VOYAGE OF WONDERS

Tide-Rider

0 camps, 7 chests. Every one on the map.

Unlocks after stage 6-20.

Thalassa had always believed that only strict discipline and restraint could protect the Riptide tribe. But during a brief trip away from Dragon Isle, she encountered Talimar, a Mauler angler who had accidentally strayed into a dangerous sea surge, and the two were forced to entrust their safety to one another...

Chests (7)Things to use (33)White ring: start. Tap a tile for what's on it.
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Chests

1 · Chest

Reward Choice Chest

2 · Chest

100 Elemental Shard

3 · Chest

50 Bait

4 · Chest

50 Elemental Shard

5 · Chest

100 Elemental Core

6 · Chest

25 Fortuitous Emblem Choice Chest

7 · Chest

25 Amplifying Emblem

Things to use

1 · Blue Moon Lever

A blue lever. It seems it might do something.

Toggles all blue moon pillars

2 · Green Moon Lever

A green lever. It seems it might do something.

Toggles all green moon pillars

3 · Red Sun Lever

A red lever. It seems it might do something.

Toggles all red sun pillars

4 · Yellow Sun Lever

A yellow lever. It seems it might do something.

Toggles all yellow sun pillars

5 · Red Moon Lever

A red lever. It seems it might do something.

Toggles all red moon pillars

6 · Blue Sun Lever

A blue lever. It seems it might do something.

Toggles all blue sun pillars

7 · Storm Alert

The storm will strike areas covered in red light on the next turn.

8 · Storm

A moving counter-tide storm. Cannot be entered directly.

9 · Storm Alert

The storm will strike areas covered in red light on the next turn.

10 · Storm

A moving counter-tide storm. Cannot be entered directly.

11 · Blue Moon Lever

A blue lever. It seems it might do something.

Toggles all blue moon pillars

12 · Storm Alert

The storm will strike areas covered in red light on the next turn.

13 · Storm

A moving counter-tide storm. Cannot be entered directly.

14 · Storm

A moving counter-tide storm. Cannot be entered directly.

15 · Storm Alert

The storm will strike areas covered in red light on the next turn.

16 · Storm

A moving counter-tide storm. Cannot be entered directly.

17 · Storm Alert

The storm will strike areas covered in red light on the next turn.

18 · Storm

A moving counter-tide storm. Cannot be entered directly.

19 · Storm

A moving counter-tide storm. Cannot be entered directly.

20 · Storm Alert

The storm will strike areas covered in red light on the next turn.

21 · Storm Alert

The storm will strike areas covered in red light on the next turn.

22 · Storm

A moving counter-tide storm. Cannot be entered directly.

23 · Storm Alert

The storm will strike areas covered in red light on the next turn.

24 · Storm Alert

The storm will strike areas covered in red light on the next turn.

25 · Storm

A moving counter-tide storm. Cannot be entered directly.

26 · Storm

A moving counter-tide storm. Cannot be entered directly.

27 · Storm Alert

The storm will strike areas covered in red light on the next turn.

28 · Storm Alert

The storm will strike areas covered in red light on the next turn.

29 · Storm Alert

The storm will strike areas covered in red light on the next turn.

30 · Storm

A moving counter-tide storm. Cannot be entered directly.

31 · Storm

A moving counter-tide storm. Cannot be entered directly.

32 · Storm Alert

The storm will strike areas covered in red light on the next turn.

33 · Storm

A moving counter-tide storm. Cannot be entered directly.