
Mehira
About Mehira
Mehira is an
Ascended
Hypogean
Mage
Intelligence hero in AFK Arena, focused on
Control.
Gender Female/Race Demon, Succubus/Age Unconfirmed/Height 170cm/Voice actor Sarah Miller-Crews [EN]; Sayaka Ohara [JP]
Tier list ratings
Skills

Mehira charms all enemy heroes in front of her, causing them to attack allies with their normal attacks for 4 seconds.
Lvl 2: While charmed, enemies will not recover Energy from attacking. (hero level 81)
Lvl 3: Duration of skill is increased to 5 seconds. (hero level 161)

Mehira uses her whip to deal AoE damage for 120% of her Attack Rating to everyone in front of her including allies. If this skill deals damage to any of her allies, they will recover 65 Energy and their Haste will be increased by 40% for 8 seconds.
Lvl 2: Damage is increased to 125%. (hero level 21)
Lvl 3: 50% of the damage dealt by this skill is converted into health for Mehira. (hero level 101)
Lvl 4: Damage is increased to 130%. (hero level 181)

Mehira deals damage for 60% of her Attack Rating to an enemy and reduces the damage she may receive from the enemy by 40% for 10 seconds. Simultaneously, Mehira causes health loss of 3% of the enemy's current health every second to restore her own.
Lvl 2: Duration of skill is increased to 12 seconds. (hero level 121)
Lvl 3: Damage is increased to 80%. (hero level 201)

At the start of battle, Mehira will sacrifice 60% of her current health to summon 3 minions which will automatically attack her enemies for 65% of her Attack Rating. After returning from an attack, the minions will convert 30% of the damage they have dealt to their enemies into Mehira's health. If Mehira receives any fatal damage, she will sacrifice a minion to restore 25% of her maximum health.
Lvl 2: Damage is increased to 70%. (hero level 141)
Lvl 3: Damage is increased to 75%. (hero level 221)
Progression systems
Signature Item Skill: Carnal Bliss
- [Unlocked at Activation] When other allied heroes take damage, 10% of the damage is converted into Mehira's health.
- [Unlocked at +10] When other allied heroes take damage, 15% of the damage is converted into Mehira's health.
- [Unlocked at +20] When other allied heroes take damage, 20% of the damage is converted into Mehira's health.
- [Unlocked at +30] Any excess healing effects from Mehira will be converted into Energy, with a maximum of 50 Energy each time
- [Unlocked at +40] Any excess healing effects from Mehira will be converted into Energy, with a maximum of 75 Energy each time
A whip, the touch of which enslaves its victims. The tool of a cruel master.
- [3 furniture] Minions summoned by Hellspawn grow larger after they have initiated 8 attacks. After growing larger, the minions' damage is increased by 100% and when sacrificed by Mehira, the amount of health she regains from them is increased by 80%.
- [9 furniture] Minions grow larger after initiating 4 attacks.
- [Engraving 30] Infatuation: Causes health loss for 4% of the enemy's current health every second to restore Mehira's own.At Ascended 2-star: Healing +2At Ascended 3-star: Healing +2
- [Engraving 60] Hellspawn: The amount of health consumed to summon minions is slowly restored over the following 6 seconds.At Ascended 4-star: Healing +2At Ascended 5-star: Healing +2
- [Engraving 80] Endeavor: Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: Dodge +33.33, Insight +31.85
Skins

Story
Mortals wage a constant battle of the self. A struggle between will, temptation, indulgence, and restraint. This internal battlefield is where Mehira, the Mind Cager finds her prey. Even those with iron-clad convictions find themselves unsuspecting victims of her terrible power, bent to the seductive whispers of her depravity.
Mehira can sense proclivities in individuals of which not even the people themselves are aware. She plays on subconscious impulses as if a harp, plucking strands of shameful desire to bend peasants, clerics, paladins, and kings to her will. No amount of worldly status or piety is sufficient to withstand the shadow she casts over the living spirit. Esperia is scattered with her slaves, people from all walks of life, by outward appearance like anyone else, but whom on the inside are obedient worshippers, so accustomed to the lash of their perfect master that they crave it. The anguish gifted them by the object of their devotion is superior to any tangible pleasure they could attain through their own means, and thus they are absolutely devoted, forgetting who they once were, heart and soul broken into new forms, existing solely to seek sensation.
It is Mehira's own nature, her fickleness, that has saved the realms from her nearly immeasurable power. She craves challenges and seeks to accomplish greater and greater things. The ease with which a mortal mind can be ensnared, the simplicity of subjugating the spirit, have bored her. She had been playing a game without an opponent- an insult to her true potential. It wasn't until an unforeseen encounter with a very unusual subject that she felt once again that near-forgotten twinge of curiosity and perhaps even danger.
She came across a presence, something that bore the signature of prey, but somehow different. There was something else lurking under that signature, something tied so closely to it as to be melded into nearly the same identity. She approached, weaving the snares and casting them toward the intruder. Her magic sizzled and dripped away from the figure. What would usually have bound the target in an agonizing hold had no effect, and the next thing she knew, a flurry of crossbow bolts flew to meet her, brushing against her wings and rasping along her neck. With a shouted command and imperious gesture, the shadows erupted with thousands of screeching bats to cover her escape.
For the first time in recent memory, she had found something that sparked her interest. A new force capable of withstanding, at least for a moment, the spiritual corrosion she wielded like a scythe. This meant only one thing. There were spirits yet remaining in this world that she had not yet taken as her own to mold. There was still a challenge, a new thing to be captured, to be bent, to be broken.
"Don't be shy. I already know what you're thinking."
Quotes
- BATTLE START
- "Do you love me? I love you."
- MOVING
- "Desire is not just an illusion."
- VICTORY
- "Yes!"
- ULTIMATE
- "You are mine."
- ATTACK
- "What do you desire?"
- ATTACK
- "The pain is good for you!"
- ATTACK
- "Mwah"
- ATTACK
- "Come out to play, my children!"
- IDLE
- "Embrace me!"
- IDLE
- "I am your heart's desire."
- IDLE
- "All you need… is me!"


