HOME / CHARACTERS / JEROME
Ascended
Commander of the Waves

Jerome

Warrior
CLASS
Warrior
Lightbearer
FACTION
Lightbearer
RARITY
Ascended
TYPE
Strength
ROLE
Buff
// OVERVIEW

About Jerome

Jerome is an Ascended Lightbearer Warrior Strength hero in AFK Arena, focused on Buff.

Gender Male/Voice actor 原口 馨 [JP]

// RATINGS

Tier list ratings

// MODE RATINGS
S+
Overall
S+
Abyssal Expedition
A+
Campaign
S
Cursed World
S+
Dragon Forge
S
Faction Towers
S+
Nightmare Corridor
SS
Temporal Rift
SS
Treasure Hunt
S+
Twisted Realm
B+Nightmare Corridor, simulated+3.75s in place of Kyno on Cindercrow Specter
// KIT

Skills

Captain of Winds (Lvl 3)
Ultimate

Jerome uses the power of wind to encourage all allied heroes, dispelling most of their debuffs, healing them for 25% of Jerome's max health, reducing the damage they take by 50%, and increasing their Tenacity by 25 points for 7 seconds.

Lvl 2: All allied heroes gain extra Tenacity equal to 50% of Jerome's initial Tenacity. (hero level 81)

Lvl 3: The duration of the damage reduction and Tenacity boost is increased to 8 seconds. (hero level 161)

Smart Sentinel (Lvl 4)
Active

At the start of battle, Jerome summons his Ape Admiral, which follows the enemy hero with the lowest health and reveals their weaknesses, increasing the damage they take by 20%. When the followed target begins casting their Ultimate, the Ape Admiral will jump up and down while shouting, alerting allies and reducing the target's Attack Rating by 30% for 4 seconds. If the followed target is defeated, the Ape Admiral will again select the enemy hero with the lowest health and begin following them.

Lvl 2: The Attack Rating reduction is increased to 35%. (hero level 21)

Lvl 3: The Attack Rating reduction is increased to 40%. (hero level 101)

Lvl 4: The duration of the Attack Rating reduction is increased to 5 seconds. (hero level 181)

Performance Evaluation (Lvl 3)
Active

At the start of battle, Jerome conducts a performance evaluation on all other allied heroes, starting with a grade of B. For every 25 strikes of damage the evaluated hero deals, their grade will increase. Each grade grants different buffs, as shown below. After each grade increase, the buffs from all previous grades will remain in effect. B: Increases Defense Rating by 30%. A: Increases Attack Rating by 20%. S: Increases Physical Pierce by 10 points. SS: Increases Crit Rating by 10 points and Crit Damage Amplification by 10 points. When Lightbearer heroes fight alongside Jerome, the buff values are increased by 30%. Jerome is immune to controls when evaluating other heroes.

Lvl 2: When an allied hero's grade increases, Jerome and the allied hero recover health equal to 15% of Jerome's max health as well as 100 Energy points. This effect is triggered even if the max grade has already been reached. (hero level 121)

Lvl 3: When Performance Evaluation is cast, the allied hero with the highest Attack Rating receives an instant grade increase. (hero level 201)

Storm Punch (Lvl 3)
Active

Jerome punches the ground forcefully, dealing damage equal to 300% of his Attack Rating to nearby enemies, knocking them into the air, and temporarily stunning them. The punch leaves behind a Storm Zone for 6 seconds, reducing the Haste of enemies within it by 30 points.

Lvl 2: The duration of the Storm Zone is increased to 8 seconds. (hero level 141)

Lvl 3: When Jerome is inside a Storm Zone and takes a single strike of damage exceeding 12% of his max health, that strike's damage will be reduced to 12% of his max health. A damage reduction of up to 50% of Jerome's max health can be gained this way in a single battle. (hero level 221)

// ADVANCED

Progression systems

Torch Bearer Captain's Hat
[Exclusive to Jerome]
Torch Bearer Captain's Hat

Signature Item Skill: Decisive Action

  • [Unlocked at Activation] At the start of battle, Jerome gains 200 Energy points.
  • [Unlocked at +10] At the start of battle, Jerome gains 600 Energy points.
  • [Unlocked at +20] For 7 seconds after the Ape Admiral begins following an enemy hero, the effect of increasing damage the followed target takes is raised to 60%.
  • [Unlocked at +30] When casting Captain of Winds, the allied hero with the highest grade will receive an instant grade increase.
  • [Unlocked at +40] For 7 seconds after the Ape Admiral begins following an enemy hero, the effect of increasing damage the followed target takes is raised to 75%.

"The Thousand Sail Fleet belongs to the Imperial Royal Navy, with over 200 triple-masted warships. The flagship of the fleet, Torch Bearer, is a huge battleship with 150 cannons. It's a truly sea-moving fortress."

Morale Boost
Exclusive furniture
  • [3 furniture] For 5 seconds after an allied hero's grade increases, their buff effects are boosted by an extra 50%. This effect is triggered even if the max grade has already been reached.
  • [9 furniture] The number of strikes of damage required for a grade increase is reduced to 21, and a new SSS grade is added: The hero's performance buffs gain an extra boost based on the number of enemy heroes the hero has defeated, for a minimum increase of 20% and a maximum increase of 60%.
Eternal Engravings
  • [Engraving 30] Performance Evaluation: When a target followed by the Ape Admiral is defeated, the hero that dealt the most damage to the followed target during the previous 3 seconds will receive an instant grade increase.
    At Ascended 2-star: Magic Resist +3.04
    At Ascended 3-star: Magic Resist +3.04
  • [Engraving 60] Storm Punch: When Jerome is inside a Storm Zone and takes a single strike of damage exceeding 4% of his max health, that strike's damage will be reduced to 4% of his max health. A damage reduction of up to 300% of Jerome's max health can be gained this way in a single battle.
    At Ascended 4-star: Magic Resist +3.04
    At Ascended 5-star: Magic Resist +3.04
  • [Engraving 80] Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Health +13.7%, Physical Resist +10.14
// COSMETICS

Skins

Savoir Faire skin for Jerome
Savoir Faire
Event-Limited
// LORE

Story

The young lad stirred from his slumber. Carried by Jerome after succumbing to hunger, he awoke to the smell of grilling fish. The aroma wafted through the air, capturing the young boy's senses. "Join me. The fish is ready," Jerome signaled, holding up their roasted meal. Approaching forty, it had been a decade since he was in command of the Thousand Sail Fleet. The boy instinctively felt for the stones beside him. His captain and fellow deckhands had told him that if he ever encountered the Imperial Navy, he must find a way to take them out. "Hungry?" Jerome glanced at the boy. "We're stuck on this forsaken island, so it doesn't matter if you're a pirate or a marine..." Although the lad was doubtful, his rumbling stomach responded in kind. "You can call me Captain Jerome," he said, handing the boy a cooked fish. Upon hearing the man's name, the boy hesitated slightly before taking the fish and tearing into it. "So you've heard of me..." Jerome asked. "Everyone knows Jerome, the Navy Pirate," the boy replied. "Our captain mentioned that you kept chasing us for months. Craftier than the most devious pirates, he said." "Ha! I'll take that as a compliment," Jerome chuckled, biting into his fish with a grin. "Do you remember where you're from?" The older man continued. Jerome knew all too well where boys like these came from. He, himself, was once a deckhand on the pirate ship Peg Leg. He knew what it was like to be taken and put to work by merciless pirates. If he was lucky, he might live to see thirteen and become an official member of the crew. This child must have come from a small fishing village, from some humble and unremarkable family. "No..." the boy said quietly. Erasing these kids' pasts – that's the tradition on the Peg Leg, Jerome remembered. Jerome looked at the young lad and asked, "How old are you?" "Eleven, twelve, maybe." The older man spat out a fishbone as he spoke. "No need to lie, lad. I'd reckon you're at most nine." The youngster had already finished the roasted fish and sat there awkwardly. Jerome gestured that he could have more. "If we manage to get out of here, is there anywhere you wanna go?" Jerome asked him. "I don't know." Jerome could see tears welling up behind the boy's eyes, hidden behind each ravenous bite he took. "Listen, your captain is dead. You don't need to go back to that life anymore," Jerome said reassuringly. After being given command of his own ship, Jerome had been searching relentlessly for the Peg Leg. This infamous pirate ship had sown chaos along the Empire's shores, leaving destruction in its wake. It had separated this young boy from his life, much like it had done to a young Jerome many years ago when his village was raided and razed. That time, the Empire responded by sending three warships to pursue the Peg Leg. However, the pirate captain was able to distract the pursuing navy by throwing his deckhands overboard one by one. Jerome was among the handful who managed to survive the ordeal. From that time on, Jerome's sole wish was the Peg Leg's demise. By day, he manned sails and oars beside the crew. By night, he grappled with illiteracy, striving to learn. He barely managed to graduate from the naval academy. Yet he ascended, moving from midshipman to lieutenant and finally becoming the captain of his own ship. Jerome, not confined to doctrine, knew defeating pirates meant thinking as they did. Fellow captains saw an oddity—pirates saw a nemesis. Recently, he had caught wind of the whereabouts of the Peg Leg. Through misty seas and perilous reefs, he chased, crafting detailed plans, until the Peg Leg found itself in a corner with no escape. "In the end, I never thought that damn pirate would resort to blowing up the Peg Leg just to try to destroy me and my ship. I guess that was his final lesson. I searched this island for three days, and you're the only one I found alive..." Jerome's voice was tinged with regret. He could have saved more children. "If you have nowhere to go, you can join my fleet," Jerome offered. The boy looked at him, confused. "At the very least, you can attend the naval academy. Once you graduate, you can join my ship. Maybe even be my first mate one day. I think you'll be an officer in the future." Jerome said with a hearty smile. "Naval academy..." "First mate..." These words danced in the boy's imagination. He began to dream of a future worth living. "Can I really?" "Absolutely! The navy always needs a few good men, and everyone has something to offer!" Jerome stood up straight. He lifted the canvas behind him. "This rowboat is still intact. We can use it to leave this forsaken place." Leading the boy to the shoals, they managed to push the small boat out to sea as they climbed aboard. "I have a feeling this dinghy is about to save two people that will change the course of history. What's your name, son?" Jerome said as he paddled. "I'm Nate." "Well, Nate, from now on, you are a member of the Imperial Navy. Stand tall!"

// VOICE LINES

Quotes

BATTLE START
"Who summons the Thousand Sail Fleet?"
MOVING
"And why, may I ask, must I deal with this riff-raff myself?"
VICTORY
"Now you have seen the full force of the navy."
ULTIMATE
"For the glory of the Thousand Sail Fleet, show me what you've got!"
ATTACK
"You'll make for an adequate warm-up."
ATTACK
"Yeee! Yeep, yeep, yeep!"
ATTACK
"Not bad! My fleet needs people like you!"
ATTACK
"Who said you could set foot on my deck?"
// OAK INN

At the Oak Inn

"Hehe, this is something precious I found out in the open sea. Keep it out of the customs' sights!"

Has visit scenes with Hendrik and Hodgkin.