AFK Arena has 22 artifacts: seven Dura's artifacts that any hero can wear and 15 class artifacts that only heroes of one Elder Tree class can wear. Every artifact starts at 0 stars and can be enhanced to 5. Each star raises its stats, certain stars upgrade its skill, and the number of heroes who can wear it at the same time climbs from 1 to 8.
How artifacts work
Artifacts open after stage 6-4, and enhancing them opens after stage 13-40. Every artifact is a single shared item: enhancing it adds slots, and each slot lets one more hero wear that artifact.
| Stars | Heroes who can wear it | Dura's artifact: cost of the next star | Class artifact: cost of the next star |
|---|
| 0 | 1 | 20 fragments, 600,000 gold | 300 fragments, 600,000 gold |
| 1 | 2 | 50 fragments, 1,500,000 gold | 300 fragments, 1,500,000 gold |
| 2 | 3 | 150 fragments, 4,500,000 gold | 300 fragments, 4,500,000 gold |
| 3 | 4 | 300 fragments, 9,000,000 gold | 400 fragments, 9,000,000 gold |
| 4 | 6 | 600 fragments, 18,000,000 gold | 500 fragments, 18,000,000 gold |
| 5 | 8 | Max | Max |
Taking one artifact from 0 to 5 stars costs 1,120 fragments for a Dura's artifact or 1,800 for a class artifact, plus 33.6 million gold either way.
Every artifact has its own named fragment, and each family also has a wildcard fragment the game spends when you run out of the named one. Dura's Artifact Fragments work on any of the seven Dura's artifacts. Class Exclusive Artifact Fragments, which start dropping after stage 27-60, work on any of the 15 class artifacts. Named Dura's fragments start dropping after chapter 14.
Dura's skills upgrade at 2 and 5 stars. Class artifact skills upgrade once, at 3 stars.
Accuracy only counts against Dodge on physical attacks, so the Accuracy on Dura's Blade, Dura's Conviction, Chaos Bringer and Verdant Longbow does nothing on a hero that deals magic damage.
Dura's artifacts
All seven come from the story adventures in the Peaks of Time.
| Artifact | Adventure | Opens after |
|---|
| Dura's Grace | Ranhorn's Strife | Stage 6-4 |
| Dura's Eye | Secrets of the Forest | Stage 8-4 and 60% of The Unrelenting Blaze |
| Dura's Call | Rest In Peace | Stage 9-4 and 60% of Secrets of the Forest |
| Dura's Drape | The Far Frontier | Stage 11-4 and 60% of The Ancient Ruins |
| Dura's Blade | Viper's Marsh | Stage 14-4 and 60% of Rancid Forest |
| Dura's Chalice of Vitality | The Savage Wastes | Stage 16-4 and 60% of The Dismal Descent |
| Dura's Conviction | The Solar Plane | Stage 17-4 and 60% of The Savage Wastes |
Dura's Grace
| Stars | Stats | Skill |
|---|
| 0 | HP +8%, Dodge +10 | Activates a divine shield that offsets up to 120% damage over 5 seconds when hero's ultimate skill is used. |
| 1 | HP +10%, Dodge +12 | No change |
| 2 | HP +10%, Dodge +12 | Divine shield offsets 170% damage. |
| 3 | HP +12%, Dodge +15 | No change |
| 4 | HP +15%, Dodge +20 | No change |
| 5 | HP +15%, Dodge +20 | Divine shield offsets 220% damage and prevents any mind control effects for 3 seconds. |
Dura's Eye
| Stars | Stats | Skill |
|---|
| 0 | Crit Rating +5, Physical Resist +5 | Grants 15 Haste points for 3 seconds when a Critical Strike occurs. |
| 1 | Crit Rating +7, Physical Resist +7 | No change |
| 2 | Crit Rating +7, Physical Resist +7 | Haste is increased to 20 points. |
| 3 | Crit Rating +8, Physical Resist +8 | No change |
| 4 | Crit Rating +10, Physical Resist +10 | No change |
| 5 | Crit Rating +10, Physical Resist +10 | Haste is increased to 25 points, and Critical Strikes deal 30% more damage. |
Its Crit Rating counts for both physical and magic attacks.
Dura's Call
| Stars | Stats | Skill |
|---|
| 0 | Haste +8, Magic Resist +5 | Restores 10 energy points per second. Effects of this skill are reduced by 15% for every other ally currently within the same formation that equips this artifact. |
| 1 | Haste +10, Magic Resist +7 | No change |
| 2 | Haste +10, Magic Resist +7 | Restores 14 Energy points per second. |
| 3 | Haste +12, Magic Resist +8 | No change |
| 4 | Haste +15, Magic Resist +10 | No change |
| 5 | Haste +15, Magic Resist +10 | Restores 16 Energy points per second. If slain, all remaining Energy is shared amongst allied heroes. |
The 15% penalty applies for every other hero in the same lineup wearing Dura's Call, so a second copy on the team weakens both. Put it on one hero per lineup.
Dura's Drape
| Stars | Stats | Skill |
|---|
| 0 | Defense +8% | Health Recovery Rate +10% |
| 1 | Defense +10% | No change |
| 2 | Defense +10% | Health Recovery Rate Increased to +15% |
| 3 | Defense +12% | No change |
| 4 | Defense +15% | No change |
| 5 | Defense +15% | Health Recovery Rate increases the more the wearer's health falls. Health Recovery Rate may be increased up to +30% |
Dura's Blade
| Stars | Stats | Skill |
|---|
| 0 | ATK +5%, Accuracy +15 | Once the battle begins, attack rating increases 1% every 3s |
| 1 | ATK +7%, Accuracy +18 | No change |
| 2 | ATK +7%, Accuracy +18 | Increases Attack Rating by 1% and Accuracy by 2 every 3 seconds. |
| 3 | ATK +8%, Accuracy +20 | No change |
| 4 | ATK +10%, Accuracy +25 | No change |
| 5 | ATK +10%, Accuracy +25 | Increases Attack Rating by 1.5% and Accuracy by 3 every 3 seconds. |
Dura's Chalice of Vitality
| Stars | Stats | Skill |
|---|
| 0 | HP +8%, Defense +5% | Restores 1% health per second for the first 30 seconds of a battle |
| 1 | HP +10%, Defense +7% | No change |
| 2 | HP +10%, Defense +7% | Restores 1% health per second for the first 45 seconds of a battle. |
| 3 | HP +12%, Defense +8% | No change |
| 4 | HP +15%, Defense +10% | No change |
| 5 | HP +15%, Defense +10% | Restores 1.5% health per second for the first 45 seconds of a battle. |
Dura's Conviction
| Stars | Stats | Skill |
|---|
| 0 | Crit Rating +3, Accuracy +15 | Increases the wearer's Attack Rating by 5% when there are no nearby enemies |
| 1 | Crit Rating +5, Accuracy +18 | No change |
| 2 | Crit Rating +5, Accuracy +18 | Attack Rating is increased to 7%. |
| 3 | Crit Rating +6, Accuracy +20 | No change |
| 4 | Crit Rating +8, Accuracy +25 | No change |
| 5 | Crit Rating +8, Accuracy +25 | Unleashes a shockwave every 15 seconds that knocks back any nearby enemies |
Class artifacts
Class artifacts come from the Trials of God adventures in the Peaks of Time. Each one needs a campaign stage and a 100% clear of the Wandering Balloon adventure with the same name. A hero can only wear the class artifacts of its own Elder Tree class, which isn't always the class shown on the hero card: Elder Tree classes split heroes into Warrior, Tank, Ranger, Mage and Support. Common and Rare heroes have no Elder Tree class.
| Class | Heroes in the class | Artifact | Trials of God adventure | Opens after |
|---|
| Warrior | 40 | Chaos Bringer | Fields Of Stone | Stage 28-60 |
| Warrior | 40 | Carnage | The Forest's Edge | Stage 31-60 |
| Warrior | 40 | Pauldron of Burning Fury | The Hazy Timberland | Stage 33-60 |
| Tank | 43 | The Barricade | The Depths of Time | Stage 27-60 |
| Tank | 43 | Waistband of Resilience | The Frosted Expanse | Stage 31-30 |
| Tank | 43 | Life's Limit | Track of the Sands | Stage 34-30 |
| Ranger | 52 | Shroud of Verdure | Fallen Souls | Stage 30-60 |
| Ranger | 52 | Verdant Longbow | The Depths of Time II | Stage 33-30 |
| Ranger | 52 | Dual Divinity | Black Woods | Stage 35-60 |
| Mage | 52 | Windbinder | Highburn Stronghold | Stage 29-60 |
| Mage | 52 | Warden of the Arcane | Frozen Ground | Stage 32-30 |
| Mage | 52 | Winged Warden | The Echoing Valley | Stage 34-60 |
| Support | 42 | Tidebearer | The Howling Wastes | Stage 30-30 |
| Support | 42 | Seraphic Tide | The Frozen Hinterland | Stage 32-60 |
| Support | 42 | The Oceanic Strings | Windfall Gorge | Stage 35-30 |
Warrior: Chaos Bringer
| Stars | Stats | Skill |
|---|
| 0 | ATK +10%, Accuracy +12 | The first 2 times the hero's Ultimate skill is used deals 180% AoE damage to enemies ahead and permanently increases the hero's Haste by 10 points and Life Leech by 8 points. |
| 1 | ATK +13%, Accuracy +18 | No change |
| 2 | ATK +14%, Accuracy +24 | No change |
| 3 | ATK +15%, Accuracy +30 | The first 2 times the hero's Ultimate skill is used deals 220% AoE damage to enemies ahead and permanently increases the hero's Haste by 15 points and Life Leech by 12 points. |
| 4 | ATK +16%, Accuracy +35 | No change |
| 5 | ATK +17%, Accuracy +40 | No change |
Warrior: Carnage
| Stars | Stats | Skill |
|---|
| 0 | ATK +5%, Attack Speed +11.8 | Once the wielder's health falls below 50%, they are granted 15 Haste points and 32 Life Leech points for 8 seconds. These effect can be triggered once every 18 seconds. |
| 1 | ATK +6.6%, Attack Speed +15.7 | No change |
| 2 | ATK +7.4%, Attack Speed +17.6 | No change |
| 3 | ATK +8.3%, Attack Speed +19.6 | Once the wielder's health falls below 50%, they are granted 20 Haste points and 40 Life Leech points for 8 seconds. These effect can be triggered once every 18 seconds. |
| 4 | ATK +9.1%, Attack Speed +21.5 | No change |
| 5 | ATK +9.9%, Attack Speed +23.5 | No change |
Warrior: Pauldron of Burning Fury
| Stars | Stats | Skill |
|---|
| 0 | HP +9.8%, ATK +5% | After being dealt damage by an enemy, the wielder immediately deals damage to the attacker that has a value equal to 8% of the health already lost by the wielder. This effect can only be triggered up to one time every 5 seconds. |
| 1 | HP +13.1%, ATK +6.6% | No change |
| 2 | HP +14.7%, ATK +7.4% | No change |
| 3 | HP +16.3%, ATK +8.3% | After being dealt damage by an enemy, the wielder immediately deals damage to the attacker that has a value equal to 12% of the health already lost by the wielder. This effect can only be triggered up to one time every 3 seconds. |
| 4 | HP +18%, ATK +9.1% | No change |
| 5 | HP +19.6%, ATK +9.9% | No change |
Tank: The Barricade
| Stars | Stats | Skill |
|---|
| 0 | HP +13%, Crit Damage Resistance +6 | When the ally with the highest Combat Rating (excluding oneself) suffers fatal damage, the damage shall be ignored, and the hero equipping the artifact loses 40% of their current health, which is then converted into a shield that protects the ally for 12 seconds. This skill can be activated once every 30 seconds. |
| 1 | HP +17%, Crit Damage Resistance +8 | No change |
| 2 | HP +19%, Crit Damage Resistance +9 | No change |
| 3 | HP +21%, Crit Damage Resistance +10 | Skill can be activated once every 15 seconds. |
| 4 | HP +23%, Crit Damage Resistance +11 | No change |
| 5 | HP +25%, Crit Damage Resistance +12 | No change |
Tank: Waistband of Resilience
| Stars | Stats | Skill |
|---|
| 0 | HP +12.8%, Defense +10% | Deals 130% damage to a non-summoned enemy when they are under the effects of a control skill, and also grants the wearer a shield equal to 10% of their max health, which exists for 9 seconds. This skill can target the same enemy once every 12 seconds. |
| 1 | HP +17%, Defense +13.3% | No change |
| 2 | HP +19.1%, Defense +15% | No change |
| 3 | HP +21.3%, Defense +16.7% | Shield's value is equal to 15% of wearer's max health. |
| 4 | HP +23.4%, Defense +18.3% | No change |
| 5 | HP +25.5%, Defense +20% | No change |
Tank: Life's Limit
| Stars | Stats | Skill |
|---|
| 0 | HP +11.8%, Vitality +11.8 | When the wielder receives damage from an enemy that is positioned relatively far away, the source of the attack shall be regarded as the central target, and the nearby enemies shall be dealt 150% AoE damage which ignores Defense Ratings and reduces Haste by 12 points for 5 seconds. This effect may only be used once every 7 seconds. |
| 1 | HP +15.7%, Vitality +15.7 | No change |
| 2 | HP +17.6%, Vitality +17.6 | No change |
| 3 | HP +19.6%, Vitality +19.6 | When the wielder receives damage from an enemy that is positioned relatively far away, the source of the attack shall be regarded as the central target, and the nearby enemies shall be dealt 180% AoE damage which ignores Defense Ratings and reduces Haste by 15 points for 5 seconds. This effect may only be used once every 5 seconds. |
| 4 | HP +21.5%, Vitality +21.5 | No change |
| 5 | HP +23.5%, Vitality +23.5 | No change |
Ranger: Shroud of Verdure
| Stars | Stats | Skill |
|---|
| 0 | HP +8.6%, Crit Rating +5.7 | Grants a shield at the beginning of battles with a value equal to 60% of the wearer's max health that lasts 8 seconds. Wearer's Attack Rating is increased by 20% while the shield exists. |
| 1 | HP +11.5%, Crit Rating +7.6 | No change |
| 2 | HP +12.9%, Crit Rating +8.6 | No change |
| 3 | HP +14.3%, Crit Rating +9.5 | Grants a shield at the beginning of battles with a value equal to 60% of the wearer's max health that lasts 8 seconds. Wearer's Attack Rating is increased by 25% while the shield exists. |
| 4 | HP +15.8%, Crit Rating +10.5 | No change |
| 5 | HP +17.2%, Crit Rating +11.4 | No change |
Ranger: Verdant Longbow
| Stars | Stats | Skill |
|---|
| 0 | ATK +8%, Accuracy +22 | Deals 230% damage to a target, ignoring their Defense Ratings every 4 Normal Attacks. |
| 1 | ATK +10.7%, Accuracy +29.3 | No change |
| 2 | ATK +12%, Accuracy +33 | No change |
| 3 | ATK +13.3%, Accuracy +36.7 | Effect is triggered every 3 Normal Attacks. |
| 4 | ATK +14.7%, Accuracy +40.3 | No change |
| 5 | ATK +16%, Accuracy +44 | No change |
Ranger: Dual Divinity
| Stars | Stats | Skill |
|---|
| 0 | Crit Rating +6 (physical attacks), Crit Damage Amplification +10 | During the first 35 seconds of battle, every time the wielder deals damage to enemies while on the enemy side of the battlefield, their Attack Rating is increased by 3% and the damage they receive is reduced by 3%. Effects can be stacked 10 times and will remain until 36 seconds into battle. |
| 1 | Crit Rating +8 (physical attacks), Crit Damage Amplification +13.3 | No change |
| 2 | Crit Rating +9 (physical attacks), Crit Damage Amplification +15 | No change |
| 3 | Crit Rating +10 (physical attacks), Crit Damage Amplification +16.7 | During the first 35 seconds of battle, every time the wielder deals damage to enemies while on the enemy side of the battlefield, their Attack Rating is increased by 5% and the damage they receive is reduced by 5%. Effects can be stacked 10 times and will remain until 36 seconds into battle. |
| 4 | Crit Rating +11 (physical attacks), Crit Damage Amplification +18.3 | No change |
| 5 | Crit Rating +12 (physical attacks), Crit Damage Amplification +20 | No change |
Mage: Windbinder
| Stars | Stats | Skill |
|---|
| 0 | HP +5.5%, ATK +6%, Crit Damage Amplification +10 | Wielder immediately gains 250 Energy points at the start of battles. Wielder loses 40 Energy points per second for 5 seconds after using their Ultimate skill for the first time. |
| 1 | HP +7.3%, ATK +8%, Crit Damage Amplification +13.3 | No change |
| 2 | HP +8.3%, ATK +9%, Crit Damage Amplification +15 | No change |
| 3 | HP +9.2%, ATK +10%, Crit Damage Amplification +16.7 | Wielder immediately gains 300 Energy points at the start of battles. Wielder loses 40 Energy points per second for 5 seconds after using their Ultimate skill for the first time. |
| 4 | HP +10.1%, ATK +11%, Crit Damage Amplification +18.3 | No change |
| 5 | HP +11%, ATK +12%, Crit Damage Amplification +20 | No change |
Mage: Warden of the Arcane
| Stars | Stats | Skill |
|---|
| 0 | ATK +7%, Defense +14.9%, Haste +2 | When damage is dealt to enemies, an additional 160% damage is also dealt to them. Can be used against the same enemy once every 12 seconds. |
| 1 | ATK +9.3%, Defense +19.8%, Haste +4 | No change |
| 2 | ATK +10.5%, Defense +22.3%, Haste +6 | No change |
| 3 | ATK +11.7%, Defense +24.8%, Haste +8 | Deals 190% additional damage. |
| 4 | ATK +12.8%, Defense +27.2%, Haste +9 | No change |
| 5 | ATK +14%, Defense +29.7%, Haste +10 | No change |
Mage: Winged Warden
| Stars | Stats | Skill |
|---|
| 0 | HP +7%, ATK +3%, Haste +2 | When the wielder receives damage from an enemy hero for the first time, the wielder shall steal Health Regeneration and Energy Recovery from the attacker for the following 5 seconds. |
| 1 | HP +9.3%, ATK +4%, Haste +4 | No change |
| 2 | HP +10.5%, ATK +4.5%, Haste +5 | No change |
| 3 | HP +11.7%, ATK +5%, Haste +6 | When the wielder receives damage from an enemy hero for the first time, the wielder shall steal Health Regeneration and Energy Recovery from the attacker for the following 7 seconds. |
| 4 | HP +12.8%, ATK +5.5%, Haste +7 | No change |
| 5 | HP +14%, ATK +6%, Haste +8 | No change |
Support: Tidebearer
| Stars | Stats | Skill |
|---|
| 0 | HP +8.1%, Crit Damage Resistance +9.9 | During battles the wielder shall gain a shield every 15 seconds that has a value equal to 30% of their max health, which exists for 5 seconds. If the shield still exists after its timer has elapsed, every 2% of the shield's value will be converted into 12 Energy points but shall not exceed 120 points. |
| 1 | HP +11%, Crit Damage Resistance +12.8 | No change |
| 2 | HP +12.6%, Crit Damage Resistance +14 | No change |
| 3 | HP +14.2%, Crit Damage Resistance +15.3 | During battles the wielder shall gain a shield every 15 seconds that has a value equal to 40% of their max health, which exists for 5 seconds. If the shield still exists after its timer has elapsed, every 2% of the shield's value will be converted into 12 Energy points but shall not exceed 120 points. |
| 4 | HP +16%, Crit Damage Resistance +16.2 | No change |
| 5 | HP +18%, Crit Damage Resistance +16.9 | No change |
Support: Seraphic Tide
| Stars | Stats | Skill |
|---|
| 0 | ATK +6%, Healing +4 | Generates water orbs the first 2 times that the wielder's Ultimate skill is used. Water orbs can bounce between both non-summoned enemies and allies up to 3 times. Allied heroes struck by an orb recover health equal to 180% of wielder's Attack Rating and gain 10 Haste points over 6 seconds. Enemy heroes struck by an orb are dealt 150% damage and lose 10 Haste points over 6 seconds. |
| 1 | ATK +8%, Healing +5.3 | No change |
| 2 | ATK +9%, Healing +6 | No change |
| 3 | ATK +10%, Healing +6.7 | Water orbs are generated the first 3 times the wielder's Ultimate skill is used. |
| 4 | ATK +11%, Healing +7.3 | No change |
| 5 | ATK +12%, Healing +8 | No change |
Support: The Oceanic Strings
| Stars | Stats | Skill |
|---|
| 0 | Haste +2, Healing +5.4 | Each time a normal attack or skill (excluding Ultimates) is used, the harp is played, healing the ally with the lowest health percentage for a value equal to 35% of the wielder's Attack Rating. When the harp is played 4 times, all allies recover health equal to 140% of the wielder's Attack Rating. |
| 1 | Haste +4, Healing +7.2 | No change |
| 2 | Haste +5, Healing +8.1 | No change |
| 3 | Haste +6, Healing +9 | Each time a normal attack or skill (excluding Ultimates) is used, the harp is played, healing the ally with the lowest health percentage for a value equal to 50% of the wielder's Attack Rating. When the harp is played 4 times, all allies recover health equal to 200% of the wielder's Attack Rating. |
| 4 | Haste +7, Healing +9.9 | No change |
| 5 | Haste +8, Healing +10.8 | No change |
What to enhance first
The cost curve decides more than any single effect. A Dura's artifact reaches 2 stars, its first skill upgrade and three wearers for 70 fragments. The jump from 4 to 5 stars alone costs 600 fragments and 18 million gold, more than the first four stars combined (520 fragments and 15.6 million gold). Getting several Dura's artifacts to 2 stars pays off long before pushing one to 5.
Class artifacts work the other way. The first three stars cost a flat 300 fragments each, and the skill upgrade only arrives at 3 stars, so a class artifact keeps its base skill until you've spent 900 fragments on it. Because Class Exclusive Artifact Fragments work on all 15, pick the class you field most heroes from and finish one artifact to 3 stars before starting a second.
By role, the effects point to these choices:
| Role | Dura's artifacts | Class artifacts |
|---|
| Physical damage dealers | Dura's Eye for crit-heavy heroes, Dura's Blade for long fights, Dura's Conviction for backline heroes that stay away from enemies | Warrior: Chaos Bringer or Carnage. Ranger: Verdant Longbow, Dual Divinity for heroes that dive, Shroud of Verdure for a strong opening |
| Magic damage dealers | Dura's Eye; skip the Accuracy artifacts | Mage: Warden of the Arcane for steady extra hits, Windbinder for an early ultimate |
| Tanks | Dura's Grace for tanks that cast their ultimate early, Dura's Drape or Dura's Chalice of Vitality for sustain | Tank: The Barricade to protect your highest Combat Rating hero, Waistband of Resilience on a team with control, Life's Limit against ranged damage |
| Supports | Dura's Call on one hero | Support: Tidebearer for energy, Seraphic Tide or The Oceanic Strings for healing |
Windbinder's drain only starts after the first ultimate, so it pays off on heroes whose first ultimate decides the fight. Dura's Grace's shield triggers on every ultimate cast, so it scales with how often the wearer reaches full energy.