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HERO BUILDS

Gear tiers, enhancement costs and faction bonuses up to Mythic T5

Every gear quality from Crude to Mythic T5, enhancement costs to +5, faction tags, Rune Stone upgrades, T5 hero bonuses and Gear Resonance.

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AFK Global
GUIDE
OCT 22, 20268 MIN READ

Every hero wears four pieces of gear, and each piece comes in 14 qualities from Crude to Mythic T5. Enhancing a piece to its cap adds 10% of its base stats per level, a faction tag that matches the wearer multiplies the base stats by 1.3, and from Mythic T3 up each piece also carries a bonus for the one hero it's bound to.

Slots and gear types

A hero's type decides which gear it can wear, and each type has its own weapon and armor family.

Hero typeWeaponHead, chest and feet
StrengthHeavy WeaponPlate Armor helmet, plate and boots
AgilityLight WeaponLeather Armor mask, chest piece and shoes
IntelligenceMagic StaffPadded Armor hat, robe and sandals

Gear never crosses types, so a Strength hero can't use a Light Weapon even at a higher quality.

Qualities

QualityMax enhancementPoints to maxStrength weapon (ATK)Agility weapon (ATK)Intelligence weapon (ATK)
CrudeNone0Weathered Mallet (12)Wooden Knife (12)Apprentice's Staff (12)
CommonNone0Guardian's Axe (27)Mercenary Knife (22)Master's Staff (32)
Rare+3360Vanguard Axe (40)Assassin's Blade (35)Conjurer's Staff (55)
Rare++31,200Mace of Dusk (100)Sword of Night (105)Wand of Dawn (120)
Elite+44,800Zealot's Axe (175)Sword of Shadow (180)Firmament Wand (165)
Elite++411,000Temple Flail (320)Spear of Moonlight (310)High Caster Wand (260)
Legendary+535,500Vow of Force (570)Slayer's Touch (560)Wisdom's Will (500)
Legendary++580,000Berserker's Treachery (980)Rayne's Might (1,050)Staff of the Enlightened (900)
Mythic+5160,000Gaius' Flail (1,650)Ancelot's Edge (1,800)Mystic's Staff of Magic (1,500)
Mythic T1+5160,000Gilded Flail of Dark Vengeance (2,100)Thunder Steel Piercer (2,700)Crow's Grandstaff of Dark Magic (3,500)
Mythic T2+5160,000Hammer of Mountains (5,500)Renegade's Spiker (6,000)Brightstaff (7,500)
Mythic T3+5160,000Wraith's Severance (9,900)Bleak Claws (10,800)Filthmonger's Cursebinder (13,500)
Mythic T4+5160,000Wild-blood Gladiators (25,000)Berserker's Assaulters (27,500)Witchdoctor's Prayers (37,000)
Mythic T5+5160,000Oaken Oath (93,600)Twilight Strike (100,000)Mistletoe Decree (136,000)

The ATK figures are base values at +0. The jump from T4 to T5 is the biggest in the chain: the T5 weapons have 3.6 to 3.7 times the ATK of their T4 versions.

Enhancement

Enhancement opens after stage 1-1. Each level adds 10% of the item's base stats, so +5 is worth 50% on top of the base. On Mythic T3 and above, enhancement only raises HP, ATK and Defense, not the item's secondary stats.

Every enhancement point costs 100 gold on top of the material. Points come from Enhancement Tokens or from feeding other gear.

MaterialPoints
Common Enhancement Tokens10 each
Rare Enhancement Tokens1,000 each
Crude gear10
Common gear40
Rare gear100
Rare+ gear240
Elite gear500
Elite+ gear1,000
Legendary gear2,000
Legendary+ gear4,000
Mythic, Mythic T1 and Mythic T2 gear8,000

Fed gear also returns every point already spent enhancing it, so nothing invested in an old item is lost. Mythic T1 and T2 gear can't be fed if it carries a faction tag, and Mythic T3 and higher can't be fed at all.

Taking one Mythic piece from +0 to +5 needs 160,000 points: 160 Rare Enhancement Tokens and 16 million gold. The last level alone, +4 to +5, is 72,000 of those points. The per-level points for Mythic and every tier above it are the same:

LevelPointsGold
+0 to +18,000800,000
+1 to +216,0001,600,000
+2 to +324,0002,400,000
+3 to +440,0004,000,000
+4 to +572,0007,200,000

Because the cost per level doesn't change between Mythic and T5 but the stats per level grow with the base, enhancement points are worth more the higher the tier they go into.

Faction tags

A piece of gear can carry a faction tag. On a hero of that faction, a tagged item of Rare quality or better has its base attributes multiplied by 1.3. Enhancement bonuses aren't multiplied, and on Crude and Common gear the tag does nothing.

A Reset Scroll rerolls the faction of a Mythic or higher item at random, with equal odds for Lightbearers, Maulers, Wilders, Graveborn, Celestials and Hypogeans. It can't produce a Dimensional or Draconis tag. Reset Scrolls come from Weekly Quests.

Mythic T1 to T5

Mythic gear goes up five more tiers with Rune Stones, and the last step uses Rune Cores. Each type has its own stone and core: Stone of Fortitude and Core of Fortitude for Plate Armor and Heavy Weapons, Stone of Celerity and Core of Celerity for Leather Armor and Light Weapons, Stone of Magic and Core of Magic for Padded Armor and Magic Staffs.

StepCost per piece
Mythic to T12 Rune Stones
T1 to T23 Rune Stones
T2 to T35 Rune Stones
T3 to T415 Rune Stones
T4 to T510 Rune Cores

That's 25 Rune Stones and 10 Rune Cores for one piece, or 100 stones and 40 cores to put a hero in four T5 pieces. Older upgrade stones were converted to Rune Stones at these rates: Stone of Force, Quickness and Cleverness at 2 each, Stone of Might, Agility and Intelligence at 3, the old T3 Stone of Fortitude, Shadow and Mystery at 5, and Stone of Toughness, Alacrity and Conjuration at 15.

The T3 step changes how the item works. It can only be done while an Ascended hero is wearing the piece, and the piece becomes bound to that hero. Its faction bonus and enhancement are merged into the new base stats, and it gains a hero bonus that only applies to the hero it's bound to. From then on it can only be upgraded while that hero wears it. The hero bonuses grow at T4 and T5:

SlotT5 pieceHero bonus at T5
Heavy WeaponOaken OathHP +3.9%, ATK +6.5%, Defense +4.2%, Physical Resist +1.8, Magic Resist +3.6
Plate helmetOaken VigilHP +5.2%, Defense +3.1%, Physical Resist +5, Magic Resist +4.7, Crit Damage Resistance +7
Plate chestOaken CanopyHP +8%, ATK +2.9%, Defense +7.7%, Tenacity +7
Plate bootsOaken SolesHP +6.8%, Defense +5.8%, Crit Rating +1.5, Magic Resist +3, Tenacity +12
Light WeaponTwilight StrikeATK +7.3%, Crit Rating +1, Physical Resist +1.5, Magic Resist +1.3, Physical Pierce +2
Leather maskTwilight PerceptionHP +5.8%, Defense +5.8%, Crit Rating +2, Physical Resist +2, Crit Damage Resistance +8
Leather chestTwilight MantleHP +6.1%, Defense +6.5%, Physical Resist +2, Magic Resist +4, Crit Block Rate +4
Leather shoesTwilight TracesHP +5%, ATK +5.6%, Defense +4.6%, Tenacity +8
Magic StaffMistletoe DecreeHP +1.2%, ATK +7%, Defense +3.3%, Physical Resist +1.6, Magic Pierce +2
Padded hatMistletoe's InsightHP +5.5%, ATK +2%, Defense +6.6%, Magic Resist +4, Crit Damage Amplification +6
Padded robeMistletoe's EmbraceHP +6%, Defense +7.3%, Physical Resist +3.3, Magic Resist +1.7, Crit Block Rate +4
Padded sandalsMistletoe's PathHP +4.3%, ATK +4.2%, Defense +3.1%, Crit Rating +2, Tenacity +9

Since T3 locks a piece to one hero, put T3 upgrades on heroes you'll field for a long time. A T3, T4 or T5 piece can be reset back to T2, which returns Rune Stones: 5 from T3, 15 from T4, and 20 stones plus 10 Rune Cores from T5. The T4 reset gives back 15 of the 20 stones it took to get there.

Gear Resonance

Gear Resonance opens after stage 19-40. Once you've collected enough pieces of a tier, it raises every lower-rated piece your heroes wear to that tier.

Resonance tierPieces neededEffect on raised gear
Mythic60 Mythic piecesRaised with faction bonus, not enhanced
Mythic T160 T1 piecesRaised with faction bonus, not enhanced
Mythic T280 T2 piecesRaised with faction bonus, not enhanced
Mythic T3100 T3 piecesRaised without faction bonus or enhancement
Mythic T4120 T4 piecesRaised without faction bonus or enhancement

Mythic T5 Resonance unlocks faction by faction, each step counting T5 pieces and needing the one before it: Wilders at 20, Maulers and Celestials at 40, Lightbearers at 65, Graveborn at 90, then Dimensional and Hypogeans at 120. Draconis T5 Resonance is separate and needs 40 Draconis T5 pieces equipped.

A raised piece that was already T3 or higher keeps its hero bonus. Resonating gear can't be enhanced, upgraded or reset, so turn resonance off on a piece before you work on it. Resonance is the reason not to spread Rune Stones thin: real T3 and higher pieces on your main heroes carry hero bonuses and enhancement that resonated pieces never get.