HOME / CHARACTERS / UMBRIEL
Ascended
Ashlight Sentinel

Umbriel

Warrior
CLASS
Warrior
Draconis
FACTION
Draconis
RARITY
Ascended
TYPE
Agility
ROLE
Continuous Damage
// OVERVIEW

About Umbriel

Umbriel is an Ascended Draconis Warrior Agility hero in AFK Arena, focused on Continuous Damage.

Gender Male/Voice actor 小山博爱 [JP]

// RATINGS

Tier list ratings

// MODE RATINGS
B+
Overall
B
Campaign
B+
Cursed World
SS
Dragon Forge
D
Nightmare Corridor
B
Temporal Rift
B
Treasure Hunt
B
Twisted Realm
CNightmare Corridor, simulated+15.37s in place of Elthara on Molten Crystalline Worm Queen
// KIT

Skills

Umbral Radiance (Lvl 3)
Ultimate

Passive: Umbriel's first normal attack is a Shade attack. All Shade attacks reduce the damage an enemy unit deals by 30% for 7 seconds. All Blazeburst attacks apply Flashburn on enemy units, increasing the damage they take by 20% for 7 seconds. These effects do not stack. Active: Deals 2 strikes of damage, each equal to 270% of Attack Rating, to enemy units within range. The first strike is a Shade attack, the second strike is a Blazeburst attack.

Lvl 2: Active: Damage is increased to 320% of Attack Rating. (hero level 81)

Lvl 3: Passive effect is enhanced. Shade attacks reduce the damage an enemy unit deals by 45%, and the effect's duration is increased to 8 seconds. Blazeburst attacks increase the damage an enemy unit takes by 30%, while the effect's duration is increased to 8 seconds. (hero level 161)

Dawnchaser (Lvl 4)
Active

Umbriel teleports to an allied hero that has an enemy hero near it, then knocks back nearby enemy units while dealing Dragonspeak Damage equal to 200% of Attack Rating and stunning the enemies briefly. At the same time, Umbriel grants the ally a Luminous Orb, causing their next strike of damage to be followed by a Blazeburst attack that deals damage equal to 180% of Umbriel's Attack Rating and applies Flashburn. Umbriel is invincible and untargetable while this skill is active. This skill prioritizes allied heroes that have dealt higher damage.

Lvl 2: The damage of the follow-up Blazeburst attack is increased to 220% of Umbriel's Attack Rating. (hero level 21)

Lvl 3: While the ally holds the Luminous Orb, their Tenacity is increased by 30 points. (hero level 101)

Lvl 4: All of Umbriel's Shade attacks deal 30% more damage to targets affected by Flashburn. (hero level 181)

Shadowdash (Lvl 3)
Active

Umbriel dashes to the enemy hero that has dealt the highest damage, stuns them briefly, then deals multiple strikes of Dragonspeak Damage, each equal to 100% of Attack Rating. Umbriel is invincible and untargetable while this skill is active, and the final strike is a Shade attack. This skill prioritizes targets that have not been selected by this skill before.

Lvl 2: The Dragonspeak Damage dealt is increased to 150% of Attack Rating. (hero level 121)

Lvl 3: The Dragonspeak Damage dealt is increased to 200% of Attack Rating. (hero level 201)

Shadow Clone (Lvl 3)
Active

When an enemy hero has taken a total of 3 Shade attacks, a Shadow will appear beside them for 9 seconds. Up to 5 Shadows can be present on the battlefield at the same time. Shadows are immune to control effects and can be attacked, but cannot be killed from attacks. Shadows emit an aura that inflicts health loss equal to 250% of Umbriel's Attack Rating every second to enemy units within range. This health loss is not considered a Shade or Blazeburst attack.

Lvl 2: When an enemy hero has taken a total of 2 Shade attacks, a Shadow will appear beside them. (hero level 141)

Lvl 3: Shadow duration is increased to 12 seconds. (hero level 221)

// ADVANCED

Progression systems

Gloamdawn Song
[Exclusive to Umbriel]
Gloamdawn Song

Signature Item Skill: Withering Shade

  • [Unlocked at Activation] For every 12% of Umbriel's max health a Shadow takes as damage before it disappears, the Attack Power of the next cast of Umbral Radiance will be increased by 10%. If multiple Shadows have disappeared before Umbral Radiance is cast, then the highest increase will be used.
  • [Unlocked at +10] For every 8% of Umbriel's max health a Shadow takes as damage before it disappears, the Attack Power of the next cast of Umbral Radiance will be increased by 20%. If multiple Shadows have disappeared before Umbral Radiance is cast, then the highest increase will be used.
  • [Unlocked at +20] When a Shadow disappears, nearby enemy units are terrified for 4 seconds.
  • [Unlocked at +30] When an enemy unit is within the normal attack range of a Shadow, the Shadow's normal attacks will have the same effect as Umbriel's normal attacks, dealing Dragonspeak Damage at an equal percentage of Attack Rating. These attacks are not considered Shade or Blazeburst attacks.
  • [Unlocked at +40] Every time Umbriel uses Dawnchaser or Shadowdash, he gains 4 seconds of the Phantom state, during which 75% of damage taken will be absorbed. When the Phantom state ends, the absorbed damage will be converted into a shield that lasts for 4 seconds. This effect cannot be stacked.

When the master-servant relationship between Umbriel and Haelia was established, the tribal workshop crafted Umbriel a special spear. One end of it shines brightly, while the other end is dim, symbolizing the duty of the Ashlight Sentinel to guard the light while under the veil of darkness.

Glimmer & Gloom
Exclusive furniture
  • [3 furniture] All Blazeburst attacks ignore 75% of the target's shield.
  • [9 furniture] Shade attacks from Umbral Radiance ignore the target's Defense and increase the duration of most of their attribute debuffs by 6 seconds.
Eternal Engravings
  • [Engraving 30] Shadowdash: All Shade attacks reduce the duration of attribute buffs on the target by 4 seconds. If the target does not have any attribute buffs, they will be stunned for 5 seconds.
    At Ascended 2-star: Physical Pierce +1.82
    At Ascended 3-star: Physical Pierce +1.82
  • [Engraving 60] Shadow Clone: When Umbriel uses Shadowdash, all Shadows will also use that skill on the same target, inflicting health loss equal to 250% of Umbriel's Attack Rating.
    At Ascended 4-star: Physical Pierce +1.82
    At Ascended 5-star: Physical Pierce +1.82
  • [Engraving 80] Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Attack Rating +10%, Tenacity +31.85
// LORE

Story

Late at night, Haelia sat alone at the long table, flipping through records tied to the Cloudpiercer tribe's rebellion. Flickering candlelight danced across her weary face, yet she hadn't slept in days. As the flame wavered, a shadow stirred. A figure knelt on one knee, stepping just far enough into the light to hand her a set of scrolls.

"Master, these are the complete records of the Cloudpiercer tribe's destruction. I brought them all."

Half-hidden in the darkness, the speaker remained respectfully bowed, never lifting his head.

"Thank you, Umbriel. How many times must I tell you, there's no need to call me 'Master' when it's just the two of us."

Haelia took the scrolls and returned to her research, eyes scanning the texts with quiet determination.

Time passed. Eventually, Umbriel lifted his head slightly and looked at her. As he watched her in silence, memories of the first time they met rose unbidden.

It was shortly after Haelia had been named a candidate for the role of Inquisitor. Her father had brought Umbriel before her.

"Body cloaked in shadow, heart sworn to Flame—my life for my master's. I am Umbriel."

He had knelt then, too, voice steady and clear.

Haelia, seeing the boy was about her age, had been momentarily puzzled.

Her father calmly explained everything to her.

As a chosen candidate of the Luminscale tribe, she was to be assigned an Ashlight Sentinel from the Luminscale bloodline, a lifelong bond forged in duty and sacrifice. Umbriel was that chosen protector.

Umbriel hailed from the Darkscales, a branch of the Luminscale tribe trained from childhood in combat and obedience. After enduring brutal trials, each was bound to a prospective Inquisitor, becoming their personal sentinel.

It wasn't a job for the faint of heart. Enemies with old scores to settle were everywhere, but Umbriel always handled threats swiftly, often before Haelia even realized there was any danger.

The Ashlight Sentinels called their protectees "Master." To them, they were servants in the shadows. But Haelia had always treated Umbriel as a friend. She told him many times to just call her by name. He never agreed. Never once did he say her name aloud.

To Umbriel, Haelia was always the perfect candidate. She was disciplined, rule-abiding, tirelessly studying law, never stepping out of line. But that all changed the day a young Draconian called Skylan appeared.

Umbriel had distrusted him from the start. Skylan constantly pulled Haelia away on wild adventures, filling her head with reckless ideas.

But shadows don't speak. As a sentinel, Umbriel had no say in his master's decisions. He could only watch and follow. He noticed that whenever Haelia was with Skylan, she seemed brighter—laughing, talking endlessly, alive in a way he'd never seen. A strange feeling rose inside him, but he pushed it down. He returned to the shadows, fulfilling his role: to guard, unseen and silent.

Years passed. Haelia came of age and rose quickly through the ranks of Dragon Isle's judiciary. When her father retired, she took up the mantle of Chief Inquisitor without contest.

The world around her kept changing. But two things never did: the loyal guardian in the shadows and the boy from her youth, Skylan.

By then, Skylan had become the youngest elder of the Cloudpiercer tribe. Busy though he was, he stayed close with Haelia. Umbriel never let down his guard. It was during this time that he noticed Skylan's strange behaviors.

For the first time ever, Umbriel disobeyed. Without orders, without permission, he investigated Skylan and found traces of betrayal.

But he said nothing. Maybe it was his training. Maybe he just didn't know how to tell her.

Soon after, Skylan sided with the Graveborns and turned against the Draconis faction. Haelia, devastated, couldn't understand how her dearest friend had betrayed them all.

Umbriel was consumed with guilt. If he had spoken up, maybe she would have seen through the lies. Maybe she wouldn't be carrying this unbearable grief.

The night dragged on. At last, exhaustion overtook Haelia, and she slumped forward asleep at the table. Her cloak slipped to the floor. The candle guttered, then died, plunging the room into darkness and breaking Umbriel from his thoughts.

He didn't pick up the cloak. Didn't move to cover her. Like a true shadow, he vanished into the dark with the last flicker of the flame.

At dawn, Haelia would depart for the continent of Hathor to uncover the truth behind the rebellion. And Umbriel, as always, would follow in silence, unseen, unshakable.

// VOICE LINES

Quotes

BATTLE START
"She walks in the light. I guard from the shadows."
MOVING
"Hidden in silence, waiting for dawn."
VICTORY
"Never let your guard down."
ULTIMATE
"Where there's light, shadow follows—and so does death."
ATTACK
"Hmph."
ATTACK
"To protect—that's the only role I serve."
ATTACK
"There's nowhere left to run."
ATTACK
"The shadow strikes without a sound."
// OAK INN

At the Oak Inn

"This is yours, if you would have it."

Has visit scenes with Haelia and Skylan.