VOYAGE OF WONDERS

Gunning For Gold

5 camps, 10 chests. Every one on the map.

Unlocks after stage 6-20.

The road never ends for Rowan. The ambitious young merchant is aiming to become the wealthiest businessman of all time! Finding himself far from home, Rowan has seized the opportunity to take advantage of a newfound peace between the Lightbearer Empire and the Maulers! Come on, Rowan! Time to dispense with the moniker "Rowan the Second Son" one chest of gold at a time—starting with the first!

Camps (5)Chests (10)Things to use (63)Key chestsWhite ring: start. Tap a tile for what's on it.
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Camps

1 · Prison Guard

Morvus, Morvus, Morvus, Morvus, Morvus

Scales to your team's strength. Does not drop relics.

2 · Prison Guard

Morvus, Morvus, Morvus, Morvus, Morvus

Scales to your team's strength. Does not drop relics.

3 · Prison Guard

Morvus, Morvus, Morvus, Morvus, Morvus

Scales to your team's strength. Does not drop relics.

4 · Prison Guard

Morvus, Morvus, Morvus, Morvus, Morvus

Scales to your team's strength. Does not drop relics.

5 · Prison Guard

Morvus, Morvus, Morvus, Morvus, Morvus

Scales to your team's strength. Does not drop relics.

Chests

1 · Key chest

5 Stargazer Scroll

2 · Chest

20 Amplifying Emblem

3 · Chest

100 Elemental Shard

4 · Chest

20 Primordial Emblem

5 · Chest

2 Reward Choice Chest

6 · Chest

50 Bait

7 · Chest

50 Elemental Core

8 · Chest

50 Bait

9 · Chest

10 Fortuitous Emblem Choice Chest

10 · Key chest

5 Stargazer Scroll

Things to use

1 · Fountain of Vitality

This fountain seems to be emanating some sort of alluring magic... Its water seems to have healing properties... I feel revitalized!

All heroes are restored to full health.

2 · Department of Commerce

A nice, peaceful environment in which to study.

3 · Department of Engineering

A nice, peaceful environment in which to study.

4 · Jail Wall

A slightly higher-than-average wall specially constructed for the jail. Surely only a very agile person could jump over it.

You need 3 Agility to jump over

5 · Jail Wall

A slightly higher-than-average wall specially constructed for the jail. Surely only a very agile person could jump over it.

You need 3 Agility to jump over

6 · Jail Wall

A slightly higher-than-average wall specially constructed for the jail. Surely only a very agile person could jump over it.

You need 3 Agility to jump over

7 · Department of History

A nice, peaceful environment in which to study.

8 · Injured Villager

Only quite a strong bystander will be able to help this injured villager.

You need 1 Strength to help

9 · Small Chest

There's an Intelligence Medal inside.

10 · Imperial March Academy

An Imperial Academy someone has thought to set up in the March. Apparently it has a "long and storied history". Sure seems like a great place for learning.

11 · Marcher Lord

The lord of the Lightbearer Imperial March, in charge of the surrounding region.

12 · Academy Chancellor

Chancellor of the Imperial March Academy, who loves meeting people with a thirst for knowledge.

13 · Lightbearer Guard

The most elite men-at-arms of the Marcher Lord, whose outstanding prowess far exceeds the common soldiery.

You need 3 Intelligence to pass

14 · Lightbearer Guard

The most elite men-at-arms of the Marcher Lord, whose outstanding prowess far exceeds the common soldiery.

You need 3 Intelligence to pass

15 · Lightbearer Guard

The most elite men-at-arms of the Marcher Lord, whose outstanding prowess far exceeds the common soldiery.

You need 3 Intelligence to pass

16 · Lightbearer Guard

The most elite men-at-arms of the Marcher Lord, whose outstanding prowess far exceeds the common soldiery.

You need 3 Intelligence to pass

17 · House with Crying Inside

You can hear the sound of a young boy crying from within.

18 · Lightbearer Guard

The most elite men-at-arms of the Marcher Lord, whose outstanding prowess far exceeds the common soldiery.

You need 3 Intelligence to pass

19 · Lightbearer Guard

The most elite men-at-arms of the Marcher Lord, whose outstanding prowess far exceeds the common soldiery.

You need 3 Intelligence to pass

20 · Lightbearer Guard

The most elite men-at-arms of the Marcher Lord, whose outstanding prowess far exceeds the common soldiery.

You need 3 Intelligence to pass

21 · Bounty Board

Find help requests from nearby residents here.

22 · Bounty Board

Find help requests from nearby residents here.

23 · Hay Pile

A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.

You need 2 Agility to jump over

24 · Hay Pile

A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.

You need 2 Agility to jump over

25 · Hay Pile

A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.

You need 2 Agility to jump over

26 · The Noble Tavern

These drunkards are making trouble for the other tavern patrons. The publican would really like some help with them.

You need 2 Strength and 1 Intelligence to convince You need 2 Strength to get raise some interest

27 · Trash Barrel

Unused wooden barrels. They're taking out quite a lot of space.

You need 3 Strength to break

28 · Store

A shop that has been opened in the Lightbearer Imperial March. These trinkets may look lovely, but they don't hold a candle to the marvelous goods you can find in the Capital. Plus they're two or three times more expensive...

Haggling requires 1 Intelligence

29 · Small Chest

There's an Agility Medal inside.

30 · Hay Pile

A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.

You need 2 Agility to jump over

31 · Trash Barrel

Unused wooden barrels. They're taking out quite a lot of space.

You need 3 Strength to break

32 · Trash Barrel

Unused wooden barrels. They're taking out quite a lot of space.

You need 3 Strength to break

33 · Hay Pile

A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.

You need 2 Agility to jump over

34 · Small Chest

There's an Intelligence Medal inside.

35 · Trash Barrel

Unused wooden barrels. They're taking out quite a lot of space.

You need 3 Strength to break

36 · Trash Barrel

Unused wooden barrels. They're taking out quite a lot of space.

You need 3 Strength to break

37 · Inn

The innkeeper is really frustrated at these annoying barrels filling up the backyard.

38 · Trash Barrel

Unused wooden barrels. They're taking out quite a lot of space.

You need 3 Strength to break

39 · Small Chest

There's a Strength Medal inside.

40 · Trash Barrel

Unused wooden barrels. They're taking out quite a lot of space.

You need 3 Strength to break

41 · Small Chest

There's a Strength Medal inside.

42 · Lightbearer Barracks

A Lightbearer army garrisoning the Imperial March. These soldiers have risked their lives on many occasions to protect the territorial integrity of their Empire.

43 · Trash Barrel

Unused wooden barrels. They're taking out quite a lot of space.

You need 3 Strength to break

44 · Trash Barrel

Unused wooden barrels. They're taking out quite a lot of space.

You need 3 Strength to break

45 · Fisherman

A Fisherman, concentrating hard on his rod. He has remained motionless for a long time.

46 · Small Chest

There's an Intelligence Medal inside.

47 · Unclaimed Goods

Very suspicious-looking. Maybe leave it alone for now.

48 · Taurian Village

They need someone very wise and sensible to conduct proceedings.

You need 2 Intelligence and 1 Strength to prove your worthiness You need 2 Intelligence to make your case

49 · Administrator

The administrator watches everything.

50 · Small Chest

There's an Agility Medal inside.

51 · Centaur Village

They need a hero to investigate the cannons over on the other side of the river.

You need 2 Agility and 1 Intelligence to carry out a spot check You need 2 Agility to carry out a detailed check

52 · Hay Pile

A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.

You need 2 Agility to jump over

53 · Hay Pile

A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.

You need 2 Agility to jump over

54 · Mauler Guard

The most elite warriors of the Frontier Chieftain, whose might knows no equal.

You need 3 Strength to pass

55 · Hay Pile

A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.

You need 2 Agility to jump over

56 · Administrator

The administrator watches everything.

57 · Mauler Guard

The most elite warriors of the Frontier Chieftain, whose might knows no equal.

You need 3 Strength to pass

58 · Mauler Guard

The most elite warriors of the Frontier Chieftain, whose might knows no equal.

You need 3 Strength to pass

59 · Frontier Chieftain

A Chieftain who manages daily tribal life and is in charge of the Mauler Frontier.

60 · Hay Pile

A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.

You need 2 Agility to jump over

61 · Curious Villager

A Mauler citizen who happens to be very curious about the outside world.

You need 1 Intelligence to share

62 · Mauler Guard

The most elite warriors of the Frontier Chieftain, whose might knows no equal.

You need 3 Strength to pass

63 · Small Chest

There's an Agility Medal inside.