The Bounty Board sends idle heroes on timed quests that pay out when the timer ends, and nobody fights. Quest rank decides the duration, the reward chest and the heroes you need, and the board's own level decides which ranks show up. It unlocks after Stage 3-12, and Autofill plus Auto-Dispatch arrive at Stage 12-40 or VIP 6, whichever comes first.
Solo and team quests
Solo quests use your own heroes. You get 5 a day at VIP 0, rising to 10 by VIP 14. Any solo quest you haven't started can be rerolled for 50 diamonds, or you can wait for the daily refresh.
Team quests come in at 1 a day, or 2 a day from VIP 6. They don't vanish at the daily reset. Unfinished team quests roll over, up to 20 at once, and each one disappears 7 days after it appears. A team quest takes two heroes: one of your own and one from the assist list.
| VIP level | Solo quests per day | Team quests per day |
|---|---|---|
| 0 to 1 | 5 | 1 |
| 2 to 4 | 6 | 1 |
| 5 | 7 | 1 |
| 6 to 7 | 7 | 2 |
| 8 to 10 | 8 | 2 |
| 11 to 13 | 9 | 2 |
| 14 and up | 10 | 2 |
A hero can only be on one quest at a time, and a quest can't take two copies of the same hero.
Quest ranks
Every quest has a rank, shown as a color and a star count. The rank sets how long it runs and how strong the dispatched heroes must be. Most quests also name the factions they want, for example 2 Lightbearers and 1 Wilder. Solo and team quests only ever ask for Lightbearers, Maulers, Wilders and Graveborn.
| Rank | Stars | Solo: duration, heroes, tier needed | Team: duration, heroes, tier needed |
|---|---|---|---|
| Common | 1 | 1 hour, 2 heroes, any tier | 1 hour, 2 heroes, any tier |
| Rare | 2 | 2 hours, 2 heroes, 1 at Rare or above | 2 hours, 2 heroes, both Rare or above |
| Elite | 3 | 4 hours, 3 heroes, 2 at Elite or above | 4 hours, 2 heroes, both Elite or above |
| Legendary | 4 | 6 hours, 3 heroes, 1 or 2 at Legendary or above | 6 hours, 2 heroes, both Legendary or above |
| Mythic | 5 | 8 hours, 3 heroes, 1 at Mythic or above | 8 hours, 2 heroes, both Mythic or above |
| Ascended | 6 | 10 hours, 3 heroes, 1 at Ascended | 10 hours, 2 heroes, both Ascended |
Legendary solo quests come in two versions, one needing a single Legendary+ hero and one needing two. Their duration is the same.
On Mythic, Ascended and most Legendary solo quests only one of the three heroes has to meet the tier requirement, so a single strong hero can anchor the quest while the other two slots go to low-tier heroes of the right factions. Keep a few spare heroes from each of the four main factions at any tier. They fill those slots, and running out of them is the usual reason a high-rank quest can't be dispatched.
Rank odds by Bounty Board level
The board levels up as you complete quests, and each level changes the odds of the ranks it generates:
| Board level | Common | Rare | Elite | Legendary | Mythic | Ascended |
|---|---|---|---|---|---|---|
| 1 | 100% | - | - | - | - | - |
| 2 | 60% | 30% | 10% | - | - | - |
| 3 | 40% | 30% | 20% | 10% | - | - |
| 4 | - | 50% | 30% | 20% | - | - |
| 5 | - | 28.3% | 41.5% | 18.9% | 11.3% | - |
| 6 | - | - | 54.5% | 27.3% | 18.2% | - |
| 7 | - | - | 27.3% | 54.5% | 14.5% | 3.6% |
| 8 | - | - | - | 81.8% | 14.5% | 3.6% |
Level 1 only offers a single starter quest. Level 8 drops Elite quests entirely, so from then on every quest is Legendary or better.
Leveling the board
To reach the next level you need a number of solo and team quests completed at a minimum rank. Quests above the named rank count too.
| Level up | Solo quests | Team quests |
|---|---|---|
| 1 to 2 | 1 Common | - |
| 2 to 3 | 20 Common or better | 5 Common or better |
| 3 to 4 | 30 Rare or better | 10 Rare or better |
| 4 to 5 | 40 Elite or better | 15 Elite or better |
| 5 to 6 | 40 Legendary or better | 30 Legendary or better |
| 6 to 7 | 60 Legendary or better | 50 Legendary or better |
| 7 to 8 | 100 Legendary or better | 60 Legendary or better |
Team quests are the slow part. They arrive at 1 or 2 a day, and only some of them roll Legendary, so the team column takes far longer than the solo column from level 5 on. Never let a team quest expire after 7 days. Clear the stack every day, and reaching VIP 6 doubles how fast it fills.
Board level 7 also matters during the Emblem Bounty event, which guarantees Epic Emblem Bounties every day to players at level 7 or higher.
Other quest types
Event Bounties appear during some events. They take a single named hero for 6 hours, with no faction or tier requirement, and pay an event reward. If the named hero is at Ascended tier, the quest also pays a Small Chest of Diamonds, which opens for 100, 200 or 500 diamonds. Subscription Privileges add 1 more team quest.
Some events double solo bounty rewards. The bonus doesn't apply to team quests or Event Bounties, so save your rerolls for those days.
The Bounty Chest
The Bounty Chest item opens its contents in stages as you push the campaign:
| Clear stage | Reward |
|---|---|
| 8-40 | 5,000,000 Hero EXP |
| 10-40 | 18 Rare Factional Hero Choice Chests |
| 12-40 | 1 Four Factions Chest |
| 14-40 | 3,000 Hero's Essence |
| 16-40 | 1 Mythic Variety Chest |
| 18-40 | 5,000 Hero's Essence |
| 20-60 | 1 Mythic Variety Chest |
| 22-60 | 7,000 Hero's Essence |
| 24-60 | 1 Swap Scrolls |
