
Vurk
About Vurk
Vurk is an
Ascended
Mauler
Ranger
Agility hero in AFK Arena, focused on AoE.
Gender Male/Race Durri/Age Unconfirmed/Height 140cm/Union The Dragon Slayers/Voice actor Leo Wiggins [EN]; Kensuke Nishikawa [JP]
Tier list ratings
Skills

Vurk runs up and down the battlefield for 15 seconds while he fires bolts at multiple enemies. Bolts may pierce enemies, and all enemies struck by the bolt are dealt 100% damage.
Lvl 2: Damage is increased to 110%. (hero level 81)
Lvl 3: Damage is increased to 120%. (hero level 161)

When using Normal Attacks, Bolts fired from Vurk's crossbow are able to penetrate enemies, dealing 140% damage to all enemies standing in a straight line.
Lvl 2: Damage is increased to 170%. (hero level 21)
Lvl 3: When this skill deals damage against enemies that are poisoned as a result of Vurk's "Poison Vial" skill, Vurk's Attack Speed will be increased by 60 for 3 seconds. This skill cannot be stacked. (hero level 101)
Lvl 4: For every poisoned enemy that this skill deals damage against, Vurk shall recover an additional 40 energy. (hero level 181)

Vurk lobs a Poison Vial at an enemy, which poisons them for 10 seconds. The poisoned enemy's energy recovery rate gained for any reason falls by 50%, and they lose 50% of their Attack Rating. Each second, they lose health equal to 50% of Vurk's Attack Rating. Poison effects cannot be stacked, and if an already poisoned enemy is targeted again by this skill, the duration of the poison's effects shall be extended.
Lvl 2: Poisoned enemies lose health equal to 60% of Vurk's Attack Rating per second. (hero level 121)
Lvl 3: Poisoned enemies lose health equal to 70% of Vurk's Attack Rating per second. (hero level 201)

At the beginning of battles Vurk sets poison traps behind himself and his frontline allies. Traps are activated when enemies are in close proximity to them and cause any nearby enemies to become stunned for 3 seconds and poisoned for 10 seconds. This skill's poison effects are consistent with the skill "Poison Vial". Enemies which are immune to control effects will not trigger the traps.
Lvl 2: Enemies are stunned for 4 seconds. (hero level 141)
Lvl 3: Enemies are stunned for 5 seconds. (hero level 221)
Progression systems
Signature Item Skill: Madness
- [Unlocked at Activation] Vurk's "Mania" skill now fires 3 crossbow bolts per attack, however the additional bolts will deal 80% damage.
- [Unlocked at +10] Additional crossbow bolt damage increased to 100% damage
- [Unlocked at +20] Additional crossbow bolt damage increased to 120% damage
- [Unlocked at +30] The "Mania" skill now fires 5 crossbow bolts per attack.
- [Unlocked at +40] Additional crossbow bolt damage increased to 200% damage
A crossbow, accurate and light. Perfect for a skulking kill or cunning ambush.
- [3 furniture] Vurk's Normal Attacks and "Mania" skill deal 35% more damage to enemies that have been poisoned by his own skills.
- [9 furniture] Prolongs the duration of time an enemy is poisoned (only affects Vurk's poison) by 1 seconds if they are dealt damage from Vurk's Normal Attack or his "Mania" skill.
- [Engraving 30] Poison Vial: Poisoned enemies lose health equal to 80% of Vurk's Attack Rating per second.At Ascended 2-star: Crit Rating +3At Ascended 3-star: Crit Rating +3
- [Engraving 60] Poison Traps: After 20 seconds of battle, Vurk will set poison traps in the center of the battlefield and behind himself.At Ascended 4-star: Crit Rating +3At Ascended 5-star: Crit Rating +3
- [Engraving 80] Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Attack Rating +10%, Attack Speed +16.67
Story
In the teeming warrens of the Durri, one must scratch and fight to seize every small opportunity. A life in the warren is one of watchful patience and frantic, scrabbling action. Compassion is in short supply, and comfort is for most an unattainable concept. Even so, it is a rare Durri who would prefer an open sky and the light of day to the relative safety of his fetid subterranean home. The nature of the lives they live has forged a people as resilient as the rodents they so closely resemble. This combined with their ability to rapidly multiply and their inherent cunning makes them more than capable of taking down enemies much larger than themselves.
The Durri way of war differs greatly from that of most Maulers. They typically go toe to toe with the adversary only when absolutely necessary, preferring to watch and wait for the perfect moment to spring an ambush. Darting out with short knives and unleashing crossbow bolts from the shadows before melting back into the darkness. After the poison coating their weapons to do its work, they return to scavenge from the contorted bodies. Although many Maulers view this as cowardly, they have to concede that it is effective.
Vurk shares his people's proclivities for this form of combat, but lacks the caution which usually characterizes them. His willingness to take risks sets him apart, and one feat in particular won him a great deal of renown- Entering the twisting nests of the Arachin to plunder their deadly venoms.
The Arachin nests are generally regarded among the most dangerous places in the world, but the audacious Vurk would settle for no less than the most potent poisons for his arsenal. Even among the sly Durri, Vurk exhibits exceptional stealth and cunning. Very few people, Durri or otherwise, could ever sneak through the mazes of web and clattering patrols of the Arachin, let alone make it back out to tell the tale. Vurk claims to have not only accomplished this incredible enterprise, but to have made it all the way to the heart of the prime nest- the very chamber of the Arachin queen herself. If the toxicity of his bolts are any indicator, he was able to do exactly that.
Though it won him no love among their eight-legged allies, the enormity of the deed itself was enough to elevate the Durri in the eyes of the other Mauler tribes. Once word had spread of the success of this seemingly suicidal undertaking, the cunning Durri were looked upon in a new light.
"You can't defend against what you can't see"
Quotes
- BATTLE START
- "I've come out to play!"
- MOVING
- "Wait for me!"
- VICTORY
- "It's my time to shine!"
- ULTIMATE
- "Yes! That's it, die!"
- ATTACK
- "Stand still!"
- ATTACK
- "Hehehehe"
- ATTACK
- "I hope this hurts!"
- ATTACK
- "Hahahah"
- IDLE
- "You can't stop me!"
- IDLE
- "Bullseye!"


