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Abyssal Expedition guide to titles, stamina, relics and bosses

Title requirements and rewards, settlement yields, stamina costs, relic tiers and every boss HP and reward in the current Abyssal Expedition map.

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OCT 22, 202613 MIN READ

The Abyssal Expedition is a 16-day cooperative map (the Vault of Time) where a militia of up to 70 players captures settlements, farms Blessed Essence, builds Blessed Relics and then pours damage into a final boss. Most of your rewards are paid as you climb titles; the rest come from your total damage on the final boss, your militia's boss kills and its leaderboard rank. It unlocks once you clear stage 15-40.

Enrollment: Casual or Honorable

Before each season you enroll in one of two modes. Casual is free. Honorable costs 3,000 diamonds, puts you on a harder map, and only matches you with other Honorable players. Only Honorable militias appear on the damage leaderboard, and the choice can't be undone once made.

Honorable pays the fee back twice over, but only if you climb high enough. Reaching Duke returns 3,000 diamonds and reaching Prince returns another 3,000, so Duke breaks even and Prince nets you 3,000. Honorable title rewards also double the gold and Hero's Essence. If you don't expect to reach Duke, Casual is the safer pick, because an Honorable player who stalls at Marquis has paid 3,000 diamonds for some extra gold and Hero's Essence.

How the 16 days run

The map lasts 16 days. The last 24 hours are Quiet Time: hero stamina stops recovering and settlements stop producing resources, so the stamina you hold going into that last day is all you get.

The map is split into four regions, and each one opens at a title:

RegionOpens atWhat's there
Springtide PlainsStartVillages and towns, Devourer of Flames and The Arcane Shadow
Desolate PlainsViscountTowns and cities, The Sacrifice and Chimera of Ire
Ashen FieldsEarlTowns up to Large Cities, Bell Ringer, Harvest Totem, Crowbane Bell
Blazing TombMarquisCities, Large Cities and the final boss, Cindercrow Specter

Stamina

Stamina belongs to each hero, not to your account. Each hero slot holds starting stamina (80 at the start of the map), and the first hero you place in a slot takes it. Every placed hero then recovers 4 per hour (96 a day) at every title. Removing a hero from a slot throws away the stamina it holds, and any hero you put in that slot afterwards starts at 0, so pick your expedition heroes once and keep them. Placing a hero also locks you out of becoming a Spectator.

Each attack charges the cost to every hero and beast in the attacking team, and quitting or retrying a fight partway costs stamina too. Most settlement tiles cost 12 per hero; City II and Large City tiles cost 24 per hero. Bosses charge more:

TargetCost per hero, boss teamCost per hero, guard teams
Village I to City In/a12
City II, Large Cityn/a24
Devourer of Flames, The Arcane Shadow2412
The Sacrifice, Chimera of Ire, Bell Ringer3618
Cindercrow Specter4824

Stars refund stamina. Every star you earn on a win returns one sixth of the guard cost to each hero and beast that fought, so a 3-star win on a 12-stamina tile gives back 6 (half the cost) and on a 24-stamina tile gives back 12. On a 12-stamina tile that makes a three-star win cost each hero 6 net, against 10 for a one-star win, so overpowering a tile is cheaper than scraping through it.

Titles

Your title sets how many heroes and beasts you can field, how many tiles you can hold and how high your core relics can go. To promote, you finish every task listed for your current title.

TitleHero slotsBeastsTiles you can holdMax core relic level
Squire102201
Knight102252
Baron153253
Viscount153303
Earl153354
Marquis204405
Duke255405
Prince25 (30 for an Honorable Star of Dawn)5 (6 for an Honorable Star of Dawn)405

Promotion tasks

Promote fromTasks
SquireOccupy 1 tile in Springtide Plains; occupy 3 settlements of tier 1+; collect 3,000 Essence; get 3 Common relics; occupy 1 settlement of tier 2+; own 3 cultivated settlements of tier 1+
KnightOccupy 15 tiles in Springtide Plains; occupy 5 settlements of tier 2+; collect 12,000 Essence; any core relic to level 2; get 2 Rare relics; own 3 cultivated settlements of tier 2+
BaronOccupy 20 tiles in Springtide Plains; occupy 10 settlements of tier 3+; collect 54,000 Essence; get 7 Rare relics; any core relic to level 3; own 6 cultivated settlements of tier 3+
ViscountOccupy 1 tile in Desolate Plains; occupy 10 settlements of tier 4+; collect 100,000 Essence; get 3 Elite relics; occupy 1 settlement of tier 5+; own 6 cultivated settlements of tier 4+
EarlOccupy 1 tile in Ashen Fields; occupy 15 settlements of tier 4+; collect 180,000 Essence; all five core relics to level 3; occupy 10 settlements of tier 5+; own 8 cultivated settlements of tier 5+; get 4 Legendary relics
MarquisOccupy 1 tile in Blazing Tomb; occupy 15 settlements of tier 5+; collect 600,000 Essence; any core relic to level 4; occupy 1 settlement of tier 7+; own 10 cultivated settlements of tier 5+; deal 150,000,000 damage in one attack on the final boss
DukeTake part in killing the final boss; occupy 10 settlements of tier 6+; collect 900,000 Essence; all five core relics to level 4; occupy 1 settlement of tier 8; get 5 Mythic relics; deal 500,000,000 damage in one attack on the final boss

The Earl and Duke task lists are the expensive ones, because "all core relics" means spending Essence on all five classes, not just the one your main team uses. Plan for that from Baron onward instead of sinking everything into one class.

Title rewards

Rewards are paid when you reach the title. Squire has none.

TitleCasualHonorable
Knight1,000,000 gold, 360 Rare Hero Soulstones2,000,000 gold, 360 Rare Hero Soulstones
Baron500 Hero's Essence, Baron Choice Chest, 60 Elite Hero Soulstones1,000 Hero's Essence, Baron Choice Chest, 60 Elite Hero Soulstones
Viscount2,000,000 gold, 20 Common Hero Scrolls4,000,000 gold, 20 Common Hero Scrolls
Earl1,000 Hero's Essence, Earl Choice Chest2,000 Hero's Essence, Honorable Earl Choice Chest
Marquis1,500 Hero's Essence, 2,000,000 gold, 30 Faction Hero Scrolls3,000 Hero's Essence, 4,000,000 gold, 30 Faction Hero Scrolls
DukeLegendary Bizarre Totem Card, 2,500 Hero's Essence, Duke Choice Chest, 10 Arcane StaffsLegendary Bizarre Totem Card, 5,000 Hero's Essence, Honorable Duke Choice Chest, 10 Arcane Staffs, 3,000 diamonds
PrinceLegendary Bizarre Totem Card, 20 Stargazer Scrolls, 10 Time Emblems, 10 Arcane StaffsLegendary Bizarre Totem Card, 25 Stargazer Scrolls, 10 Time Emblems, 10 Arcane Staffs, 3,000 diamonds

Settlements and Blessed Essence

Every settlement you hold produces Blessed Essence each hour and periodically drops relics of its tier. Essence is what you spend to build relics and what several promotion tasks count.

TierSettlementEssence per hourEssence per winRelic quality dropped+20% yield if you garrison
1Village I4030Commonan Elite hero of the tile's faction
2Village II6030Commonan Elite hero of the tile's faction
3Village III8040Rarean Elite hero of the tile's faction
4Town I12040Rarea Legendary hero of the tile's faction
5Town II20050Elitea Legendary hero of the tile's faction
6City I24050Elitea Mythic hero of the tile's faction
7City II28050Legendarythe named Ascended hero
8Large City32050Legendarythe named Ascended hero

A Large City makes eight times what a Village I does, and the number of tiles you can hold tops out at 40, so the way to raise income is to trade low tiers for high ones as your title opens new regions, not to hold more tiles. Garrisoning the matching hero adds 20% to that tile, which matters most on cities.

City I and City II tiles can carry a faction curse, and every Large City carries one. The curse hits every hero outside the named faction at the start of the fight: they lose 50% health, are stunned for 5 seconds and have Attack Rating cut by 30%.

CurseHeroes spared
Blade of PunishmentLightbearers
Forest's FuryWilders
Rock BombardmentMaulers
Death's AmbushGraveborn
Bolt of WickednessCelestials, Hypogeans, Dimensionals (Large City only)

Bring a team built around the spared faction rather than fighting through the stun.

Cursed Scarecrows and the cursecrow fire

Cursed Scarecrows sit across all four regions. Each one spreads Phantom Watch over nearby tiles, which makes your heroes deal 40% less damage and Terrifies them for 3 seconds every 6 seconds. Clear them early around the area you plan to hold.

Scarecrow levelCurse range (tiles)Essence for clearing
12200
22300
33400
44800

Stamina your militia spends fills a shared Alert meter. When it fills, the Cindercrow Specter's cursecrows set a random tile alight, and that tile stops producing Blessed Essence until enough militia members gather to put the fire out: 3 for a level 1 fire, up to 5 at levels 3 and 4. From level 2 the fire spreads to other tiles, and higher levels spread to more tiles, more often.

Blessed Relics

Relics boost every hero of one class in your expedition. There are 90 of them, 18 at each of five qualities: Common, Rare, Elite, Legendary and Mythic. Common relics cost Essence alone; every higher relic is combined from lower ones plus an Essence fee. Selling a relic returns 40% of its total cost, so a wrong combine costs you most of what you put in.

QualityTotal Essence cost
Common1,140 to 2,880
Rare3,960 to 7,800
Elite12,000 to 23,400
Legendary46,800 to 96,000
Mythic180,000 to 396,000

Each of the five classes has a core relic with six slots, and each level takes six specific relics of one quality: Common at level 1, Rare at level 2, Elite at level 3, Legendary at level 4 and Mythic at level 5. Your title caps the level, as shown in the titles table.

Core relicClass
Dura's MightWarrior
Dura's FortitudeTank
Dura's CelerityRanger
Dura's SorceryMage
Dura's SustenanceSupport

The Relic's Soul lets one hero per team fight with relic attributes at the level of your highest core relic, so a strong hero from a class you haven't built can still fight with relic stats. It does nothing for a hero whose own class relic is already your highest.

Bosses

The four early bosses sit in pairs on opposite sides of the first two regions, then Bell Ringer guards Ashen Fields. The two pairs are Soul Bonded: kill one and its partner instantly loses 50% of its max health (it can't die from this). That damage counts on the militia leaderboard but not on anyone's personal one, so the militia gets the most out of a pair by finishing one quickly.

BossRegionHPEssence for the boss killEssence per guard team
Devourer of Flames / The Arcane ShadowSpringtide Plains12 billion each12,960540
The Sacrifice / Chimera of IreDesolate Plains40 billion each86,4002,160
Bell RingerAshen Fields160 billion259,2003,600

The first five militias to kill each boss (Cindercrow Specter included), take a City I, City II or Large City, or own a level 4 or level 5 core relic each earn 50 diamonds for that milestone.

Cindercrow Specter

The final boss in Blazing Tomb comes back four times after its first death, each time with more health:

LifeHP
I1.666 trillion
II8.33 trillion
III41.65 trillion
IV88 trillion
V400 trillion

Your militia earns a set of chests for each life it clears. If your settled camp connects to the boss, you deal 5% more damage to it. Cindercrow Specter can also be swept: the fight is skipped, but every hero in the team still pays the stamina.

Two artifacts in Ashen Fields, one on each side of the region, weaken it. The Harvest Totem greatly reduces the rice fields Rice-Field Phantom creates, and the Crowbane Bell cuts the Cursecrow Marks each Cursecrow Blaze applies by one stack. Both are worth a detour before your militia commits stamina to the boss.

The Boss Trial lets you test a lineup against the final boss without spending stamina, using your highest-level relics. Damage there doesn't count, but it shows which team to send.

Personal damage rewards

Total damage you deal to Cindercrow Specter unlocks five rewards, each worth 500 diamonds and a Reward Choice Chest (2,500 diamonds in total):

Total damageReward
1.785 billion500 diamonds, Reward Choice Chest
6.12 billion500 diamonds, Reward Choice Chest
11.05 billion500 diamonds, Reward Choice Chest
14.45 billion500 diamonds, Reward Choice Chest
28.9 billion500 diamonds, Reward Choice Chest

Leaderboard rewards

Only Honorable militias compete. At the end of a ranked season, members of the top 100, top 20 and top 5 militias on the Militia Damage Leaderboard each receive that bracket's avatar frame and 980 Dragon Crystals. If enough members of one guild (36) fought in a top militia, that guild also gets a Guild Statue for its grounds, one per guild per season. Some seasons are experimental, with no leaderboard and no rank rewards.

Stars of Dawn and Spectators

The 10 players in a militia with the highest hero Combat Rating become Stars of Dawn. In Honorable enrollment, a Star of Dawn who reaches Prince gets 5 extra hero slots and one extra beast. Each Star can carry one Spectator: a militia member who doesn't fight but climbs titles alongside the Star (never above the Star's title) and claims the same title rewards.

Spectators also speed up stamina recovery. Every Spectator raises stamina recovery for the whole militia by 1.2%, and a Star who carries one recovers 10% faster on top of that. You can only apply as a Spectator after enrollment closes and within the first 24 hours of battle, you can't do it once you've placed a hero, and you can't go back to fighting afterwards. If you can't play much during a season, spectating a reliable Star collects the same title rewards and still helps the militia's fighters recover stamina faster.