Unlocks after stage 6-20.
The road never ends for Rowan. The ambitious young merchant is aiming to become the wealthiest businessman of all time! Finding himself far from home, Rowan has seized the opportunity to take advantage of a newfound peace between the Lightbearer Empire and the Maulers! Come on, Rowan! Time to dispense with the moniker "Rowan the Second Son" one chest of gold at a time—starting with the first!
Camps
Morvus, Morvus, Morvus, Morvus, Morvus
Scales to your team's strength. Does not drop relics.
Morvus, Morvus, Morvus, Morvus, Morvus
Scales to your team's strength. Does not drop relics.
Morvus, Morvus, Morvus, Morvus, Morvus
Scales to your team's strength. Does not drop relics.
Chests
5 Stargazer Scroll
20 Amplifying Emblem
100 Elemental Shard
20 Primordial Emblem
2 Reward Choice Chest
50 Bait
50 Elemental Core
50 Bait
10 Fortuitous Emblem Choice Chest
5 Stargazer Scroll
Things to use
This fountain seems to be emanating some sort of alluring magic... Its water seems to have healing properties... I feel revitalized!
All heroes are restored to full health.
A nice, peaceful environment in which to study.
A nice, peaceful environment in which to study.
A slightly higher-than-average wall specially constructed for the jail. Surely only a very agile person could jump over it.
You need 3 Agility to jump over
A slightly higher-than-average wall specially constructed for the jail. Surely only a very agile person could jump over it.
You need 3 Agility to jump over
A slightly higher-than-average wall specially constructed for the jail. Surely only a very agile person could jump over it.
You need 3 Agility to jump over
A nice, peaceful environment in which to study.
Only quite a strong bystander will be able to help this injured villager.
You need 1 Strength to help
There's an Intelligence Medal inside.
An Imperial Academy someone has thought to set up in the March. Apparently it has a "long and storied history". Sure seems like a great place for learning.
The lord of the Lightbearer Imperial March, in charge of the surrounding region.
Chancellor of the Imperial March Academy, who loves meeting people with a thirst for knowledge.
The most elite men-at-arms of the Marcher Lord, whose outstanding prowess far exceeds the common soldiery.
You need 3 Intelligence to pass
The most elite men-at-arms of the Marcher Lord, whose outstanding prowess far exceeds the common soldiery.
You need 3 Intelligence to pass
The most elite men-at-arms of the Marcher Lord, whose outstanding prowess far exceeds the common soldiery.
You need 3 Intelligence to pass
The most elite men-at-arms of the Marcher Lord, whose outstanding prowess far exceeds the common soldiery.
You need 3 Intelligence to pass
You can hear the sound of a young boy crying from within.
The most elite men-at-arms of the Marcher Lord, whose outstanding prowess far exceeds the common soldiery.
You need 3 Intelligence to pass
The most elite men-at-arms of the Marcher Lord, whose outstanding prowess far exceeds the common soldiery.
You need 3 Intelligence to pass
The most elite men-at-arms of the Marcher Lord, whose outstanding prowess far exceeds the common soldiery.
You need 3 Intelligence to pass
Find help requests from nearby residents here.
Find help requests from nearby residents here.
A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.
You need 2 Agility to jump over
A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.
You need 2 Agility to jump over
A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.
You need 2 Agility to jump over
These drunkards are making trouble for the other tavern patrons. The publican would really like some help with them.
You need 2 Strength and 1 Intelligence to convince You need 2 Strength to get raise some interest
Unused wooden barrels. They're taking out quite a lot of space.
You need 3 Strength to break
A shop that has been opened in the Lightbearer Imperial March. These trinkets may look lovely, but they don't hold a candle to the marvelous goods you can find in the Capital. Plus they're two or three times more expensive...
Haggling requires 1 Intelligence
There's an Agility Medal inside.
A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.
You need 2 Agility to jump over
Unused wooden barrels. They're taking out quite a lot of space.
You need 3 Strength to break
Unused wooden barrels. They're taking out quite a lot of space.
You need 3 Strength to break
A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.
You need 2 Agility to jump over
There's an Intelligence Medal inside.
Unused wooden barrels. They're taking out quite a lot of space.
You need 3 Strength to break
Unused wooden barrels. They're taking out quite a lot of space.
You need 3 Strength to break
The innkeeper is really frustrated at these annoying barrels filling up the backyard.
Unused wooden barrels. They're taking out quite a lot of space.
You need 3 Strength to break
There's a Strength Medal inside.
Unused wooden barrels. They're taking out quite a lot of space.
You need 3 Strength to break
There's a Strength Medal inside.
A Lightbearer army garrisoning the Imperial March. These soldiers have risked their lives on many occasions to protect the territorial integrity of their Empire.
Unused wooden barrels. They're taking out quite a lot of space.
You need 3 Strength to break
Unused wooden barrels. They're taking out quite a lot of space.
You need 3 Strength to break
A Fisherman, concentrating hard on his rod. He has remained motionless for a long time.
There's an Intelligence Medal inside.
Very suspicious-looking. Maybe leave it alone for now.
They need someone very wise and sensible to conduct proceedings.
You need 2 Intelligence and 1 Strength to prove your worthiness You need 2 Intelligence to make your case
The administrator watches everything.
There's an Agility Medal inside.
They need a hero to investigate the cannons over on the other side of the river.
You need 2 Agility and 1 Intelligence to carry out a spot check You need 2 Agility to carry out a detailed check
A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.
You need 2 Agility to jump over
A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.
You need 2 Agility to jump over
The most elite warriors of the Frontier Chieftain, whose might knows no equal.
You need 3 Strength to pass
A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.
You need 2 Agility to jump over
The administrator watches everything.
The most elite warriors of the Frontier Chieftain, whose might knows no equal.
You need 3 Strength to pass
The most elite warriors of the Frontier Chieftain, whose might knows no equal.
You need 3 Strength to pass
A Chieftain who manages daily tribal life and is in charge of the Mauler Frontier.
A huge pile of hay. But a sufficiently nimble person could perhaps just jump over it.
You need 2 Agility to jump over
A Mauler citizen who happens to be very curious about the outside world.
You need 1 Intelligence to share
The most elite warriors of the Frontier Chieftain, whose might knows no equal.
You need 3 Strength to pass
There's an Agility Medal inside.
