AFK Arena / Guides / Hero Builds
HERO BUILDS

Hero leveling costs, level caps and the Resonating Crystal

Level caps for every ascension tier, the gold, Hero EXP and Hero's Essence it takes to reach them, and how the Resonating Crystal levels the rest.

A
AFK Global
GUIDE
OCT 21, 20267 MIN READ

Every level costs gold and Hero EXP, and twelve of them also cost Hero's Essence. Your hero's ascension tier sets how high it can go, up to 240 at Ascended. The Resonating Crystal then copies the level of your fifth-best hero onto everyone else you slot into it, so you only ever pay to level five heroes.

Level caps by ascension tier

Ascension tierLevel cap
Common, Rare, Rare+, Elite100
Elite+120
Legendary140
Legendary+160
Mythic180
Mythic+200
Ascended (any number of stars)240

The stars on an Ascended hero don't raise the cap. Past 240, levels only come from the Resonating Crystal (see the last section).

A hero's rarity decides how far it can climb. Common heroes never leave Common, so they stop at 100. Rare heroes top out at Legendary+ and level 160. Every hero that starts at Elite or Legendary can reach Ascended.

Hero's Essence breakpoints

Gold and Hero EXP are paid on every level. Hero's Essence is paid only when you push past one of these twelve levels:

LevelHero's Essence to reach the next levelSkill upgrade unlocked at
101011
204021
4010041
6025061
8050081
1001,200101
1203,000121
1406,000141
16012,000161
18025,000181
20030,000201
22040,000221

All 191 Elite heroes unlock their skill upgrades on the level right after a breakpoint (11, 21, 41 and so on). Crossing a breakpoint is the most valuable single level a hero can gain, because that one level brings a skill rank, while the levels in between only add stats. A hero parked at 160 is one Essence payment away from its next skill; a hero at 150 is ten levels of gold and EXP plus that payment away.

The breakpoints from 100 to 200 also line up with the tier caps. A Legendary+ hero stops at 160 and can't pay the 12,000 Essence until it reaches Mythic, so it's worth ascending before you bank Essence for that level.

Total cost to each cap

LevelsGoldHero EXPHero's Essence
1 to 1001,953,2291,088,586900
100 to 1201,695,1391,539,0001,200
120 to 1404,182,7855,090,0003,000
140 to 1606,672,44310,571,0006,000
160 to 1808,118,65616,470,00012,000
180 to 2009,208,49323,470,00025,000
200 to 24021,802,58776,456,00070,000
1 to 24053,633,332134,684,586118,100

Hero EXP is the cost that runs away. Getting one hero from 200 to 240 takes 76.5 million EXP, more than the 58.2 million it took to get from 1 to 200. Gold is the easier side of the curve: 200 to 240 costs less gold than 1 to 200 did.

AFK Rewards pay Hero EXP, gold and Hero's Essence and stop filling after 12 hours, so collect at least twice a day. Fast Rewards give two hours of the same on the spot: the first of the day is free, a second costs 50 diamonds, and from VIP 3 a third costs 80.

The Resonating Crystal

The crystal opens after you clear stage 4-36 (at 2-12 on accounts that started on one of the newer story openings). Your five highest-level heroes sit on the pentagram automatically, and any hero you put in one of the crystal's slots is raised to the level of the lowest of those five. Slotted heroes are capped by the highest tier they could ever reach, not their current tier, so an Elite hero you just pulled jumps straight to your crystal level without being ascended. A Rare hero in a slot still stops at 160 and a Common hero at 100.

A hero in the crystal can't be leveled by hand. If you take a hero out, it drops back to the level it had before, and the slot goes on a 24-hour cooldown. You can clear the cooldown with diamonds; the price is 100 diamonds scaled down by the time already waited. Heroes that leave because they were ascended, retired or promoted onto the pentagram don't trigger the cooldown.

You start with two slots. More are bought with Invigorating Essence, which AFK Rewards start dropping once you reach chapter 5, or with diamonds:

Slot purchaseInvigorating EssenceDiamonds
1st200800
2nd250800
3rd3001,200
4th3001,200
5th3001,200
6th4001,200
7th4001,600
8th5001,600
9th6001,600
10th6001,600

Essence prices keep rising to 5,000 per slot from the 28th purchase on, and diamond slots reach 6,400 each from the 21st. The two currencies have separate counters, so buying with one doesn't make the other more expensive.

The practical rule that falls out of this: put all your Hero EXP, gold and Essence into the five heroes you want on the pentagram and nobody else. Every other hero you care about goes in a slot and gets their levels for free. If you change your mind about the five, the Rickety Cart resets a hero and returns everything spent on its levels and gear. Resets are free until you clear stage 4-36 and cost 20 diamonds per hero after that.

Going past level 240

When all five pentagram heroes hit 240, the crystal itself becomes levelable. From then on every hero on the pentagram or in a slot follows the crystal's level instead of the fifth hero's, and unlocking it adds five more slots. Only heroes that can reach Ascended go above 240; everyone else stays at their own cap.

The crystal's cap starts at 240 and rises by 5 for each different Ascended hero you own. Each crystal level is paid in ten steps: the gold and Hero EXP are split evenly across the steps and the Hero's Essence is due on the tenth.

Crystal levelGoldHero EXPHero's Essence
240 to 2413,047,42012,900,0003,174
250 to 2515,101,37023,800,0005,568
260 to 2617,610,19039,750,0008,607
270 to 27110,786,34062,100,00012,437
280 to 28114,580,55090,650,00017,123
300 to 30115,457,720105,300,00019,057
350 to 35118,132,620130,100,00024,703
400 to 40127,936,660211,150,00037,507
500 to 50135,389,440301,900,00044,544
From 240 toGoldHero EXPHero's Essence
25038,963,320174,400,00042,309
260100,850,910479,550,000111,043
280314,717,6301,715,750,000358,396
300613,776,9003,678,700,000718,955
3501,450,192,4309,529,800,0001,804,908
4002,677,804,17018,581,100,0003,481,305

The first crystal level costs about five times the gold and EXP of taking one hero from 239 to 240 (606,953 gold and 2,542,000 EXP), which is fair given that it raises five heroes plus every slot at once. The steep part comes early: the gold for one crystal level goes from about 3.0 million at 240 to 14.6 million at 280, then only to 18.1 million by 350.

Because the cap grows with your Ascended collection, the crystal is never the only thing to spend on late in the game. Ascending a new hero all the way is what lets the crystal go five levels higher.