
Terror Chain: After entering battle, if there are no enemy units within range, the holder launches a talon hook that pulls the enemy unit with the smallest angle relative to the holder in front of itself and stuns them for 4s. Enemies hit by the talon hook have their Defense Rating reduced by 30% for 7s.
Skill level 2: Every 2 times the holder uses their Ultimate, all enemies are terrified for 2s.
Skill level 3: The holder inflicts 120% more damage and health loss to enemy units that have less than 30% health and are within normal attack range. If the holder kills an enemy hero, they can launch the talon hook again.
Stats by level
| Level | Health | Attack Rating | Defense Rating | Ability slots |
|---|---|---|---|---|
| 1 | +4.38% | +1.07% | +3.95% | 1 |
| 2 | +6.58% | +1.6% | +5.93% | 1 |
| 3 | +7.67% | +1.87% | +6.91% | 2 |
| 4 | +8.33% | +2.03% | +7.51% | 3 |
| 5 | +8.77% | +2.13% | +7.9% | 4 |
| 6 | +9.21% | +2.24% | +8.3% | 5 |
| 7 | +9.64% | +2.35% | +8.69% | 6 |
| 8 | +10.08% | +2.45% | +9.09% | 7 |
| 9 | +10.52% | +2.56% | +9.48% | 7 |
| 10 | +10.96% | +2.67% | +9.88% | 7 |
Abilities
Each cell is the ability's value at that quality and, under it, its chance when a slot of its type rolls at that quality. Abilities never roll at Mythic+; they reach it by raising quality. Skill Level can only go in the common slot.
| Ability | Slot | Common | Rare | Elite | Legendary | Mythic | Mythic+ |
|---|---|---|---|---|---|---|---|
| Skill Level | Common only | +1- | +1- | +1- | +1- | +15.56% | +1- |
| Attack Rating | Attack | 0.73%7.84% | 1.17%7.84% | 1.47%7.55% | 2.93%9.52% | 7.92%15.38% | 9.68%- |
| Defense Rating | Defense | 3.21%8.7% | 5.14%8.7% | 6.42%8.45% | 12.84%10.34% | 34.67%14.29% | 42.37%- |
| Health | Defense | 1.19%8.7% | 1.9%8.7% | 2.37%8.45% | 4.75%10.34% | 12.82%14.29% | 15.67%- |
| Physical Pierce | Attack | 0.675.88% | 1.075.88% | 1.345.66% | 2.6814.29% | 7.2323.08% | 8.83- |
| Damage Resist | Defense | 0.794.35% | 1.274.35% | 1.584.23% | 3.1610.34% | 8.5414.29% | 10.44- |
| Erosion | Attack | 1.467.84% | 2.347.84% | 2.9211.32% | 5.8414.29% | 15.7723.08% | 19.27- |
| Buffer | Defense | 2.435.8% | 3.895.8% | 4.868.45% | 9.7210.34% | 26.2314.29% | 32.06- |
| Tenacity | Defense | 2.2311.59% | 3.5711.59% | 4.4611.27% | 8.9213.79% | 24.08- | 29.43- |
| Insight | Attack | 2.2315.69% | 3.5715.69% | 4.4615.09% | 8.9219.05% | 24.08- | 29.43- |
| Proficiency | Attack | 1.5815.69% | 2.5215.69% | 3.1515.09% | 6.3119.05% | 17.03- | 20.82- |
| Dissolve | Defense | 1.5811.59% | 2.5211.59% | 3.1511.27% | 6.3113.79% | 17.03- | 20.82- |
| Healing | Defense | 0.735.8% | 1.175.8% | 1.475.63% | 2.93- | 7.92- | 9.68- |
| Armor | Defense | 0.735.8% | 1.175.8% | 1.475.63% | 2.93- | 7.92- | 9.68- |
| Life Leech | Attack | 1.17.84% | 1.767.84% | 2.27.55% | 4.4- | 11.88- | 14.52- |
| Crit Damage Amplification | Attack | 1.8319.61% | 2.9319.61% | 3.6718.87% | 7.33- | 19.8- | 24.2- |
| Crit Damage Resistance | Defense | 2.65.8% | 4.165.8% | 5.25.63% | 10.4- | 28.08- | 34.32- |
| Crit Block Rate | Defense | 1.35.8% | 2.085.8% | 2.65.63% | 5.2- | 14.04- | 17.16- |
| Team Attack Rating | Attack | 0.15%7.84% | 0.23%7.84% | 0.29%7.55% | 0.59%9.52% | 1.58%15.38% | 1.94%- |
| Team Defense Rating | Defense | 0.64%8.7% | 1.03%8.7% | 1.28%8.45% | 2.57%10.34% | 6.93%14.29% | 8.47%- |
| Team Health | Defense | 0.24%8.7% | 0.38%8.7% | 0.47%8.45% | 0.95%10.34% | 2.56%14.29% | 3.13%- |
| Team Erosion | Attack | 0.2911.76% | 0.4711.76% | 0.5811.32% | 1.1714.29% | 3.1523.08% | 3.85- |
| Team Buffer | Defense | 0.498.7% | 0.788.7% | 0.978.45% | 1.9410.34% | 5.2514.29% | 6.41- |
