
Temporal Deceit: The enemy hero directly opposite the holder will join the battle 1.25 seconds late.
Skill level 2: The first time the holder receives fatal damage, they are immune to the damage and revert to their position and status 5 seconds ago.
Skill level 3: When reverting, their health and energy return to their optimal state from within the last 5 seconds.
Stats by level
| Level | Health | Attack Rating | Defense Rating | Ability slots |
|---|---|---|---|---|
| 1 | +4.38% | +1.07% | +3.95% | 1 |
| 2 | +6.58% | +1.6% | +5.93% | 1 |
| 3 | +7.67% | +1.87% | +6.91% | 2 |
| 4 | +8.33% | +2.03% | +7.51% | 3 |
| 5 | +8.77% | +2.13% | +7.9% | 4 |
| 6 | +9.21% | +2.24% | +8.3% | 5 |
| 7 | +9.64% | +2.35% | +8.69% | 6 |
| 8 | +10.08% | +2.45% | +9.09% | 7 |
| 9 | +10.52% | +2.56% | +9.48% | 7 |
| 10 | +10.96% | +2.67% | +9.88% | 7 |
Abilities
Each cell is the ability's value at that quality and, under it, its chance when a slot of its type rolls at that quality. Abilities never roll at Mythic+; they reach it by raising quality. Skill Level can only go in the common slot.
| Ability | Slot | Common | Rare | Elite | Legendary | Mythic | Mythic+ |
|---|---|---|---|---|---|---|---|
| Skill Level | Common only | +1- | +1- | +1- | +1- | +15.56% | +1- |
| Attack Rating | Attack | 0.73%7.02% | 1.17%7.02% | 1.47%6.78% | 2.93%9.52% | 7.92%15.38% | 9.68%- |
| Defense Rating | Defense | 3.21%6.45% | 5.14%6.45% | 6.42%6.32% | 12.84%10.34% | 34.67%14.29% | 42.37%- |
| Health | Defense | 1.19%6.45% | 1.9%6.45% | 2.37%6.32% | 4.75%10.34% | 12.82%14.29% | 15.67%- |
| Physical Pierce | Attack | 0.675.26% | 1.075.26% | 1.345.08% | 2.6814.29% | 7.2323.08% | 8.83- |
| Damage Resist | Defense | 0.793.23% | 1.273.23% | 1.583.16% | 3.1610.34% | 8.5414.29% | 10.44- |
| Erosion | Attack | 1.467.02% | 2.347.02% | 2.9210.17% | 5.8414.29% | 15.7723.08% | 19.27- |
| Buffer | Defense | 2.434.3% | 3.894.3% | 4.866.32% | 9.7210.34% | 26.2314.29% | 32.06- |
| Tenacity | Defense | 2.238.6% | 3.578.6% | 4.468.42% | 8.9213.79% | 24.08- | 29.43- |
| Insight | Attack | 2.2314.04% | 3.5714.04% | 4.4613.56% | 8.9219.05% | 24.08- | 29.43- |
| Proficiency | Attack | 1.5814.04% | 2.5214.04% | 3.1513.56% | 6.3119.05% | 17.03- | 20.82- |
| Dissolve | Defense | 1.588.6% | 2.528.6% | 3.158.42% | 6.3113.79% | 17.03- | 20.82- |
| Healing | Defense | 0.7310.75% | 1.1710.75% | 1.4710.53% | 2.93- | 7.92- | 9.68- |
| Armor | Defense | 0.7310.75% | 1.1710.75% | 1.4710.53% | 2.93- | 7.92- | 9.68- |
| Life Leech | Attack | 1.117.54% | 1.7617.54% | 2.216.95% | 4.4- | 11.88- | 14.52- |
| Crit Damage Amplification | Attack | 1.8317.54% | 2.9317.54% | 3.6716.95% | 7.33- | 19.8- | 24.2- |
| Crit Damage Resistance | Defense | 2.610.75% | 4.1610.75% | 5.210.53% | 10.4- | 28.08- | 34.32- |
| Crit Block Rate | Defense | 1.310.75% | 2.0810.75% | 2.610.53% | 5.2- | 14.04- | 17.16- |
| Team Attack Rating | Attack | 0.15%7.02% | 0.23%7.02% | 0.29%6.78% | 0.59%9.52% | 1.58%15.38% | 1.94%- |
| Team Defense Rating | Defense | 0.64%6.45% | 1.03%6.45% | 1.28%6.32% | 2.57%10.34% | 6.93%14.29% | 8.47%- |
| Team Health | Defense | 0.24%6.45% | 0.38%6.45% | 0.47%6.32% | 0.95%10.34% | 2.56%14.29% | 3.13%- |
| Team Erosion | Attack | 0.2910.53% | 0.4710.53% | 0.5810.17% | 1.1714.29% | 3.1523.08% | 3.85- |
| Team Buffer | Defense | 0.496.45% | 0.786.45% | 0.976.32% | 1.9410.34% | 5.2514.29% | 6.41- |
