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Twisted Realm bosses, rotation, attempts and rewards

How each Twisted Realm boss fights, the boss rotation, attempt costs, divisions and the Twisted Essence, Poe Coin and guild rewards they pay.

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AFK Global
GUIDE
OCT 22, 20267 MIN READ

The Twisted Realm is a guild-hall boss fight scored on damage. A new session opens every 2 days with one boss, your best single attempt sets your division, and the division pays Twisted Essence (for the Elder Tree), Poe Coins (for the Oak Inn) and Twisted Sigils. It unlocks after Stage 12-40, and you need to be in a guild.

Rules that shape every attempt

  • Only heroes in your Resonating Crystal, Dimensional heroes and mercenaries can fight. One mercenary per formation is allowed, with no limit on how often you use it.
  • Players on the same floor have their heroes set to the same level, while gear and Ascension tier stay as they are.
  • Your floor comes from the average level of the five heroes on the Pentagram, or from the Resonating Crystal level once that passes 240. Everyone on a floor shares one leaderboard.
  • Bosses get stronger each time they lose a set amount of health. Each step is a stack of "Enraged", and several boss skills change once enough stacks build up.
  • Only your highest damage of the session counts.

You get 5 free attempts per session and can make up to 99 in total. Extra attempts come in purchases of 5, and each purchase gets more expensive:

Purchase numberDiamonds per purchase
1 to 1050
11 to 20100
21 to 30200
31 to 40300
41 to 50400
51 to 60500
61 to 70600
71 to 80700
81 to 90800
91 to 99900

Auto battle buys attempts automatically when you run out, and it only charges for the attempts it actually reaches.

Boss rotation

The bosses come in a fixed order, then loop:

1. Kane
2. Demonic Nemora
3. Dune Destroyer
4. Ice Shemira
5. Grotesque Mage
6. Burning Brute

The Unhinged (Arden) was dropped from the rotation when Dune Destroyer joined. The Cursed Realm uses the same bosses with its own schedule.

The bosses

Kane

Kane hits the whole team with Dragon Fire (130% AoE) and Hellblade, which first deals 30% damage to everyone and destroys every shield, then 165% to everyone. Hell's Judgment is the one that matters: at 15, 40 and 65 seconds, Kane kills whichever of your heroes has dealt the most damage so far. Your main carry will die at 15 seconds unless someone else is ahead of it on damage, so teams that spread damage over several heroes, or can revive, keep scoring longer. Shields won't save anyone from Hellblade.

Demonic Nemora

Nemora can't be attacked. She keeps 5 Dreafs on the field and summons a fresh set whenever all of them are dead. Damage to a Dreaf also counts as damage to Nemora, and Dreafs get stronger while Nemora is Enraged. Each re-summon also gives her side +100 Haste and +40 Crit Rating for 5 seconds, and Baneful Guard puts a large shield on whichever of her allies has the least energy, which then recovers energy quickly. AoE damage is the whole fight, since every Dreaf hit adds to your score.

Dune Destroyer

Dune Destroyer punishes teams without shields. Shield Breaking Roar hits 2 targets, front row first. A shielded target loses its shield, while an unshielded target is crystallized for 10 seconds and can't act. Each shield the crystallized hero gains cuts that time by 2 seconds. Crystal Burst hits everyone and blocks healing for 10 seconds, and every third cast blocks it for 20. Crystallized Wounds makes any hero who goes 3 seconds after a hit without gaining a shield lose 20% max health per second. Healing does little here, and a steady source of shields keeps the team alive.

Ice Shemira

Once Ice Shemira has a stack of Enraged, Blizzard covers the field. Your heroes can't heal while it lasts, and with more stacks it hits harder and knocks heroes back. Frozen Grasp hits two frontliners several times and slows them, then Frost Nova hits everyone and freezes any hero below 50% health. Every Blizzard also gives her a 12-second shield that ignores any hit smaller than 50% of the shield's value, and the shield grows by 20% per Enraged stack. Big single hits get through that shield, and lots of small hits mostly don't.

Grotesque Mage

The Grotesque Mage leaves the fight once your team has used 6 ultimates, which ends the battle on the spot. Every ultimate brings that exit closer, so a team that deals its damage through normal attacks and passives gets more time. Its normal attacks bounce lightning through your formation up to 10 times, and each hit lowers Attack Rating by 7% for 5 seconds. With one hero left, it fires a single bolt that cuts Attack by 28%. Phantom Magic hits the team and creates a phantom that strips most of your buffs and takes their bonuses. Damage to the phantom doesn't count toward your score.

Burning Brute

The Burning Brute opens with Blaze Barrier, which cuts damage from attacks that come from outside it by 80%. The barrier drops while the Brute dozes, which happens for 5 seconds at 2 and at 5 Enraged stacks. After its first nap it learns to smash the ground behind itself and make fire erupt under your heroes, and after the second its frontal attacks get stronger. Most of your score comes from attacks that start inside the barrier, plus burst timed for the two dozes.

Divisions

The top 50 damage dealers on each floor make the Legend division. Everyone else lands in Diamond, Gold, Silver or Bronze, each split into five sub-divisions from 1 (best) to 5, based on damage targets taken from up to 5 previous sessions on that floor. The target also depends on your floor and the boss. You can view the formation and replay behind any player's best attempt.

Rewards

Rewards arrive by mail at the end of the session, one mail for your own rewards and one for guild rewards. Your division sets the base. Higher floors multiply the Twisted Essence, from 100% on the lowest floors up to 150% at the top, and raise the Poe Coins too. Twisted Sigils only depend on division.

DivisionTwisted Essence (base)Poe Coins (base)Twisted Sigils
Legend, ranks 1 to 10150720750
Legend, ranks 11 to 50149 down to 135710 down to 600750
Diamond 1 to 5135, 130, 125, 120, 115600, 576, 552, 528, 504725
Gold 1 to 5113, 111, 110, 105, 100480, 456, 432, 408, 384700
Silver 1 to 590, 80, 70, 60, 50360, 336, 312, 288, 264700
Bronze 1 to 545, 40, 35, 30, 20240, 180, 120, 60, 60700

On the highest floors, Silver 3 and everything below it is guaranteed at least 70 base Twisted Essence.

The Twisted Essence curve is flat at the top and steep at the bottom. Diamond 1 pays 90% of a rank 1 Legend's Essence, while Bronze 5 pays 13%. Moving from Bronze or Silver into Gold is worth far more than squeezing out Legend over Diamond, so it's worth spending your free attempts trying formations until you clear the Gold target.

Guild rewards

Each Legend player adds Legend Points to their guild: 100 for rank 1, 75 for rank 2, 60 for rank 3, sloping down to 10 for ranks 45 to 50. Every guild member who attacked the boss that session then gets diamonds based on the guild's total:

Guild Legend Points (at least)Diamonds per member
1050
2055
3060
4065
5070
8075
100100

Members who didn't attack get nothing, and leaving the guild before results are calculated forfeits the reward. One attack per session is enough to qualify.

Fabled Realm

The highest-level accounts compete on a separate leaderboard, the Fabled Realm, where every rank pays the rank 1 Legend amounts of Twisted Essence and Poe Coins. Fabled Realm ranks also earn Dream Diver's Glory medals (Legendary for the top 50%, Mythic for the top 100, Ascended for the top 10), which last 3 days. Each ranking player also drops a Fortune Chest of Twisted Essence for their guild, split across up to 70 claims and lasting 4 days:

Fabled Realm rankGuild chest Twisted Essence
1 to 101,050
11 to 50840
51 to 200700
201 to 500560
Below 500420