
Thorny Mark: Every 25s while the holder survives, inflicts Thorny Mark for 8s on the enemy unit with the highest current Attack Rating. Enemy units with Thorny Mark suffer health loss equal to 200% of the holder's Attack Rating for every 6 strikes of damage they take.
Skill level 2: When enemy units with Thorny Mark lose health, the Collection holder gains health equal to 10% of the health lost by the affected unit (capped at 100% of the holder's Attack Rating).
Skill level 3: Enemy units with Thorny Mark suffer 30% more damage and health loss (capped at an increase of 50%).
Stats by level
| Level | Health | Attack Rating | Defense Rating | Ability slots |
|---|---|---|---|---|
| 1 | +4.38% | +1.07% | +3.95% | 1 |
| 2 | +6.58% | +1.6% | +5.93% | 1 |
| 3 | +7.67% | +1.87% | +6.91% | 2 |
| 4 | +8.33% | +2.03% | +7.51% | 3 |
| 5 | +8.77% | +2.13% | +7.9% | 4 |
| 6 | +9.21% | +2.24% | +8.3% | 5 |
| 7 | +9.64% | +2.35% | +8.69% | 6 |
| 8 | +10.08% | +2.45% | +9.09% | 7 |
| 9 | +10.52% | +2.56% | +9.48% | 7 |
| 10 | +10.96% | +2.67% | +9.88% | 7 |
Abilities
Each cell is the ability's value at that quality and, under it, its chance when a slot of its type rolls at that quality. Abilities never roll at Mythic+; they reach it by raising quality. Skill Level can only go in the common slot.
| Ability | Slot | Common | Rare | Elite | Legendary | Mythic | Mythic+ |
|---|---|---|---|---|---|---|---|
| Skill Level | Common only | +1- | +1- | +1- | +1- | +15.56% | +1- |
| Attack Rating | Attack | 0.73%7.69% | 1.17%7.69% | 1.47%7.41% | 2.93%9.09% | 7.92%14.29% | 9.68%- |
| Defense Rating | Defense | 3.21%8.82% | 5.14%8.82% | 6.42%8.57% | 12.84%10.71% | 34.67%15% | 42.37%- |
| Health | Defense | 1.19%8.82% | 1.9%8.82% | 2.37%8.57% | 4.75%10.71% | 12.82%15% | 15.67%- |
| Physical Pierce | Attack | 0.673.85% | 1.073.85% | 1.343.7% | 2.689.09% | 7.2314.29% | 8.83- |
| Magic Pierce | Attack | 0.673.85% | 1.073.85% | 1.343.7% | 2.689.09% | 7.2314.29% | 8.83- |
| Damage Resist | Defense | 0.792.94% | 1.272.94% | 1.582.86% | 3.167.14% | 8.5410% | 10.44- |
| Erosion | Attack | 1.467.69% | 2.347.69% | 2.9211.11% | 5.8413.64% | 15.7721.43% | 19.27- |
| Buffer | Defense | 2.435.88% | 3.895.88% | 4.868.57% | 9.7210.71% | 26.2315% | 32.06- |
| Tenacity | Defense | 2.2311.76% | 3.5711.76% | 4.4611.43% | 8.9214.29% | 24.08- | 29.43- |
| Insight | Attack | 2.2315.38% | 3.5715.38% | 4.4614.81% | 8.9218.18% | 24.08- | 29.43- |
| Proficiency | Attack | 1.5815.38% | 2.5215.38% | 3.1514.81% | 6.3118.18% | 17.03- | 20.82- |
| Dissolve | Defense | 1.5811.76% | 2.5211.76% | 3.1511.43% | 6.3114.29% | 17.03- | 20.82- |
| Healing | Defense | 0.735.88% | 1.175.88% | 1.475.71% | 2.93- | 7.92- | 9.68- |
| Armor | Defense | 0.735.88% | 1.175.88% | 1.475.71% | 2.93- | 7.92- | 9.68- |
| Life Leech | Attack | 1.17.69% | 1.767.69% | 2.27.41% | 4.4- | 11.88- | 14.52- |
| Crit Damage Amplification | Attack | 1.8319.23% | 2.9319.23% | 3.6718.52% | 7.33- | 19.8- | 24.2- |
| Crit Damage Resistance | Defense | 2.65.88% | 4.165.88% | 5.25.71% | 10.4- | 28.08- | 34.32- |
| Crit Block Rate | Defense | 1.35.88% | 2.085.88% | 2.65.71% | 5.2- | 14.04- | 17.16- |
| Team Attack Rating | Attack | 0.15%7.69% | 0.23%7.69% | 0.29%7.41% | 0.59%9.09% | 1.58%14.29% | 1.94%- |
| Team Defense Rating | Defense | 0.64%8.82% | 1.03%8.82% | 1.28%8.57% | 2.57%10.71% | 6.93%15% | 8.47%- |
| Team Health | Defense | 0.24%8.82% | 0.38%8.82% | 0.47%8.57% | 0.95%10.71% | 2.56%15% | 3.13%- |
| Team Erosion | Attack | 0.2911.54% | 0.4711.54% | 0.5811.11% | 1.1713.64% | 3.1521.43% | 3.85- |
| Team Buffer | Defense | 0.498.82% | 0.788.82% | 0.978.57% | 1.9410.71% | 5.2515% | 6.41- |
