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Orthros
Celestial

ORTHROS

The Seer of Origins
Tank
CLASS
Tank
Celestial
FACTION
Celestial
RARITY
Ascended
TYPE
Strength
OVERVIEWSKILLSSIGNATURE ITEMFURNITUREETERNAL ENGRAVINGLORE
// OVERVIEW

ABOUT ORTHROS

Orthros is an Ascended Celestial Tank Strength hero in AFK Arena, focused on Tank.

// KIT

SKILLS

S1
SKILL I
S1
Time Suspension

Orthros stops time for 3 seconds, causing everyone and everything but himself to become frozen. Orthros then attacks the weakest enemy on the battlefield at lightning speed, inflicting 60% damage per attack on the enemy.

Lv.81Damage is increased to 70%.
Lv.161Damage is increased to 80%.
S2
SKILL II
S2
Time Trap

At the beginning of the battle, Orthros will set up a time trap that individually targets the two enemies that are currently closest to him. The time traps will then explode within the first 20 seconds of battle. Once a time trap is triggered it will cause 320% AoE damage to nearby enemies, the time trap will also be triggered if an affected enemy dies.

Lv.21Damage is increased to 360%.
Lv.101Enemies injured by the explosion are stunned for 3 seconds.
Lv.181Damage is increased to 400%.
S3
SKILL III
S3
Inertia

Orthros deals damage for 200% of his Attack Rating to a single enemy target and prevents them from recovering Energy for the following 9 seconds.

Lv.121Damage is increased to 220%.
Lv.201Damage is increased to 240%.
S4
SKILL IV
S4
Celestial Vigor

Orthros' max health is increased by 2.5% per second, up until it reaches 150%. The ratio of Orthros' current health will not be affected by the new increased max health value. Zolrath's 'Déjà vu' skill will not affect this skill's cumulative time.

Lv.141After 15 seconds of battle, Orthros will recover 3% of his max health per second.
Lv.221After 30 seconds of battle, Orthros will become immune to control effects.
// ADVANCED

PROGRESSION SYSTEMS

SIG
SIGNATURE ITEM
The Heavenly Vision

Reduces the Haste of enemies that get too close to Orthros by 30 points.

+10Reduces the Haste of enemies that get too close to Orthros by 45 points.
+20Reduces the Haste of enemies that get too close to Orthros by 60 points.
+30Enemies that remain too close to Orthros for more than 6 seconds will become frozen in time for 3 seconds.
+40In battle, reduces the Tenacity of Orthros' nearby enemies by 20 points.
FUR
FURNITURE
Time Management
Set Bonus
3/9After using the skill "Time Suspension", the ally with the highest Combat Rating (excluding Orthros) is able to move normally on the battlefield.
9/9Ally's Haste is increased by 35 while moving through "Time Suspension".
ENG
ENGRAVING
Eternal Engraving
E30Inertia: Enhance the skill Inertia, damage is increased to 250%. Reach 2 Star Ascended with this hero to gain: MR +3.04 Reach 3 star Ascended with this hero to gain: MR +3.04
E60Celestial Vigor: Enhance the skill Celestial Vigor, Orthros' max health is increased by 3% per second until it reaches 150%. Reach 4 Star Ascended with this hero to gain: MR +3.04 Reach 5 Star Ascended with this hero to gain: MR +3.04
E80Endeavor: Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: ACC +55.56 HP +13.7%
// LORE

STORY

"Here to serve."

Orthros is a strength-based tank hero of the Celestial faction. He briefly stops time to set up time traps and can increase his max health as time passes.

His ultimate ability "Suspension" allows him to briefly freeze time and target the weakest enemy on the battlefield.

Everything in our world is temporary. Cities and empires fall and are forgotten under the dust, Swords and plowshares alike rust and crumble. Even mountains, seemingly eternal to the mortals whose lives are so brief by comparison, are worn down to their roots under countless dawns. Only the gods escape what for all else is inevitable. They stand alongside time itself as the sole inheritors of the infinite.

Before the celestial realm of the gods was ravaged by the forces of darkness, there stood a glimmering clock tower, crafted by the heavenly carpenter Ansiel. The clock in the tower, however, didn't simply tell the time. Rather, time followed its dictate. Minutes and hours and days marched dutifully behind the turning hands of the divine artifact. Ansiel's skill was such that the clock was imbued with a sort of sentience that developed and expanded as time went by. Dura herself honored the clock-entity with a name. Orthros. In the first battle against the Hypogeans, Orthros fought alongside Dura. It was when she fell that Orthros discovered his ability to literally turn back the hands of time. She stood again as blood from the fallen returned to wounds and eyes previously closed in death opened. Armies sheathed their swords and marched backwards into the gates that had spilled them forth. All but the gods themselves were unaware that they had been given a second chance.

Dura fell again, and again time was reversed. In each iteration, she fell, and the outcome only became increasingly dire for the forces of light and life. In a final bid for victory, Orthros took time back to before the invasion had even begun. Dura commanded that this time, he leave it. Her fate was her fate, and no amount of meddling would change that.

Since then, Orthros has taken little notice in the affairs of the mortal realms. For eons, he steadily maintained the flow of the temporal stream and did little else. It wasn't until learning of another entity with powers similar to his own that he stirred. A demon has been blinking in and out of various points in the continuum to change past and future. Time, however, is the domain of Orthros and Orthros alone. He will not allow another to twist it to their own designs.

"Inexorable, inevitable, but not immutable."