
Battlecry Resounds: After the holder enters battle, all allied heroes gain a shield that offsets damage up to 12% of the holder's max health. The shield lasts for 6 seconds.
Skill level 2: After battle begins, the holder will use Battlecry Resounds an extra time every 15 seconds, for up to 3 times.
Skill level 3: The holder commands the battlefield, granting all nearby allied heroes 15 points of Damage Resist and 20 points of Tenacity. This effect does not stack.
Stats by level
| Level | Health | Attack Rating | Defense Rating | Ability slots |
|---|---|---|---|---|
| 1 | +4.38% | +1.07% | +3.95% | 1 |
| 2 | +6.58% | +1.6% | +5.93% | 1 |
| 3 | +7.67% | +1.87% | +6.91% | 2 |
| 4 | +8.33% | +2.03% | +7.51% | 3 |
| 5 | +8.77% | +2.13% | +7.9% | 4 |
| 6 | +9.21% | +2.24% | +8.3% | 5 |
| 7 | +9.64% | +2.35% | +8.69% | 6 |
| 8 | +10.08% | +2.45% | +9.09% | 7 |
| 9 | +10.52% | +2.56% | +9.48% | 7 |
| 10 | +10.96% | +2.67% | +9.88% | 7 |
Abilities
Each cell is the ability's value at that quality and, under it, its chance when a slot of its type rolls at that quality. Abilities never roll at Mythic+; they reach it by raising quality. Skill Level can only go in the common slot.
| Ability | Slot | Common | Rare | Elite | Legendary | Mythic | Mythic+ |
|---|---|---|---|---|---|---|---|
| Skill Level | Common only | +1- | +1- | +1- | +1- | +15.56% | +1- |
| Attack Rating | Attack | 0.73%7.69% | 1.17%7.69% | 1.47%7.41% | 2.93%9.09% | 7.92%14.29% | 9.68%- |
| Defense Rating | Defense | 3.21%8.82% | 5.14%8.82% | 6.42%8.57% | 12.84%10.71% | 34.67%15% | 42.37%- |
| Health | Defense | 1.19%8.82% | 1.9%8.82% | 2.37%8.57% | 4.75%10.71% | 12.82%15% | 15.67%- |
| Physical Pierce | Attack | 0.673.85% | 1.073.85% | 1.343.7% | 2.689.09% | 7.2314.29% | 8.83- |
| Magic Pierce | Attack | 0.673.85% | 1.073.85% | 1.343.7% | 2.689.09% | 7.2314.29% | 8.83- |
| Damage Resist | Defense | 0.792.94% | 1.272.94% | 1.582.86% | 3.167.14% | 8.5410% | 10.44- |
| Erosion | Attack | 1.467.69% | 2.347.69% | 2.9211.11% | 5.8413.64% | 15.7721.43% | 19.27- |
| Buffer | Defense | 2.435.88% | 3.895.88% | 4.868.57% | 9.7210.71% | 26.2315% | 32.06- |
| Tenacity | Defense | 2.2311.76% | 3.5711.76% | 4.4611.43% | 8.9214.29% | 24.08- | 29.43- |
| Insight | Attack | 2.2315.38% | 3.5715.38% | 4.4614.81% | 8.9218.18% | 24.08- | 29.43- |
| Proficiency | Attack | 1.5815.38% | 2.5215.38% | 3.1514.81% | 6.3118.18% | 17.03- | 20.82- |
| Dissolve | Defense | 1.5811.76% | 2.5211.76% | 3.1511.43% | 6.3114.29% | 17.03- | 20.82- |
| Healing | Defense | 0.735.88% | 1.175.88% | 1.475.71% | 2.93- | 7.92- | 9.68- |
| Armor | Defense | 0.735.88% | 1.175.88% | 1.475.71% | 2.93- | 7.92- | 9.68- |
| Life Leech | Attack | 1.17.69% | 1.767.69% | 2.27.41% | 4.4- | 11.88- | 14.52- |
| Crit Damage Amplification | Attack | 1.8319.23% | 2.9319.23% | 3.6718.52% | 7.33- | 19.8- | 24.2- |
| Crit Damage Resistance | Defense | 2.65.88% | 4.165.88% | 5.25.71% | 10.4- | 28.08- | 34.32- |
| Crit Block Rate | Defense | 1.35.88% | 2.085.88% | 2.65.71% | 5.2- | 14.04- | 17.16- |
| Team Attack Rating | Attack | 0.15%7.69% | 0.23%7.69% | 0.29%7.41% | 0.59%9.09% | 1.58%14.29% | 1.94%- |
| Team Defense Rating | Defense | 0.64%8.82% | 1.03%8.82% | 1.28%8.57% | 2.57%10.71% | 6.93%15% | 8.47%- |
| Team Health | Defense | 0.24%8.82% | 0.38%8.82% | 0.47%8.57% | 0.95%10.71% | 2.56%15% | 3.13%- |
| Team Erosion | Attack | 0.2911.54% | 0.4711.54% | 0.5811.11% | 1.1713.64% | 3.1521.43% | 3.85- |
| Team Buffer | Defense | 0.498.82% | 0.788.82% | 0.978.57% | 1.9410.71% | 5.2515% | 6.41- |
