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Guild levels, Wrizz and Soren, Hunting Fields and the Guild Store

Guild level caps, how Wrizz and Soren pay out, Hunting Fields Contract boss rotation and damage tiers, and what the Guild Store sells.

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AFK Global
GUIDE
OCT 21, 20267 MIN READ

Joining a guild opens the daily Wrizz attacks for gold and Guild Coins, the weekly Hunting Fields Contract with its guild-wide damage rewards, and the Guild Store where those coins get spent. Guilds unlock when you clear stage 2-20, and starting your own costs 500 diamonds.

Guild levels

A guild levels up from the activity its members put in (each personal activity point a member earns adds 1 guild EXP), and each level raises the member cap and the number of Deputies and Exemplars the guild can appoint. Exemplars are appointed by the Guild Master or a Deputy, and other members can hire their heroes as mercenaries.

LevelEXP to next levelMembersDeputiesExemplarsActivity point capDaily guild EXP cap
13,000302327,00030,000
217,500352331,50035,000
360,000402436,00040,000
4157,500453440,50045,000
5300,000503545,00050,000
6495,000553549,50055,000
7720,000603654,00060,000
8975,000653658,50065,000
9Max level703763,00070,000

Every normal activity point you earn from daily quests also donates one guild activity point, up to 100 per member per day. The guild's stored activity points are capped by level (the "activity point cap" column), and the Guild Master or a Deputy spends them to open Soren.

Wrizz and Soren

Wrizz and Soren are the two guild bosses. Each runs for 24 hours, and every member gets 2 attacks against each; VIP 6 adds a third attack and unlocks Quick Battle, which sweeps an attack using your best damage instead of replaying the fight.

BossHow it opensAttacks per run
WrizzResets daily on its own2 (3 at VIP 6)
SorenGuild Master or Deputy spends 9,000 guild activity points2 (3 at VIP 6)

Both bosses grow stronger as they lose health, stacking attributes at set damage thresholds, and you control your heroes' ultimates by hand. An attack pays gold, diamonds, Guild Coins and gear, and your damage on a single attack fills a chest bar with 28 milestones:

Chest milestones (damage in one attack)
5,000 · 10,000 · 20,000 · 40,000 · 70,000 · 120,000 · 220,000 · 450,000 · 820,000
1,550,000 · 3,000,000 · 5,500,000 · 10,000,000 · 20,000,000 · 45,000,000 · 100 million
300 million · 1 billion · 2 billion · 5 billion · 10 billion · 20 billion · 50 billion · 100 billion
200 billion · 400 billion · 600 billion · 1 trillion

When the run ends, the Grand Master's Treasure pays a bonus to every member who attacked. It is a share of the gold and Guild Coins earned by the guild's top attack, and the share depends on that top attack's damage, from 10% up to 50% once it passes 10,660,000. One strong player hitting hard raises the payout for the whole guild, so Soren is worth opening on a day your strongest members can attack.

Hunting Fields Contract

Hunting Fields Contract is the weekly guild boss. It unlocks after stage 15-40, each rotation lasts 7 days, and your challenge attempts refresh twice a day without carrying over. Each finished challenge pays a personal reward of 100 diamonds and a Small AFK Reward Pile (6 hours of gold, hero EXP and Hero's Essence).

The boss changes every rotation, cycling through four in order: Fortune Firecrackers, Wrizz, Dune Destroyer and Apostle of Grudges. You fight with two teams, every hero is set to level 360 for the battle, and your tiers, gear, furniture, Signature Items, Eternal Engravings and beast levels still apply. Collections and Artifacts do nothing here.

The weekly trait

Each rotation also rolls one trait, and every hero you deploy that matches it strengthens the team buff:

Matching heroesBuff
1+50 Crit Rating, +60% starting Defense Rating
2Immune to control effects, active skills 250% stronger
3Active skills 350% stronger; critical strikes add a hit for 400% of Attack Rating that ignores Defense
4Active skills 450% stronger
5Attack Rating +500%

Traits come from this list: heroes that wear earrings or don't (judged by default skins), an Elder Tree class (Warrior, Tank, Ranger, Mage, Support), a type (Strength, Agility, Intelligence), or a faction (Wilder, Graveborn, Mauler, Lightbearer, Celestial, Hypogean). Each extra matching hero moves the team up a tier, so build both teams around the trait first and raw power second.

Guild damage tiers

The guild's combined damage unlocks ten reward tiers. The totals below are cumulative, and you must attack at least once in a rotation to claim them.

TierFortune FirecrackersWrizzDune DestroyerApostle of GrudgesReward
11.2 trillion1.2 trillion1 trillion0.8 trillion5,000 Guild Coins, 1 Stargazer Scroll, 45 Superb Elite Hero Soulstones
22.5 trillion2.5 trillion2.2 trillion1.7 trillion1,500 Guild Coins
33.9 trillion3.9 trillion3.4 trillion2.7 trillion1,500 Guild Coins
45.4 trillion5.3 trillion4.6 trillion3.8 trillion1,500 Guild Coins
57.4 trillion7.5 trillion6 trillion5 trillion1,500 Guild Coins
69.8 trillion10.1 trillion7.5 trillion6.2 trillion5,000 Guild Coins, 10 Fortuitous Emblem Choice Chests, 45 Superb Elite Hero Soulstones
712.8 trillion12.9 trillion9.5 trillion8 trillion1,500 Guild Coins
816.4 trillion15.9 trillion12 trillion10.4 trillion1,500 Guild Coins
920.4 trillion19.9 trillion15 trillion13 trillion1,500 Guild Coins
1025 trillion24.9 trillion18.5 trillion16 trillion10,000 Guild Coins, 5 Epic Emblem Choice Chests, 60 Superb Elite Hero Soulstones

A full clear is worth 30,500 Guild Coins, 150 Superb Elite Hero Soulstones (60 summon an Elite or Awakened hero), a Stargazer Scroll and the emblem chests. Apostle of Grudges weeks need the least damage for each tier, so a guild that stalls short of tier 10 on Fortune Firecrackers or Wrizz may reach it on Apostle weeks.

If you leave the guild mid-rotation, your unused attempts stay with you and any tier rewards you could claim but hadn't are mailed to you. You can't claim the same tier again in a new guild that rotation.

Guild Store

The Guild Store takes Guild Coins only, and you can hold at most 200,000. It has 19 slots, and most of them are gear chests whose contents change as you push the campaign (at 4-5, 5-12, 7-1, 9-2, 10-22, 12-2 and on through chapter 30). The fixed goods worth knowing:

ItemAvailable fromNotes
Mythic Variety ChestStartChoose any non-Dimensional, non-Draconis Mythic gear; price drops to 90% at 31-1, 80% at 33-1, 70% at 35-1
10 Draconis InsigniaStartDraws at the Dragonheart Temple
10 Time EmblemsStartDraws at the Temple of Time
T5 Stone Choice ChestStartPick 10 Cores of Fortitude, Celerity or Magic (Mythic T4 to T5 gear)
15 Hildwin Soulstones30-1Leaves the store once Hildwin is fully ascended
15 Eugene Soulstones30-1Leaves the store once Eugene is fully ascended

Four more gear slots switch to a fixed chest at 24-1 that also gets cheaper with progress: 90% of its price at 28-1, 80% at 30-1 and 70% at 32-1. Refreshing the store by hand costs diamonds, rising with each refresh: 100 for the first two, 200 for the next two, then 400, 600 and 800 per pair, 1,000 for refreshes 11 to 14, 1,500 for 15 to 22 and 2,000 for 23 to 30. The first couple of refreshes are cheap enough to be worth it when you're hunting a specific Mythic piece; past that, waiting for the store's automatic refresh is the better trade.