
Lunar Guardian: When the holder joins battle, they gain Selene's Lunar Guardian. Every 3 times the holder uses an active skill, the guardian switches between New Moon and Full Moon. Starts with the New Moon. Each time the holder gains the Lunar Guardian in New Moon form, they resist the next 2 strikes of damage. Each time the guardian is in Full Moon form, they deal 15% more damage (capped at a max increase of 30%).
Skill level 2: While New Moon is active, the holder recovers health equal to 30% of the damage they deal. While Full Moon is active, the holder deals increased damage (capped at a max increase of 60%).
Skill level 3: While Full Moon is active, each of the holder's strikes of damage deals extra normal attack damage equal to 50% of their Attack Rating. Can be triggered up to 1 times every 1s.
Stats by level
| Level | Health | Attack Rating | Defense Rating | Ability slots |
|---|---|---|---|---|
| 1 | +4.38% | +1.07% | +3.95% | 1 |
| 2 | +6.58% | +1.6% | +5.93% | 1 |
| 3 | +7.67% | +1.87% | +6.91% | 2 |
| 4 | +8.33% | +2.03% | +7.51% | 3 |
| 5 | +8.77% | +2.13% | +7.9% | 4 |
| 6 | +9.21% | +2.24% | +8.3% | 5 |
| 7 | +9.64% | +2.35% | +8.69% | 6 |
| 8 | +10.08% | +2.45% | +9.09% | 7 |
| 9 | +10.52% | +2.56% | +9.48% | 7 |
| 10 | +10.96% | +2.67% | +9.88% | 7 |
Abilities
Each cell is the ability's value at that quality and, under it, its chance when a slot of its type rolls at that quality. Abilities never roll at Mythic+; they reach it by raising quality. Skill Level can only go in the common slot.
| Ability | Slot | Common | Rare | Elite | Legendary | Mythic | Mythic+ |
|---|---|---|---|---|---|---|---|
| Skill Level | Common only | +1- | +1- | +1- | +1- | +15.56% | +1- |
| Attack Rating | Attack | 0.73%7.84% | 1.17%7.84% | 1.47%7.55% | 2.93%9.52% | 7.92%15.38% | 9.68%- |
| Defense Rating | Defense | 3.21%8.7% | 5.14%8.7% | 6.42%8.45% | 12.84%10.34% | 34.67%14.29% | 42.37%- |
| Health | Defense | 1.19%8.7% | 1.9%8.7% | 2.37%8.45% | 4.75%10.34% | 12.82%14.29% | 15.67%- |
| Magic Pierce | Attack | 0.675.88% | 1.075.88% | 1.345.66% | 2.6814.29% | 7.2323.08% | 8.83- |
| Damage Resist | Defense | 0.794.35% | 1.274.35% | 1.584.23% | 3.1610.34% | 8.5414.29% | 10.44- |
| Erosion | Attack | 1.467.84% | 2.347.84% | 2.9211.32% | 5.8414.29% | 15.7723.08% | 19.27- |
| Buffer | Defense | 2.435.8% | 3.895.8% | 4.868.45% | 9.7210.34% | 26.2314.29% | 32.06- |
| Tenacity | Defense | 2.2311.59% | 3.5711.59% | 4.4611.27% | 8.9213.79% | 24.08- | 29.43- |
| Insight | Attack | 2.2315.69% | 3.5715.69% | 4.4615.09% | 8.9219.05% | 24.08- | 29.43- |
| Proficiency | Attack | 1.5815.69% | 2.5215.69% | 3.1515.09% | 6.3119.05% | 17.03- | 20.82- |
| Dissolve | Defense | 1.5811.59% | 2.5211.59% | 3.1511.27% | 6.3113.79% | 17.03- | 20.82- |
| Healing | Defense | 0.735.8% | 1.175.8% | 1.475.63% | 2.93- | 7.92- | 9.68- |
| Armor | Defense | 0.735.8% | 1.175.8% | 1.475.63% | 2.93- | 7.92- | 9.68- |
| Life Leech | Attack | 1.17.84% | 1.767.84% | 2.27.55% | 4.4- | 11.88- | 14.52- |
| Crit Damage Amplification | Attack | 1.8319.61% | 2.9319.61% | 3.6718.87% | 7.33- | 19.8- | 24.2- |
| Crit Damage Resistance | Defense | 2.65.8% | 4.165.8% | 5.25.63% | 10.4- | 28.08- | 34.32- |
| Crit Block Rate | Defense | 1.35.8% | 2.085.8% | 2.65.63% | 5.2- | 14.04- | 17.16- |
| Team Attack Rating | Attack | 0.15%7.84% | 0.23%7.84% | 0.29%7.55% | 0.59%9.52% | 1.58%15.38% | 1.94%- |
| Team Defense Rating | Defense | 0.64%8.7% | 1.03%8.7% | 1.28%8.45% | 2.57%10.34% | 6.93%14.29% | 8.47%- |
| Team Health | Defense | 0.24%8.7% | 0.38%8.7% | 0.47%8.45% | 0.95%10.34% | 2.56%14.29% | 3.13%- |
| Team Erosion | Attack | 0.2911.76% | 0.4711.76% | 0.5811.32% | 1.1714.29% | 3.1523.08% | 3.85- |
| Team Buffer | Defense | 0.498.7% | 0.788.7% | 0.978.45% | 1.9410.34% | 5.2514.29% | 6.41- |
