AFK Arena / Guides / Hero Builds
HERO BUILDS

Every artifact in AFK Arena, star by star, and which to enhance first

All 22 artifacts with their stats and skill at every star, where each one drops, what enhancing costs, and which to raise first for each role.

A
AFK Global
GUIDE
OCT 21, 202620 MIN READ

AFK Arena has 22 artifacts: seven Dura's artifacts that any hero can wear and 15 class artifacts that only heroes of one Elder Tree class can wear. Every artifact starts at 0 stars and can be enhanced to 5. Each star raises its stats, certain stars upgrade its skill, and the number of heroes who can wear it at the same time climbs from 1 to 8.

How artifacts work

Artifacts open after stage 6-4, and enhancing them opens after stage 13-40. Every artifact is a single shared item: enhancing it adds slots, and each slot lets one more hero wear that artifact.

StarsHeroes who can wear itDura's artifact: cost of the next starClass artifact: cost of the next star
0120 fragments, 600,000 gold300 fragments, 600,000 gold
1250 fragments, 1,500,000 gold300 fragments, 1,500,000 gold
23150 fragments, 4,500,000 gold300 fragments, 4,500,000 gold
34300 fragments, 9,000,000 gold400 fragments, 9,000,000 gold
46600 fragments, 18,000,000 gold500 fragments, 18,000,000 gold
58MaxMax

Taking one artifact from 0 to 5 stars costs 1,120 fragments for a Dura's artifact or 1,800 for a class artifact, plus 33.6 million gold either way.

Every artifact has its own named fragment, and each family also has a wildcard fragment the game spends when you run out of the named one. Dura's Artifact Fragments work on any of the seven Dura's artifacts. Class Exclusive Artifact Fragments, which start dropping after stage 27-60, work on any of the 15 class artifacts. Named Dura's fragments start dropping after chapter 14.

Dura's skills upgrade at 2 and 5 stars. Class artifact skills upgrade once, at 3 stars.

Accuracy only counts against Dodge on physical attacks, so the Accuracy on Dura's Blade, Dura's Conviction, Chaos Bringer and Verdant Longbow does nothing on a hero that deals magic damage.

Dura's artifacts

All seven come from the story adventures in the Peaks of Time.

ArtifactAdventureOpens after
Dura's GraceRanhorn's StrifeStage 6-4
Dura's EyeSecrets of the ForestStage 8-4 and 60% of The Unrelenting Blaze
Dura's CallRest In PeaceStage 9-4 and 60% of Secrets of the Forest
Dura's DrapeThe Far FrontierStage 11-4 and 60% of The Ancient Ruins
Dura's BladeViper's MarshStage 14-4 and 60% of Rancid Forest
Dura's Chalice of VitalityThe Savage WastesStage 16-4 and 60% of The Dismal Descent
Dura's ConvictionThe Solar PlaneStage 17-4 and 60% of The Savage Wastes

Dura's Grace

StarsStatsSkill
0HP +8%, Dodge +10Activates a divine shield that offsets up to 120% damage over 5 seconds when hero's ultimate skill is used.
1HP +10%, Dodge +12No change
2HP +10%, Dodge +12Divine shield offsets 170% damage.
3HP +12%, Dodge +15No change
4HP +15%, Dodge +20No change
5HP +15%, Dodge +20Divine shield offsets 220% damage and prevents any mind control effects for 3 seconds.

Dura's Eye

StarsStatsSkill
0Crit Rating +5, Physical Resist +5Grants 15 Haste points for 3 seconds when a Critical Strike occurs.
1Crit Rating +7, Physical Resist +7No change
2Crit Rating +7, Physical Resist +7Haste is increased to 20 points.
3Crit Rating +8, Physical Resist +8No change
4Crit Rating +10, Physical Resist +10No change
5Crit Rating +10, Physical Resist +10Haste is increased to 25 points, and Critical Strikes deal 30% more damage.

Its Crit Rating counts for both physical and magic attacks.

Dura's Call

StarsStatsSkill
0Haste +8, Magic Resist +5Restores 10 energy points per second. Effects of this skill are reduced by 15% for every other ally currently within the same formation that equips this artifact.
1Haste +10, Magic Resist +7No change
2Haste +10, Magic Resist +7Restores 14 Energy points per second.
3Haste +12, Magic Resist +8No change
4Haste +15, Magic Resist +10No change
5Haste +15, Magic Resist +10Restores 16 Energy points per second. If slain, all remaining Energy is shared amongst allied heroes.

The 15% penalty applies for every other hero in the same lineup wearing Dura's Call, so a second copy on the team weakens both. Put it on one hero per lineup.

Dura's Drape

StarsStatsSkill
0Defense +8%Health Recovery Rate +10%
1Defense +10%No change
2Defense +10%Health Recovery Rate Increased to +15%
3Defense +12%No change
4Defense +15%No change
5Defense +15%Health Recovery Rate increases the more the wearer's health falls. Health Recovery Rate may be increased up to +30%

Dura's Blade

StarsStatsSkill
0ATK +5%, Accuracy +15Once the battle begins, attack rating increases 1% every 3s
1ATK +7%, Accuracy +18No change
2ATK +7%, Accuracy +18Increases Attack Rating by 1% and Accuracy by 2 every 3 seconds.
3ATK +8%, Accuracy +20No change
4ATK +10%, Accuracy +25No change
5ATK +10%, Accuracy +25Increases Attack Rating by 1.5% and Accuracy by 3 every 3 seconds.

Dura's Chalice of Vitality

StarsStatsSkill
0HP +8%, Defense +5%Restores 1% health per second for the first 30 seconds of a battle
1HP +10%, Defense +7%No change
2HP +10%, Defense +7%Restores 1% health per second for the first 45 seconds of a battle.
3HP +12%, Defense +8%No change
4HP +15%, Defense +10%No change
5HP +15%, Defense +10%Restores 1.5% health per second for the first 45 seconds of a battle.

Dura's Conviction

StarsStatsSkill
0Crit Rating +3, Accuracy +15Increases the wearer's Attack Rating by 5% when there are no nearby enemies
1Crit Rating +5, Accuracy +18No change
2Crit Rating +5, Accuracy +18Attack Rating is increased to 7%.
3Crit Rating +6, Accuracy +20No change
4Crit Rating +8, Accuracy +25No change
5Crit Rating +8, Accuracy +25Unleashes a shockwave every 15 seconds that knocks back any nearby enemies

Class artifacts

Class artifacts come from the Trials of God adventures in the Peaks of Time. Each one needs a campaign stage and a 100% clear of the Wandering Balloon adventure with the same name. A hero can only wear the class artifacts of its own Elder Tree class, which isn't always the class shown on the hero card: Elder Tree classes split heroes into Warrior, Tank, Ranger, Mage and Support. Common and Rare heroes have no Elder Tree class.

ClassHeroes in the classArtifactTrials of God adventureOpens after
Warrior40Chaos BringerFields Of StoneStage 28-60
Warrior40CarnageThe Forest's EdgeStage 31-60
Warrior40Pauldron of Burning FuryThe Hazy TimberlandStage 33-60
Tank43The BarricadeThe Depths of TimeStage 27-60
Tank43Waistband of ResilienceThe Frosted ExpanseStage 31-30
Tank43Life's LimitTrack of the SandsStage 34-30
Ranger52Shroud of VerdureFallen SoulsStage 30-60
Ranger52Verdant LongbowThe Depths of Time IIStage 33-30
Ranger52Dual DivinityBlack WoodsStage 35-60
Mage52WindbinderHighburn StrongholdStage 29-60
Mage52Warden of the ArcaneFrozen GroundStage 32-30
Mage52Winged WardenThe Echoing ValleyStage 34-60
Support42TidebearerThe Howling WastesStage 30-30
Support42Seraphic TideThe Frozen HinterlandStage 32-60
Support42The Oceanic StringsWindfall GorgeStage 35-30

Warrior: Chaos Bringer

StarsStatsSkill
0ATK +10%, Accuracy +12The first 2 times the hero's Ultimate skill is used deals 180% AoE damage to enemies ahead and permanently increases the hero's Haste by 10 points and Life Leech by 8 points.
1ATK +13%, Accuracy +18No change
2ATK +14%, Accuracy +24No change
3ATK +15%, Accuracy +30The first 2 times the hero's Ultimate skill is used deals 220% AoE damage to enemies ahead and permanently increases the hero's Haste by 15 points and Life Leech by 12 points.
4ATK +16%, Accuracy +35No change
5ATK +17%, Accuracy +40No change

Warrior: Carnage

StarsStatsSkill
0ATK +5%, Attack Speed +11.8Once the wielder's health falls below 50%, they are granted 15 Haste points and 32 Life Leech points for 8 seconds. These effect can be triggered once every 18 seconds.
1ATK +6.6%, Attack Speed +15.7No change
2ATK +7.4%, Attack Speed +17.6No change
3ATK +8.3%, Attack Speed +19.6Once the wielder's health falls below 50%, they are granted 20 Haste points and 40 Life Leech points for 8 seconds. These effect can be triggered once every 18 seconds.
4ATK +9.1%, Attack Speed +21.5No change
5ATK +9.9%, Attack Speed +23.5No change

Warrior: Pauldron of Burning Fury

StarsStatsSkill
0HP +9.8%, ATK +5%After being dealt damage by an enemy, the wielder immediately deals damage to the attacker that has a value equal to 8% of the health already lost by the wielder. This effect can only be triggered up to one time every 5 seconds.
1HP +13.1%, ATK +6.6%No change
2HP +14.7%, ATK +7.4%No change
3HP +16.3%, ATK +8.3%After being dealt damage by an enemy, the wielder immediately deals damage to the attacker that has a value equal to 12% of the health already lost by the wielder. This effect can only be triggered up to one time every 3 seconds.
4HP +18%, ATK +9.1%No change
5HP +19.6%, ATK +9.9%No change

Tank: The Barricade

StarsStatsSkill
0HP +13%, Crit Damage Resistance +6When the ally with the highest Combat Rating (excluding oneself) suffers fatal damage, the damage shall be ignored, and the hero equipping the artifact loses 40% of their current health, which is then converted into a shield that protects the ally for 12 seconds. This skill can be activated once every 30 seconds.
1HP +17%, Crit Damage Resistance +8No change
2HP +19%, Crit Damage Resistance +9No change
3HP +21%, Crit Damage Resistance +10Skill can be activated once every 15 seconds.
4HP +23%, Crit Damage Resistance +11No change
5HP +25%, Crit Damage Resistance +12No change

Tank: Waistband of Resilience

StarsStatsSkill
0HP +12.8%, Defense +10%Deals 130% damage to a non-summoned enemy when they are under the effects of a control skill, and also grants the wearer a shield equal to 10% of their max health, which exists for 9 seconds. This skill can target the same enemy once every 12 seconds.
1HP +17%, Defense +13.3%No change
2HP +19.1%, Defense +15%No change
3HP +21.3%, Defense +16.7%Shield's value is equal to 15% of wearer's max health.
4HP +23.4%, Defense +18.3%No change
5HP +25.5%, Defense +20%No change

Tank: Life's Limit

StarsStatsSkill
0HP +11.8%, Vitality +11.8When the wielder receives damage from an enemy that is positioned relatively far away, the source of the attack shall be regarded as the central target, and the nearby enemies shall be dealt 150% AoE damage which ignores Defense Ratings and reduces Haste by 12 points for 5 seconds. This effect may only be used once every 7 seconds.
1HP +15.7%, Vitality +15.7No change
2HP +17.6%, Vitality +17.6No change
3HP +19.6%, Vitality +19.6When the wielder receives damage from an enemy that is positioned relatively far away, the source of the attack shall be regarded as the central target, and the nearby enemies shall be dealt 180% AoE damage which ignores Defense Ratings and reduces Haste by 15 points for 5 seconds. This effect may only be used once every 5 seconds.
4HP +21.5%, Vitality +21.5No change
5HP +23.5%, Vitality +23.5No change

Ranger: Shroud of Verdure

StarsStatsSkill
0HP +8.6%, Crit Rating +5.7Grants a shield at the beginning of battles with a value equal to 60% of the wearer's max health that lasts 8 seconds. Wearer's Attack Rating is increased by 20% while the shield exists.
1HP +11.5%, Crit Rating +7.6No change
2HP +12.9%, Crit Rating +8.6No change
3HP +14.3%, Crit Rating +9.5Grants a shield at the beginning of battles with a value equal to 60% of the wearer's max health that lasts 8 seconds. Wearer's Attack Rating is increased by 25% while the shield exists.
4HP +15.8%, Crit Rating +10.5No change
5HP +17.2%, Crit Rating +11.4No change

Ranger: Verdant Longbow

StarsStatsSkill
0ATK +8%, Accuracy +22Deals 230% damage to a target, ignoring their Defense Ratings every 4 Normal Attacks.
1ATK +10.7%, Accuracy +29.3No change
2ATK +12%, Accuracy +33No change
3ATK +13.3%, Accuracy +36.7Effect is triggered every 3 Normal Attacks.
4ATK +14.7%, Accuracy +40.3No change
5ATK +16%, Accuracy +44No change

Ranger: Dual Divinity

StarsStatsSkill
0Crit Rating +6 (physical attacks), Crit Damage Amplification +10During the first 35 seconds of battle, every time the wielder deals damage to enemies while on the enemy side of the battlefield, their Attack Rating is increased by 3% and the damage they receive is reduced by 3%. Effects can be stacked 10 times and will remain until 36 seconds into battle.
1Crit Rating +8 (physical attacks), Crit Damage Amplification +13.3No change
2Crit Rating +9 (physical attacks), Crit Damage Amplification +15No change
3Crit Rating +10 (physical attacks), Crit Damage Amplification +16.7During the first 35 seconds of battle, every time the wielder deals damage to enemies while on the enemy side of the battlefield, their Attack Rating is increased by 5% and the damage they receive is reduced by 5%. Effects can be stacked 10 times and will remain until 36 seconds into battle.
4Crit Rating +11 (physical attacks), Crit Damage Amplification +18.3No change
5Crit Rating +12 (physical attacks), Crit Damage Amplification +20No change

Mage: Windbinder

StarsStatsSkill
0HP +5.5%, ATK +6%, Crit Damage Amplification +10Wielder immediately gains 250 Energy points at the start of battles. Wielder loses 40 Energy points per second for 5 seconds after using their Ultimate skill for the first time.
1HP +7.3%, ATK +8%, Crit Damage Amplification +13.3No change
2HP +8.3%, ATK +9%, Crit Damage Amplification +15No change
3HP +9.2%, ATK +10%, Crit Damage Amplification +16.7Wielder immediately gains 300 Energy points at the start of battles. Wielder loses 40 Energy points per second for 5 seconds after using their Ultimate skill for the first time.
4HP +10.1%, ATK +11%, Crit Damage Amplification +18.3No change
5HP +11%, ATK +12%, Crit Damage Amplification +20No change

Mage: Warden of the Arcane

StarsStatsSkill
0ATK +7%, Defense +14.9%, Haste +2When damage is dealt to enemies, an additional 160% damage is also dealt to them. Can be used against the same enemy once every 12 seconds.
1ATK +9.3%, Defense +19.8%, Haste +4No change
2ATK +10.5%, Defense +22.3%, Haste +6No change
3ATK +11.7%, Defense +24.8%, Haste +8Deals 190% additional damage.
4ATK +12.8%, Defense +27.2%, Haste +9No change
5ATK +14%, Defense +29.7%, Haste +10No change

Mage: Winged Warden

StarsStatsSkill
0HP +7%, ATK +3%, Haste +2When the wielder receives damage from an enemy hero for the first time, the wielder shall steal Health Regeneration and Energy Recovery from the attacker for the following 5 seconds.
1HP +9.3%, ATK +4%, Haste +4No change
2HP +10.5%, ATK +4.5%, Haste +5No change
3HP +11.7%, ATK +5%, Haste +6When the wielder receives damage from an enemy hero for the first time, the wielder shall steal Health Regeneration and Energy Recovery from the attacker for the following 7 seconds.
4HP +12.8%, ATK +5.5%, Haste +7No change
5HP +14%, ATK +6%, Haste +8No change

Support: Tidebearer

StarsStatsSkill
0HP +8.1%, Crit Damage Resistance +9.9During battles the wielder shall gain a shield every 15 seconds that has a value equal to 30% of their max health, which exists for 5 seconds. If the shield still exists after its timer has elapsed, every 2% of the shield's value will be converted into 12 Energy points but shall not exceed 120 points.
1HP +11%, Crit Damage Resistance +12.8No change
2HP +12.6%, Crit Damage Resistance +14No change
3HP +14.2%, Crit Damage Resistance +15.3During battles the wielder shall gain a shield every 15 seconds that has a value equal to 40% of their max health, which exists for 5 seconds. If the shield still exists after its timer has elapsed, every 2% of the shield's value will be converted into 12 Energy points but shall not exceed 120 points.
4HP +16%, Crit Damage Resistance +16.2No change
5HP +18%, Crit Damage Resistance +16.9No change

Support: Seraphic Tide

StarsStatsSkill
0ATK +6%, Healing +4Generates water orbs the first 2 times that the wielder's Ultimate skill is used. Water orbs can bounce between both non-summoned enemies and allies up to 3 times. Allied heroes struck by an orb recover health equal to 180% of wielder's Attack Rating and gain 10 Haste points over 6 seconds. Enemy heroes struck by an orb are dealt 150% damage and lose 10 Haste points over 6 seconds.
1ATK +8%, Healing +5.3No change
2ATK +9%, Healing +6No change
3ATK +10%, Healing +6.7Water orbs are generated the first 3 times the wielder's Ultimate skill is used.
4ATK +11%, Healing +7.3No change
5ATK +12%, Healing +8No change

Support: The Oceanic Strings

StarsStatsSkill
0Haste +2, Healing +5.4Each time a normal attack or skill (excluding Ultimates) is used, the harp is played, healing the ally with the lowest health percentage for a value equal to 35% of the wielder's Attack Rating. When the harp is played 4 times, all allies recover health equal to 140% of the wielder's Attack Rating.
1Haste +4, Healing +7.2No change
2Haste +5, Healing +8.1No change
3Haste +6, Healing +9Each time a normal attack or skill (excluding Ultimates) is used, the harp is played, healing the ally with the lowest health percentage for a value equal to 50% of the wielder's Attack Rating. When the harp is played 4 times, all allies recover health equal to 200% of the wielder's Attack Rating.
4Haste +7, Healing +9.9No change
5Haste +8, Healing +10.8No change

What to enhance first

The cost curve decides more than any single effect. A Dura's artifact reaches 2 stars, its first skill upgrade and three wearers for 70 fragments. The jump from 4 to 5 stars alone costs 600 fragments and 18 million gold, more than the first four stars combined (520 fragments and 15.6 million gold). Getting several Dura's artifacts to 2 stars pays off long before pushing one to 5.

Class artifacts work the other way. The first three stars cost a flat 300 fragments each, and the skill upgrade only arrives at 3 stars, so a class artifact keeps its base skill until you've spent 900 fragments on it. Because Class Exclusive Artifact Fragments work on all 15, pick the class you field most heroes from and finish one artifact to 3 stars before starting a second.

By role, the effects point to these choices:

RoleDura's artifactsClass artifacts
Physical damage dealersDura's Eye for crit-heavy heroes, Dura's Blade for long fights, Dura's Conviction for backline heroes that stay away from enemiesWarrior: Chaos Bringer or Carnage. Ranger: Verdant Longbow, Dual Divinity for heroes that dive, Shroud of Verdure for a strong opening
Magic damage dealersDura's Eye; skip the Accuracy artifactsMage: Warden of the Arcane for steady extra hits, Windbinder for an early ultimate
TanksDura's Grace for tanks that cast their ultimate early, Dura's Drape or Dura's Chalice of Vitality for sustainTank: The Barricade to protect your highest Combat Rating hero, Waistband of Resilience on a team with control, Life's Limit against ranged damage
SupportsDura's Call on one heroSupport: Tidebearer for energy, Seraphic Tide or The Oceanic Strings for healing

Windbinder's drain only starts after the first ultimate, so it pays off on heroes whose first ultimate decides the fight. Dura's Grace's shield triggers on every ultimate cast, so it scales with how often the wearer reaches full energy.