Butchery" skill will no longer require her enemies' health to be below a certain percentage in order for it to deal high amounts of damage.
- [Unlocked at +40] The skill Butchery possesses an additional 50% Life Leech effect.
Cruel and graceless. Crafted for butchery and slaughter.
- [3 furniture] All enemies become terrified for 2 seconds after Nara successfully kills an enemy hero with her ultimate skill "Butchery". Enemies are unable to attack while terrified and will run away from Nara.
- [9 furniture] If the requirements for the "Butchery" skill's high damage multipliers are met, its damage will be additionally increased by 450%.
- [Engraving 30] Impale: The hit target suffers health loss equal to 70% of Nara's Attack Rating for 8 seconds.At Ascended 2-star: Accuracy +16.67At Ascended 3-star: Accuracy +16.67
- [Engraving 60] Terrify: A single target can receive the effects of this skill up to 5 times within 10 seconds.At Ascended 4-star: Accuracy +16.67At Ascended 5-star: Accuracy +16.67
- [Engraving 80] Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Attack Rating +10%, Haste +10
Skins

Story
The city known as Rustport may have once had a more conventional name, but if that is in fact the case, it has long been forgotten. A sprawl of ramshackle structures that sway and creak in the salty winds blowing in from the sea, taverns lean against gambling halls and establishments of ominous repute like crooked teeth. For every baker there are two thieves, for every blacksmith two pirates. When the sun sets, the woefully few honest citizens bar their doors and secure the latches on windows. It is a rare night indeed that passes in Rustport without a murder and a rare resident who has not seen the body of a victim by the time they are able to speak. Within this city lies a district where not even the city watch will tread after dark- Mire Town.
It was here, among sludge-slick alleyways and chittering swarms of rats that Nara was born and raised. As an infant, her mother abandoned Rustport and the family she had there, unwilling to suffer the place any longer or see her daughter do the same. Nara's father was deeply in debt to a criminal enterprise, but still managed to keep his daughter fed and sheltered, paying meager installments to the gang without incurring too much physical injury. This continued for a long time, until Nara was nine years old and the criminals discovered that not only had her father not been paying as much as he could, but that he in fact had enough coin stashed away to pay off the entirety of his debt.
After abducting and "interrogating" the debtor, a confession was pulled out. He had been saving the money to skip town and start a new life with his daughter somewhere far away. Having what they needed, they disposed of him: A lesson to other would-be debt evaders. Orphaned, Nara was thrown out of the hovel she had shared with her father. She wandered the streets, stealing and scavenging to survive.
Every day was a fight for survival, and Nara quickly became callous and mistrustful. The other people on the street were simply targets or hazards, and she began to lose any sense of warmth or compassion she once had. The people she did engage with were invariably others like herself- orphaned children and runaways getting by however they could. Eventually, she found herself at the head of a small thieve's guild alongside Sonja, the only other child who could match her abilities. They called themselves Whispers, for the faint whisper coins make on cloth while being picked out of pockets.
As season after season blended into another, they subsumed the smaller child gangs until they were the largest network of thieves in the city. The size of their operation had grown tremendously until there was hardly a street corner in Rustport that didn't have a Whisper lingering, waiting for a chance to make a quick profit. Other gangs of course wanted in on the Whispers' turf at first, but Nara was quick to show that she was capable of much more than theft. After the initial disputes, those who didn't work for her stayed out of her way.
After dominating the city's criminal underground while still just a teen, she began to look at expanding her horizons. The most profitable market in Rustport certainly wasn't pickpocketing, even at the scale she commanded. Rustport has a bustling slave market, a plaza drowning in the noises of commerce and despair. Maulers slump in their chains next to Wilders, men, and other peoples of Esperia. Here the only distinction is between master and slave. If she wanted to make the real money, she'd need a good ship and lots of manacles.
The first expedition she attended personally. Though she was well past the stage in her career of doing the dirty work herself, she wanted to oversee this new venture. She selected Azure Cove as her target, a patch of water lending access to the forests of the Wilders. What she didn't know was that Azure Cove had a new protector. When her ship sailed in, Seirus the elemental sensed the malicious intent from the crew. In a single great wave, the ship was capsized, drowning all aboard. Nara's body sank softly to the bottom of the cove. Her story was over, it would seem. For days she lay there, the seaweed brushing against her pale, open eyes. Then, one night, the husk that had been Nara received the call. With a sickly flicker of green light, her eyes cast about the seafloor and she stood, trudging toward the shore.
If Nara was cruel and violent in life, she is far worse now. She takes great pleasure in the harm she can cause others, and does so as often as she can.
"How would you like to die?"
Quotes
- BATTLE START
- "I am eternal"
- MOVING
- "I can sense your fear!"
- VICTORY
- "That all?"
- ULTIMATE
- "It's all over now!"
- ATTACK
- "Do not cross me!"
- ATTACK
- "You don't stand a chance!"
- ATTACK
- "Stop running, I haven't finished cutting yet!"
- IDLE
- "I have been reborn!"
- IDLE
- "I am stronger than ever!"



