HOME / CHARACTERS / VELUFIRA
Ascended
Magicweaver

Velufira

Support
CLASS
Support
Draconis
FACTION
Draconis
RARITY
Ascended
TYPE
Intelligence
ROLE
Debuff
// OVERVIEW

About Velufira

Velufira is an Ascended Draconis Support Intelligence hero in AFK Arena, focused on Debuff.

Gender Female/Voice actor 朝日奈 優 [JP]

// RATINGS

Tier list ratings

// MODE RATINGS
S+
Overall
S+
Campaign
S+
Cursed World
SS
Dragon Forge
A
Nightmare Corridor
SS
Temporal Rift
SS
Treasure Hunt
S+
Twisted Realm
B+Nightmare Corridor, simulated+3.75s in place of Kyno on Cindercrow Specter
// KIT

Skills

Threadspell Waltz (Lvl 3)
Ultimate

Passive: Velufira weaves her arcane thread, prioritizing frontal areas with the highest concentration of allied heroes, restoring 150 Energy to herself and nearby allied heroes while dealing damage equal to 240% of her Attack Rating to nearby enemies. Active: Velufira deals 3 strikes of damage equal to 260% of her Attack Rating to all enemies while also reducing their Magic Resist by 40 points for 8 seconds and increasing the mana density within the barrier domain by 20 points.

Lvl 2: Active: The damage of each strike is increased to 340% of Attack Rating. (hero level 81)

Lvl 3: Active: Destroys enemy shields. (hero level 161)

Arcane Shroud (Lvl 4)
Active

At the start of battle, Velufira weaves a barrier domain that reduces the Crit Rating of enemies within it by 20 points. Every time Velufira uses an active skill, the mana density of the barrier is increased, for up to a maximum of 100 points. For every 3 points of mana density increase, the Crit Rating of the enemies is reduced by an extra 1 point.

Lvl 2: Enemies within the barrier domain will have their Magic Pierce and Insight suppressed, and the suppression is not to exceed 150% of Velufira's corresponding initial attributes. (hero level 21)

Lvl 3: Enemies within the barrier domain deal 35% less damage. (hero level 101)

Lvl 4: Every time any allied or enemy hero within the barrier domain uses their Ultimate, the mana density is increased by 10 points. (hero level 181)

Binding Restriction (Lvl 3)
Active

Velufira weaves arcane threads, dealing damage equal to 360% of her Attack Rating to the enemy deepest into allied territory and Imprisoning them for 4 seconds. If a barrier domain exists on the battlefield, its mana density will be increased by 10 points.

Lvl 2: Imprisonment duration is increased to 8 seconds. (hero level 121)

Lvl 3: When the mana density of the barrier domain exceeds 25 points, targets will be unable to attack or use their skills for 8 seconds. (hero level 201)

Essence of Defense (Lvl 3)
Active

Velufira uses arcane thread to weave for herself Arcane Armor that absorbs damage and health loss, and the initial absorption value is 500% of her Attack Rating. When the armor is exhausted or reapplied, it deals damage equal to 80% of the initial absorption value to the enemy that has dealt the most damage. The fewer times the armor is attacked, the higher this damage will be, for up to a maximum increase of 60%. If a barrier domain exists on the battlefield, its mana density will be increased by 15 points when Arcane Armor is generated.

Lvl 2: The initial absorption value is increased to 700% of Velufira's Attack Rating. When the armor is exhausted or reapplied, the damage it deals is increased to 120% of the initial absorption value. (hero level 141)

Lvl 3: The skill also weaves Arcane Armor for the 1 allied hero with the lowest percentage of health and the 1 allied hero that has dealt the highest damage, prioritizing any Draconis heroes that might be present on the battlefield. (hero level 221)

// ADVANCED

Progression systems

Tapestry Spindle
[Exclusive to Velufira]
Tapestry Spindle

Signature Item Skill: Imprisoning Domain

  • [Unlocked at Activation] After the barrier domain is woven, its mana density is increased by 2 points every 1 second.
  • [Unlocked at +10] After the barrier domain is woven, its mana density boost is increased to 4 points every 1 seconds.
  • [Unlocked at +20] When the mana density of the barrier domain is increased to 100 points, enemies within it will be unable to land critical strikes, and the Crit Rating reduction from Arcane Shroud will be converted into an equal amount of Crit Rating boost for allies within the barrier domain.
  • [Unlocked at +30] If an enemy changes position during the Imprisonment effect from the Binding Restriction skill, they will take additional damage equal to 400% of Velufira's Attack Rating, and all damage taken will be increased by 35% for 8 seconds. This effect can be triggered up to 3 times per enemy every 4 seconds.
  • [Unlocked at +40] Every time the barrier domain's mana density is increased by 1 point, Velufira will take 1% less damage, for a maximum reduction of up to 55%.

A special device employed by the Draconis to control the outflow of their arcane power. It compresses its own arcane force to a certain density to quickly weave it into any shape according to the battlefield situation, whether for offense or defense.

Sorcerous Cycle
Exclusive furniture
  • [3 furniture] For 5 seconds after an enemy attacks an Arcane Armor, they will lose 80 Energy per second and deal 40% less damage.
  • [9 furniture] Allies with Arcane Armor deal 35% more damage. If the mana density of the barrier domain exceeds 50 points, then the normal attack damage of allies within it will be increased by 65%.
Eternal Engravings
  • [Engraving 30] Binding Restriction: For every 1 time an enemy is Imprisoned by this skill, the next strike of damage dealt by the skill will be increased by 25%. This increase can occur up to 3 times. When this skill is used, an extra 3 enemies will be targeted.
    At Ascended 2-star: Physical Resist +3.04
    At Ascended 3-star: Physical Resist +3.04
  • [Engraving 60] Essence of Defense: Dragon's Fury is triggered when the Arcane Armor is exhausted or reapplied, releasing arcane essence around Velufira and nearby armored allies for 8 seconds. Enemies within range of the essence will take Dragonspeak Damage equal to 320% of Velufira's Attack Rating every 1 second and be unable to use their Ultimate.
    At Ascended 4-star: Physical Resist +3.04
    At Ascended 5-star: Physical Resist +3.04
  • [Engraving 80] Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Attack Rating +10%, Defense Rating +37.04%, Magic Resistance +37.04%
// LORE

Story

Velufira stood at the center of the training ground, surveying the scorched and shattered wooden dummies around her. The sun bore down, adding to her irritation. This was the third time this week she'd left the place in ruins, and the family elders were bound to start their nagging again. She traced her fingers through the air, weaving threads of magic that shimmered like wild gusts of wind, twisting and flickering. It was the mark of her talent, the legacy her family took pride in. "You're here again." A calm voice broke the silence. Her brother, Andreas, emerged from the shadows of a nearby tree, his brows furrowed, amber eyes filled with reproach. Velufira didn't turn around. She kept playing with her magic threads, her wrist still bearing burns from yesterday's experiments—not that she cared. She knew what was coming next: another lecture about tradition, responsibility, and the suffocating rules that bound her like chains. "Defensive magic exists to protect Dragon Isle," Andreas sighed. "Our family has dedicated generations to building its barriers, shielding it from the outside world. It's not meant to be used like..." "You treat defense like a tortoise shell," she cut him off, her voice full of scorn, betraying a hint of frustration. "Do you really think hiding behind these barriers can stop our enemies? Look at the world beyond! Can't you see it's changing and advancing? Meanwhile, we cower inside this enormous barrier, counting the rules our ancestors left behind like cowards." It all started with that accident. On that day, while experimenting with a new defensive weave, Velufira accidentally reversed the casting sequence. The gentle defensive magic she was supposed to create inverted itself, binding and crushing a training dummy in an instant. The mistake took root in her mind, growing into an idea that upended everything she thought she knew about magic. "I'm just exploring a different form of defensive magic," she said, lifting a hand. The soft threads coiled around her fingertips tensed, hardening into razor-sharp light. A boulder nearby split apart, sending shards flying and several landed on Andreas, dusting his cloak with debris. This, she thought, is what power should be. Not just something to contain, but something to unleash. Days turned into weeks, and the elders of the family grew more exasperated every time they saw her, as if she was some sort of heretic. They called her arrogant and said she was squandering her unique gift for defensive magic. Some even warned that if she continued down this path, she would bring disaster upon the Draconis faction. But Velufira couldn't forget that moment of revelation and the raw force she had unleashed. Her room was cluttered with old tomes and stacks of notes, her fingers numb from constantly experimenting, her research as relentless as their outdated dogma.

In her family, mastery of defensive magic was the highest measure of a mage's ability. Every few decades, a grand trial took place, offering the younger generation a chance to demonstrate their abilities and secure their standing. It was more than just a competition; it was a path to power and recognition. Velufira was determined to prove her theories. She believed her innovations could elevate their defensive magic to new levels. But during the trial, the magic she hadn't fully mastered spiraled out of control. The threads, designed to strengthen defense, lashed out like untamed stallions, binding her opponent with such force that the unleashed energy even sliced through his dragon scales. Instead of admiration, her demonstration sparked outrage. The elders' disapproval turned into condemnation, with some even calling for her exile. In the end, it was Andreas who stood against them all, stopping her from being banished. But the price was steep—Velufira was placed in harsh confinement, locked away for an indefinite period. "Velufira," Andreas said, his voice heavy with disappointment. "You know what you must do." In the pitch-black confines of her prison, she had no choice but to reflect. Reckless ambition had led to a great catastrophe. Inspiration was only valuable when wielded with precision, not desperation. A faint glow flickered at her fingertips. She began weaving again, refining her technique. This time, instead of rushing, she listened to the pulse of each arcane thread. She would train, practice, and perfect her craft until her fingers bled, and until the magic responded to her will with absolute obedience. "What are you doing?" Andreas asked on one of his patrols. "Improving it," she replied curtly. "Making it stronger. And controllable."

Not long after, war broke out against the Hypogeans. The Draconis returned to the continent of Hathor, joining the battle. And when Velufira finally stepped out of her confinement, she did so with magic unlike anything her kin had ever seen. This time, the voices that once sought to cast her out fell silent. The arcane threads once used by her family to create rigid defensive barriers had transformed. Now, they were flowing blades, a deadly dance. This new magic, which upended the very idea of defense, opened up countless possibilities on the battlefield and showed her people a different kind of defensive magic. Her innovation was no longer considered heresy, but a beacon lighting the way forward. "You've never been content to follow the rules, always trying to do something different," Andreas said after the battle, sitting beside her, watching the blood-red sunset. "It reminds me of my younger days, when I felt like the whole world was holding me back." Velufira smiled. "But in the end, you chose to protect tradition." "And you chose to change it," Andreas replied. "That's destiny... someone has to walk a different path." Without a word, Velufira gazed into the distance, letting the wind gently graze the scales on her exposed skin. The distant horizon seemed like a boundary, waiting to be broken. This world is like that; either you follow the tide, or you fight against it. She chose the latter, and never looked back. For she knew that true inheritance wasn't about clinging to the past, but transcending it, growing through challenges. Her rebellion and perseverance would eventually become the Draconis' newfound power.

// VOICE LINES

Quotes

BATTLE START
"Change takes someone daring to try something new."
MOVING
"I'll show them a whole new world."
VICTORY
"Not my job? Just wait and watch."
ULTIMATE
"A dance that leads straight to death."
ATTACK
"Let's try a new move."
ATTACK
"You dare enter my domain? How bold."
ATTACK
"My weaves will make you obey without question."
ATTACK
"Defense? That's where I shine."
// OAK INN

At the Oak Inn

"This? It's the product of a failed experiment... Take it if you like, since I've got no need for it. In fact, take as many as you want."

Has visit scenes with Awakened Gwyneth.